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IABSD.fr/xenocara/app/x11perf/do_lines.c

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  • Author : matthieu
    Date : 2024-08-12 05:20:36
    Hash : 4940024c
    Message : Update to x11perf 1.7.0

  • app/x11perf/do_lines.c
  • /*****************************************************************************
    Copyright 1988, 1989 by Digital Equipment Corporation, Maynard, Massachusetts.
    
                            All Rights Reserved
    
    Permission to use, copy, modify, and distribute this software and its
    documentation for any purpose and without fee is hereby granted,
    provided that the above copyright notice appear in all copies and that
    both that copyright notice and this permission notice appear in
    supporting documentation, and that the name of Digital not be
    used in advertising or publicity pertaining to distribution of the
    software without specific, written prior permission.
    
    DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
    ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
    DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
    ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
    WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
    ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
    SOFTWARE.
    
    ******************************************************************************/
    
    #include "x11perf.h"
    
    static XPoint   *points;
    static GC       pgc;
    
    static void
    GenerateLines(XParms xp, Parms p, Bool ddashed)
    {
        int size;
        int half;		/* Half of width if wide line		        */
        int     rows;       /* Number of rows filled in current column      */
        int x, y;		/* Next point					*/
        int xdir, ydir;	/* Which direction x, y are going		*/
        int bigxdir;
        int x1 = 0, y1 = 0;	/* offsets to compute next point from current	*/
        int phase;		/* how far into 0..4*(size_1) we are		*/
        float phasef;       /* how far we are in real numbers		*/
        float phaseinc;     /* how much to increment phasef at each segment */
        int size4;		/* 4 * size					*/
    
        if(ddashed)
    	pgc = xp->ddfggc;
        else
    	pgc = xp->fggc;
    
        size = p->special;
        size4 = 4 * (size+1);
        half = (size + 19) / 20;
    
        points = malloc((p->objects+1) * sizeof(XPoint));
    
        /* All this x, x1, x1inc, etc. stuff is to create a pattern that
    	(1) scans down the screen vertically
    
    	(2) rotates the endpoints through all possible orientations
    
    	(3) bounces off bottom and top of window as needed
    
    	(4) moves left or right at each bounce to make things less boring
        */
    
        x     = half;
        y     = half;
        xdir  = 1;
        ydir  = 1;
        bigxdir = 1;
        phasef = 0.0;
        phaseinc = ((float)size4) / ((float)p->objects);
        if (phaseinc < 1.0) phaseinc = 1.0;
        rows = 0;
    
        points[0].x = x;
        points[0].y = y;
    
        for (int i = 1; i != (p->objects+1); i++) {
    	phase = phasef;
    	switch (phase / (size+1)) {
    	case 0:
    	    x1 = size;
    	    y1 = phase;
    	    break;
    
    	case 1:
    	    x1 = size - phase % (size+1);
    	    y1 = size;
    	    break;
    
    	case 2:
    	    x1 = phase % (size+1);
    	    y1 = size;
    	    break;
    
    	case 3:
    	    x1 = size;
    	    y1 = size - phase % (size+1);
    	    break;
    	} /* end switch */
    
    	/* Move down or up the screen */
    	y += (ydir * y1);
    
    	/* If off either top or bottom, backtrack to previous position and go
    	   the other way instead.  Also move in bigxdir if not already. */
    	rows++;
    	if (y < half || y >= (HEIGHT-half) || rows > MAXROWS) {
    	    rows = 0;
    	    if (bigxdir > 0) {
    		if (x + size < WIDTH - half) {
    		    xdir = 1;
    		} else {
    		    bigxdir = -1;
    		}
    	    } else {
    		if (x - size > half) {
    		    xdir = -1;
    		} else {
    		    bigxdir = 1;
    		}
    	    }
    	    ydir = -ydir;
    	    y += (2 * ydir * y1);
    	    /* If still off top or bottom, we can't do the line we want.
    	       This will happen infrequently if the window is not twice the
    	       length of the line.  So instead, let's draw a line that puts
    	       the line after this approximately through the center of the
    	       window.   Since it is very unlikely that both x and y will
    	       need such adjustment, line length (in pixels) should not
    	       change...we just can't get the slope we want for this line. */
    	    if (y < half) {
    		y = (HEIGHT - y1)/2;
    		ydir = 1;
    	    } else if (y > (HEIGHT - half)) {
    		y = (HEIGHT + y1)/2;
    		ydir = -1;
    	    }
    	}
    
    	/* Move x left or right by x1 */
    	x += (xdir * x1);
    	xdir = -xdir;
    	/* Again, if we are off the bottom then we can't really draw the line
    	   we want.  */
    	if (x < half) {
    	    x = (WIDTH - x1)/2;
    	    xdir = 1;
    	} else if (x > (WIDTH - half)) {
    	    x = (WIDTH + x1)/2;
    	    xdir = -1;
    	}
    	points[i].x = x;
    	points[i].y = y;
    
    	/* Increment phasef */
    	phasef += phaseinc;
    	if (phasef >= size4) phasef -= size4;
    
        }
    }
    
    int
    InitLines(XParms xp, Parms p, int64_t reps)
    {
        GenerateLines(xp, p, False);
    	return reps;
    }
    
    static int
    GenerateWideLines(XParms xp, Parms p, int64_t reps, Bool ddashed)
    {
        int size;
    
        GenerateLines(xp, p, ddashed);
    
        size = p->special;
        if(ddashed) {
    	XSetLineAttributes(xp->d, xp->ddbggc, (int) ((size + 9) / 10),
    	    LineSolid, CapRound, JoinRound);
    	XSetLineAttributes(xp->d, xp->ddfggc, (int) ((size + 9) / 10),
    	    LineSolid, CapRound, JoinRound);
        }
        else {
    	XSetLineAttributes(xp->d, xp->bggc, (int) ((size + 9) / 10),
    	    LineSolid, CapRound, JoinRound);
    	XSetLineAttributes(xp->d, xp->fggc, (int) ((size + 9) / 10),
    	    LineSolid, CapRound, JoinRound);
        }
    
        return reps;
    }
    
    int
    InitWideLines(XParms xp, Parms p, int64_t reps)
    {
        return GenerateWideLines(xp, p, reps, False);
    }
    
    int
    InitDashedLines(XParms xp, Parms p, int64_t reps)
    {
        char dashes[2];
    
        GenerateLines(xp, p, False);
    
        /* Modify GCs to draw dashed */
        XSetLineAttributes(xp->d, xp->bggc, 0, LineOnOffDash, CapButt, JoinMiter);
        XSetLineAttributes(xp->d, xp->fggc, 0, LineOnOffDash, CapButt, JoinMiter);
        dashes[0] = 3;   dashes[1] = 2;
        XSetDashes(xp->d, xp->fggc, 0, dashes, 2);
        XSetDashes(xp->d, xp->bggc, 0, dashes, 2);
        return reps;
    }
    
    int
    InitWideDashedLines(XParms xp, Parms p, int64_t reps)
    {
        int		size;
        XGCValues   gcv;
        char	dashes[2];
    
        (void)GenerateWideLines(xp, p, reps, False);
        size = p->special;
        size = (size + 9) / 10;
    
        /* Modify GCs to draw dashed */
        dashes[0] = 2*size;   dashes[1] = 2*size;
        gcv.line_style = LineOnOffDash;
        XChangeGC(xp->d, xp->fggc, GCLineStyle, &gcv);
        XChangeGC(xp->d, xp->bggc, GCLineStyle, &gcv);
        XSetDashes(xp->d, xp->fggc, 0, dashes, 2);
        XSetDashes(xp->d, xp->bggc, 0, dashes, 2);
        return reps;
    }
    
    int
    InitDoubleDashedLines(XParms xp, Parms p, int64_t reps)
    {
        char dashes[2];
    
        GenerateLines(xp, p, True);
    
        /* Modify GCs to draw dashed */
        XSetLineAttributes(xp->d, xp->ddbggc, 0, LineDoubleDash, CapButt, JoinMiter);
        XSetLineAttributes(xp->d, xp->ddfggc, 0, LineDoubleDash, CapButt, JoinMiter);
        dashes[0] = 3;   dashes[1] = 2;
        XSetDashes(xp->d, xp->ddfggc, 0, dashes, 2);
        XSetDashes(xp->d, xp->ddbggc, 0, dashes, 2);
        return reps;
    }
    
    int
    InitWideDoubleDashedLines(XParms xp, Parms p, int64_t reps)
    {
        int		size;
        XGCValues   gcv;
        char	dashes[2];
    
        (void)GenerateWideLines(xp, p, reps, True);
        size = p->special;
        size = (size + 9) / 10;
    
        /* Modify GCs to draw dashed */
        dashes[0] = 2*size;   dashes[1] = 2*size;
        gcv.line_style = LineDoubleDash;
        XChangeGC(xp->d, xp->ddfggc, GCLineStyle, &gcv);
        XChangeGC(xp->d, xp->ddbggc, GCLineStyle, &gcv);
        XSetDashes(xp->d, xp->ddfggc, 0, dashes, 2);
        XSetDashes(xp->d, xp->ddbggc, 0, dashes, 2);
        return reps;
    }
    
    void
    DoLines(XParms xp, Parms p, int64_t reps)
    {
        for (int i = 0; i != reps; i++)
        {
            XDrawLines(xp->d, xp->w, pgc, points, p->objects+1, CoordModeOrigin);
            if (pgc == xp->ddbggc)
                pgc = xp->ddfggc;
            else if(pgc == xp->ddfggc)
                pgc = xp->ddbggc;
            else if (pgc == xp->bggc)
                pgc = xp->fggc;
            else
                pgc = xp->bggc;
    	CheckAbort ();
        }
    }
    
    void
    EndLines(XParms xp, Parms p)
    {
        free(points);
    }