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IABSD.fr/xenocara/lib/mesa/include/renderdoc_app.h

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/include/renderdoc_app.h
  • /******************************************************************************
     * The MIT License (MIT)
     *
     * Copyright (c) 2015-2018 Baldur Karlsson
     *
     * Permission is hereby granted, free of charge, to any person obtaining a copy
     * of this software and associated documentation files (the "Software"), to deal
     * in the Software without restriction, including without limitation the rights
     * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
     * copies of the Software, and to permit persons to whom the Software is
     * furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included in
     * all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     * THE SOFTWARE.
     ******************************************************************************/
    
    #pragma once
    
    //////////////////////////////////////////////////////////////////////////////////////////////////
    //
    // Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
    //
    
    #if !defined(RENDERDOC_NO_STDINT)
    #include <stdint.h>
    #endif
    
    #if defined(WIN32)
    #define RENDERDOC_CC __cdecl
    #elif defined(__linux__)
    #define RENDERDOC_CC
    #elif defined(__APPLE__)
    #define RENDERDOC_CC
    #else
    #error "Unknown platform"
    #endif
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    //////////////////////////////////////////////////////////////////////////////////////////////////
    // Constants not used directly in below API
    
    // This is a GUID/magic value used for when applications pass a path where shader debug
    // information can be found to match up with a stripped shader.
    // the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
    // RENDERDOC_ShaderDebugMagicValue_value
    #define RENDERDOC_ShaderDebugMagicValue_struct                                \
      {                                                                           \
        0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
      }
    
    // as an alternative when you want a byte array (assuming x86 endianness):
    #define RENDERDOC_ShaderDebugMagicValue_bytearray                                                 \
      {                                                                                               \
        0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
      }
    
    // truncated version when only a uint64_t is available (e.g. Vulkan tags):
    #define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
    
    //////////////////////////////////////////////////////////////////////////////////////////////////
    // RenderDoc capture options
    //
    
    typedef enum {
      // Allow the application to enable vsync
      //
      // Default - enabled
      //
      // 1 - The application can enable or disable vsync at will
      // 0 - vsync is force disabled
      eRENDERDOC_Option_AllowVSync = 0,
    
      // Allow the application to enable fullscreen
      //
      // Default - enabled
      //
      // 1 - The application can enable or disable fullscreen at will
      // 0 - fullscreen is force disabled
      eRENDERDOC_Option_AllowFullscreen = 1,
    
      // Record API debugging events and messages
      //
      // Default - disabled
      //
      // 1 - Enable built-in API debugging features and records the results into
      //     the capture, which is matched up with events on replay
      // 0 - no API debugging is forcibly enabled
      eRENDERDOC_Option_APIValidation = 2,
      eRENDERDOC_Option_DebugDeviceMode = 2,    // deprecated name of this enum
    
      // Capture CPU callstacks for API events
      //
      // Default - disabled
      //
      // 1 - Enables capturing of callstacks
      // 0 - no callstacks are captured
      eRENDERDOC_Option_CaptureCallstacks = 3,
    
      // When capturing CPU callstacks, only capture them from drawcalls.
      // This option does nothing without the above option being enabled
      //
      // Default - disabled
      //
      // 1 - Only captures callstacks for drawcall type API events.
      //     Ignored if CaptureCallstacks is disabled
      // 0 - Callstacks, if enabled, are captured for every event.
      eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
    
      // Specify a delay in seconds to wait for a debugger to attach, after
      // creating or injecting into a process, before continuing to allow it to run.
      //
      // 0 indicates no delay, and the process will run immediately after injection
      //
      // Default - 0 seconds
      //
      eRENDERDOC_Option_DelayForDebugger = 5,
    
      // Verify any writes to mapped buffers, by checking the memory after the
      // bounds of the returned pointer to detect any modification.
      //
      // Default - disabled
      //
      // 1 - Verify any writes to mapped buffers
      // 0 - No verification is performed, and overwriting bounds may cause
      //     crashes or corruption in RenderDoc
      eRENDERDOC_Option_VerifyMapWrites = 6,
    
      // Hooks any system API calls that create child processes, and injects
      // RenderDoc into them recursively with the same options.
      //
      // Default - disabled
      //
      // 1 - Hooks into spawned child processes
      // 0 - Child processes are not hooked by RenderDoc
      eRENDERDOC_Option_HookIntoChildren = 7,
    
      // By default RenderDoc only includes resources in the final capture necessary
      // for that frame, this allows you to override that behaviour.
      //
      // Default - disabled
      //
      // 1 - all live resources at the time of capture are included in the capture
      //     and available for inspection
      // 0 - only the resources referenced by the captured frame are included
      eRENDERDOC_Option_RefAllResources = 8,
    
      // **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
      // getting it will be ignored, to allow compatibility with older versions.
      // In v1.1 the option acts as if it's always enabled.
      //
      // By default RenderDoc skips saving initial states for resources where the
      // previous contents don't appear to be used, assuming that writes before
      // reads indicate previous contents aren't used.
      //
      // Default - disabled
      //
      // 1 - initial contents at the start of each captured frame are saved, even if
      //     they are later overwritten or cleared before being used.
      // 0 - unless a read is detected, initial contents will not be saved and will
      //     appear as black or empty data.
      eRENDERDOC_Option_SaveAllInitials = 9,
    
      // In APIs that allow for the recording of command lists to be replayed later,
      // RenderDoc may choose to not capture command lists before a frame capture is
      // triggered, to reduce overheads. This means any command lists recorded once
      // and replayed many times will not be available and may cause a failure to
      // capture.
      //
      // Note this is only true for APIs where multithreading is difficult or
      // discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
      // and always capture all command lists since the API is heavily oriented
      // around it and the overheads have been reduced by API design.
      //
      // 1 - All command lists are captured from the start of the application
      // 0 - Command lists are only captured if their recording begins during
      //     the period when a frame capture is in progress.
      eRENDERDOC_Option_CaptureAllCmdLists = 10,
    
      // Mute API debugging output when the API validation mode option is enabled
      //
      // Default - enabled
      //
      // 1 - Mute any API debug messages from being displayed or passed through
      // 0 - API debugging is displayed as normal
      eRENDERDOC_Option_DebugOutputMute = 11,
    
    } RENDERDOC_CaptureOption;
    
    // Sets an option that controls how RenderDoc behaves on capture.
    //
    // Returns 1 if the option and value are valid
    // Returns 0 if either is invalid and the option is unchanged
    typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
    typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
    
    // Gets the current value of an option as a uint32_t
    //
    // If the option is invalid, 0xffffffff is returned
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
    
    // Gets the current value of an option as a float
    //
    // If the option is invalid, -FLT_MAX is returned
    typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
    
    typedef enum {
      // '0' - '9' matches ASCII values
      eRENDERDOC_Key_0 = 0x30,
      eRENDERDOC_Key_1 = 0x31,
      eRENDERDOC_Key_2 = 0x32,
      eRENDERDOC_Key_3 = 0x33,
      eRENDERDOC_Key_4 = 0x34,
      eRENDERDOC_Key_5 = 0x35,
      eRENDERDOC_Key_6 = 0x36,
      eRENDERDOC_Key_7 = 0x37,
      eRENDERDOC_Key_8 = 0x38,
      eRENDERDOC_Key_9 = 0x39,
    
      // 'A' - 'Z' matches ASCII values
      eRENDERDOC_Key_A = 0x41,
      eRENDERDOC_Key_B = 0x42,
      eRENDERDOC_Key_C = 0x43,
      eRENDERDOC_Key_D = 0x44,
      eRENDERDOC_Key_E = 0x45,
      eRENDERDOC_Key_F = 0x46,
      eRENDERDOC_Key_G = 0x47,
      eRENDERDOC_Key_H = 0x48,
      eRENDERDOC_Key_I = 0x49,
      eRENDERDOC_Key_J = 0x4A,
      eRENDERDOC_Key_K = 0x4B,
      eRENDERDOC_Key_L = 0x4C,
      eRENDERDOC_Key_M = 0x4D,
      eRENDERDOC_Key_N = 0x4E,
      eRENDERDOC_Key_O = 0x4F,
      eRENDERDOC_Key_P = 0x50,
      eRENDERDOC_Key_Q = 0x51,
      eRENDERDOC_Key_R = 0x52,
      eRENDERDOC_Key_S = 0x53,
      eRENDERDOC_Key_T = 0x54,
      eRENDERDOC_Key_U = 0x55,
      eRENDERDOC_Key_V = 0x56,
      eRENDERDOC_Key_W = 0x57,
      eRENDERDOC_Key_X = 0x58,
      eRENDERDOC_Key_Y = 0x59,
      eRENDERDOC_Key_Z = 0x5A,
    
      // leave the rest of the ASCII range free
      // in case we want to use it later
      eRENDERDOC_Key_NonPrintable = 0x100,
    
      eRENDERDOC_Key_Divide,
      eRENDERDOC_Key_Multiply,
      eRENDERDOC_Key_Subtract,
      eRENDERDOC_Key_Plus,
    
      eRENDERDOC_Key_F1,
      eRENDERDOC_Key_F2,
      eRENDERDOC_Key_F3,
      eRENDERDOC_Key_F4,
      eRENDERDOC_Key_F5,
      eRENDERDOC_Key_F6,
      eRENDERDOC_Key_F7,
      eRENDERDOC_Key_F8,
      eRENDERDOC_Key_F9,
      eRENDERDOC_Key_F10,
      eRENDERDOC_Key_F11,
      eRENDERDOC_Key_F12,
    
      eRENDERDOC_Key_Home,
      eRENDERDOC_Key_End,
      eRENDERDOC_Key_Insert,
      eRENDERDOC_Key_Delete,
      eRENDERDOC_Key_PageUp,
      eRENDERDOC_Key_PageDn,
    
      eRENDERDOC_Key_Backspace,
      eRENDERDOC_Key_Tab,
      eRENDERDOC_Key_PrtScrn,
      eRENDERDOC_Key_Pause,
    
      eRENDERDOC_Key_Max,
    } RENDERDOC_InputButton;
    
    // Sets which key or keys can be used to toggle focus between multiple windows
    //
    // If keys is NULL or num is 0, toggle keys will be disabled
    typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
    
    // Sets which key or keys can be used to capture the next frame
    //
    // If keys is NULL or num is 0, captures keys will be disabled
    typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
    
    typedef enum {
      // This single bit controls whether the overlay is enabled or disabled globally
      eRENDERDOC_Overlay_Enabled = 0x1,
    
      // Show the average framerate over several seconds as well as min/max
      eRENDERDOC_Overlay_FrameRate = 0x2,
    
      // Show the current frame number
      eRENDERDOC_Overlay_FrameNumber = 0x4,
    
      // Show a list of recent captures, and how many captures have been made
      eRENDERDOC_Overlay_CaptureList = 0x8,
    
      // Default values for the overlay mask
      eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
                                    eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
    
      // Enable all bits
      eRENDERDOC_Overlay_All = ~0U,
    
      // Disable all bits
      eRENDERDOC_Overlay_None = 0,
    } RENDERDOC_OverlayBits;
    
    // returns the overlay bits that have been set
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
    // sets the overlay bits with an and & or mask
    typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
    
    // this function will attempt to shut down RenderDoc.
    //
    // Note: that this will only work correctly if done immediately after
    // the dll is loaded, before any API work happens. RenderDoc will remove its
    // injected hooks and shut down. Behaviour is undefined if this is called
    // after any API functions have been called.
    typedef void(RENDERDOC_CC *pRENDERDOC_Shutdown)();
    
    // This function will unload RenderDoc's crash handler.
    //
    // If you use your own crash handler and don't want RenderDoc's handler to
    // intercede, you can call this function to unload it and any unhandled
    // exceptions will pass to the next handler.
    typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
    
    // Sets the capture file path template
    //
    // pathtemplate is a UTF-8 string that gives a template for how captures will be named
    // and where they will be saved.
    //
    // Any extension is stripped off the path, and captures are saved in the directory
    // specified, and named with the filename and the frame number appended. If the
    // directory does not exist it will be created, including any parent directories.
    //
    // If pathtemplate is NULL, the template will remain unchanged
    //
    // Example:
    //
    // SetCaptureFilePathTemplate("my_captures/example");
    //
    // Capture #1 -> my_captures/example_frame123.rdc
    // Capture #2 -> my_captures/example_frame456.rdc
    typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
    
    // returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
    typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
    
    // DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
    typedef void(RENDERDOC_CC *pRENDERDOC_SetLogFilePathTemplate)(const char *pathtemplate);
    typedef const char *(RENDERDOC_CC *pRENDERDOC_GetLogFilePathTemplate)();
    
    // returns the number of captures that have been made
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
    
    // This function returns the details of a capture, by index. New captures are added
    // to the end of the list.
    //
    // filename will be filled with the absolute path to the capture file, as a UTF-8 string
    // pathlength will be written with the length in bytes of the filename string
    // timestamp will be written with the time of the capture, in seconds since the Unix epoch
    //
    // Any of the parameters can be NULL and they'll be skipped.
    //
    // The function will return 1 if the capture index is valid, or 0 if the index is invalid
    // If the index is invalid, the values will be unchanged
    //
    // Note: when captures are deleted in the UI they will remain in this list, so the
    // capture path may not exist anymore.
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
                                                          uint32_t *pathlength, uint64_t *timestamp);
    
    // returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
    
    // DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
    // This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
    // backwards compatibility with old code, it is castable either way since it's ABI compatible
    // as the same function pointer type.
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
    
    // This function will launch the Replay UI associated with the RenderDoc library injected
    // into the running application.
    //
    // if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
    // to connect to this application
    // cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
    // if cmdline is NULL, the command line will be empty.
    //
    // returns the PID of the replay UI if successful, 0 if not successful.
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
                                                              const char *cmdline);
    
    // RenderDoc can return a higher version than requested if it's backwards compatible,
    // this function returns the actual version returned. If a parameter is NULL, it will be
    // ignored and the others will be filled out.
    typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
    
    //////////////////////////////////////////////////////////////////////////
    // Capturing functions
    //
    
    // A device pointer is a pointer to the API's root handle.
    //
    // This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
    typedef void *RENDERDOC_DevicePointer;
    
    // A window handle is the OS's native window handle
    //
    // This would be an HWND, GLXDrawable, etc
    typedef void *RENDERDOC_WindowHandle;
    
    // A helper macro for Vulkan, where the device handle cannot be used directly.
    //
    // Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
    //
    // Specifically, the value needed is the dispatch table pointer, which sits as the first
    // pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
    // indirect once.
    #define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
    
    // This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
    // respond to keypresses. Neither parameter can be NULL
    typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
                                                           RENDERDOC_WindowHandle wndHandle);
    
    // capture the next frame on whichever window and API is currently considered active
    typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
    
    // capture the next N frames on whichever window and API is currently considered active
    typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
    
    // When choosing either a device pointer or a window handle to capture, you can pass NULL.
    // Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
    // any API rendering to a specific window, or a specific API instance rendering to any window,
    // or in the simplest case of one window and one API, you can just pass NULL for both.
    //
    // In either case, if there are two or more possible matching (device,window) pairs it
    // is undefined which one will be captured.
    //
    // Note: for headless rendering you can pass NULL for the window handle and either specify
    // a device pointer or leave it NULL as above.
    
    // Immediately starts capturing API calls on the specified device pointer and window handle.
    //
    // If there is no matching thing to capture (e.g. no supported API has been initialised),
    // this will do nothing.
    //
    // The results are undefined (including crashes) if two captures are started overlapping,
    // even on separate devices and/oror windows.
    typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
                                                             RENDERDOC_WindowHandle wndHandle);
    
    // Returns whether or not a frame capture is currently ongoing anywhere.
    //
    // This will return 1 if a capture is ongoing, and 0 if there is no capture running
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
    
    // Ends capturing immediately.
    //
    // This will return 1 if the capture succeeded, and 0 if there was an error capturing.
    typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
                                                               RENDERDOC_WindowHandle wndHandle);
    
    //////////////////////////////////////////////////////////////////////////////////////////////////
    // RenderDoc API versions
    //
    
    // RenderDoc uses semantic versioning (http://semver.org/).
    //
    // MAJOR version is incremented when incompatible API changes happen.
    // MINOR version is incremented when functionality is added in a backwards-compatible manner.
    // PATCH version is incremented when backwards-compatible bug fixes happen.
    //
    // Note that this means the API returned can be higher than the one you might have requested.
    // e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
    // instead of 1.0.0. You can check this with the GetAPIVersion entry point
    typedef enum {
      eRENDERDOC_API_Version_1_0_0 = 10000,    // RENDERDOC_API_1_0_0 = 1 00 00
      eRENDERDOC_API_Version_1_0_1 = 10001,    // RENDERDOC_API_1_0_1 = 1 00 01
      eRENDERDOC_API_Version_1_0_2 = 10002,    // RENDERDOC_API_1_0_2 = 1 00 02
      eRENDERDOC_API_Version_1_1_0 = 10100,    // RENDERDOC_API_1_1_0 = 1 01 00
      eRENDERDOC_API_Version_1_1_1 = 10101,    // RENDERDOC_API_1_1_1 = 1 01 01
      eRENDERDOC_API_Version_1_1_2 = 10102,    // RENDERDOC_API_1_1_2 = 1 01 02
    } RENDERDOC_Version;
    
    // API version changelog:
    //
    // 1.0.0 - initial release
    // 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
    //         by keypress or TriggerCapture, instead of Start/EndFrameCapture.
    // 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
    // 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
    //         function pointer is added to the end of the struct, the original layout is identical
    // 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
    //         replay/remote server concept in replay UI)
    // 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
    //         are captures and not debug logging files. This is the first API version in the v1.0
    //         branch.
    
    // eRENDERDOC_API_Version_1_1_0
    typedef struct
    {
      pRENDERDOC_GetAPIVersion GetAPIVersion;
    
      pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
      pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
    
      pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
      pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
    
      pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
      pRENDERDOC_SetCaptureKeys SetCaptureKeys;
    
      pRENDERDOC_GetOverlayBits GetOverlayBits;
      pRENDERDOC_MaskOverlayBits MaskOverlayBits;
    
      pRENDERDOC_Shutdown Shutdown;
      pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
    
      pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
      pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
    
      pRENDERDOC_GetNumCaptures GetNumCaptures;
      pRENDERDOC_GetCapture GetCapture;
    
      pRENDERDOC_TriggerCapture TriggerCapture;
    
      pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
      pRENDERDOC_LaunchReplayUI LaunchReplayUI;
    
      pRENDERDOC_SetActiveWindow SetActiveWindow;
    
      pRENDERDOC_StartFrameCapture StartFrameCapture;
      pRENDERDOC_IsFrameCapturing IsFrameCapturing;
      pRENDERDOC_EndFrameCapture EndFrameCapture;
    
      pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
    } RENDERDOC_API_1_1_0;
    
    typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_0;
    typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_1;
    typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_2;
    
    // although this structure is identical to RENDERDOC_API_1_1_0, the member
    // IsRemoteAccessConnected was renamed to IsTargetControlConnected. So that
    // old code can still compile with a new header, we must declare a new struct
    // type. It can be casted back and forth though, so we will still return a
    // pointer to this type for all previous API versions - the above struct is
    // purely legacy for compilation compatibility
    
    // eRENDERDOC_API_Version_1_1_1
    typedef struct
    {
      pRENDERDOC_GetAPIVersion GetAPIVersion;
    
      pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
      pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
    
      pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
      pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
    
      pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
      pRENDERDOC_SetCaptureKeys SetCaptureKeys;
    
      pRENDERDOC_GetOverlayBits GetOverlayBits;
      pRENDERDOC_MaskOverlayBits MaskOverlayBits;
    
      pRENDERDOC_Shutdown Shutdown;
      pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
    
      pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
      pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
    
      pRENDERDOC_GetNumCaptures GetNumCaptures;
      pRENDERDOC_GetCapture GetCapture;
    
      pRENDERDOC_TriggerCapture TriggerCapture;
    
      pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
      pRENDERDOC_LaunchReplayUI LaunchReplayUI;
    
      pRENDERDOC_SetActiveWindow SetActiveWindow;
    
      pRENDERDOC_StartFrameCapture StartFrameCapture;
      pRENDERDOC_IsFrameCapturing IsFrameCapturing;
      pRENDERDOC_EndFrameCapture EndFrameCapture;
    
      pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
    } RENDERDOC_API_1_1_1;
    
    // similarly to above, we renamed Get/SetLogFilePathTemplate to Get/SetCaptureFilePathTemplate.
    // We thus declare a new struct so that code that was referencing the RENDERDOC_API_1_1_1 struct
    // can still compile without changes, but new code will use the new struct members
    
    // eRENDERDOC_API_Version_1_1_2
    typedef struct
    {
      pRENDERDOC_GetAPIVersion GetAPIVersion;
    
      pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
      pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
    
      pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
      pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
    
      pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
      pRENDERDOC_SetCaptureKeys SetCaptureKeys;
    
      pRENDERDOC_GetOverlayBits GetOverlayBits;
      pRENDERDOC_MaskOverlayBits MaskOverlayBits;
    
      pRENDERDOC_Shutdown Shutdown;
      pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
    
      pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
      pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
    
      pRENDERDOC_GetNumCaptures GetNumCaptures;
      pRENDERDOC_GetCapture GetCapture;
    
      pRENDERDOC_TriggerCapture TriggerCapture;
    
      pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
      pRENDERDOC_LaunchReplayUI LaunchReplayUI;
    
      pRENDERDOC_SetActiveWindow SetActiveWindow;
    
      pRENDERDOC_StartFrameCapture StartFrameCapture;
      pRENDERDOC_IsFrameCapturing IsFrameCapturing;
      pRENDERDOC_EndFrameCapture EndFrameCapture;
    
      pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
    } RENDERDOC_API_1_1_2;
    
    //////////////////////////////////////////////////////////////////////////////////////////////////
    // RenderDoc API entry point
    //
    // This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
    //
    // The name is the same as the typedef - "RENDERDOC_GetAPI"
    //
    // This function is not thread safe, and should not be called on multiple threads at once.
    // Ideally, call this once as early as possible in your application's startup, before doing
    // any API work, since some configuration functionality etc has to be done also before
    // initialising any APIs.
    //
    // Parameters:
    //   version is a single value from the RENDERDOC_Version above.
    //
    //   outAPIPointers will be filled out with a pointer to the corresponding struct of function
    //   pointers.
    //
    // Returns:
    //   1 - if the outAPIPointers has been filled with a pointer to the API struct requested
    //   0 - if the requested version is not supported or the arguments are invalid.
    //
    typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
    
    #ifdef __cplusplus
    }    // extern "C"
    #endif