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  • Author : matthieu
    Date : 2026-05-08 11:12:08
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    Message : Update to xserver 21.1.22. The security fixes were already committed.

  • README.txt
  •                             Generic Rootless Layer
                                     Version 1.0
                                    July 13, 2004
    
                                   Torrey T. Lyons
                                  torrey@xfree86.org
    
    
    Introduction
    
            The generic rootless layer allows an X server to be implemented 
    on top of another window server in a cooperative manner. This allows the 
    X11 windows and native windows of the underlying window server to 
    coexist on the same screen. The layer is called "rootless" because the root 
    window of the X server is generally not drawn. Instead, each top-level 
    child of the root window is represented as a separate on-screen window by 
    the underlying window server. The layer is referred to as "generic" 
    because it abstracts away the details of the underlying window system and 
    contains code that is useful for any rootless X server. The code for the 
    generic rootless layer is located in xc/programs/Xserver/miext/rootless. To 
    build a complete rootless X server requires a specific rootless 
    implementation, which provides functions that allow the generic rootless 
    layer to interact with the underlying window system.
    
    
    Concepts
    
            In the context of a rootless X server the term window is used to 
    mean many fundamentally different things. For X11 a window is a DDX 
    resource that describes a visible, or potentially visible, rectangle on the 
    screen. A top-level window is a direct child of the root window. To avoid 
    confusion, an on-screen native window of the underlying window system 
    is referred to as a "frame". The generic rootless layer associates each 
    mapped top-level X11 window with a frame. An X11 window may be said 
    to be "framed" if it or its top-level parent is represented by a frame.
    
            The generic rootless layer models each frame as being backed at 
    all times by a backing buffer, which is periodically flushed to the screen. 
    If the underlying window system does not provide a backing buffer for 
    frames, this must be done by the rootless implementation. The generic 
    rootless layer model does not assume it always has access to the frames' 
    backing buffers. Any drawing to the buffer will be proceeded by a call to 
    the rootless implementation's StartDrawing() function and StopDrawing() 
    will be called when the drawing is concluded. The address of the frame's 
    backing buffer is returned by the StartDrawing() function and it can 
    change between successive calls.
    
            Because each frame is assumed to have a backing buffer, the 
    generic rootless layer will stop Expose events being generated when the 
    regions of visibility of a frame change on screen. This is similar to backing 
    store, but backing buffers are different in that they always store a copy of 
    the entire window contents, not just the obscured portions. The price paid 
    in increased memory consumption is made up by the greatly decreased 
    complexity in not having to track and record regions as they are obscured.
    
    
    Rootless Implementation
    
            The specifics of the underlying window system are provided to the 
    generic rootless layer through rootless implementation functions, compile-
    time options, and runtime parameters. The rootless implementation 
    functions are a list of functions that allow the generic rootless layer to 
    perform operations such as creating, destroying, moving, and resizing 
    frames. Some of the implementation functions are optional. A detailed 
    description of the rootless implementation functions is provided in 
    Appendix A.
    
            By design, a rootless implementation should only have to include 
    the rootless.h header file. The rootlessCommon.h file contains definitions 
    internal to the generic rootless layer. (If you find you need to use 
    rootlessCommon.h in your implementation, let the generic rootless layer 
    maintainers know. This could be an area where the generic rootless layer 
    should be generalized.) A rootless implementation should also modify 
    rootlessConfig.h to specify compile time options for its platform.
    
            The following compile-time options are defined in 
    rootlessConfig.h:
    
          o ROOTLESS_PROTECT_ALPHA: By default for a color bit depth of 24 and
            32 bits per pixel, fb will overwrite the "unused" 8 bits to optimize
            drawing speed. If this is true, the alpha channel of frames is
            protected and is not modified when drawing to them. The bits 
            containing the alpha channel are defined by the macro 
            RootlessAlphaMask(bpp), which should return a bit mask for 
            various bits per pixel.
    
          o ROOTLESS_REDISPLAY_DELAY: Time in milliseconds between updates to
            the underlying window server. Most operations will be buffered until
            this time has expired.
    
          o ROOTLESS_RESIZE_GRAVITY: If the underlying window system supports it,
            some frame resizes can be optimized by relying on the frame contents
            maintaining a particular gravity during the resize. In this way less
            of the frame contents need to be preserved by the generic rootless
            layer. If true, the generic rootless layer will pass gravity hints
            during resizing and rely on the frame contents being preserved
            accordingly.
    
            The following runtime options are defined in rootless.h:
    
          o rootlessGlobalOffsetX, rootlessGlobalOffsetY: These specify the global
            offset that is applied to all screens when converting from
            screen-local to global coordinates.
    
          o rootless_CopyBytes_threshold, rootless_CopyWindow_threshold:
            The minimum number of bytes or pixels for which to use the rootless
            implementation's respective acceleration function. The rootless
            acceleration functions are all optional so these will only be used
            if the respective acceleration function pointer is not NULL.
    
    
    Accelerated Drawing
    
    	The rootless implementation typically does not have direct access 
    to the hardware. Its access to the graphics hardware is generally through 
    the API of the underlying window system. This underlying API may not 
    overlap well with the X11 drawing primitives. The generic rootless layer 
    falls back to using fb for all its 2-D drawing. Providing optional rootless 
    implementation acceleration functions can accelerate some graphics 
    primitives and some window functions. Typically calling through to the 
    underlying window systems API will not speed up these operations for 
    small enough areas. The rootless_*_threshold runtime options allow the 
    rootless implementation to provide hints for when the acceleration 
    functions should be used instead of fb.
    
    
    Alpha Channel Protection
    
    	If the bits per pixel is greater then the color bit depth, the contents 
    of the extra bits are undefined by the X11 protocol. Some window systems 
    will use these extra bits as an alpha channel. The generic rootless layer can 
    be configured to protect these bits and make sure they are not modified by 
    other parts of the X server. To protect the alpha channel 
    ROOTLESS_PROTECT_ALPHA and RootlessAlphaMask(bpp) must be 
    set appropriately as described under the compile time options. This 
    ensures that the X11 graphics primitives do not overwrite the alpha 
    channel in an attempt to optimize drawing. In addition, the window 
    functions PaintWindow() and Composite() must be replaced by alpha 
    channel safe variants. These are provided in rootless/safeAlpha.
    
    
    Credits
    
    	The generic rootless layer was originally conceived and developed 
    by Greg Parker as part of the XDarwin X server on Mac OS X. John 
    Harper made later optimizations to this code but removed its generic 
    independence of the underlying window system. Torrey T. Lyons 
    reintroduced the generic abstractions and made the rootless code suitable 
    for use by other X servers.
    
    
    Appendix A: Rootless Implementation Functions
    
    	The rootless implementation functions are defined in rootless.h. It 
    is intended that rootless.h contains the complete interface that is needed by 
    rootless implementations. The definitions contained in rootlessCommon.h 
    are intended for internal use by the generic rootless layer and are more 
    likely to change.
    
    	Most of these functions take a RootlessFrameID as a parameter. 
    The RootlessFrameID is an opaque object that is returned by the 
    implementation's CreateFrame() function. The generic rootless layer does 
    not use this frame id other than to pass it back to the rootless 
    implementation to indicate the frame to operate on.
    
    /*
     * Create a new frame.
     *  The frame is created unmapped.
     *
     *  pFrame      RootlessWindowPtr for this frame should be completely
     *              initialized before calling except for pFrame->wid, which
     *              is set by this function.
     *  pScreen     Screen on which to place the new frame
     *  newX, newY  Position of the frame.
     *  pNewShape   Shape for the frame (in frame-local coordinates). NULL for
     *              unshaped frames.
     */
    typedef Bool (*RootlessCreateFrameProc)
        (RootlessWindowPtr pFrame, ScreenPtr pScreen, int newX, int newY,
         RegionPtr pNewShape);
    
    /*
     * Destroy a frame.
     *  Drawing is stopped and all updates are flushed before this is called.
     *
     *  wid         Frame id
     */
    typedef void (*RootlessDestroyFrameProc)
        (RootlessFrameID wid);
    
    /*
     * Move a frame on screen.
     *  Drawing is stopped and all updates are flushed before this is called.
     *
     *  wid         Frame id
     *  pScreen     Screen to move the new frame to
     *  newX, newY  New position of the frame
     */
    typedef void (*RootlessMoveFrameProc) 
        (RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY);
    
    /*
     * Resize and move a frame.
     *  Drawing is stopped and all updates are flushed before this is called.
     *
     *  wid         Frame id
     *  pScreen     Screen to move the new frame to
     *  newX, newY  New position of the frame
     *  newW, newH  New size of the frame
     *  gravity     Gravity for window contents (rl_gravity_enum). This is always
     *              RL_GRAVITY_NONE unless ROOTLESS_RESIZE_GRAVITY is set.
     */
    typedef void (*RootlessResizeFrameProc)
        (RootlessFrameID wid, ScreenPtr pScreen,
         int newX, int newY, unsigned int newW, unsigned int newH,
         unsigned int gravity);
    
    /*
     * Change frame ordering (AKA stacking, layering).
     *  Drawing is stopped before this is called. Unmapped frames are mapped by
     *  setting their ordering.
     *
     *  wid         Frame id
     *  nextWid     Frame id of frame that is now above this one or NULL if this
     *              frame is at the top.
     */
    typedef void (*RootlessRestackFrameProc)
        (RootlessFrameID wid, RootlessFrameID nextWid);
    
    /*
     * Change frame's shape.
     *  Drawing is stopped before this is called.
     *
     *  wid         Frame id
     *  pNewShape   New shape for the frame (in frame-local coordinates)
     *              or NULL if now unshaped.
     */
    typedef void (*RootlessReshapeFrameProc)
        (RootlessFrameID wid, RegionPtr pNewShape);
    
    /*
     * Unmap a frame.
     *
     *  wid         Frame id
     */
    typedef void (*RootlessUnmapFrameProc)
        (RootlessFrameID wid);
    
    /*
     * Start drawing to a frame.
     *  Prepare a frame for direct access to its backing buffer.
     *
     *  wid         Frame id
     *  pixelData   Address of the backing buffer (returned)
     *  bytesPerRow Width in bytes of the backing buffer (returned)
     */
    typedef void (*RootlessStartDrawingProc)
        (RootlessFrameID wid, char **pixelData, int *bytesPerRow);
    
    /*
     * Stop drawing to a frame.
     *  No drawing to the frame's backing buffer will occur until drawing
     *  is started again.
     *
     *  wid         Frame id
     *  flush       Flush drawing updates for this frame to the screen.
     */
    typedef void (*RootlessStopDrawingProc)
        (RootlessFrameID wid, Bool flush);
    
    /*
     * Flush drawing updates to the screen.
     *  Drawing is stopped before this is called.
     *
     *  wid         Frame id
     *  pDamage     Region containing all the changed pixels in frame-local
     *              coordinates. This is clipped to the window's clip.
     */
    typedef void (*RootlessUpdateRegionProc)
        (RootlessFrameID wid, RegionPtr pDamage);
    
    /*
     * Mark damaged rectangles as requiring redisplay to screen.
     *
     *  wid         Frame id
     *  nrects      Number of damaged rectangles
     *  rects       Array of damaged rectangles in frame-local coordinates
     *  shift_x,    Vector to shift rectangles by
     *   shift_y
     */
    typedef void (*RootlessDamageRectsProc)
        (RootlessFrameID wid, int nrects, const BoxRec *rects,
         int shift_x, int shift_y);
    
    /*
     * Switch the window associated with a frame. (Optional)
     *  When a framed window is reparented, the frame is resized and set to
     *  use the new top-level parent. If defined this function will be called
     *  afterwards for implementation specific bookkeeping.
     *
     *  pFrame      Frame whose window has switched
     *  oldWin      Previous window wrapped by this frame
     */
    typedef void (*RootlessSwitchWindowProc)
        (RootlessWindowPtr pFrame, WindowPtr oldWin);
    
    /*
     * Copy bytes. (Optional)
     *  Source and destinate may overlap and the right thing should happen.
     *
     *  width       Bytes to copy per row
     *  height      Number of rows
     *  src         Source data
     *  srcRowBytes Width of source in bytes
     *  dst         Destination data
     *  dstRowBytes Width of destination in bytes
     */
    typedef void (*RootlessCopyBytesProc)
        (unsigned int width, unsigned int height,
         const void *src, unsigned int srcRowBytes,
         void *dst, unsigned int dstRowBytes);
    
    /*
     * Copy area in frame to another part of frame. (Optional)
     *
     *  wid         Frame id
     *  dstNrects   Number of rectangles to copy
     *  dstRects    Array of rectangles to copy
     *  dx, dy      Number of pixels away to copy area
     */
    typedef void (*RootlessCopyWindowProc)
        (RootlessFrameID wid, int dstNrects, const BoxRec *dstRects,
         int dx, int dy);