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IABSD.fr/xenocara/xserver/glamor/glamor_font.h

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  • Author : matthieu
    Date : 2016-05-29 12:02:34
    Hash : e927c03e
    Message : Update to xserver 1.18.3. Tested by shadchin@ and naddy@. Note that indirect GLX is now disbled by default.

  • xserver/glamor/glamor_font.h
  • /*
     * Copyright © 2014 Keith Packard
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that copyright
     * notice and this permission notice appear in supporting documentation, and
     * that the name of the copyright holders not be used in advertising or
     * publicity pertaining to distribution of the software without specific,
     * written prior permission.  The copyright holders make no representations
     * about the suitability of this software for any purpose.  It is provided "as
     * is" without express or implied warranty.
     *
     * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
     * OF THIS SOFTWARE.
     */
    
    #ifndef _GLAMOR_FONT_H_
    #define _GLAMOR_FONT_H_
    
    typedef struct {
        Bool        realized;
        CharInfoPtr default_char;
        CARD8       default_row;
        CARD8       default_col;
    
        GLuint      texture_id;
        GLuint      row_width;
        CARD16      glyph_width_bytes;
        CARD16      glyph_width_pixels;
        CARD16      glyph_height;
    
    } glamor_font_t;
    
    glamor_font_t *
    glamor_font_get(ScreenPtr screen, FontPtr font);
    
    Bool
    glamor_font_init(ScreenPtr screen);
    
    void
    glamor_fini_glyph_shader(ScreenPtr screen);
    
    #endif /* _GLAMOR_FONT_H_ */