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IABSD.fr/xenocara/xserver/glamor/glamor_segs.c

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  • Author : matthieu
    Date : 2017-12-08 15:01:59
    Hash : 1a66cad3
    Message : Update to xserver 1.19.5. Tested by bru@, jsg@ and others

  • xserver/glamor/glamor_segs.c
  • /*
     * Copyright © 2014 Keith Packard
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that copyright
     * notice and this permission notice appear in supporting documentation, and
     * that the name of the copyright holders not be used in advertising or
     * publicity pertaining to distribution of the software without specific,
     * written prior permission.  The copyright holders make no representations
     * about the suitability of this software for any purpose.  It is provided "as
     * is" without express or implied warranty.
     *
     * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
     * OF THIS SOFTWARE.
     */
    
    #include "glamor_priv.h"
    #include "glamor_program.h"
    #include "glamor_transform.h"
    #include "glamor_prepare.h"
    
    static const glamor_facet glamor_facet_poly_segment = {
        .name = "poly_segment",
        .vs_vars = "attribute vec2 primitive;\n",
        .vs_exec = ("       vec2 pos = vec2(0.0,0.0);\n"
                    GLAMOR_POS(gl_Position, primitive.xy)),
    };
    
    static Bool
    glamor_poly_segment_solid_gl(DrawablePtr drawable, GCPtr gc,
                                 int nseg, xSegment *segs)
    {
        ScreenPtr screen = drawable->pScreen;
        glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
        PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
        glamor_pixmap_private *pixmap_priv;
        glamor_program *prog;
        int off_x, off_y;
        xSegment *v;
        char *vbo_offset;
        int box_index;
        int add_last;
        Bool ret = FALSE;
    
        pixmap_priv = glamor_get_pixmap_private(pixmap);
        if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
            goto bail;
    
        add_last = 0;
        if (gc->capStyle != CapNotLast)
            add_last = 1;
    
        glamor_make_current(glamor_priv);
    
        prog = glamor_use_program_fill(pixmap, gc,
                                       &glamor_priv->poly_segment_program,
                                       &glamor_facet_poly_segment);
    
        if (!prog)
            goto bail;
    
        /* Set up the vertex buffers for the points */
    
        v = glamor_get_vbo_space(drawable->pScreen,
                                 (nseg << add_last) * sizeof (xSegment),
                                 &vbo_offset);
    
        glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
        glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
                              sizeof(DDXPointRec), vbo_offset);
    
        if (add_last) {
            int i, j;
            for (i = 0, j=0; i < nseg; i++) {
                v[j++] = segs[i];
                v[j].x1 = segs[i].x2;
                v[j].y1 = segs[i].y2;
                v[j].x2 = segs[i].x2+1;
                v[j].y2 = segs[i].y2;
                j++;
            }
        } else
            memcpy(v, segs, nseg * sizeof (xSegment));
    
        glamor_put_vbo_space(screen);
    
        glEnable(GL_SCISSOR_TEST);
    
        glamor_pixmap_loop(pixmap_priv, box_index) {
            int nbox = RegionNumRects(gc->pCompositeClip);
            BoxPtr box = RegionRects(gc->pCompositeClip);
    
            if (!glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE,
                                                 prog->matrix_uniform, &off_x, &off_y))
                goto bail;
    
            while (nbox--) {
                glScissor(box->x1 + off_x,
                          box->y1 + off_y,
                          box->x2 - box->x1,
                          box->y2 - box->y1);
                box++;
                glDrawArrays(GL_LINES, 0, nseg << (1 + add_last));
            }
        }
    
        ret = TRUE;
    
        glDisable(GL_SCISSOR_TEST);
        glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
    
    bail:
        return ret;
    }
    
    static Bool
    glamor_poly_segment_gl(DrawablePtr drawable, GCPtr gc,
                           int nseg, xSegment *segs)
    {
        if (gc->lineWidth != 0)
            return FALSE;
    
        switch (gc->lineStyle) {
        case LineSolid:
            return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs);
        case LineOnOffDash:
            return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs);
        case LineDoubleDash:
            if (gc->fillStyle == FillTiled)
                return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs);
            else
                return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs);
        default:
            return FALSE;
        }
    }
    
    static void
    glamor_poly_segment_bail(DrawablePtr drawable, GCPtr gc,
                             int nseg, xSegment *segs)
    {
        glamor_fallback("to %p (%c)\n", drawable,
                        glamor_get_drawable_location(drawable));
    
        if (gc->lineWidth == 0) {
            if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
                glamor_prepare_access_gc(gc)) {
                fbPolySegment(drawable, gc, nseg, segs);
            }
            glamor_finish_access_gc(gc);
            glamor_finish_access(drawable);
        } else
            miPolySegment(drawable, gc, nseg, segs);
    }
    
    void
    glamor_poly_segment(DrawablePtr drawable, GCPtr gc,
                        int nseg, xSegment *segs)
    {
        if (glamor_poly_segment_gl(drawable, gc, nseg, segs))
            return;
    
        glamor_poly_segment_bail(drawable, gc, nseg, segs);
    }