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  • Author : matthieu
    Date : 2006-11-29 17:00:35
    Hash : 36da9a5e
    Message : OpenGL manual pages from monolithic tree.

  • doc/gl-docs/GL/gl/arrayelement.3gl
  • '\" te
    '\"! tbl|eqn | mmdoc
    '\"macro stdmacro
    .ds Vn Version 1.2
    .ds Dt 24 September 1999
    .ds Re Release 1.2.1
    .ds Dp Jan 14 18:30
    .ds Dm 01 arrayelem
    .ds Xs 50127 5 arrayelement.gl
    .TH GLARRAYELEMENT 3G
    .SH NAME
    .B "glArrayElement
    \- render a vertex using the specified vertex array element
    
    .SH C SPECIFICATION
    void \f3glArrayElement\fP(
    GLint \fIi\fP )
    .nf
    .fi
    
    .EQ
    delim $$
    .EN
    .SH PARAMETERS
    .TP \w'\f2i\fP\ \ 'u 
    \f2i\fP
    Specifies an index into the enabled vertex data arrays. 
    .SH DESCRIPTION
    \%\f3glArrayElement\fP commands are used within \%\f3glBegin\fP/\%\f3glEnd\fP pairs to
    specify vertex and attribute data for point, line, and polygon
    primitives. If \%\f3GL_VERTEX_ARRAY\fP is enabled when \%\f3glArrayElement\fP is called, a
    single vertex is drawn, using 
    vertex and attribute data taken from location \f2i\fP of the enabled
    arrays. If \%\f3GL_VERTEX_ARRAY\fP is not enabled, no drawing occurs but
    the attributes corresponding to the enabled arrays are modified. 
    .P
    Use \%\f3glArrayElement\fP to construct primitives by indexing vertex data, rather than
    by streaming through arrays of data in first-to-last order. Because
    each call specifies only a single vertex, it is possible to explicitly
    specify per-primitive attributes such as a single normal per
    individual triangle.
    .P
    Changes made to array data between the execution of \%\f3glBegin\fP and the 
    corresponding execution of \%\f3glEnd\fP may affect calls to \%\f3glArrayElement\fP that are made
    within the same \%\f3glBegin\fP/\%\f3glEnd\fP period in non-sequential ways.
    That is, a call to 
    .br
    \%\f3glArrayElement\fP that precedes a change to array data may 
    access the changed data, and a call that follows a change to array data 
    may access original data.
    .SH NOTES
    \%\f3glArrayElement\fP is available only if the GL version is 1.1 or greater.
    .P
    \%\f3glArrayElement\fP is included in display lists. If \%\f3glArrayElement\fP is entered into a
    display list, the necessary array data (determined by the array
    pointers and enables) is also entered into the display list. Because
    the array pointers and enables are client-side state, their values
    affect display lists when the lists are created, not when the lists
    are executed.
    .SH SEE ALSO 
    \%\f3glClientActiveTextureARB(3G)\fP,
    \%\f3glColorPointer(3G)\fP,
    \%\f3glDrawArrays(3G)\fP,
    \%\f3glEdgeFlagPointer(3G)\fP,
    \%\f3glGetPointerv(3G)\fP,
    \%\f3glIndexPointer(3G)\fP,
    \%\f3glInterleavedArrays(3G)\fP,
    \%\f3glNormalPointer(3G)\fP,
    \%\f3glTexCoordPointer(3G)\fP,
    \%\f3glVertexPointer(3G)\fP