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  • Author : matthieu
    Date : 2006-11-29 17:00:35
    Hash : 36da9a5e
    Message : OpenGL manual pages from monolithic tree.

  • doc/gl-docs/GL/gl/polygonoffset.3gl
  • '\" e
    '\"! eqn | mmdoc
    '\"macro stdmacro
    .ds Vn Version 1.2
    .ds Dt 24 September 1999
    .ds Re Release 1.2.1
    .ds Dp Jan 14 18:30
    .ds Dm 01 polygonof
    .ds Xs 10762 4 polygonoffset.gl
    .TH GLPOLYGONOFFSET 3G
    .SH NAME
    .B "glPolygonOffset
    \- set the scale and units used to calculate depth values
    
    .SH C SPECIFICATION
    void \f3glPolygonOffset\fP(
    GLfloat \fIfactor\fP,
    .nf
    .ta \w'\f3void \fPglPolygonOffset( 'u
    	GLfloat \fIunits\fP )
    .fi
    
    .EQ
    delim $$
    .EN
    .SH PARAMETERS
    .TP \w'\f2factor\fP\ \ 'u 
    \f2factor\fP 
    Specifies a scale factor that is used to create a variable
    depth offset for each polygon. The initial value is 0.
    .TP
    \f2units\fP 
    Is multiplied by an implementation-specific value to
    create a constant depth offset. The initial value is 0.
    .SH DESCRIPTION
    When \%\f3GL_POLYGON_OFFSET_FILL\fP, \%\f3GL_POLYGON_OFFSET_LINE\fP, or
    \%\f3GL_POLYGON_OFFSET_POINT\fP is enabled, each
    fragment's \f2depth\fP value will be offset after it is interpolated
    from the \f2depth\fP values of the appropriate vertices.
    The value of the offset is $"factor" ~*~ DZ ~~+~~ r ~*~ "units"$,
    where $DZ~$ is a measurement of the change in depth relative to the screen 
    area of the polygon, and $r$ is the smallest value that is guaranteed to
    produce a resolvable offset for a given implementation.
    The offset is added before the depth test is performed and before
    the value is written into the depth buffer.
    .P
    \%\f3glPolygonOffset\fP is useful for rendering hidden-line images, for applying decals 
    to surfaces, and for rendering solids with highlighted edges.
    .SH NOTES
    \%\f3glPolygonOffset\fP is available only if the GL version is 1.1 or greater.
    .P
    \%\f3glPolygonOffset\fP has no effect on depth coordinates placed in the
    feedback buffer.
    .P
    \%\f3glPolygonOffset\fP has no effect on selection.
    .SH ERRORS
    \%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glPolygonOffset\fP is executed
    between the execution of \%\f3glBegin\fP and the corresponding
    execution of \%\f3glEnd\fP.
    .bp
    .SH ASSOCIATED GETS
    \%\f3glIsEnabled\fP with argument 
    \%\f3GL_POLYGON_OFFSET_FILL\fP, 
    \%\f3GL_POLYGON_OFFSET_LINE\fP, 
    or \%\f3GL_POLYGON_OFFSET_POINT\fP.
    .P
    \%\f3glGet\fP with argument \%\f3GL_POLYGON_OFFSET_FACTOR\fP or 
    \%\f3GL_POLYGON_OFFSET_UNITS\fP.
    .SH SEE ALSO
    \%\f3glDepthFunc(3G)\fP,
    \%\f3glEnable(3G)\fP,
    \%\f3glGet(3G)\fP,
    \%\f3glIsEnabled(3G)\fP