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IABSD.fr/xenocara/xserver/mi/micmap.c

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  • Author : matthieu
    Date : 2007-11-24 17:55:21
    Hash : b14d6de7
    Message : xserver 1.4

  • xserver/mi/micmap.c
  • /************************************************************
    Copyright 1987 by Sun Microsystems, Inc. Mountain View, CA.
    
                        All Rights Reserved
    
    Permission  to  use,  copy,  modify,  and  distribute   this
    software  and  its documentation for any purpose and without
    fee is hereby granted, provided that the above copyright no-
    tice  appear  in all copies and that both that copyright no-
    tice and this permission notice appear in  supporting  docu-
    mentation,  and  that the names of Sun or X Consortium
    not be used in advertising or publicity pertaining to 
    distribution  of  the software  without specific prior 
    written permission. Sun and X Consortium make no 
    representations about the suitability of this software for 
    any purpose. It is provided "as is" without any express or 
    implied warranty.
    
    SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO  THIS  SOFTWARE,
    INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FIT-
    NESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SUN BE  LI-
    ABLE  FOR  ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
    ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,  DATA  OR
    PROFITS,  WHETHER  IN  AN  ACTION OF CONTRACT, NEGLIGENCE OR
    OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION  WITH
    THE USE OR PERFORMANCE OF THIS SOFTWARE.
    
    ********************************************************/
    
    /*
     * This is based on cfbcmap.c.  The functions here are useful independently
     * of cfb, which is the reason for including them here.  How "mi" these
     * are may be debatable.
     */
    
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include <X11/X.h>
    #include <X11/Xproto.h>
    #include "scrnintstr.h"
    #include "colormapst.h"
    #include "resource.h"
    #include "globals.h"
    #include "micmap.h"
    
    _X_EXPORT ColormapPtr miInstalledMaps[MAXSCREENS];
    
    static Bool miDoInitVisuals(VisualPtr *visualp, DepthPtr *depthp, int *nvisualp,
    		int *ndepthp, int *rootDepthp, VisualID *defaultVisp,
    		unsigned long sizes, int bitsPerRGB, int preferredVis);
    
    _X_EXPORT miInitVisualsProcPtr miInitVisualsProc = miDoInitVisuals;
    
    _X_EXPORT int
    miListInstalledColormaps(ScreenPtr pScreen, Colormap *pmaps)
    {
        if (miInstalledMaps[pScreen->myNum]) {
    	*pmaps = miInstalledMaps[pScreen->myNum]->mid;
    	return (1);
        }
        return 0;
    }
    
    _X_EXPORT void
    miInstallColormap(ColormapPtr pmap)
    {
        int index = pmap->pScreen->myNum;
        ColormapPtr oldpmap = miInstalledMaps[index];
    
        if(pmap != oldpmap)
        {
    	/* Uninstall pInstalledMap. No hardware changes required, just
    	 * notify all interested parties. */
    	if(oldpmap != (ColormapPtr)None)
    	    WalkTree(pmap->pScreen, TellLostMap, (char *)&oldpmap->mid);
    	/* Install pmap */
    	miInstalledMaps[index] = pmap;
    	WalkTree(pmap->pScreen, TellGainedMap, (char *)&pmap->mid);
    
        }
    }
    
    _X_EXPORT void
    miUninstallColormap(ColormapPtr pmap)
    {
        int index = pmap->pScreen->myNum;
        ColormapPtr curpmap = miInstalledMaps[index];
    
        if(pmap == curpmap)
        {
    	if (pmap->mid != pmap->pScreen->defColormap)
    	{
    	    curpmap = (ColormapPtr) LookupIDByType(pmap->pScreen->defColormap,
    						   RT_COLORMAP);
    	    (*pmap->pScreen->InstallColormap)(curpmap);
    	}
        }
    }
    
    _X_EXPORT void
    miResolveColor(unsigned short *pred, unsigned short *pgreen,
    		unsigned short *pblue, VisualPtr pVisual)
    {
        int shift = 16 - pVisual->bitsPerRGBValue;
        unsigned lim = (1 << pVisual->bitsPerRGBValue) - 1;
    
        if ((pVisual->class | DynamicClass) == GrayScale)
        {
    	/* rescale to gray then rgb bits */
    	*pred = (30L * *pred + 59L * *pgreen + 11L * *pblue) / 100;
    	*pblue = *pgreen = *pred = ((*pred >> shift) * 65535) / lim;
        }
        else
        {
    	/* rescale to rgb bits */
    	*pred = ((*pred >> shift) * 65535) / lim;
    	*pgreen = ((*pgreen >> shift) * 65535) / lim;
    	*pblue = ((*pblue >> shift) * 65535) / lim;
        }
    }
    
    _X_EXPORT Bool
    miInitializeColormap(ColormapPtr pmap)
    {
        unsigned i;
        VisualPtr pVisual;
        unsigned lim, maxent, shift;
    
        pVisual = pmap->pVisual;
        lim = (1 << pVisual->bitsPerRGBValue) - 1;
        shift = 16 - pVisual->bitsPerRGBValue;
        maxent = pVisual->ColormapEntries - 1;
        if (pVisual->class == TrueColor)
        {
    	unsigned limr, limg, limb;
    
    	limr = pVisual->redMask >> pVisual->offsetRed;
    	limg = pVisual->greenMask >> pVisual->offsetGreen;
    	limb = pVisual->blueMask >> pVisual->offsetBlue;
    	for(i = 0; i <= maxent; i++)
    	{
    	    /* rescale to [0..65535] then rgb bits */
    	    pmap->red[i].co.local.red =
    		((((i * 65535) / limr) >> shift) * 65535) / lim;
    	    pmap->green[i].co.local.green =
    		((((i * 65535) / limg) >> shift) * 65535) / lim;
    	    pmap->blue[i].co.local.blue =
    		((((i * 65535) / limb) >> shift) * 65535) / lim;
    	}
        }
        else if (pVisual->class == StaticColor)
        {
    	unsigned limr, limg, limb;
    
    	limr = pVisual->redMask >> pVisual->offsetRed;
    	limg = pVisual->greenMask >> pVisual->offsetGreen;
    	limb = pVisual->blueMask >> pVisual->offsetBlue;
    	for(i = 0; i <= maxent; i++)
    	{
    	    /* rescale to [0..65535] then rgb bits */
    	    pmap->red[i].co.local.red =
    		((((((i & pVisual->redMask) >> pVisual->offsetRed)
    		    * 65535) / limr) >> shift) * 65535) / lim;
    	    pmap->red[i].co.local.green =
    		((((((i & pVisual->greenMask) >> pVisual->offsetGreen)
    		    * 65535) / limg) >> shift) * 65535) / lim;
    	    pmap->red[i].co.local.blue =
    		((((((i & pVisual->blueMask) >> pVisual->offsetBlue)
    		    * 65535) / limb) >> shift) * 65535) / lim;
    	}
        }
        else if (pVisual->class == StaticGray)
        {
    	for(i = 0; i <= maxent; i++)
    	{
    	    /* rescale to [0..65535] then rgb bits */
    	    pmap->red[i].co.local.red = ((((i * 65535) / maxent) >> shift)
    					 * 65535) / lim;
    	    pmap->red[i].co.local.green = pmap->red[i].co.local.red;
    	    pmap->red[i].co.local.blue = pmap->red[i].co.local.red;
    	}
        }
        return TRUE;
    }
    
    /* When simulating DirectColor on PseudoColor hardware, multiple
       entries of the colormap must be updated
     */
    
    #define AddElement(mask) { \
        pixel = red | green | blue; \
        for (i = 0; i < nresult; i++) \
      	if (outdefs[i].pixel == pixel) \
        	    break; \
        if (i == nresult) \
        { \
       	nresult++; \
    	outdefs[i].pixel = pixel; \
    	outdefs[i].flags = 0; \
        } \
        outdefs[i].flags |= (mask); \
        outdefs[i].red = pmap->red[red >> pVisual->offsetRed].co.local.red; \
        outdefs[i].green = pmap->green[green >> pVisual->offsetGreen].co.local.green; \
        outdefs[i].blue = pmap->blue[blue >> pVisual->offsetBlue].co.local.blue; \
    }
    
    _X_EXPORT int
    miExpandDirectColors(ColormapPtr pmap, int ndef, xColorItem *indefs,
    			xColorItem *outdefs)
    {
        int	        red, green, blue;
        int	        maxred, maxgreen, maxblue;
        int	        stepred, stepgreen, stepblue;
        VisualPtr   pVisual;
        int         pixel;
        int         nresult;
        int         i;
    
        pVisual = pmap->pVisual;
    
        stepred = 1 << pVisual->offsetRed;
        stepgreen = 1 << pVisual->offsetGreen;
        stepblue = 1 << pVisual->offsetBlue;
        maxred = pVisual->redMask;
        maxgreen = pVisual->greenMask;
        maxblue = pVisual->blueMask;
        nresult = 0;
        for (;ndef--; indefs++)
        {
    	if (indefs->flags & DoRed)
    	{
    	    red = indefs->pixel & pVisual->redMask;
        	    for (green = 0; green <= maxgreen; green += stepgreen)
        	    {
    	    	for (blue = 0; blue <= maxblue; blue += stepblue)
    	    	{
    		    AddElement (DoRed)
    	    	}
        	    }
    	}
    	if (indefs->flags & DoGreen)
    	{
    	    green = indefs->pixel & pVisual->greenMask;
        	    for (red = 0; red <= maxred; red += stepred)
        	    {
    	    	for (blue = 0; blue <= maxblue; blue += stepblue)
    	    	{
    		    AddElement (DoGreen)
    	    	}
        	    }
    	}
    	if (indefs->flags & DoBlue)
    	{
    	    blue = indefs->pixel & pVisual->blueMask;
        	    for (red = 0; red <= maxred; red += stepred)
        	    {
    	    	for (green = 0; green <= maxgreen; green += stepgreen)
    	    	{
    		    AddElement (DoBlue)
    	    	}
        	    }
    	}
        }
        return nresult;
    }
    
    _X_EXPORT Bool
    miCreateDefColormap(ScreenPtr pScreen)
    {
    /* 
     * In the following sources PC X server vendors may want to delete 
     * "_not_tog" from "#ifdef WIN32_not_tog"
     */
    #ifdef WIN32_not_tog
        /*  
         * these are the MS-Windows desktop colors, adjusted for X's 16-bit 
         * color specifications.
         */
        static xColorItem citems[] = {
    	{   0,      0,      0,      0, 0, 0 },
    	{   1, 0x8000,      0,      0, 0, 0 },
    	{   2,      0, 0x8000,      0, 0, 0 },
    	{   3, 0x8000, 0x8000,      0, 0, 0 },
    	{   4,      0,      0, 0x8000, 0, 0 },
    	{   5, 0x8000,      0, 0x8000, 0, 0 },
    	{   6,      0, 0x8000, 0x8000, 0, 0 },
    	{   7, 0xc000, 0xc000, 0xc000, 0, 0 },
    	{   8, 0xc000, 0xdc00, 0xc000, 0, 0 },
    	{   9, 0xa600, 0xca00, 0xf000, 0, 0 },
    	{ 246, 0xff00, 0xfb00, 0xf000, 0, 0 },
    	{ 247, 0xa000, 0xa000, 0xa400, 0, 0 },
    	{ 248, 0x8000, 0x8000, 0x8000, 0, 0 },
    	{ 249, 0xff00,      0,      0, 0, 0 },
    	{ 250,      0, 0xff00,      0, 0, 0 },
    	{ 251, 0xff00, 0xff00,      0, 0, 0 },
    	{ 252,      0,      0, 0xff00, 0, 0 },
    	{ 253, 0xff00,      0, 0xff00, 0, 0 },
    	{ 254,      0, 0xff00, 0xff00, 0, 0 },
    	{ 255, 0xff00, 0xff00, 0xff00, 0, 0 }
        };
    #define NUM_DESKTOP_COLORS sizeof citems / sizeof citems[0]
        int i;
    #else
        unsigned short	zero = 0, ones = 0xFFFF;
    #endif
        Pixel wp, bp;
        VisualPtr	pVisual;
        ColormapPtr	cmap;
        int alloctype;
        
        for (pVisual = pScreen->visuals;
    	 pVisual->vid != pScreen->rootVisual;
    	 pVisual++)
    	;
    
        if (pScreen->rootDepth == 1 || (pVisual->class & DynamicClass))
    	alloctype = AllocNone;
        else
    	alloctype = AllocAll;
    
        if (CreateColormap(pScreen->defColormap, pScreen, pVisual, &cmap,
    		       alloctype, 0) != Success)
    	return FALSE;
    
        if (pScreen->rootDepth > 1) {
    	wp = pScreen->whitePixel;
    	bp = pScreen->blackPixel;
    #ifdef WIN32_not_tog
    	for (i = 0; i < NUM_DESKTOP_COLORS; i++) {
    	    if (AllocColor (cmap,
    			    &citems[i].red, &citems[i].green, &citems[i].blue,
    			    &citems[i].pixel, 0) != Success)
    		return FALSE;
    	}
    #else
    	if ((AllocColor(cmap, &ones, &ones, &ones, &wp, 0) !=
           	       Success) ||
    	    (AllocColor(cmap, &zero, &zero, &zero, &bp, 0) !=
           	       Success))
        	    return FALSE;
    	pScreen->whitePixel = wp;
    	pScreen->blackPixel = bp;
    #endif
        }
    
        (*pScreen->InstallColormap)(cmap);
        return TRUE;
    }
    
    /*
     * Default true color bitmasks, should be overridden by
     * driver
     */
    
    #define _RZ(d) ((d + 2) / 3)
    #define _RS(d) 0
    #define _RM(d) ((1 << _RZ(d)) - 1)
    #define _GZ(d) ((d - _RZ(d) + 1) / 2)
    #define _GS(d) _RZ(d)
    #define _GM(d) (((1 << _GZ(d)) - 1) << _GS(d))
    #define _BZ(d) (d - _RZ(d) - _GZ(d))
    #define _BS(d) (_RZ(d) + _GZ(d))
    #define _BM(d) (((1 << _BZ(d)) - 1) << _BS(d))
    #define _CE(d) (1 << _RZ(d))
    
    typedef struct _miVisuals {
        struct _miVisuals	*next;
        int			depth;
        int			bitsPerRGB;
        int			visuals;
        int			count;
        int			preferredCVC;
        Pixel		redMask, greenMask, blueMask;
    } miVisualsRec, *miVisualsPtr;
    
    static int  miVisualPriority[] = {
        PseudoColor, GrayScale, StaticColor, TrueColor, DirectColor, StaticGray
    };
    
    #define NUM_PRIORITY	6
    
    static miVisualsPtr	miVisuals;
    
    _X_EXPORT void
    miClearVisualTypes(void)
    {
        miVisualsPtr v;
    
        while ((v = miVisuals)) {
    	miVisuals = v->next;
    	xfree(v);
        }
    }
    
    
    _X_EXPORT Bool
    miSetVisualTypesAndMasks(int depth, int visuals, int bitsPerRGB, 
    			 int preferredCVC,
    			 Pixel redMask, Pixel greenMask, Pixel blueMask)
    {
        miVisualsPtr   new, *prev, v;
        int		    count;
    
        new = (miVisualsPtr) xalloc (sizeof *new);
        if (!new)
    	return FALSE;
        if (!redMask || !greenMask || !blueMask)
        {
    	redMask = _RM(depth);
    	greenMask = _GM(depth);
    	blueMask = _BM(depth);
        }
        new->next = 0;
        new->depth = depth;
        new->visuals = visuals;
        new->bitsPerRGB = bitsPerRGB;
        new->preferredCVC = preferredCVC;
        new->redMask = redMask;
        new->greenMask = greenMask;
        new->blueMask = blueMask;
        count = (visuals >> 1) & 033333333333;
        count = visuals - count - ((count >> 1) & 033333333333);
        count = (((count + (count >> 3)) & 030707070707) % 077);	/* HAKMEM 169 */
        new->count = count;
        for (prev = &miVisuals; (v = *prev); prev = &v->next);
        *prev = new;
        return TRUE;
    }
    
    _X_EXPORT Bool
    miSetVisualTypes(int depth, int visuals, int bitsPerRGB, int preferredCVC)
    {
        return miSetVisualTypesAndMasks (depth, visuals, bitsPerRGB,
    				     preferredCVC, 0, 0, 0);
    }
    
    _X_EXPORT int
    miGetDefaultVisualMask(int depth)
    {
        if (depth > MAX_PSEUDO_DEPTH)
    	return LARGE_VISUALS;
        else if (depth >= MIN_TRUE_DEPTH)
    	return ALL_VISUALS;
        else if (depth == 1)
    	return StaticGrayMask;
        else
    	return SMALL_VISUALS;
    }
    
    static Bool
    miVisualTypesSet (int depth)
    {
        miVisualsPtr    visuals;
    
        for (visuals = miVisuals; visuals; visuals = visuals->next)
    	if (visuals->depth == depth)
    	    return TRUE;
        return FALSE;
    }
    
    _X_EXPORT Bool
    miSetPixmapDepths (void)
    {
        int	d, f;
        
        /* Add any unlisted depths from the pixmap formats */
        for (f = 0; f < screenInfo.numPixmapFormats; f++) 
        {
    	d = screenInfo.formats[f].depth;
    	if (!miVisualTypesSet (d))
    	{
    	    if (!miSetVisualTypes (d, 0, 0, -1))
    		return FALSE;
    	}
        }
        return TRUE;
    }
    
    _X_EXPORT Bool
    miInitVisuals(VisualPtr *visualp, DepthPtr *depthp, int *nvisualp,
    		int *ndepthp, int *rootDepthp, VisualID *defaultVisp,
    		unsigned long sizes, int bitsPerRGB, int preferredVis)
    
    {
        if (miInitVisualsProc)
    	return miInitVisualsProc(visualp, depthp, nvisualp, ndepthp,
    				 rootDepthp, defaultVisp, sizes, bitsPerRGB,
    				 preferredVis);
        else
    	return FALSE;
    }
    
    /*
     * Distance to least significant one bit
     */
    static int
    maskShift (Pixel p)
    {
        int	s;
    
        if (!p) return 0;
        s = 0;
        while (!(p & 1))
        {
    	s++;
    	p >>= 1;
        }
        return s;
    }
    
    /*
     * Given a list of formats for a screen, create a list
     * of visuals and depths for the screen which corespond to
     * the set which can be used with this version of cfb.
     */
    
    static Bool
    miDoInitVisuals(VisualPtr *visualp, DepthPtr *depthp, int *nvisualp,
    		int *ndepthp, int *rootDepthp, VisualID *defaultVisp,
    		unsigned long sizes, int bitsPerRGB, int preferredVis)
    {
        int		i, j = 0, k;
        VisualPtr	visual;
        DepthPtr	depth;
        VisualID	*vid;
        int		d, b;
        int		f;
        int		ndepth, nvisual;
        int		nvtype;
        int		vtype;
        miVisualsPtr   visuals, nextVisuals;
        int		*preferredCVCs, *prefp;
        int		first_depth;
    
        /* none specified, we'll guess from pixmap formats */
        if (!miVisuals) 
        {
        	for (f = 0; f < screenInfo.numPixmapFormats; f++) 
        	{
    	    d = screenInfo.formats[f].depth;
    	    b = screenInfo.formats[f].bitsPerPixel;
    	    if (sizes & (1 << (b - 1)))
    		vtype = miGetDefaultVisualMask(d);
    	    else
    		vtype = 0;
    	    if (!miSetVisualTypes (d, vtype, bitsPerRGB, -1))
    		return FALSE;
        	}
        }
        nvisual = 0;
        ndepth = 0;
        for (visuals = miVisuals; visuals; visuals = nextVisuals) 
        {
    	nextVisuals = visuals->next;
    	ndepth++;
    	nvisual += visuals->count;
        }
        depth = (DepthPtr) xalloc (ndepth * sizeof (DepthRec));
        visual = (VisualPtr) xalloc (nvisual * sizeof (VisualRec));
        preferredCVCs = (int *)xalloc(ndepth * sizeof(int));
        if (!depth || !visual || !preferredCVCs)
        {
    	xfree (depth);
    	xfree (visual);
    	xfree (preferredCVCs);
    	return FALSE;
        }
        *depthp = depth;
        *visualp = visual;
        *ndepthp = ndepth;
        *nvisualp = nvisual;
        prefp = preferredCVCs;
        for (visuals = miVisuals; visuals; visuals = nextVisuals) 
        {
    	nextVisuals = visuals->next;
    	d = visuals->depth;
    	vtype = visuals->visuals;
    	nvtype = visuals->count;
    	*prefp = visuals->preferredCVC;
    	prefp++;
    	vid = NULL;
    	if (nvtype)
    	{
    	    vid = (VisualID *) xalloc (nvtype * sizeof (VisualID));
    	    if (!vid) {
    		xfree(preferredCVCs);
    		return FALSE;
    	    }
    	}
    	depth->depth = d;
    	depth->numVids = nvtype;
    	depth->vids = vid;
    	depth++;
    	for (i = 0; i < NUM_PRIORITY; i++) {
    	    if (! (vtype & (1 << miVisualPriority[i])))
    		continue;
    	    visual->class = miVisualPriority[i];
    	    visual->bitsPerRGBValue = visuals->bitsPerRGB;
    	    visual->ColormapEntries = 1 << d;
    	    visual->nplanes = d;
    	    visual->vid = *vid = FakeClientID (0);
    	    switch (visual->class) {
    	    case PseudoColor:
    	    case GrayScale:
    	    case StaticGray:
    		visual->redMask = 0;
    		visual->greenMask =  0;
    		visual->blueMask =  0;
    		visual->offsetRed  =  0;
    		visual->offsetGreen = 0;
    		visual->offsetBlue =  0;
    		break;
    	    case DirectColor:
    	    case TrueColor:
    		visual->ColormapEntries = _CE(d);
    		/* fall through */
    	    case StaticColor:
    		visual->redMask =  visuals->redMask;
    		visual->greenMask =  visuals->greenMask;
    		visual->blueMask =  visuals->blueMask;
    		visual->offsetRed  =  maskShift (visuals->redMask);
    		visual->offsetGreen = maskShift (visuals->greenMask);
    		visual->offsetBlue =  maskShift (visuals->blueMask);
    	    }
    	    vid++;
    	    visual++;
    	}
    	xfree (visuals);
        }
        miVisuals = NULL;
        visual = *visualp;
        depth = *depthp;
    
        /*
         * if we did not supplyied by a preferred visual class
         * check if there is a preferred class in one of the depth
         * structures - if there is, we want to start looking for the
         * default visual/depth from that depth.
         */
        first_depth = 0;
        if (preferredVis < 0 && defaultColorVisualClass < 0 ) {
           for (i = 0; i < ndepth; i++) {
    	  if (preferredCVCs[i] >= 0) {
    	     first_depth = i;
    	     break;
    	  }
           }
        }
    
        for (i = first_depth; i < ndepth; i++)
        {
    	int prefColorVisualClass = -1;
    
    	if (defaultColorVisualClass >= 0)
    	    prefColorVisualClass = defaultColorVisualClass;
    	else if (preferredVis >= 0)
    	    prefColorVisualClass = preferredVis;
    	else if (preferredCVCs[i] >= 0)
    	    prefColorVisualClass = preferredCVCs[i];
    
    	if (*rootDepthp && *rootDepthp != depth[i].depth)
    	    continue;
    	
    	for (j = 0; j < depth[i].numVids; j++)
    	{
    	    for (k = 0; k < nvisual; k++)
    		if (visual[k].vid == depth[i].vids[j])
    		    break;
    	    if (k == nvisual)
    		continue;
    	    if (prefColorVisualClass < 0 ||
    		visual[k].class == prefColorVisualClass)
    		break;
    	}
    	if (j != depth[i].numVids)
    	    break;
        }
        if (i == ndepth) {
    	i = 0;
    	j = 0;
        }
        *rootDepthp = depth[i].depth;
        *defaultVisp = depth[i].vids[j];
        xfree(preferredCVCs);
    
        return TRUE;
    }
    
    void
    miResetInitVisuals(void)
    {
        miInitVisualsProc = miDoInitVisuals;
    }