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IABSD.fr/xenocara/xserver/glx/glapi.h

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  • Author : matthieu
    Date : 2008-11-02 15:26:08
    Hash : 60021fe9
    Message : xserver 1.5.2. tested by ckuethe@, oga@, and others.

  • xserver/glx/glapi.h
  • /*
     * Mesa 3-D graphics library
     * Version:  6.5
     *
     * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included
     * in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    
    /**
     * \mainpage Mesa GL API Module
     *
     * \section GLAPIIntroduction Introduction
     *
     * The Mesa GL API module is responsible for dispatching all the
     * gl*() functions.  All GL functions are dispatched by jumping through
     * the current dispatch table (basically a struct full of function
     * pointers.)
     *
     * A per-thread current dispatch table and per-thread current context
     * pointer are managed by this module too.
     *
     * This module is intended to be non-Mesa-specific so it can be used
     * with the X/DRI libGL also.
     */
    
    
    #ifndef _GLAPI_H
    #define _GLAPI_H
    
    
    #include "GL/gl.h"
    #include "glapitable.h"
    #include "glthread.h"
    
    
    typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...);
    
    
    #if defined(USE_MGL_NAMESPACE)
    #define _glapi_set_dispatch _mglapi_set_dispatch
    #define _glapi_get_dispatch _mglapi_get_dispatch
    #define _glapi_set_context _mglapi_set_context
    #define _glapi_get_context _mglapi_get_context
    #define _glapi_Context _mglapi_Context
    #define _glapi_Dispatch _mglapi_Dispatch
    #endif
    
    
    /**
     ** Define the GET_CURRENT_CONTEXT() macro.
     ** \param C local variable which will hold the current context.
     **/
    #if defined (GLX_USE_TLS)
    
    const extern void *_glapi_Context;
    const extern struct _glapi_table *_glapi_Dispatch;
    
    extern __thread void * _glapi_tls_Context
        __attribute__((tls_model("initial-exec")));
    
    # define GET_CURRENT_CONTEXT(C)  GLcontext *C = (GLcontext *) _glapi_tls_Context
    
    #else
    
    extern void *_glapi_Context;
    extern struct _glapi_table *_glapi_Dispatch;
    
    # ifdef THREADS
    #  define GET_CURRENT_CONTEXT(C)  GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
    # else
    #  define GET_CURRENT_CONTEXT(C)  GLcontext *C = (GLcontext *) _glapi_Context
    # endif
    
    #endif /* defined (GLX_USE_TLS) */
    
    
    /**
     ** GL API public functions
     **/
    
    extern void
    _glapi_noop_enable_warnings(GLboolean enable);
    
    extern void
    _glapi_set_warning_func(_glapi_warning_func func);
    
    extern void
    _glapi_check_multithread(void);
    
    
    extern void
    _glapi_set_context(void *context);
    
    
    extern void *
    _glapi_get_context(void);
    
    
    extern void
    _glapi_set_dispatch(struct _glapi_table *dispatch);
    
    
    extern struct _glapi_table *
    _glapi_get_dispatch(void);
    
    
    extern int
    _glapi_begin_dispatch_override(struct _glapi_table *override);
    
    
    extern void
    _glapi_end_dispatch_override(int layer);
    
    
    struct _glapi_table *
    _glapi_get_override_dispatch(int layer);
    
    
    extern GLuint
    _glapi_get_dispatch_table_size(void);
    
    
    extern void
    _glapi_check_table(const struct _glapi_table *table);
    
    
    extern int
    _glapi_add_dispatch( const char * const * function_names,
    		     const char * parameter_signature );
    
    extern GLint
    _glapi_get_proc_offset(const char *funcName);
    
    
    extern _glapi_proc
    _glapi_get_proc_address(const char *funcName);
    
    
    extern const char *
    _glapi_get_proc_name(GLuint offset);
    
    
    #endif