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IABSD.fr/xenocara/xserver/glx/glthread.h

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  • Author : matthieu
    Date : 2008-11-02 15:26:08
    Hash : 60021fe9
    Message : xserver 1.5.2. tested by ckuethe@, oga@, and others.

  • xserver/glx/glthread.h
  • /*
     * Mesa 3-D graphics library
     * Version:  6.5.2
     *
     * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included
     * in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    
    /*
     * Thread support for gl dispatch.
     *
     * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
     *                and Christoph Poliwoda (poliwoda@volumegraphics.com)
     * Revised by Keith Whitwell
     * Adapted for new gl dispatcher by Brian Paul
     *
     *
     *
     * DOCUMENTATION
     *
     * This thread module exports the following types:
     *   _glthread_TSD     Thread-specific data area
     *   _glthread_Thread  Thread datatype
     *   _glthread_Mutex   Mutual exclusion lock
     *
     * Macros:
     *   _glthread_DECLARE_STATIC_MUTEX(name)   Declare a non-local mutex
     *   _glthread_INIT_MUTEX(name)             Initialize a mutex
     *   _glthread_LOCK_MUTEX(name)             Lock a mutex
     *   _glthread_UNLOCK_MUTEX(name)           Unlock a mutex
     *
     * Functions:
     *   _glthread_GetID(v)      Get integer thread ID
     *   _glthread_InitTSD()     Initialize thread-specific data
     *   _glthread_GetTSD()      Get thread-specific data
     *   _glthread_SetTSD()      Set thread-specific data
     *
     */
    
    /*
     * If this file is accidentally included by a non-threaded build,
     * it should not cause the build to fail, or otherwise cause problems.
     * In general, it should only be included when needed however.
     */
    
    #ifndef GLTHREAD_H
    #define GLTHREAD_H
    
    
    #if defined(USE_MGL_NAMESPACE)
    #define _glapi_Dispatch _mglapi_Dispatch
    #endif
    
    
    
    #if (defined(PTHREADS) || defined(SOLARIS_THREADS) ||\
         defined(WIN32_THREADS) || defined(USE_XTHREADS) || defined(BEOS_THREADS)) \
        && !defined(THREADS)
    # define THREADS
    #endif
    
    #ifdef VMS
    #include <GL/vms_x_fix.h>
    #endif
    
    /*
     * POSIX threads. This should be your choice in the Unix world
     * whenever possible.  When building with POSIX threads, be sure
     * to enable any compiler flags which will cause the MT-safe
     * libc (if one exists) to be used when linking, as well as any
     * header macros for MT-safe errno, etc.  For Solaris, this is the -mt
     * compiler flag.  On Solaris with gcc, use -D_REENTRANT to enable
     * proper compiling for MT-safe libc etc.
     */
    #if defined(PTHREADS)
    #include <pthread.h> /* POSIX threads headers */
    
    typedef struct {
       pthread_key_t  key;
       int initMagic;
    } _glthread_TSD;
    
    typedef pthread_t _glthread_Thread;
    
    typedef pthread_mutex_t _glthread_Mutex;
    
    #define _glthread_DECLARE_STATIC_MUTEX(name) \
       static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER
    
    #define _glthread_INIT_MUTEX(name) \
       pthread_mutex_init(&(name), NULL)
    
    #define _glthread_DESTROY_MUTEX(name) \
       pthread_mutex_destroy(&(name))
    
    #define _glthread_LOCK_MUTEX(name) \
       (void) pthread_mutex_lock(&(name))
    
    #define _glthread_UNLOCK_MUTEX(name) \
       (void) pthread_mutex_unlock(&(name))
    
    #endif /* PTHREADS */
    
    
    
    
    /*
     * Solaris threads. Use only up to Solaris 2.4.
     * Solaris 2.5 and higher provide POSIX threads.
     * Be sure to compile with -mt on the Solaris compilers, or
     * use -D_REENTRANT if using gcc.
     */
    #ifdef SOLARIS_THREADS
    #include <thread.h>
    
    typedef struct {
       thread_key_t key;
       mutex_t      keylock;
       int          initMagic;
    } _glthread_TSD;
    
    typedef thread_t _glthread_Thread;
    
    typedef mutex_t _glthread_Mutex;
    
    /* XXX need to really implement mutex-related macros */
    #define _glthread_DECLARE_STATIC_MUTEX(name)  static _glthread_Mutex name = 0
    #define _glthread_INIT_MUTEX(name)  (void) name
    #define _glthread_DESTROY_MUTEX(name) (void) name
    #define _glthread_LOCK_MUTEX(name)  (void) name
    #define _glthread_UNLOCK_MUTEX(name)  (void) name
    
    #endif /* SOLARIS_THREADS */
    
    
    
    
    /*
     * Windows threads. Should work with Windows NT and 95.
     * IMPORTANT: Link with multithreaded runtime library when THREADS are
     * used!
     */
    #ifdef WIN32_THREADS
    #include <windows.h>
    
    typedef struct {
       DWORD key;
       int   initMagic;
    } _glthread_TSD;
    
    typedef HANDLE _glthread_Thread;
    
    typedef CRITICAL_SECTION _glthread_Mutex;
    
    #define _glthread_DECLARE_STATIC_MUTEX(name)  /*static*/ _glthread_Mutex name = {0,0,0,0,0,0}
    #define _glthread_INIT_MUTEX(name)  InitializeCriticalSection(&name)
    #define _glthread_DESTROY_MUTEX(name)  DeleteCriticalSection(&name)
    #define _glthread_LOCK_MUTEX(name)  EnterCriticalSection(&name)
    #define _glthread_UNLOCK_MUTEX(name)  LeaveCriticalSection(&name)
    
    #endif /* WIN32_THREADS */
    
    
    
    
    /*
     * XFree86 has its own thread wrapper, Xthreads.h
     * We wrap it again for GL.
     */
    #ifdef USE_XTHREADS
    #include <X11/Xthreads.h>
    
    typedef struct {
       xthread_key_t key;
       int initMagic;
    } _glthread_TSD;
    
    typedef xthread_t _glthread_Thread;
    
    typedef xmutex_rec _glthread_Mutex;
    
    #ifdef XMUTEX_INITIALIZER
    #define _glthread_DECLARE_STATIC_MUTEX(name) \
       static _glthread_Mutex name = XMUTEX_INITIALIZER
    #else
    #define _glthread_DECLARE_STATIC_MUTEX(name) \
       static _glthread_Mutex name
    #endif
    
    #define _glthread_INIT_MUTEX(name) \
       xmutex_init(&(name))
    
    #define _glthread_DESTROY_MUTEX(name) \
       xmutex_clear(&(name))
    
    #define _glthread_LOCK_MUTEX(name) \
       (void) xmutex_lock(&(name))
    
    #define _glthread_UNLOCK_MUTEX(name) \
       (void) xmutex_unlock(&(name))
    
    #endif /* USE_XTHREADS */
    
    
    
    /*
     * BeOS threads. R5.x required.
     */
    #ifdef BEOS_THREADS
    
    #include <kernel/OS.h>
    #include <support/TLS.h>
    
    typedef struct {
       int32        key;
       int          initMagic;
    } _glthread_TSD;
    
    typedef thread_id _glthread_Thread;
    
    /* Use Benaphore, aka speeder semaphore */
    typedef struct {
        int32   lock;
        sem_id  sem;
    } benaphore;
    typedef benaphore _glthread_Mutex;
    
    #define _glthread_DECLARE_STATIC_MUTEX(name)  static _glthread_Mutex name = { 0, 0 }
    #define _glthread_INIT_MUTEX(name)    	name.sem = create_sem(0, #name"_benaphore"), name.lock = 0
    #define _glthread_DESTROY_MUTEX(name) 	delete_sem(name.sem), name.lock = 0
    #define _glthread_LOCK_MUTEX(name)    	if (name.sem == 0) _glthread_INIT_MUTEX(name); \
    									  	if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem)
    #define _glthread_UNLOCK_MUTEX(name)  	if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem)
    
    #endif /* BEOS_THREADS */
    
    
    
    #ifndef THREADS
    
    /*
     * THREADS not defined
     */
    
    typedef int _glthread_TSD;
    
    typedef int _glthread_Thread;
    
    typedef int _glthread_Mutex;
    
    #define _glthread_DECLARE_STATIC_MUTEX(name)  static _glthread_Mutex name = 0
    
    #define _glthread_INIT_MUTEX(name)  (void) name
    
    #define _glthread_DESTROY_MUTEX(name)  (void) name
    
    #define _glthread_LOCK_MUTEX(name)  (void) name
    
    #define _glthread_UNLOCK_MUTEX(name)  (void) name
    
    #endif /* THREADS */
    
    
    
    /*
     * Platform independent thread specific data API.
     */
    
    extern unsigned long
    _glthread_GetID(void);
    
    
    extern void
    _glthread_InitTSD(_glthread_TSD *);
    
    
    extern void *
    _glthread_GetTSD(_glthread_TSD *);
    
    
    extern void
    _glthread_SetTSD(_glthread_TSD *, void *);
    
    #if defined(GLX_USE_TLS)
    
    extern __thread struct _glapi_table * _glapi_tls_Dispatch
        __attribute__((tls_model("initial-exec")));
    
    #define GET_DISPATCH() _glapi_tls_Dispatch
    
    #elif !defined(GL_CALL)
    # if defined(THREADS)
    #  define GET_DISPATCH() \
       ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \
           ? _glapi_Dispatch : _glapi_get_dispatch())
    # else
    #  define GET_DISPATCH() _glapi_Dispatch
    # endif /* defined(THREADS) */
    #endif  /* ndef GL_CALL */
    
    
    #endif /* THREADS_H */