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IABSD.fr/xenocara/xserver/glx/indirect_texture_compression.c

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  • Author : matthieu
    Date : 2008-11-02 15:26:08
    Hash : 60021fe9
    Message : xserver 1.5.2. tested by ckuethe@, oga@, and others.

  • xserver/glx/indirect_texture_compression.c
  • /*
     * (C) Copyright IBM Corporation 2005, 2006
     * All Rights Reserved.
     * 
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sub license,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     * 
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     * 
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
     * IBM,
     * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     */
    
    #define NEED_REPLIES
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include "glxserver.h"
    #include "glxbyteorder.h"
    #include "glxext.h"
    #include "singlesize.h"
    #include "unpack.h"
    #include "indirect_size_get.h"
    #include "indirect_dispatch.h"
    #include "glapitable.h"
    #include "glapi.h"
    #include "glthread.h"
    #include "dispatch.h"
    
    int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
    {
        xGLXSingleReq * const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext * const cx = __glXForceCurrent( cl, req->contextTag, & error );
        ClientPtr client = cl->client;
    
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if ( cx != NULL ) {
    	const GLenum target = *(GLenum *)(pc + 0);
    	const GLint  level  = *(GLint  *)(pc + 4);
    	GLint compsize = 0;
    	char *answer, answerBuffer[200];
    
    	CALL_GetTexLevelParameteriv(GET_DISPATCH(), (target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compsize));
    
    	if ( compsize != 0 ) {
    	    __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
    	    __glXClearErrorOccured();
    	    CALL_GetCompressedTexImageARB(GET_DISPATCH(), (target, level, answer));
    	}
    
    	if (__glXErrorOccured()) {
    	    __GLX_BEGIN_REPLY(0);
    	    __GLX_SEND_HEADER();
    	} else {
    	    __GLX_BEGIN_REPLY(compsize);
    	    ((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
    	    __GLX_SEND_HEADER();
    	    __GLX_SEND_VOID_ARRAY(compsize);
    	}
    
    	error = Success;
        }
    
        return error;
    }
    
    
    int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
    {
        xGLXSingleReq * const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext * const cx = __glXForceCurrent( cl, bswap_32( req->contextTag ), & error );
        ClientPtr client = cl->client;
    
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if ( cx != NULL ) {
    	const GLenum target = (GLenum) bswap_32( *(int *)(pc + 0) );
    	const GLint  level =  (GLint ) bswap_32( *(int *)(pc + 4) );
    	GLint compsize = 0;
    	char *answer, answerBuffer[200];
    
    	CALL_GetTexLevelParameteriv(GET_DISPATCH(), (target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compsize));
    
    	if ( compsize != 0 ) {
    	    __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
    	    __glXClearErrorOccured();
    	    CALL_GetCompressedTexImageARB(GET_DISPATCH(), (target, level, answer));
    	}
    
    	if (__glXErrorOccured()) {
    	    __GLX_BEGIN_REPLY(0);
    	    __GLX_SEND_HEADER();
    	} else {
    	    __GLX_BEGIN_REPLY(compsize);
    	    ((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
    	    __GLX_SEND_HEADER();
    	    __GLX_SEND_VOID_ARRAY(compsize);
    	}
    	
    	error = Success;
        }
    
        return error;
    }