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IABSD.fr/xenocara/lib/mesa/docs/debugging.rst

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  • Author : jsg
    Date : 2021-07-22 09:57:37
    Hash : f849497a
    Message : Import Mesa 21.1.5

  • lib/mesa/docs/debugging.rst
  • Debugging Tips
    ==============
    
    Normally Mesa (and OpenGL) records but does not notify the user of
    errors. It is up to the application to call ``glGetError`` to check for
    errors. Mesa supports an environment variable, ``MESA_DEBUG``, to help
    with debugging. If ``MESA_DEBUG`` is defined, a message will be printed
    to stdout whenever an error occurs.
    
    More extensive error checking is done in DEBUG builds
    (``--buildtype debug`` for Meson).
    
    In your debugger you can set a breakpoint in ``_mesa_error()`` to trap
    Mesa errors.
    
    There is a display list printing/debugging facility. See the end of
    ``src/dlist.c`` for details.