Edit

IABSD.fr/xenocara/lib/mesa/docs/perf.rst

Branch :

  • Show log

    Commit

  • Author : jsg
    Date : 2023-01-28 08:09:28
    Hash : 5642995e
    Message : Import Mesa 22.3.4

  • lib/mesa/docs/perf.rst
  • Performance Tips
    ================
    
    Performance tips for software rendering:
    
    #. Turn off smooth shading when you don't need it (glShadeModel)
    #. Turn off depth buffering when you don't need it.
    #. Turn off dithering when not needed.
    #. Use double buffering as it's often faster than single buffering
    #. Compile in the X Shared Memory extension option if it's supported on
       your system by adding -DSHM to CFLAGS and -lXext to XLIBS for your
       system in the Make-config file.
    #. Recompile Mesa with more optimization if possible.
    #. Try to maximize the amount of drawing done between glBegin/glEnd
       pairs.
    #. Use the MESA_BACK_BUFFER variable to find best performance in double
       buffered mode. (X users only)
    #. Optimized polygon rasterizers are employed when: rendering into back
       buffer which is an XImage RGB mode, not grayscale, not monochrome
       depth buffering is GL_LESS, or disabled flat or smooth shading
       dithered or non-dithered no other rasterization operations enabled
       (blending, stencil, etc)
    #. Optimized line drawing is employed when: rendering into back buffer
       which is an XImage RGB mode, not grayscale, not monochrome depth
       buffering is GL_LESS or disabled flat shading dithered or
       non-dithered no other rasterization operations enabled (blending,
       stencil, etc)
    #. Textured polygons are fastest when: using a 3-component (RGB), 2-D
       texture minification and magnification filters are GL_NEAREST texture
       coordinate wrap modes for S and T are GL_REPEAT GL_DECAL environment
       mode glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST ) depth
       buffering is GL_LESS or disabled
    #. Lighting is fastest when: Two-sided lighting is disabled
       GL_LIGHT_MODEL_LOCAL_VIEWER is false GL_COLOR_MATERIAL is disabled No
       spot lights are used (all GL_SPOT_CUTOFFs are 180.0) No local lights
       are used (all position W's are 0.0) All material and light
       coefficients are >= zero
    #. XFree86 users: if you want to use 24-bit color try starting your X
       server in 32-bit per pixel mode for better performance. That is,
       start your X server with startx -- -bpp 32 instead of startx -- -bpp
       24
    #. Try disabling dithering with the MESA_NO_DITHER environment variable.
       If this environment variable is defined Mesa will disable dithering
       and the command glEnable(GL_DITHER) will be ignored.