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IABSD.fr/xenocara/xserver/glamor/glamor_program.c

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  • Author : matthieu
    Date : 2019-07-27 07:57:06
    Hash : a77e9959
    Message : Update to xserver 1.20.5. Tested by jsg@

  • xserver/glamor/glamor_program.c
  • /*
     * Copyright © 2014 Keith Packard
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that copyright
     * notice and this permission notice appear in supporting documentation, and
     * that the name of the copyright holders not be used in advertising or
     * publicity pertaining to distribution of the software without specific,
     * written prior permission.  The copyright holders make no representations
     * about the suitability of this software for any purpose.  It is provided "as
     * is" without express or implied warranty.
     *
     * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
     * OF THIS SOFTWARE.
     */
    
    #include "glamor_priv.h"
    #include "glamor_transform.h"
    #include "glamor_program.h"
    
    static Bool
    use_solid(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
    {
        return glamor_set_solid(pixmap, gc, TRUE, prog->fg_uniform);
    }
    
    const glamor_facet glamor_fill_solid = {
        .name = "solid",
        .fs_exec = "       gl_FragColor = fg;\n",
        .locations = glamor_program_location_fg,
        .use = use_solid,
    };
    
    static Bool
    use_tile(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
    {
        return glamor_set_tiled(pixmap, gc, prog->fill_offset_uniform, prog->fill_size_inv_uniform);
    }
    
    static const glamor_facet glamor_fill_tile = {
        .name = "tile",
        .vs_exec =  "       fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
        .fs_exec =  "       gl_FragColor = texture2D(sampler, fill_pos);\n",
        .locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
        .use = use_tile,
    };
    
    static Bool
    use_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
    {
        return glamor_set_stippled(pixmap, gc, prog->fg_uniform,
                                   prog->fill_offset_uniform,
                                   prog->fill_size_inv_uniform);
    }
    
    static const glamor_facet glamor_fill_stipple = {
        .name = "stipple",
        .vs_exec =  "       fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
        .fs_exec = ("       float a = texture2D(sampler, fill_pos).w;\n"
                    "       if (a == 0.0)\n"
                    "               discard;\n"
                    "       gl_FragColor = fg;\n"),
        .locations = glamor_program_location_fg | glamor_program_location_fillsamp | glamor_program_location_fillpos,
        .use = use_stipple,
    };
    
    static Bool
    use_opaque_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
    {
        if (!use_stipple(pixmap, gc, prog, arg))
            return FALSE;
        glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
        return TRUE;
    }
    
    static const glamor_facet glamor_fill_opaque_stipple = {
        .name = "opaque_stipple",
        .vs_exec =  "       fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
        .fs_exec = ("       float a = texture2D(sampler, fill_pos).w;\n"
                    "       if (a == 0.0)\n"
                    "               gl_FragColor = bg;\n"
                    "       else\n"
                    "               gl_FragColor = fg;\n"),
        .locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fillsamp | glamor_program_location_fillpos,
        .use = use_opaque_stipple
    };
    
    static const glamor_facet *glamor_facet_fill[4] = {
        &glamor_fill_solid,
        &glamor_fill_tile,
        &glamor_fill_stipple,
        &glamor_fill_opaque_stipple,
    };
    
    typedef struct {
        glamor_program_location     location;
        const char                  *vs_vars;
        const char                  *fs_vars;
    } glamor_location_var;
    
    static glamor_location_var location_vars[] = {
        {
            .location = glamor_program_location_fg,
            .fs_vars = "uniform vec4 fg;\n"
        },
        {
            .location = glamor_program_location_bg,
            .fs_vars = "uniform vec4 bg;\n"
        },
        {
            .location = glamor_program_location_fillsamp,
            .fs_vars = "uniform sampler2D sampler;\n"
        },
        {
            .location = glamor_program_location_fillpos,
            .vs_vars = ("uniform vec2 fill_offset;\n"
                        "uniform vec2 fill_size_inv;\n"
                        "varying vec2 fill_pos;\n"),
            .fs_vars = ("varying vec2 fill_pos;\n")
        },
        {
            .location = glamor_program_location_font,
            .fs_vars = "uniform usampler2D font;\n",
        },
        {
            .location = glamor_program_location_bitplane,
            .fs_vars = ("uniform uvec4 bitplane;\n"
                        "uniform vec4 bitmul;\n"),
        },
        {
            .location = glamor_program_location_dash,
            .vs_vars = "uniform float dash_length;\n",
            .fs_vars = "uniform sampler2D dash;\n",
        },
        {
            .location = glamor_program_location_atlas,
            .fs_vars = "uniform sampler2D atlas;\n",
        },
    };
    
    static char *
    add_var(char *cur, const char *add)
    {
        char *new;
    
        if (!add)
            return cur;
    
        new = realloc(cur, strlen(cur) + strlen(add) + 1);
        if (!new) {
            free(cur);
            return NULL;
        }
        strcat(new, add);
        return new;
    }
    
    static char *
    vs_location_vars(glamor_program_location locations)
    {
        int l;
        char *vars = strdup("");
    
        for (l = 0; vars && l < ARRAY_SIZE(location_vars); l++)
            if (locations & location_vars[l].location)
                vars = add_var(vars, location_vars[l].vs_vars);
        return vars;
    }
    
    static char *
    fs_location_vars(glamor_program_location locations)
    {
        int l;
        char *vars = strdup("");
    
        for (l = 0; vars && l < ARRAY_SIZE(location_vars); l++)
            if (locations & location_vars[l].location)
                vars = add_var(vars, location_vars[l].fs_vars);
        return vars;
    }
    
    static const char vs_template[] =
        "%s"                                /* version */
        "%s"                                /* defines */
        "%s"                                /* prim vs_vars */
        "%s"                                /* fill vs_vars */
        "%s"                                /* location vs_vars */
        GLAMOR_DECLARE_MATRIX
        "void main() {\n"
        "%s"                                /* prim vs_exec, outputs 'pos' and gl_Position */
        "%s"                                /* fill vs_exec */
        "}\n";
    
    static const char fs_template[] =
        "%s"                                /* version */
        GLAMOR_DEFAULT_PRECISION
        "%s"                                /* defines */
        "%s"                                /* prim fs_vars */
        "%s"                                /* fill fs_vars */
        "%s"                                /* location fs_vars */
        "void main() {\n"
        "%s"                                /* prim fs_exec */
        "%s"                                /* fill fs_exec */
        "%s"                                /* combine */
        "}\n";
    
    static const char *
    str(const char *s)
    {
        if (!s)
            return "";
        return s;
    }
    
    static const glamor_facet facet_null_fill = {
        .name = ""
    };
    
    #define DBG 0
    
    static GLint
    glamor_get_uniform(glamor_program               *prog,
                       glamor_program_location      location,
                       const char                   *name)
    {
        GLint uniform;
        if (location && (prog->locations & location) == 0)
            return -2;
        uniform = glGetUniformLocation(prog->prog, name);
    #if DBG
        ErrorF("%s uniform %d\n", name, uniform);
    #endif
        return uniform;
    }
    
    Bool
    glamor_build_program(ScreenPtr          screen,
                         glamor_program     *prog,
                         const glamor_facet *prim,
                         const glamor_facet *fill,
                         const char         *combine,
                         const char         *defines)
    {
        glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    
        glamor_program_location     locations = prim->locations;
        glamor_program_flag         flags = prim->flags;
    
        int                         version = prim->version;
        char                        *version_string = NULL;
    
        char                        *fs_vars = NULL;
        char                        *vs_vars = NULL;
    
        char                        *vs_prog_string;
        char                        *fs_prog_string;
    
        GLint                       fs_prog, vs_prog;
    
        if (!fill)
            fill = &facet_null_fill;
    
        locations |= fill->locations;
        flags |= fill->flags;
        version = MAX(version, fill->version);
    
        if (version > glamor_priv->glsl_version)
            goto fail;
    
        vs_vars = vs_location_vars(locations);
        fs_vars = fs_location_vars(locations);
    
        if (!vs_vars)
            goto fail;
        if (!fs_vars)
            goto fail;
    
        if (version) {
            if (asprintf(&version_string, "#version %d\n", version) < 0)
                version_string = NULL;
            if (!version_string)
                goto fail;
        }
    
        if (asprintf(&vs_prog_string,
                     vs_template,
                     str(version_string),
                     str(defines),
                     str(prim->vs_vars),
                     str(fill->vs_vars),
                     vs_vars,
                     str(prim->vs_exec),
                     str(fill->vs_exec)) < 0)
            vs_prog_string = NULL;
    
        if (asprintf(&fs_prog_string,
                     fs_template,
                     str(version_string),
                     str(defines),
                     str(prim->fs_vars),
                     str(fill->fs_vars),
                     fs_vars,
                     str(prim->fs_exec),
                     str(fill->fs_exec),
                     str(combine)) < 0)
            fs_prog_string = NULL;
    
        if (!vs_prog_string || !fs_prog_string)
            goto fail;
    
        prog->prog = glCreateProgram();
    #if DBG
        ErrorF("\n\tProgram %d for %s %s\n\tVertex shader:\n\n\t================\n%s\n\n\tFragment Shader:\n\n%s\t================\n",
               prog->prog, prim->name, fill->name, vs_prog_string, fs_prog_string);
    #endif
    
        prog->flags = flags;
        prog->locations = locations;
        prog->prim_use = prim->use;
        prog->prim_use_render = prim->use_render;
        prog->fill_use = fill->use;
        prog->fill_use_render = fill->use_render;
    
        vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_prog_string);
        fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, fs_prog_string);
        free(vs_prog_string);
        free(fs_prog_string);
        glAttachShader(prog->prog, vs_prog);
        glDeleteShader(vs_prog);
        glAttachShader(prog->prog, fs_prog);
        glDeleteShader(fs_prog);
        glBindAttribLocation(prog->prog, GLAMOR_VERTEX_POS, "primitive");
    
        if (prim->source_name) {
    #if DBG
            ErrorF("Bind GLAMOR_VERTEX_SOURCE to %s\n", prim->source_name);
    #endif
            glBindAttribLocation(prog->prog, GLAMOR_VERTEX_SOURCE, prim->source_name);
        }
        if (prog->alpha == glamor_program_alpha_dual_blend) {
            glBindFragDataLocationIndexed(prog->prog, 0, 0, "color0");
            glBindFragDataLocationIndexed(prog->prog, 0, 1, "color1");
        }
    
        glamor_link_glsl_prog(screen, prog->prog, "%s_%s", prim->name, fill->name);
    
        prog->matrix_uniform = glamor_get_uniform(prog, glamor_program_location_none, "v_matrix");
        prog->fg_uniform = glamor_get_uniform(prog, glamor_program_location_fg, "fg");
        prog->bg_uniform = glamor_get_uniform(prog, glamor_program_location_bg, "bg");
        prog->fill_offset_uniform = glamor_get_uniform(prog, glamor_program_location_fillpos, "fill_offset");
        prog->fill_size_inv_uniform = glamor_get_uniform(prog, glamor_program_location_fillpos, "fill_size_inv");
        prog->font_uniform = glamor_get_uniform(prog, glamor_program_location_font, "font");
        prog->bitplane_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitplane");
        prog->bitmul_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitmul");
        prog->dash_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash");
        prog->dash_length_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash_length");
        prog->atlas_uniform = glamor_get_uniform(prog, glamor_program_location_atlas, "atlas");
    
        free(version_string);
        free(fs_vars);
        free(vs_vars);
        return TRUE;
    fail:
        prog->failed = 1;
        if (prog->prog) {
            glDeleteProgram(prog->prog);
            prog->prog = 0;
        }
        free(version_string);
        free(fs_vars);
        free(vs_vars);
        return FALSE;
    }
    
    Bool
    glamor_use_program(PixmapPtr            pixmap,
                       GCPtr                gc,
                       glamor_program       *prog,
                       void                 *arg)
    {
        glUseProgram(prog->prog);
    
        if (prog->prim_use && !prog->prim_use(pixmap, gc, prog, arg))
            return FALSE;
    
        if (prog->fill_use && !prog->fill_use(pixmap, gc, prog, arg))
            return FALSE;
    
        return TRUE;
    }
    
    glamor_program *
    glamor_use_program_fill(PixmapPtr               pixmap,
                            GCPtr                   gc,
                            glamor_program_fill     *program_fill,
                            const glamor_facet      *prim)
    {
        ScreenPtr                   screen = pixmap->drawable.pScreen;
        glamor_program              *prog = &program_fill->progs[gc->fillStyle];
    
        int                         fill_style = gc->fillStyle;
        const glamor_facet          *fill;
    
        if (prog->failed)
            return FALSE;
    
        if (!prog->prog) {
            fill = glamor_facet_fill[fill_style];
            if (!fill)
                return NULL;
    
            if (!glamor_build_program(screen, prog, prim, fill, NULL, NULL))
                return NULL;
        }
    
        if (!glamor_use_program(pixmap, gc, prog, NULL))
            return NULL;
    
        return prog;
    }
    
    static struct blendinfo composite_op_info[] = {
        [PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
        [PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
        [PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
        [PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
        [PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
        [PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
        [PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
        [PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
        [PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
        [PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
        [PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
        [PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
        [PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
    };
    
    static void
    glamor_set_blend(CARD8 op, glamor_program_alpha alpha, PicturePtr dst)
    {
        glamor_screen_private *glamor_priv = glamor_get_screen_private(dst->pDrawable->pScreen);
        GLenum src_blend, dst_blend;
        struct blendinfo *op_info;
    
        switch (alpha) {
        case glamor_program_alpha_ca_first:
            op = PictOpOutReverse;
            break;
        case glamor_program_alpha_ca_second:
            op = PictOpAdd;
            break;
        default:
            break;
        }
    
        if (glamor_priv->gl_flavor != GLAMOR_GL_ES2)
            glDisable(GL_COLOR_LOGIC_OP);
    
        if (op == PictOpSrc)
            return;
    
        op_info = &composite_op_info[op];
    
        src_blend = op_info->source_blend;
        dst_blend = op_info->dest_blend;
    
        /* If there's no dst alpha channel, adjust the blend op so that we'll treat
         * it as always 1.
         */
        if (PICT_FORMAT_A(dst->format) == 0 && op_info->dest_alpha) {
            if (src_blend == GL_DST_ALPHA)
                src_blend = GL_ONE;
            else if (src_blend == GL_ONE_MINUS_DST_ALPHA)
                src_blend = GL_ZERO;
        }
    
        /* Set up the source alpha value for blending in component alpha mode. */
        if (alpha == glamor_program_alpha_dual_blend) {
            switch (dst_blend) {
            case GL_SRC_ALPHA:
                dst_blend = GL_SRC1_COLOR;
                break;
            case GL_ONE_MINUS_SRC_ALPHA:
                dst_blend = GL_ONE_MINUS_SRC1_COLOR;
                break;
            }
        } else if (alpha != glamor_program_alpha_normal) {
            switch (dst_blend) {
            case GL_SRC_ALPHA:
                dst_blend = GL_SRC_COLOR;
                break;
            case GL_ONE_MINUS_SRC_ALPHA:
                dst_blend = GL_ONE_MINUS_SRC_COLOR;
                break;
            }
        }
    
        glEnable(GL_BLEND);
        glBlendFunc(src_blend, dst_blend);
    }
    
    static Bool
    use_source_solid(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
    {
        PictSolidFill *solid = &src->pSourcePict->solidFill;
        float color[4];
    
        glamor_get_rgba_from_color(&solid->fullcolor, color);
        glamor_set_blend(op, prog->alpha, dst);
        glUniform4fv(prog->fg_uniform, 1, color);
    
        return TRUE;
    }
    
    static const glamor_facet glamor_source_solid = {
        .name = "render_solid",
        .fs_exec = "       vec4 source = fg;\n",
        .locations = glamor_program_location_fg,
        .use_render = use_source_solid,
    };
    
    static Bool
    use_source_picture(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
    {
        glamor_set_blend(op, prog->alpha, dst);
    
        return glamor_set_texture((PixmapPtr) src->pDrawable,
                                  glamor_picture_red_is_alpha(dst),
                                  0, 0,
                                  prog->fill_offset_uniform,
                                  prog->fill_size_inv_uniform);
    }
    
    static const glamor_facet glamor_source_picture = {
        .name = "render_picture",
        .vs_exec =  "       fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
        .fs_exec =  "       vec4 source = texture2D(sampler, fill_pos);\n",
        .locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
        .use_render = use_source_picture,
    };
    
    static Bool
    use_source_1x1_picture(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
    {
        glamor_set_blend(op, prog->alpha, dst);
    
        return glamor_set_texture_pixmap((PixmapPtr) src->pDrawable,
                                         glamor_picture_red_is_alpha(dst));
    }
    
    static const glamor_facet glamor_source_1x1_picture = {
        .name = "render_picture",
        .fs_exec =  "       vec4 source = texture2D(sampler, vec2(0.5));\n",
        .locations = glamor_program_location_fillsamp,
        .use_render = use_source_1x1_picture,
    };
    
    static const glamor_facet *glamor_facet_source[glamor_program_source_count] = {
        [glamor_program_source_solid] = &glamor_source_solid,
        [glamor_program_source_picture] = &glamor_source_picture,
        [glamor_program_source_1x1_picture] = &glamor_source_1x1_picture,
    };
    
    static const char *glamor_combine[] = {
        [glamor_program_alpha_normal]    = "       gl_FragColor = source * mask.a;\n",
        [glamor_program_alpha_ca_first]  = "       gl_FragColor = source.a * mask;\n",
        [glamor_program_alpha_ca_second] = "       gl_FragColor = source * mask;\n",
        [glamor_program_alpha_dual_blend] = "      color0 = source * mask;\n"
                                            "      color1 = source.a * mask;\n"
    };
    
    static Bool
    glamor_setup_one_program_render(ScreenPtr               screen,
                                    glamor_program          *prog,
                                    glamor_program_source   source_type,
                                    glamor_program_alpha    alpha,
                                    const glamor_facet      *prim,
                                    const char              *defines)
    {
        if (prog->failed)
            return FALSE;
    
        if (!prog->prog) {
            const glamor_facet      *fill = glamor_facet_source[source_type];
    
            if (!fill)
                return FALSE;
    
            prog->alpha = alpha;
            if (!glamor_build_program(screen, prog, prim, fill, glamor_combine[alpha], defines))
                return FALSE;
        }
    
        return TRUE;
    }
    
    glamor_program *
    glamor_setup_program_render(CARD8                 op,
                                PicturePtr            src,
                                PicturePtr            mask,
                                PicturePtr            dst,
                                glamor_program_render *program_render,
                                const glamor_facet    *prim,
                                const char            *defines)
    {
        ScreenPtr                   screen = dst->pDrawable->pScreen;
        glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
        glamor_program_alpha        alpha;
        glamor_program_source       source_type;
        glamor_program              *prog;
    
        if (op > ARRAY_SIZE(composite_op_info))
            return NULL;
    
        if (glamor_is_component_alpha(mask)) {
            if (glamor_priv->has_dual_blend) {
                alpha = glamor_program_alpha_dual_blend;
            } else {
                /* This only works for PictOpOver */
                if (op != PictOpOver)
                    return NULL;
    
                alpha = glamor_program_alpha_ca_first;
            }
        } else
            alpha = glamor_program_alpha_normal;
    
        if (src->pDrawable) {
    
            /* Can't do transforms, alphamaps or sourcing from non-pixmaps yet */
            if (src->transform || src->alphaMap || src->pDrawable->type != DRAWABLE_PIXMAP)
                return NULL;
    
            if (src->pDrawable->width == 1 && src->pDrawable->height == 1 && src->repeat)
                source_type = glamor_program_source_1x1_picture;
            else
                source_type = glamor_program_source_picture;
        } else {
            SourcePictPtr   sp = src->pSourcePict;
            if (!sp)
                return NULL;
            switch (sp->type) {
            case SourcePictTypeSolidFill:
                source_type = glamor_program_source_solid;
                break;
            default:
                return NULL;
            }
        }
    
        prog = &program_render->progs[source_type][alpha];
        if (!glamor_setup_one_program_render(screen, prog, source_type, alpha, prim, defines))
            return NULL;
    
        if (alpha == glamor_program_alpha_ca_first) {
    
    	  /* Make sure we can also build the second program before
    	   * deciding to use this path.
    	   */
    	  if (!glamor_setup_one_program_render(screen,
    					       &program_render->progs[source_type][glamor_program_alpha_ca_second],
    					       source_type, glamor_program_alpha_ca_second, prim,
    					       defines))
    	      return NULL;
        }
        return prog;
    }
    
    Bool
    glamor_use_program_render(glamor_program        *prog,
                              CARD8                 op,
                              PicturePtr            src,
                              PicturePtr            dst)
    {
        glUseProgram(prog->prog);
    
        if (prog->prim_use_render && !prog->prim_use_render(op, src, dst, prog))
            return FALSE;
    
        if (prog->fill_use_render && !prog->fill_use_render(op, src, dst, prog))
            return FALSE;
        return TRUE;
    }