Edit

IABSD.fr/xenocara/app/bitmap/bitmap.man

Branch :

  • Show log

    Commit

  • Author : matthieu
    Date : 2007-03-03 10:25:03
    Hash : f8abf3e3
    Message : Import bitmap version 1.0.3

  • app/bitmap/bitmap.man
  • .\" $Xorg: bitmap.man,v 1.4 2001/02/09 02:05:28 xorgcvs Exp $
    .\" Copyright 1993, 1998  The Open Group
    .\" 
    .\" Permission to use, copy, modify, distribute, and sell this software and its
    .\" documentation for any purpose is hereby granted without fee, provided that
    .\" the above copyright notice appear in all copies and that both that
    .\" copyright notice and this permission notice appear in supporting
    .\" documentation.
    .\" 
    .\" The above copyright notice and this permission notice shall be included
    .\" in all copies or substantial portions of the Software.
    .\" 
    .\" THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
    .\" OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    .\" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    .\" IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
    .\" OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    .\" ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    .\" OTHER DEALINGS IN THE SOFTWARE.
    .\" 
    .\" Except as contained in this notice, the name of The Open Group shall
    .\" not be used in advertising or otherwise to promote the sale, use or
    .\" other dealings in this Software without prior written authorization
    .\" from The Open Group.
    .\"
    .\" $XFree86: xc/programs/bitmap/bitmap.man,v 1.7 2001/12/14 20:00:41 dawes Exp $
    .\"
    .TH BITMAP 1 __xorgversion__
    .SH NAME
    bitmap, bmtoa, atobm \- bitmap editor and converter utilities for the X Window System
    .SH SYNOPSIS
    .B bitmap
    [
    .I \-options
    \&.\|.\|. ] [
    .I filename
    ] [
    .I basename
    ]
    .sp
    .B bmtoa
    [
    .B \-chars
    \&.\|.\|. ] [
    .I filename
    ]
    .sp
    .B atobm
    [
    .B \-chars
    .I cc
    ] [
    .B \-name
    .I variable
    ] [
    .B \-xhot
    .I number
    ] [
    .B \-yhot
    .I number
    ] [
    .I filename
    ]
    .SH DESCRIPTION
    The \fIbitmap\fP program is a rudimentary tool for creating or editing
    rectangular images made up of 1's and 0's.  Bitmaps are used in X for
    defining clipping regions, cursor shapes, icon shapes, and tile and
    stipple patterns.
    .PP
    The \fIbmtoa\fP and \fIatobm\fP filters convert \fIbitmap\fP files (FILE
    FORMAT) to and from ASCII strings.  They are most commonly used to 
    quickly print out bitmaps and to generate versions for including in text.
    .SH COMMAND LINE OPTIONS
    \fIBitmap\fP supports the standard X Toolkit command line arguments
    (see \fIX\fP(1)).  The following additional arguments are supported as well.
    .TP 4
    .B \-size\fI WIDTHxHEIGHT\fP
    Specifies size of the grid in squares.
    .TP 4
    .B \-sw\fI dimension\fP
    Specifies the width of squares in pixels.
    .TP 4
    .B \-sh\fI dimension\fP
    Specifies the height of squares in pixels.
    .TP 4
    .B \-gt\fI dimension\fP
    Grid tolerance.  If the square dimensions fall below the specified 
    value, grid will be automatically turned off.
    .TP 4
    .B \-grid, +grid
    Turns on or off the grid lines.
    .TP 4
    .B \-axes, +axes
    Turns on or off the major axes.
    .TP 4
    .B \-dashed, +dashed
    Turns on or off dashing for the frame and grid lines.
    .TP 4
    .B \-stippled, +stippled
    Turns on or off stippling of highlighted squares.
    .TP 4
    .B \-proportional, +proportional
    Turns proportional mode on or off.  If proportional mode is on, 
    square width is equal to square height.  If proportional mode is
    off,\fI bitmap\fP will use the smaller square dimension, if they 
    were initially different.
    .TP 4
    .B \-dashes\fI filename\fP
    Specifies the bitmap to be used as a stipple for dashing.
    .TP 4
    .B \-stipple\fI filename\fP
    Specifies the bitmap to be used as a stipple for highlighting.
    .TP 4
    .B \-hl\fI color\fP
    Specifies the color used for highlighting.
    .TP 4
    .B \-fr\fI color\fP
    Specifies the color used for the frame and grid lines.
    .TP 4
    .B filename
    Specifies the bitmap to be initially loaded into the program.  
    If the file does not exist,\fI bitmap\fP will assume it is a new file.
    .TP 4
    .B basename
    Specifies the basename to be used in the C code output file.  
    If it is different than the basename in the working file,\fI bitmap\fP 
    will change it when saving the file.
    .PP
    \fIBmtoa\fP accepts the following option:
    .TP 4
    .B \-chars \fIcc\fP
    This option specifies the pair of characters to use in the string version
    of the bitmap.  The first character is used for 0 bits and the second character
    is used for 1 bits.  The default is to use dashes (\-) for 0's and sharp signs
    (#) for 1's.
    .PP
    \fIAtobm\fP accepts the following options:
    .TP 4
    .B \-chars \fIcc\fP
    This option specifies the pair of characters to use when converting string
    bitmaps into arrays of numbers.  The first character represents a 0 bit and
    the second character represents a 1 bit.  The default is to use dashes (\-)
    for 0's and sharp signs (#) for 1's.
    .TP 4
    .B \-name \fIvariable\fP
    This option specifies the variable name to be used when writing out the
    bitmap file.  The default is to use the basename of the \fIfilename\fP command
    line argument or leave it blank if the standard input is read.
    .TP 4
    .B \-xhot \fInumber\fP
    This option specifies the X coordinate of the hotspot.  Only positive values
    are allowed.  By default, no hotspot information is included.
    .TP 4
    .B \-yhot \fInumber\fP
    This option specifies the Y coordinate of the hotspot.  Only positive values
    are allowed.  By default, no hotspot information is included.
    .SH USAGE 
    \fIBitmap\fP displays grid in which each square represents a single
    bit in the picture being edited.  Actual size of the bitmap image, as
    it would appear normaly and inverted, can be obtained by pressing\fB
    Meta-I\fP key.  You are free to move the image popup out of the way to
    continue editing.  Pressing the left mouse button in the popup window
    or\fB Meta-I\fP again will remove the real size bitmap image.
    .PP
    If the bitmap is to be used for defining a cursor, one of the squares
    in the images may be designated as the hot spot.  This determines
    where the cursor is actually pointing.  For cursors with sharp tips
    (such as arrows or fingers), this is usually at the end of the tip;
    for symmetric cursors (such as crosses or bullseyes), this is usually
    at the center.
    .PP
    Bitmaps are stored as small C code fragments suitable for including in
    applications.  They provide an array of bits as well as symbolic
    constants giving the width, height, and hot spot (if specified) that
    may be used in creating cursors, icons, and tiles.
    .SH EDITING
    To edit a bitmap image simply click on one of the buttons with drawing
    commands (\fBPoint, Curve, Line, Rectangle,\fP etc.) and move the
    pointer into the bitmap grid  window.  Press one of the buttons on your
    mouse and the appropriate action will take place.  You can either set,
    clear or invert the gird squares.  Setting a grid square corresponds
    to setting a bit in the bitmap image to 1.  Clearing a grid square
    corresponds to setting a bit in the bitmap image to 0.  Inverting a
    grid square corresponds to changing a bit in the bitmap image from 0 to
    1 or 1 to 0, depending what its previous state was. The
    default behavior of mouse buttons is as specified below.
    .sp
    .nf
    		MouseButton1		Set
    		MouseButton2		Invert
    		MouseButton3		Clear
    		MouseButton4		Clear
    		MouseButton5		Clear
    .fi
    .sp
    This default behavior can be changed by setting the button function
    resources.  An example is provided below.
    .sp
    .nf
    		bitmap*button1Function: Set
    		bitmap*button2Function: Clear
    		bitmap*button3Function: Invert
    		etc.
    .fi
    .sp
    The button function applies to all drawing commands, including copying,
    moving and pasting, flood filling and setting the hot spot.
    .SH DRAWING COMMANDS
    Here is the list of drawing commands accessible through the
    buttons at the left side of the application's window.  Some commands
    can be aborted by pressing A inside the bitmap window, allowing the
    user to select different guiding points where applicable.
    .TP 4
    .B Clear
    This command clears all bits in the bitmap image.  The grid squares
    will be set to the background color.  Pressing C inside the bitmap
    window has the same effect.
    .TP 4
    .B Set
    This command sets all bits in the bitmap image.  The grid squares 
    will be set to the foreground color.  Pressing S inside the bitmap
    window has the same effect.
    .TP 4
    .B Invert
    This command inverts all bits in the bitmap image.  The grid squares 
    will be inverted appropriately.  Pressing I inside the bitmap window
    has the same effect.
    .TP 4
    .B Mark
    This command is used to mark an area of the grid by dragging out a
    rectangular shape in the highlighting color.  Once the area is marked,
    it can be operated on by a number of commands (see \fBUp, Down, Left,
    Right, Rotate, Flip, Cut,\fP etc.)  Only one marked area can be present
    at any time.  If you attempt to mark another area, the old mark will
    vanish.  The same effect can be achieved by pressing\fB
    Shift-MouseButton1\fP and dragging out a rectangle in the grid window.
    Pressing\fB Shift-MouseButton2\fP will mark the entire grid area.
    .TP 4
    .B Unmark
    This command will cause the marked area to vanish.  The same effect can 
    be achieved by pressing\fB Shift-MouseButton3\fP.
    .TP 4
    .B Copy
    This command is used to copy an area of the grid from one location to
    another.  If there is no marked grid area displayed,\fB Copy\fP
    behaves just like\fB Mark\fP described above.  Once there is a marked
    grid area displayed in the highlighting color, this command has two
    alternative behaviors.  If you click a mouse button inside the marked
    area, you will be able to drag the rectangle that represents the
    marked area to the desired location.  After you release the mouse
    button, the area will be copied.  If you click outside the marked
    area,\fB Copy\fP will assume that you wish to mark a different region of
    the bitmap image, thus it will behave like\fB Mark\fP again.
    .TP 4
    .B Move
    This command is used to move an area of the grid from one location to
    another.  Its behavior resembles the behavior of\fB Copy\fP command,
    except that the marked area will be moved instead of copied.
    .TP 4
    .B Flip Horizontally
    This command will flip the bitmap image with respect to the horizontal axes.
    If a marked area of the grid is highlighted, it will operate only 
    inside the marked area.  Pressing H inside the bitmap window has the
    same effect.
    .TP 4
    .B Up
    This command moves the bitmap image one pixel up.
    If a marked area of the grid is highlighted, it will operate only 
    inside the marked area.  Pressing UpArrow inside the bitmap window has the
    same effect.
    .TP 4
    .B Flip Vertically
    This command will flip the bitmap image with respect to the vertical axes.
    If a marked area of the grid is highlighted, it will operate only 
    inside the marked area.  Pressing V inside the bitmap window has the
    same effect.
    .TP 4
    .B Left
    This command moves the bitmap image one pixel to the left.
    If a marked area of the grid is highlighted, it will operate only 
    inside the marked area.  Pressing LeftArrow inside the bitmap window has
    the same effect.
    .TP 4
    .B Fold
    This command will fold the bitmap image so that the opposite corners 
    become adjacent.  This is useful when creating bitmap images for
    tiling.  Pressing F inside the bitmap window has the same effect.
    .TP 4
    .B Right
    This command moves the bitmap image one pixel to the right.
    If a marked area of the grid is highlighted, it will operate only 
    inside the marked area.  Pressing RightArrow inside the bitmap window
    has the same effect.
    .TP 4
    .B Rotate Left
    This command rotates the bitmap image 90 degrees to the left (counter 
    clockwise.)
    If a marked area of the grid is highlighted, it will operate only 
    inside the marked area.  Pressing L inside the bitmap window has the
    same effect.
    .TP 4
    .B Down
    This command moves the bitmap image one pixel down.
    If a marked area of the grid is highlighted, it will operate only 
    inside the marked area.  Pressing DownArrow inside the bitmap window
    has the same effect.
    .TP 4
    .B Rotate Right
    This command rotates the bitmap image 90 degrees to the right (clockwise.)
    If a marked area of the grid is highlighted, it will operate only 
    inside the marked area.  Pressing R inside the bitmap window has the
    same effect.
    .TP 4
    .B Point
    This command will change the grid squares underneath the mouse pointer if
    a mouse button is being pressed down.  If you drag the mouse button 
    continuously, the line may not be continuous, depending on the speed of your
    system and frequency of mouse motion events.
    .TP 4
    .B Curve
    This command will change the grid squares underneath the mouse pointer if
    a mouse button is being pressed down.  If you drag the mouse button 
    continuously, it will make sure that the line is continuous.  If your system
    is slow or\fI bitmap\fP receives very few mouse motion events, it might
    behave quite strangely.
    .TP 4
    .B Line
    This command will change the gird squares in a line between two squares.
    Once you press a mouse button in the grid window,\fI bitmap\fP will 
    highlight the line from the square where the mouse button was initially
    pressed to the square where the mouse pointer is located.  By releasing the
    mouse button you will cause the change to take effect, and the highlighted
    line will disappear.
    .TP 4
    .B Rectangle
    This command will change the gird squares in a rectangle between two squares.
    Once you press a mouse button in the grid window,\fI bitmap\fP will 
    highlight the rectangle from the square where the mouse button was initially
    pressed to the square where the mouse pointer is located.  By releasing the
    mouse button you will cause the change to take effect, and the highlighted
    rectangle will disappear.
    .TP 4
    .B Filled Rectangle
    This command is identical to\fB Rectangle\fP, except at the end the
    rectangle will be filled rather than outlined.
    .TP 4
    .B Circle
    This command will change the gird squares in a circle between two squares.
    Once you press a mouse button in the grid window,\fI bitmap\fP will 
    highlight the circle from the square where the mouse button was initially
    pressed to the square where the mouse pointer is located.  By releasing the
    mouse button you will cause the change to take effect, and the highlighted
    circle will disappear.
    .TP 4
    .B Filled Circle
    This command is identical to\fB Circle\fP, except at the end the
    circle will be filled rather than outlined.
    .TP 4
    .B Flood Fill
    This command will flood fill the connected area underneath the mouse 
    pointer when you click on the desired square.  Diagonally adjacent 
    squares are not considered to be connected.
    .TP 4
    .B Set Hot Spot
    This command designates one square in the grid as the hot spot if this 
    bitmap image is to be used for defining a cursor.  Pressing a mouse button 
    in the desired square will cause a diamond shape to be displayed.
    .TP 4
    .B Clear Hot Spot
    This command removes any designated hot spot from the bitmap image.
    .TP 4
    .B Undo
    This command will undo the last executed command.  It has depth one, 
    that is, pressing\fB Undo\fP after\fB Undo\fP will undo itself.  
    .SH FILE MENU
    The File menu commands can be accessed by pressing the File button and
    selecting the appropriate menu entry, or by pressing Ctrl key with
    another key.  These commands deal with files and global bitmap
    parameters, such as size, basename, filename etc.
    .TP 4
    .B New
    This command will clear the editing area and prompt for the name of
    the new file to be edited.  It will not load in the new file.
    .TP 4
    .B Load
    This command is used to load a new bitmap file into the bitmap editor.
    If the current image has not been saved, user will be asked whether to
    save or ignore the changes.  The editor can edit only one file at a
    time.  If you need interactive editing, run a number of editors and
    use cut and paste mechanism as described below.
    .TP 4
    .B Insert
    This command is used to insert a bitmap file into the image
    being currently edited.  After being prompted for the filename,
    click inside the grid window and drag the outlined rectangle to the
    location where you want to insert the new file.
    .TP 4
    .B Save
    This command will save the bitmap image.  It will not prompt for the
    filename unless it is said to be <none>.  If you leave the filename
    undesignated or \-, the output will be piped to stdout.
    .TP 4
    .B Save As
    This command will save the bitmap image after prompting for a new
    filename.  It should be used if you want to change the filename.
    .TP 4
    .B Resize
    This command is used to resize the editing area to the new number of
    pixels.  The size should be entered in the WIDTHxHEIGHT format.  The
    information in the image being edited will not be lost unless the new
    size is smaller that the current image size. The editor was not
    designed to edit huge files.  
    .TP 4
    .B Rescale
    This command is used to rescale the editing area to the new width and
    height.  The size should be entered in the WIDTHxHEIGHT format.  It will 
    not do antialiasing and information will be lost if you rescale to the
    smaller sizes.  Feel free to add you own algorithms for better rescaling.
    .TP 4
    .B Filename
    This command is used to change the filename without changing the basename
    nor saving the file.  If you specify \- for a filename, the output will 
    be piped to stdout.
    .TP 4
    .B Basename
    This command is used to change the basename, if a different one from
    the specified filename is desired.
    .TP 4
    .B Quit
    \This command will terminate the bitmap application.  If the file was
    not saved, user will be prompted and asked whether to save the image
    or not.  This command is preferred over killing the process.
    .SH EDIT MENU
    The Edit menu commands can be accessed by pressing the Edit button and
    selecting the appropriate menu entry, or by pressing Meta key with
    another key.  These commands deal with editing facilities such as
    grid, axes, zooming, cut and paste, etc.
    .TP 4
    .B Image
    This command will display the image being edited and its inverse in its 
    actual size in a separate window.  The window can be moved away to continue
    with editing.  Pressing the left mouse button in the image window will
    cause it to disappear from the screen.
    .TP 4
    .B Grid
    This command controls the grid in the editing area.  If the grid spacing
    is below the value specified by gridTolerance resource (8 by default), 
    the grid will be automatically turned off.  It can be enforced by explicitly
    activating this command.
    .TP 4
    .B Dashed
    This command controls the stipple for drawing the grid lines.  The stipple
    specified by dashes resource can be turned on or off by activating this 
    command.
    .TP 4
    .B Axes
    This command controls the highlighting of the main axes of the image
    being edited.  The actual lines are not part of the image.  They are
    provided to aid user when constructing symmetrical images, or whenever
    having the main axes highlighted helps your editing.
    .TP 4
    .B Stippled
    This command controls the stippling of the highlighted areas of the
    bitmap image.  The stipple specified by stipple resource can be turned on
    or off by activating this command.
    .TP 4
    .B Proportional
    This command controls the proportional mode.  If the proportional mode 
    is on, width and height of all image squares are forced to be equal,
    regardless of the proportions of the bitmap window.
    .TP 4
    .B Zoom
    This command controls the zoom mode.  If there is a marked area of the 
    image already displayed, bitmap will automatically zoom into it.  Otherwise,
    user will have to highlight an area to be edited in the zoom mode and 
    bitmap will automatically switch into it.  One can use all the editing
    commands and other utilities in the zoom mode.  When you zoom out, undo
    command will undo the whole zoom session.
    .TP 4
    .B Cut
    This commands cuts the contents of the highlighted image area into the
    internal cut and paste buffer.  
    .TP 4
    .B Copy
    This command copies the contents of the highlighted image area into the
    internal cut and paste buffer. 
    .TP 4
    .B Paste
    This command will check if there are any other bitmap applications with
    a highlighted image area, or if there is something in the internal cut
    and paste buffer and copy it to the image.  To place the copied image,
    click in the editing window and drag the outlined image to the position
    where you want to place i, and then release the button.
    .SH CUT AND PASTE
    Bitmap supports two cut and paste mechanisms; the internal cut and
    paste and the global X selection cut and paste.  The internal cut and
    paste is used when executing copy and move drawing commands and also
    cut and copy commands from the edit menu.  The global X selection cut
    and paste is used whenever there is a highlighted area of a bitmap
    image displayed anywhere on the screen.  To copy a part of image from
    another bitmap editor simply highlight the desired area by using the
    Mark command or pressing the shift key and dragging the area with the
    left mouse button.  When the selected area becomes highlighted, any
    other applications (such as xterm, etc.) that use primary selection
    will discard their selection values and unhighlight the appropriate
    information.  Now, use the Paste command for the Edit menu or control
    mouse button to copy the selected part of image into another (or the
    same) bitmap application.  If you attempt to do this without a visible
    highlighted image area, the bitmap will fall back to the internal cut
    and paste buffer and paste whatever was there stored at the moment.
    .SH WIDGETS
    Below is the widget structure of the \fIbitmap\fP
    application.  Indentation indicates hierarchical structure.  The
    widget class name is given first, followed by the widget instance
    name.  All widgets except the bitmap widget are from the standard
    Athena widget set.  
    .sp 
    .nf
    	Bitmap bitmap
    		TransientShell image
    			Box box
    				Label normalImage
    				Label invertedImage
    		TransientShell input
    			Dialog dialog
    				Command okay
    				Command cancel
    		TransientShell error
    			Dialog dialog
    				Command abort
    				Command retry
    		TransientShell qsave
    			Dialog dialog
    				Command yes
    				Command no
    				Command cancel
    		Paned parent
    			Form formy
    				MenuButton fileButton
    				SimpleMenu fileMenu
    					SmeBSB  new
    					SmeBSB  load
    					SmeBSB  insert
    					SmeBSB  save
    					SmeBSB  saveAs
    					SmeBSB  resize
    					SmeBSB  rescale
    					SmeBSB  filename
    					SmeBSB  basename
    					SmeLine line
    					SmeBSB  quit
    				MenuButton editButton
    				SimpleMenu editMenu
    					SmeBSB  image
    					SmeBSB  grid
    					SmeBSB  dashed
    					SmeBSB  axes
    					SmeBSB  stippled
    					SmeBSB  proportional
    					SmeBSB  zoom
    					SmeLine line
    					SmeBSB  cut
    					SmeBSB  copy
    					SmeBSB  paste
    				Label status
    			Pane pane
    				Bitmap bitmap
    				Form form
    					Command clear
    					Command set
    					Command invert
    					Toggle  mark
    					Command unmark
    					Toggle  copy
    					Toggle  move
    					Command flipHoriz
    					Command up
    					Command flipVert
    					Command left
    					Command fold
    					Command right
    					Command rotateLeft
    					Command down
    					Command rotateRight
    					Toggle  point
    					Toggle  curve
    					Toggle  line
    					Toggle  rectangle
    					Toggle  filledRectangle
    					Toggle  circle
    					Toggle  filledCircle
    					Toggle  floodFill
    					Toggle  setHotSpot
    					Command clearHotSpot
    					Command undo
    .fi
    .SH COLORS
    If you would like bitmap to be viewable in color, include the following 
    in the #ifdef COLOR section of the file you read with xrdb:
    .sp 1
    *customization:                 \-color
    .sp 1
    .br
    This will cause bitmap to pick up the colors in the app-defaults color
    customization file:
    .sp 1
        __apploaddir__/Bitmap-color
    .sp 1
    .fi
    .SH BITMAP WIDGET
    Bitmap widget is a stand-alone widget for editing raster images.  It
    is not designed to edit large images, although it may be used in that
    purpose as well.  It can be freely incorporated with other
    applications and used as a standard editing tool.  The following are
    the resources provided by the bitmap widget.
    .sp 
    .nf
    Bitmap Widget
    
    Header file 		Bitmap.h
    Class			bitmapWidgetClass
    Class Name		Bitmap
    Superclass		Bitmap
    
    
    All the Simple Widget resources plus .\|.\|.
    .ta 1.6i 3.2i 4.8i
    
    Name	Class	Type	Default Value
    
    foreground	Foreground	Pixel	XtDefaultForeground
    highlight	Highlight	Pixel	XtDefaultForeground
    framing	Framing	Pixel	XtDefaultForeground
    gridTolerance	GridTolerance	Dimension	8
    size	Size	String	32x32
    dashed	Dashed	Boolean	True
    grid	Grid	Boolean	True
    stippled	Stippled	Boolean	True
    proportional	Proportional	Boolean	True
    axes	Axes	Boolean	False
    squareWidth	SquareWidth	Dimension	16
    squareHeight	SquareHeight	Dimension	16
    margin	Margin	Dimension	16
    xHot	XHot	Position	NotSet (\-1)
    yHot	YHot	Position	NotSet (\-1)
    button1Function	Button1Function	DrawingFunction	Set
    button2Function	Button2Function	DrawingFunction	Invert
    button3Function	Button3Function	DrawingFunction	Clear
    button4Function	Button4Function	DrawingFunction	Invert
    button5Function	Button5Function	DrawingFunction	Invert
    filename	Filename	String	None ("")
    basename	Basename	String	None ("")
    .fi
    
    .SH AUTHOR
    Davor Matic, MIT X Consortium