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IABSD.fr/xenocara/xserver/dbe/midbe.c

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  • Author : matthieu
    Date : 2016-05-29 12:02:34
    Hash : e927c03e
    Message : Update to xserver 1.18.3. Tested by shadchin@ and naddy@. Note that indirect GLX is now disbled by default.

  • xserver/dbe/midbe.c
  • /******************************************************************************
     *
     * Copyright (c) 1994, 1995  Hewlett-Packard Company
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be included
     * in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM,
     * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
     * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     *
     * Except as contained in this notice, the name of the Hewlett-Packard
     * Company shall not be used in advertising or otherwise to promote the
     * sale, use or other dealings in this Software without prior written
     * authorization from the Hewlett-Packard Company.
     *
     *     Machine-independent DBE code
     *
     *****************************************************************************/
    
    /* INCLUDES */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include <X11/X.h>
    #include <X11/Xproto.h>
    #include "misc.h"
    #include "os.h"
    #include "windowstr.h"
    #include "scrnintstr.h"
    #include "pixmapstr.h"
    #include "extnsionst.h"
    #include "dixstruct.h"
    #include "resource.h"
    #include "opaque.h"
    #include "dbestruct.h"
    #include "regionstr.h"
    #include "gcstruct.h"
    #include "inputstr.h"
    #include "midbe.h"
    #include "xace.h"
    
    #include <stdio.h>
    
    
    /******************************************************************************
     *
     * DBE MI Procedure: miDbeGetVisualInfo
     *
     * Description:
     *
     *     This is the MI function for the DbeGetVisualInfo request.  This function
     *     is called through pDbeScreenPriv->GetVisualInfo.  This function is also
     *     called for the DbeAllocateBackBufferName request at the extension level;
     *     it is called by ProcDbeAllocateBackBufferName() in dbe.c.
     *
     *     If memory allocation fails or we can not get the visual info, this
     *     function returns FALSE.  Otherwise, it returns TRUE for success.
     *
     *****************************************************************************/
    
    static Bool
    miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo * pScrVisInfo)
    {
        register int i, j, k;
        register int count;
        DepthPtr pDepth;
        XdbeVisualInfo *visInfo;
    
        /* Determine number of visuals for this screen. */
        for (i = 0, count = 0; i < pScreen->numDepths; i++) {
            count += pScreen->allowedDepths[i].numVids;
        }
    
        /* Allocate an array of XdbeVisualInfo items. */
        if (!(visInfo = xallocarray(count, sizeof(XdbeVisualInfo)))) {
            return FALSE;           /* memory alloc failure */
        }
    
        for (i = 0, k = 0; i < pScreen->numDepths; i++) {
            /* For each depth of this screen, get visual information. */
    
            pDepth = &pScreen->allowedDepths[i];
    
            for (j = 0; j < pDepth->numVids; j++) {
                /* For each visual for this depth of this screen, get visual ID
                 * and visual depth.  Since this is MI code, we will always return
                 * the same performance level for all visuals (0).  A higher
                 * performance level value indicates higher performance.
                 */
                visInfo[k].visual = pDepth->vids[j];
                visInfo[k].depth = pDepth->depth;
                visInfo[k].perflevel = 0;
                k++;
            }
        }
    
        /* Record the number of visuals and point visual_depth to
         * the array of visual info.
         */
        pScrVisInfo->count = count;
        pScrVisInfo->visinfo = visInfo;
    
        return TRUE;                /* success */
    
    }                               /* miDbeGetVisualInfo() */
    
    /******************************************************************************
     *
     * DBE MI Procedure: miAllocBackBufferName
     *
     * Description:
     *
     *     This is the MI function for the DbeAllocateBackBufferName request.
     *
     *****************************************************************************/
    
    static int
    miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
    {
        ScreenPtr pScreen;
        DbeWindowPrivPtr pDbeWindowPriv;
        DbeScreenPrivPtr pDbeScreenPriv;
        GCPtr pGC;
        xRectangle clearRect;
        int rc;
    
        pScreen = pWin->drawable.pScreen;
        pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
    
        if (pDbeWindowPriv->nBufferIDs == 0) {
            /* There is no buffer associated with the window.
             * We have to create the window priv priv.  Remember, the window
             * priv was created at the DIX level, so all we need to do is
             * create the priv priv and attach it to the priv.
             */
    
            pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
    
            /* Get a front pixmap. */
            if (!(pDbeWindowPriv->pFrontBuffer =
                  (*pScreen->CreatePixmap) (pScreen, pDbeWindowPriv->width,
                                            pDbeWindowPriv->height,
                                            pWin->drawable.depth, 0))) {
                return BadAlloc;
            }
    
            /* Get a back pixmap. */
            if (!(pDbeWindowPriv->pBackBuffer =
                  (*pScreen->CreatePixmap) (pScreen, pDbeWindowPriv->width,
                                            pDbeWindowPriv->height,
                                            pWin->drawable.depth, 0))) {
                (*pScreen->DestroyPixmap) (pDbeWindowPriv->pFrontBuffer);
                return BadAlloc;
            }
    
            /* Security creation/labeling check. */
            rc = XaceHook(XACE_RESOURCE_ACCESS, serverClient, bufId,
                          dbeDrawableResType, pDbeWindowPriv->pBackBuffer,
                          RT_WINDOW, pWin, DixCreateAccess);
    
            /* Make the back pixmap a DBE drawable resource. */
            if (rc != Success || !AddResource(bufId, dbeDrawableResType,
                                              pDbeWindowPriv->pBackBuffer)) {
                /* free the buffer and the drawable resource */
                FreeResource(bufId, RT_NONE);
                return (rc == Success) ? BadAlloc : rc;
            }
    
            /* Clear the back buffer. */
            pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
            if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) {
                ValidateGC((DrawablePtr) pDbeWindowPriv->pBackBuffer, pGC);
                clearRect.x = clearRect.y = 0;
                clearRect.width = pDbeWindowPriv->pBackBuffer->drawable.width;
                clearRect.height = pDbeWindowPriv->pBackBuffer->drawable.height;
                (*pGC->ops->PolyFillRect) ((DrawablePtr) pDbeWindowPriv->
                                           pBackBuffer, pGC, 1, &clearRect);
            }
            FreeScratchGC(pGC);
    
        }                           /* if no buffer associated with the window */
    
        else {
            /* A buffer is already associated with the window.
             * Place the new buffer ID information at the head of the ID list.
             */
    
            /* Associate the new ID with an existing pixmap. */
            if (!AddResource(bufId, dbeDrawableResType,
                             (void *) pDbeWindowPriv->pBackBuffer)) {
                return BadAlloc;
            }
    
        }
    
        return Success;
    
    }                               /* miDbeAllocBackBufferName() */
    
    /******************************************************************************
     *
     * DBE MI Procedure: miDbeAliasBuffers
     *
     * Description:
     *
     *     This function associates all XIDs of a buffer with the back pixmap
     *     stored in the window priv.
     *
     *****************************************************************************/
    
    static void
    miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv)
    {
        int i;
    
        for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++) {
            ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType,
                                (void *) pDbeWindowPriv->pBackBuffer);
        }
    
    }                               /* miDbeAliasBuffers() */
    
    /******************************************************************************
     *
     * DBE MI Procedure: miDbeSwapBuffers
     *
     * Description:
     *
     *     This is the MI function for the DbeSwapBuffers request.
     *
     *****************************************************************************/
    
    static int
    miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
    {
        DbeScreenPrivPtr pDbeScreenPriv;
        DbeWindowPrivPtr pDbeWindowPriv;
        GCPtr pGC;
        WindowPtr pWin;
        PixmapPtr pTmpBuffer;
        xRectangle clearRect;
    
        pWin = swapInfo[0].pWindow;
        pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
        pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
        pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
    
        /*
         **********************************************************************
         ** Setup before swap.
         **********************************************************************
         */
    
        switch (swapInfo[0].swapAction) {
        case XdbeUndefined:
            break;
    
        case XdbeBackground:
            break;
    
        case XdbeUntouched:
            ValidateGC((DrawablePtr) pDbeWindowPriv->pFrontBuffer, pGC);
            (*pGC->ops->CopyArea) ((DrawablePtr) pWin,
                                   (DrawablePtr) pDbeWindowPriv->pFrontBuffer,
                                   pGC, 0, 0, pWin->drawable.width,
                                   pWin->drawable.height, 0, 0);
            break;
    
        case XdbeCopied:
            break;
    
        }
    
        /*
         **********************************************************************
         ** Swap.
         **********************************************************************
         */
    
        ValidateGC((DrawablePtr) pWin, pGC);
        (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPriv->pBackBuffer,
                               (DrawablePtr) pWin, pGC, 0, 0,
                               pWin->drawable.width, pWin->drawable.height, 0, 0);
    
        /*
         **********************************************************************
         ** Tasks after swap.
         **********************************************************************
         */
    
        switch (swapInfo[0].swapAction) {
        case XdbeUndefined:
            break;
    
        case XdbeBackground:
            if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) {
                ValidateGC((DrawablePtr) pDbeWindowPriv->pBackBuffer, pGC);
                clearRect.x = 0;
                clearRect.y = 0;
                clearRect.width = pDbeWindowPriv->pBackBuffer->drawable.width;
                clearRect.height = pDbeWindowPriv->pBackBuffer->drawable.height;
                (*pGC->ops->PolyFillRect) ((DrawablePtr) pDbeWindowPriv->
                                           pBackBuffer, pGC, 1, &clearRect);
            }
            break;
    
        case XdbeUntouched:
            /* Swap pixmap pointers. */
            pTmpBuffer = pDbeWindowPriv->pBackBuffer;
            pDbeWindowPriv->pBackBuffer = pDbeWindowPriv->pFrontBuffer;
            pDbeWindowPriv->pFrontBuffer = pTmpBuffer;
    
            miDbeAliasBuffers(pDbeWindowPriv);
    
            break;
    
        case XdbeCopied:
            break;
    
        }
    
        /* Remove the swapped window from the swap information array and decrement
         * pNumWindows to indicate to the DIX level how many windows were actually
         * swapped.
         */
    
        if (*pNumWindows > 1) {
            /* We were told to swap more than one window, but we only swapped the
             * first one.  Remove the first window in the list by moving the last
             * window to the beginning.
             */
            swapInfo[0].pWindow = swapInfo[*pNumWindows - 1].pWindow;
            swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction;
    
            /* Clear the last window information just to be safe. */
            swapInfo[*pNumWindows - 1].pWindow = (WindowPtr) NULL;
            swapInfo[*pNumWindows - 1].swapAction = 0;
        }
        else {
            /* Clear the window information just to be safe. */
            swapInfo[0].pWindow = (WindowPtr) NULL;
            swapInfo[0].swapAction = 0;
        }
    
        (*pNumWindows)--;
    
        FreeScratchGC(pGC);
    
        return Success;
    
    }                               /* miSwapBuffers() */
    
    /******************************************************************************
     *
     * DBE MI Procedure: miDbeWinPrivDelete
     *
     * Description:
     *
     *     This is the MI function for deleting the dbeWindowPrivResType resource.
     *     This function is invoked indirectly by calling FreeResource() to free
     *     the resources associated with a DBE buffer ID.  There are 5 ways that
     *     miDbeWinPrivDelete() can be called by FreeResource().  They are:
     *
     *     - A DBE window is destroyed, in which case the DbeDestroyWindow()
     *       wrapper is invoked.  The wrapper calls FreeResource() for all DBE
     *       buffer IDs.
     *
     *     - miDbeAllocBackBufferName() calls FreeResource() to clean up resources
     *       after a buffer allocation failure.
     *
     *     - The PositionWindow wrapper, miDbePositionWindow(), calls
     *       FreeResource() when it fails to create buffers of the new size.
     *       FreeResource() is called for all DBE buffer IDs.
     *
     *     - FreeClientResources() calls FreeResource() when a client dies or the
     *       the server resets.
     *
     *     When FreeResource() is called for a DBE buffer ID, the delete function
     *     for the only other type of DBE resource, dbeDrawableResType, is also
     *     invoked.  This delete function (DbeDrawableDelete) is a NOOP to make
     *     resource deletion easier.  It is not guaranteed which delete function is
     *     called first.  Hence, we will let miDbeWinPrivDelete() free all DBE
     *     resources.
     *
     *     This function deletes/frees the following stuff associated with
     *     the window private:
     *
     *     - the ID node in the ID list representing the passed in ID.
     *
     *     In addition, pDbeWindowPriv->nBufferIDs is decremented.
     *
     *     If this function is called for the last/only buffer ID for a window,
     *     these are additionally deleted/freed:
     *
     *     - the front and back pixmaps
     *     - the window priv itself
     *
     *****************************************************************************/
    
    static void
    miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId)
    {
        if (pDbeWindowPriv->nBufferIDs != 0) {
            /* We still have at least one more buffer ID associated with this
             * window.
             */
            return;
        }
    
        /* We have no more buffer IDs associated with this window.  We need to
         * free some stuff.
         */
    
        /* Destroy the front and back pixmaps. */
        if (pDbeWindowPriv->pFrontBuffer) {
            (*pDbeWindowPriv->pWindow->drawable.pScreen->
             DestroyPixmap) (pDbeWindowPriv->pFrontBuffer);
        }
        if (pDbeWindowPriv->pBackBuffer) {
            (*pDbeWindowPriv->pWindow->drawable.pScreen->
             DestroyPixmap) (pDbeWindowPriv->pBackBuffer);
        }
    }                               /* miDbeWinPrivDelete() */
    
    /******************************************************************************
     *
     * DBE MI Procedure: miDbePositionWindow
     *
     * Description:
     *
     *     This function was cloned from miMbxPositionWindow() in mimultibuf.c.
     *     This function resizes the buffer when the window is resized.
     *
     *****************************************************************************/
    
    static Bool
    miDbePositionWindow(WindowPtr pWin, int x, int y)
    {
        ScreenPtr pScreen;
        DbeScreenPrivPtr pDbeScreenPriv;
        DbeWindowPrivPtr pDbeWindowPriv;
        int width, height;
        int dx, dy, dw, dh;
        int sourcex, sourcey;
        int destx, desty;
        int savewidth, saveheight;
        PixmapPtr pFrontBuffer;
        PixmapPtr pBackBuffer;
        Bool clear;
        GCPtr pGC;
        xRectangle clearRect;
        Bool ret;
    
        /*
         **************************************************************************
         ** 1. Unwrap the member routine.
         **************************************************************************
         */
    
        pScreen = pWin->drawable.pScreen;
        pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
        pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
    
        /*
         **************************************************************************
         ** 2. Do any work necessary before the member routine is called.
         **
         **    In this case we do not need to do anything.
         **************************************************************************
         */
    
        /*
         **************************************************************************
         ** 3. Call the member routine, saving its result if necessary.
         **************************************************************************
         */
    
        ret = (*pScreen->PositionWindow) (pWin, x, y);
    
        /*
         **************************************************************************
         ** 4. Rewrap the member routine, restoring the wrapper value first in case
         **    the wrapper (or something that it wrapped) change this value.
         **************************************************************************
         */
    
        pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
        pScreen->PositionWindow = miDbePositionWindow;
    
        /*
         **************************************************************************
         ** 5. Do any work necessary after the member routine has been called.
         **************************************************************************
         */
    
        if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin))) {
            return ret;
        }
    
        if (pDbeWindowPriv->width == pWin->drawable.width &&
            pDbeWindowPriv->height == pWin->drawable.height) {
            return ret;
        }
    
        width = pWin->drawable.width;
        height = pWin->drawable.height;
    
        dx = pWin->drawable.x - pDbeWindowPriv->x;
        dy = pWin->drawable.y - pDbeWindowPriv->y;
        dw = width - pDbeWindowPriv->width;
        dh = height - pDbeWindowPriv->height;
    
        GravityTranslate(0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty);
    
        clear = ((pDbeWindowPriv->width < (unsigned short) width) ||
                 (pDbeWindowPriv->height < (unsigned short) height) ||
                 (pWin->bitGravity == ForgetGravity));
    
        sourcex = 0;
        sourcey = 0;
        savewidth = pDbeWindowPriv->width;
        saveheight = pDbeWindowPriv->height;
    
        /* Clip rectangle to source and destination. */
        if (destx < 0) {
            savewidth += destx;
            sourcex -= destx;
            destx = 0;
        }
    
        if (destx + savewidth > width) {
            savewidth = width - destx;
        }
    
        if (desty < 0) {
            saveheight += desty;
            sourcey -= desty;
            desty = 0;
        }
    
        if (desty + saveheight > height) {
            saveheight = height - desty;
        }
    
        pDbeWindowPriv->width = width;
        pDbeWindowPriv->height = height;
        pDbeWindowPriv->x = pWin->drawable.x;
        pDbeWindowPriv->y = pWin->drawable.y;
    
        pGC = GetScratchGC(pWin->drawable.depth, pScreen);
    
        if (clear) {
            if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) {
                clearRect.x = 0;
                clearRect.y = 0;
                clearRect.width = width;
                clearRect.height = height;
            }
            else {
                clear = FALSE;
            }
        }
    
        /* Create DBE buffer pixmaps equal to size of resized window. */
        pFrontBuffer = (*pScreen->CreatePixmap) (pScreen, width, height,
                                                 pWin->drawable.depth, 0);
    
        pBackBuffer = (*pScreen->CreatePixmap) (pScreen, width, height,
                                                pWin->drawable.depth, 0);
    
        if (!pFrontBuffer || !pBackBuffer) {
            /* We failed at creating 1 or 2 of the pixmaps. */
    
            if (pFrontBuffer) {
                (*pScreen->DestroyPixmap) (pFrontBuffer);
            }
    
            if (pBackBuffer) {
                (*pScreen->DestroyPixmap) (pBackBuffer);
            }
    
            /* Destroy all buffers for this window. */
            while (pDbeWindowPriv) {
                /* DbeWindowPrivDelete() will free the window private if there no
                 * more buffer IDs associated with this window.
                 */
                FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
                pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
            }
    
            FreeScratchGC(pGC);
            return FALSE;
        }
    
        else {
            /* Clear out the new DBE buffer pixmaps. */
    
            /* I suppose this could avoid quite a bit of work if
             * it computed the minimal area required.
             */
            ValidateGC(&pFrontBuffer->drawable, pGC);
            if (clear) {
                (*pGC->ops->PolyFillRect) ((DrawablePtr) pFrontBuffer, pGC, 1,
                                           &clearRect);
            }
            /* Copy the contents of the old front pixmap to the new one. */
            if (pWin->bitGravity != ForgetGravity) {
                (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPriv->pFrontBuffer,
    				   (DrawablePtr) pFrontBuffer, pGC,
    				   sourcex, sourcey, savewidth, saveheight,
                                       destx, desty);
            }
    
            ValidateGC(&pBackBuffer->drawable, pGC);
            if (clear) {
                (*pGC->ops->PolyFillRect) ((DrawablePtr) pBackBuffer, pGC, 1,
                                           &clearRect);
            }
            /* Copy the contents of the old back pixmap to the new one. */
            if (pWin->bitGravity != ForgetGravity) {
                (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPriv->pBackBuffer,
    				   (DrawablePtr) pBackBuffer, pGC,
                                       sourcex, sourcey, savewidth, saveheight,
                                       destx, desty);
            }
    
            /* Destroy the old pixmaps, and point the DBE window priv to the new
             * pixmaps.
             */
    
            (*pScreen->DestroyPixmap) (pDbeWindowPriv->pFrontBuffer);
            (*pScreen->DestroyPixmap) (pDbeWindowPriv->pBackBuffer);
    
            pDbeWindowPriv->pFrontBuffer = pFrontBuffer;
            pDbeWindowPriv->pBackBuffer = pBackBuffer;
    
            /* Make sure all XID are associated with the new back pixmap. */
            miDbeAliasBuffers(pDbeWindowPriv);
    
            FreeScratchGC(pGC);
        }
    
        return ret;
    
    }                               /* miDbePositionWindow() */
    
    /******************************************************************************
     *
     * DBE MI Procedure: miDbeInit
     *
     * Description:
     *
     *     This is the MI initialization function called by DbeExtensionInit().
     *
     *****************************************************************************/
    
    Bool
    miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv)
    {
        /* Wrap functions. */
        pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
        pScreen->PositionWindow = miDbePositionWindow;
    
        /* Initialize the per-screen DBE function pointers. */
        pDbeScreenPriv->GetVisualInfo = miDbeGetVisualInfo;
        pDbeScreenPriv->AllocBackBufferName = miDbeAllocBackBufferName;
        pDbeScreenPriv->SwapBuffers = miDbeSwapBuffers;
        pDbeScreenPriv->WinPrivDelete = miDbeWinPrivDelete;
    
        return TRUE;
    
    }                               /* miDbeInit() */