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IABSD.fr/xenocara/xserver/glamor/glamor_context.h

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  • Author : matthieu
    Date : 2014-09-27 17:52:59
    Hash : 4f58590a
    Message : Update to xserver 1.16.1. Tested by naddy@, jsg@ & kettenis@

  • xserver/glamor/glamor_context.h
  • /*
     * Copyright © 2013 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    /**
     * @file glamor_context.h
     *
     * This is the struct of state required for context switching in
     * glamor.  It has to use types that don't require including either
     * server headers or Xlib headers, since it will be included by both
     * the server and the GLX (xlib) code.
     */
    
    struct glamor_context {
        /** Either an EGLDisplay or an Xlib Display */
        void *display;
    
        /** Either a GLXContext or an EGLContext. */
        void *ctx;
    
        /** The EGLSurface we should MakeCurrent to */
        void *drawable;
    
        /** The GLXDrawable we should MakeCurrent to */
        uint32_t drawable_xid;
    
        void (*make_current)(struct glamor_context *glamor_ctx);
    };
    
    Bool glamor_glx_screen_init(struct glamor_context *glamor_ctx);