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IABSD.fr/xenocara/xserver/glamor/glamor_lines.c

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  • Author : matthieu
    Date : 2017-12-08 15:01:59
    Hash : 1a66cad3
    Message : Update to xserver 1.19.5. Tested by bru@, jsg@ and others

  • xserver/glamor/glamor_lines.c
  • /*
     * Copyright © 2014 Keith Packard
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that copyright
     * notice and this permission notice appear in supporting documentation, and
     * that the name of the copyright holders not be used in advertising or
     * publicity pertaining to distribution of the software without specific,
     * written prior permission.  The copyright holders make no representations
     * about the suitability of this software for any purpose.  It is provided "as
     * is" without express or implied warranty.
     *
     * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
     * OF THIS SOFTWARE.
     */
    
    #include "glamor_priv.h"
    #include "glamor_program.h"
    #include "glamor_transform.h"
    #include "glamor_prepare.h"
    
    static const glamor_facet glamor_facet_poly_lines = {
        .name = "poly_lines",
        .vs_vars = "attribute vec2 primitive;\n",
        .vs_exec = ("       vec2 pos = vec2(0.0,0.0);\n"
                    GLAMOR_POS(gl_Position, primitive.xy)),
    };
    
    static Bool
    glamor_poly_lines_solid_gl(DrawablePtr drawable, GCPtr gc,
                               int mode, int n, DDXPointPtr points)
    {
        ScreenPtr screen = drawable->pScreen;
        glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
        PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
        glamor_pixmap_private *pixmap_priv;
        glamor_program *prog;
        int off_x, off_y;
        DDXPointPtr v;
        char *vbo_offset;
        int box_index;
        int add_last;
        Bool ret = FALSE;
    
        pixmap_priv = glamor_get_pixmap_private(pixmap);
        if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
            goto bail;
    
        add_last = 0;
        if (gc->capStyle != CapNotLast)
            add_last = 1;
    
        if (n < 2)
            return TRUE;
    
        glamor_make_current(glamor_priv);
    
        prog = glamor_use_program_fill(pixmap, gc,
                                       &glamor_priv->poly_line_program,
                                       &glamor_facet_poly_lines);
    
        if (!prog)
            goto bail;
    
        /* Set up the vertex buffers for the points */
    
        v = glamor_get_vbo_space(drawable->pScreen,
                                 (n + add_last) * sizeof (DDXPointRec),
                                 &vbo_offset);
    
        glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
        glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
                              sizeof (DDXPointRec), vbo_offset);
    
        if (mode == CoordModePrevious) {
            int i;
            DDXPointRec here = { 0, 0 };
    
            for (i = 0; i < n; i++) {
                here.x += points[i].x;
                here.y += points[i].y;
                v[i] = here;
            }
        } else {
            memcpy(v, points, n * sizeof (DDXPointRec));
        }
    
        if (add_last) {
            v[n].x = v[n-1].x + 1;
            v[n].y = v[n-1].y;
        }
    
        glamor_put_vbo_space(screen);
    
        glEnable(GL_SCISSOR_TEST);
    
        glamor_pixmap_loop(pixmap_priv, box_index) {
            int nbox = RegionNumRects(gc->pCompositeClip);
            BoxPtr box = RegionRects(gc->pCompositeClip);
    
            if (!glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE,
                                                 prog->matrix_uniform, &off_x, &off_y))
                goto bail;
    
            while (nbox--) {
                glScissor(box->x1 + off_x,
                          box->y1 + off_y,
                          box->x2 - box->x1,
                          box->y2 - box->y1);
                box++;
                glDrawArrays(GL_LINE_STRIP, 0, n + add_last);
            }
        }
    
        ret = TRUE;
    
    bail:
        glDisable(GL_SCISSOR_TEST);
        glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
    
        return ret;
    }
    
    static Bool
    glamor_poly_lines_gl(DrawablePtr drawable, GCPtr gc,
                         int mode, int n, DDXPointPtr points)
    {
        if (gc->lineWidth != 0)
            return FALSE;
    
        switch (gc->lineStyle) {
        case LineSolid:
            return glamor_poly_lines_solid_gl(drawable, gc, mode, n, points);
        case LineOnOffDash:
            return glamor_poly_lines_dash_gl(drawable, gc, mode, n, points);
        case LineDoubleDash:
            if (gc->fillStyle == FillTiled)
                return glamor_poly_lines_solid_gl(drawable, gc, mode, n, points);
            else
                return glamor_poly_lines_dash_gl(drawable, gc, mode, n, points);
        default:
            return FALSE;
        }
    }
    
    static void
    glamor_poly_lines_bail(DrawablePtr drawable, GCPtr gc,
                           int mode, int n, DDXPointPtr points)
    {
        glamor_fallback("to %p (%c)\n", drawable,
                        glamor_get_drawable_location(drawable));
    
        miPolylines(drawable, gc, mode, n, points);
    }
    
    void
    glamor_poly_lines(DrawablePtr drawable, GCPtr gc,
                      int mode, int n, DDXPointPtr points)
    {
        if (glamor_poly_lines_gl(drawable, gc, mode, n, points))
            return;
        glamor_poly_lines_bail(drawable, gc, mode, n, points);
    }