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IABSD.fr/xenocara/xserver/glamor/glamor_pixmap.c

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  • Author : matthieu
    Date : 2016-05-29 12:02:34
    Hash : e927c03e
    Message : Update to xserver 1.18.3. Tested by shadchin@ and naddy@. Note that indirect GLX is now disbled by default.

  • xserver/glamor/glamor_pixmap.c
  • /*
     * Copyright © 2001 Keith Packard
     * Copyright © 2008 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     *
     * Authors:
     *    Eric Anholt <eric@anholt.net>
     *    Zhigang Gong <zhigang.gong@linux.intel.com>
     *
     */
    
    #include <stdlib.h>
    
    #include "glamor_priv.h"
    /**
     * Sets the offsets to add to coordinates to make them address the same bits in
     * the backing drawable. These coordinates are nonzero only for redirected
     * windows.
     */
    void
    glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
                               int *x, int *y)
    {
    #ifdef COMPOSITE
        if (drawable->type == DRAWABLE_WINDOW) {
            *x = -pixmap->screen_x;
            *y = -pixmap->screen_y;
            return;
        }
    #endif
    
        *x = 0;
        *y = 0;
    }
    
    void
    glamor_pixmap_init(ScreenPtr screen)
    {
    
    }
    
    void
    glamor_pixmap_fini(ScreenPtr screen)
    {
    }
    
    void
    glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv,
                                      glamor_pixmap_fbo *fbo, int x0, int y0,
                                      int width, int height)
    {
        glamor_make_current(glamor_priv);
    
        glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
        glViewport(x0, y0, width, height);
    }
    
    void
    glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv,
                                          PixmapPtr pixmap,
                                          glamor_pixmap_private *pixmap_priv)
    {
        int w, h;
    
        PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap, pixmap_priv, w, h);
        glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->fbo, 0, 0, w, h);
    }
    
    int
    glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv,
                                       PixmapPtr pixmap,
                                       glamor_pixmap_private *pixmap_priv)
    {
        if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
            return -1;
    
        glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
        return 0;
    }
    
    int
    glamor_set_destination_pixmap(PixmapPtr pixmap)
    {
        int err;
        glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
        ScreenPtr screen = pixmap->drawable.pScreen;
        glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    
        err = glamor_set_destination_pixmap_priv(glamor_priv, pixmap, pixmap_priv);
        return err;
    }
    
    Bool
    glamor_set_planemask(int depth, unsigned long planemask)
    {
        if (glamor_pm_is_solid(depth, planemask)) {
            return GL_TRUE;
        }
    
        glamor_fallback("unsupported planemask %lx\n", planemask);
        return GL_FALSE;
    }
    
    Bool
    glamor_set_alu(ScreenPtr screen, unsigned char alu)
    {
        glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    
        if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
            if (alu != GXcopy)
                return FALSE;
            else
                return TRUE;
        }
    
        if (alu == GXcopy) {
            glDisable(GL_COLOR_LOGIC_OP);
            return TRUE;
        }
        glEnable(GL_COLOR_LOGIC_OP);
        switch (alu) {
        case GXclear:
            glLogicOp(GL_CLEAR);
            break;
        case GXand:
            glLogicOp(GL_AND);
            break;
        case GXandReverse:
            glLogicOp(GL_AND_REVERSE);
            break;
        case GXandInverted:
            glLogicOp(GL_AND_INVERTED);
            break;
        case GXnoop:
            glLogicOp(GL_NOOP);
            break;
        case GXxor:
            glLogicOp(GL_XOR);
            break;
        case GXor:
            glLogicOp(GL_OR);
            break;
        case GXnor:
            glLogicOp(GL_NOR);
            break;
        case GXequiv:
            glLogicOp(GL_EQUIV);
            break;
        case GXinvert:
            glLogicOp(GL_INVERT);
            break;
        case GXorReverse:
            glLogicOp(GL_OR_REVERSE);
            break;
        case GXcopyInverted:
            glLogicOp(GL_COPY_INVERTED);
            break;
        case GXorInverted:
            glLogicOp(GL_OR_INVERTED);
            break;
        case GXnand:
            glLogicOp(GL_NAND);
            break;
        case GXset:
            glLogicOp(GL_SET);
            break;
        default:
            glamor_fallback("unsupported alu %x\n", alu);
            return FALSE;
        }
    
        return TRUE;
    }