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  • Author : matthieu
    Date : 2006-11-26 11:07:42
    Hash : 110b2a92
    Message : Importing xlockmore 5.22

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    <PRE>
    
    
    </PRE>
    <H2>SYNOPSIS</H2><PRE>
           <B>xlock</B>  [ <B>-help</B> ] [ <B>-version</B> ] [ <B>-resources</B> ] [ <B>-display</B> <I>displayname</I> ] [
           <B>-visual</B> <I>visualname</I> ] [ <B>-name</B> <I>resourcename</I> ] [ <B>-mode</B> <I>modename</I> ] [ <B>-delay</B>
           <I>usecs</I>  ]  [ <B>-batchcount</B> <I>num</I> ] [ <B>-count</B> <I>num</I> ] [ <B>-cycles</B> <I>num</I> ] [ <B>-ncolors</B>
           <I>num</I> ] [ <B>-size</B> <I>num</I> ] [ <B>-saturation</B> <I>value</I> ] [  <B>-erasemode</B>  <I>modename</I>  ]  [
           <B>-erasedelay</B> <I>usecs</I> ] [ <B>-/+allowaccess</B> ] [ <B>-vtlock</B> <I>modename</I> ] [ <B>-/+nolock</B>
           ] [ <B>-/+inwindow</B> ] [ <B>-/+inroot</B> ] [ <B>-/+remote</B> ] [ <B>-/+mono</B> ]  [  <B>-/+allow-</B>
           <B>root</B>  ]  [  <B>-/+debug</B>  ]  [  <B>-/+description</B> ] [ <B>-/+echokeys</B> ] [ <B>-echokey</B>
           <I>echokey</I> ] [ <B>-/+enablesaver</B> ] [  <B>-/+resetsaver</B>  ]  [  <B>-/+grabmouse</B>  ]  [
           <B>-/+grabserver</B>  ]  [  <B>-/+install</B>  ]  [  <B>-/+mousemotion</B>  ] [ <B>-/+sound</B> ] [
           <B>-/+timeelapsed</B> ] [ <B>-/+usefirst</B> ] [ <B>-/+verbose</B>  ]  [  <B>-nice</B>  <I>level</I>  ]  [
           <B>-lockdelay</B>  <I>seconds</I>  ] [ <B>-timeout</B> <I>seconds</I> ] [ <B>-font</B> <I>fontname</I> ] [ <B>-plan-</B>
           <B>font</B> <I>fontname</I> ] [ <B>-bg</B> <I>color</I> ] [ <B>-fg</B> <I>color</I> ] [  <B>-background</B>  <I>color</I>  ]  [
           <B>-foreground</B>  <I>color</I>  ] [ <B>-username</B> <I>string</I> ] [ <B>-password</B> <I>string</I> ] [ <B>-info</B>
           <I>string</I> ] [ <B>-validate</B> <I>string</I> ] [ <B>-invalid</B> <I>string</I> ] [ <B>-geometry</B> <I>geom</I> ]  [
           <B>-icongeometry</B> <I>geom</I> ] [ <B>-glgeometry</B> <I>geom</I> ] [ <B>-/+wireframe</B> ] [ <B>-/+showfps</B>
           ] [ <B>-fpsfont</B> <I>fontname</I> ] [ <B>-/+fpstop</B> ] [ <B>-/+use3d</B> ] [ <B>-delta3d</B> <I>value</I> ] [
           <B>-none3d</B>  <I>color</I> ] [ <B>-right3d</B> <I>color</I> ] [ <B>-left3d</B> <I>color</I> ] [ <B>-both3d</B> <I>color</I> ]
           [ <B>-program</B> <I>programname</I> ] [ <B>-messagesfile</B> <I>formatted-filename</I> ]  [  <B>-mes-</B>
           <B>sagefile</B>  <I>filename</I>  ]  [  <B>-message</B> <I>string</I> ] [ <B>-messagefont</B> <I>fontname</I> ] [
           <B>-bitmap</B> <I>filename</I> ] [ <B>-cpasswd</B> <I>crypted-password</I> ] [ <B>-forceLogout</B> <I>minutes</I>
           ]  [  <B>-logoutButton</B>  <I>minutes</I>  ]  [  <B>-logoutButtonLabel</B>  <I>textstring</I>  ] [
           <B>-logoutButtonHelp</B> <I>textstring</I> ] [  <B>-logoutFailedString</B>  <I>textstring</I>  ]  [
           <B>-/+dtsaver</B>  ]  [  <B>-modulepath</B> <I>path</I> ] [ <B>-locksound</B> <I>string</I> ] [ <B>-infosound</B>
           <I>string</I> ] [ <B>-validsound</B> <I>string</I> ] [ <B>-invalidsound</B> <I>string</I>  ]  [  <B>-startCmd</B>
           <I>string</I> ] [ <B>-endCmd</B> <I>string</I> ] [ <B>-pipepassCmd</B> <I>string</I> ] [ <B>-logoutCmd</B> <I>string</I>
           ]
    
    
    
    </PRE>
    <H2>DESCRIPTION</H2><PRE>
           <B>xlock</B> locks the X server till the user enters  their  password  at  the
           keyboard.   While  <B>xlock</B>  is  running,  all  new server connections are
           refused.  The screen saver is disabled.  The  mouse  cursor  is  turned
           off.   The  screen  is  blanked  and  a  changing pattern is put on the
           screen.  If a key or a  mouse  button  is  pressed  then  the  user  is
           prompted for the password of the user who started <B>xlock</B>.
    
           If the correct password is typed, then the screen is unlocked and the X
           server is restored.  When typing the password Control-U  and  Control-H
           are  active  as  kill  and erase respectively.  To return to the locked
           screen, click in the small icon version of the changing pattern.
    
           In the lower part of the password screen a  text  is  displayed.   This
           message  is  taken  from  the  first file of the following that exists:
           $HOME/.xlocktext, $HOME/.plan, or $HOME/.signature.
    
           On systems which support new BSD style authentication, the password may
           be  prefixed  by  an  authentication  style  followed  by a colon (i.e.
           "style:password").  See  the  <B>login.conf(5)</B>  for  more  information  on
           authentication styles.
    
    
           <B>-version</B>
                Print version number (if &gt;= 4.00) to standard output.
    
           <B>-resources</B>
                Print default resource file to standard output.
    
           <B>-display</B> <I>displayname</I>
                The  <I>display</I> option sets the X11 display to lock.  <B>xlock</B> locks all
                available screens on a given server, and restricts you to  locking
                only  a local server such as <B>unix:0,</B> <B>localhost:0,</B> or <B>:0</B> unless you
                set the <B>-remote</B> option.
    
           <B>-visual</B> <I>visualname</I>
                <I>visualname</I> which is one  of  "StaticGray",  "GrayScale",  "Static-
                Color",  "PseudoColor",  "TrueColor", "DirectColor", or "default".
                default used to set the screen's default visual (the visual of the
                root window).
    
           <B>-name</B> <I>resourcename</I>
                <I>resourcename</I>  is  used instead of <B>XLock</B> when looking for resources
                to configure <B>xlock</B>.
    
           <B>-mode</B> <I>modename</I>
                As of this writing there are over 90 display modes supported (plus
                one  more  for  random  selection of one of these).  <B>anemone</B> Shows
                wiggling tentacles.
    
           <B>apollonian</B>
    
           <B>ant</B>     Shows Langton's and Turk's generalized ants.
    
           <B>ant3d</B>   Shows 3D ants.
    
           <B>apollonian</B>
                   Shows Apollonian circles.
    
           <B>atlantis</B>
                   Shows  moving  sharks/whales/dolphin.   May  not  be  available
                   depending on how it was configured.
    
           <B>atunnels</B>
                   Advance GL tunnels screensaver.  May not be available depending
                   on how it was configured.
    
           <B>ball</B>    Shows bouncing balls.
    
           <B>bat</B>     Shows bouncing flying bats.
    
           <B>biof</B>    Shows 3D bioform.
    
           <B>blot</B>    Shows Rorschach's ink blot test.
           <B>bug</B>     Shows Palmiter's bug evolution and a garden of Eden.
    
           <B>clock</B>   Shows Packard's oclock.
    
           <B>coral</B>   Shows a coral reef.
    
           <B>crystal</B> Shows polygons in 2D plane groups.
    
           <B>daisy</B>   Shows a meadow of daisies.
    
           <B>dclock</B>  Shows a floating digital clock or message.
    
           <B>deco</B>    Shows art as ugly as sin.
    
           <B>demon</B>   Shows Griffeath's cellular automata.
    
           <B>dilemma</B> Shows Lloyd's Prisoner's Dilemma simulation.
    
           <B>discrete</B>
                   Shows various discrete maps.
    
           <B>dragon</B>  Shows Deventer's Hexagonal Dragons Maze.
    
           <B>drift</B>   Shows cosmic drifting flame fractals.
    
           <B>cage</B>    Shows the Impossible Cage, an Escher-like GL scene.  May not be
                   available depending on how it was configured.
    
           <B>euler2d</B> Shows a simulation of 2D incompressible inviscid fluid.
    
           <B>eyes</B>    Shows eyes following a bouncing grelb.
    
           <B>fadeplot</B>
                   Shows a fading plot of sine squared.
    
           <B>fiberlamp</B>
                   Shows a Fiber Optic Lamp.
    
           <B>fire</B>    Shows a 3D fire-like image.  May not be available depending  on
                   how it was configured.
    
           <B>flag</B>    Shows  a  waving  flag  image.   This  may be text or a graphic
                   image.  Default text is the hostname and operating system.
    
           <B>flame</B>   Shows cosmic flame fractals.
    
           <B>flow</B>    Shows dynamic strange attractors.
    
           <B>forest</B>  Shows binary trees of a fractal forest.
    
           <B>fzort</B>   Shows a metallic-looking fzort.
    
           <B>hop</B>     Shows real plane iterated fractals.
    
           <B>hyper</B>   Shows spinning n-dimensional hypercubes.
    
           <B>ico</B>     Shows a bouncing polyhedron.
    
           <B>ifs</B>     Shows a modified iterated function system.
    
           <B>image</B>   Shows randomly appearing logos.
    
           <B>juggle</B>  Shows a Juggler, juggling.
    
           <B>julia</B>   Shows the Julia set.
    
           <B>kaleid</B>  Shows Brewster's Kaleidoscope.
    
           <B>kumppa</B>  Shows kumppa.
    
           <B>laser</B>   Shows spinning lasers.
    
           <B>life</B>    Shows Conway's game of life.
    
           <B>life1d</B>  Shows Wolfram's game of 1D life.
    
           <B>life3d</B>  Shows Bays' game of 3D life.
    
           <B>lightning</B>
                   Shows Keith's fractal lightning bolts.
    
           <B>lisa</B>    Shows animated lissajous loops.
    
           <B>lissie</B>  Shows lissajous worms.
    
           <B>loop</B>    Shows Langton's self-producing loops.
    
           <B>mandelbrot</B>
                   Shows mandelbrot sets.
    
           <B>marquee</B> Shows text.
    
           <B>matrix</B>  Shows the matrix.
    
           <B>maze</B>    Shows a random maze and a depth first search solution.
    
           <B>moebius</B> Shows  the Moebius Strip II, an Escher-like GL scene with ants.
                   May not be available depending on how it was configured.
    
           <B>molecule</B>
                   Draws molecules, based on coordinates from  PDB  (Protein  Data
                   Base) files.
    
           <B>morph3d</B> Shows GL morphing polyhedra.  May not be available depending on
    
           <B>petal</B>   Shows various GCD Flowers.
    
           <B>petri</B>   Shows a mold simultation in a petri dish
    
           <B>pipes</B>   Shows a  self-building  pipe  system.   May  not  be  available
                   depending on how it was configured.
    
           <B>polyominoes</B>
                   Shows attempts to place polyominoes into a rectangle.
    
           <B>puzzle</B>  Shows a puzzle being scrambled and then solved.
    
           <B>pyro</B>    Shows fireworks.
    
           <B>qix</B>     Shows spinning lines a la Qix(tm).
    
           <B>roll</B>    Shows a rolling ball.
    
           <B>rotor</B>   Shows Tom's Roto-Rooter.
    
           <B>rubik</B>   Shows  an  auto-solving  Rubik's  Cube.   May  not be available
                   depending on how it was configured.
    
           <B>sballs</B>  Shows balls spinning like crazy in GL.  May  not  be  available
                   depending on how it was configured.
    
           <B>scooter</B> Shows a journey through space tunnel and stars.
    
           <B>shape</B>   Shows stippled rectangles, ellipses, and triangles.
    
           <B>sierpinski</B>
                   Shows a Sierpinski's triangle.
    
           <B>sierpinski3d</B>
                   Shows a Sierpinski's gasket.
    
           <B>slip</B>    Shows slipping blits.
    
           <B>solitare</B>
                   Shows Klondike's game of solitare.
    
           <B>space</B>   Shows a journey into deep space.
    
           <B>sphere</B>  Shows a bunch of shaded spheres.
    
           <B>spiral</B>  Shows a helical locus of points.
    
           <B>spline</B>  Shows colorful moving splines.
    
           <B>sproingies</B>
                   Shows Sproingies!  Nontoxic.  Safe for pets and small children.
                   on how it was configured.
    
           <B>swarm</B>   Shows a swarm of bees following a wasp.
    
           <B>swirl</B>   Shows animated swirling patterns.
    
           <B>t3d</B>     Shows a Flying Balls Clock Demo.
    
           <B>tetris</B>  Shows an autoplaying tetris game.
    
           <B>text3d</B> <B>|</B> <B>text3d2</B>
                   Shows 3D moving texts.
    
           <B>thornbird</B>
                   Shows an animated Bird in a Thorn Bush fractal map.
    
           <B>tik_tak</B> Shows rotating polygons.
    
           <B>toneclock</B>
                   Shows Peter Schat's toneclock.
    
           <B>triangle</B>
                   Shows a triangular mountain range.
    
           <B>tube</B>    Shows an animated tube.
    
           <B>turtle</B>  Shows turtle fractals.
    
           <B>vines</B>   Shows fractal-like vines.
    
           <B>voters</B>  Shows Dewdney's Voters.
    
           <B>wator</B>   Shows Dewdney's Water-Torus planet of fish and sharks.
    
           <B>wire</B>    Shows a random circuit with 2 electrons.
    
           <B>world</B>   Shows spinning Earths.
    
           <B>worm</B>    Shows wiggly worms.
    
           <B>xjack</B>   Shows Jack having one of those days.
    
           <B>xcl</B>     Shows a Control Line combat model race
    
           <B>blank</B>   Shows nothing but a black screen.  Does not show up  in  random
                   mode.
    
           <B>bomb</B>    Shows  a  bomb and will autologout after a time.  Does not show
                   up in random mode and may be available depending on how it  was
                   configured.
    
           <B>random</B>  Shows a random mode from above except blank (and bomb).
                <I>.</I>
    
                In anenome mode it is means nothing.
    
                In ant and ant3d modes this refers the number of ants.
    
                In apollonian mode it is the number of possible ways to imbed cir-
                cles within a circle, all of integer curvature.
    
                In atlantis mode it is the number of sharks.
    
                In atunnels mode it is means nothing.
    
                In ball mode it is the number of balls.
    
                In bat mode it is the number of bats, could  be  less  because  of
                conflicts.
    
                In  blot  mode this refers to the number of pixels rendered in the
                same color.
    
                In bouboule mode it is the number of stars.
    
                In bounce mode it is the number of balls, could be less because of
                conflicts.
    
                In braid mode it is the upper bound number of strands.
    
                In bubble mode it is the number of bubbles.
    
                In bubble3d mode it is the number of bubbles.
    
                In  bug  mode  it  is the number of bugs, could be less because of
                conflicts.
    
                In cage mode it is means nothing.
    
                In clock mode it is the percentage of the screen,  but  less  than
                100%.
    
                In coral mode it is the number of seeds.
    
                In crystal mode it is the number of polygons.
    
                In daisy mode it is the number flowers that make a meadow.
    
                In dclock mode it means nothing.
    
                In deco mode it is the depth.
    
                In demon mode this refers the number of colors.
    
    
                In fiberlamp it is the number of fibers.
    
                In fire mode it is the number of fire particles (set it  to  0  to
                have rain).
    
                In flag mode it means nothing.
    
                In flame mode it is the number of levels to recurse (larger = more
                complex).
    
                In flow mode it is the number of bees.
    
                In forest mode it is the number trees that make a forest.
    
                In fzort mode it means nothing.
    
                In galaxy mode it means the number of galaxies.
    
                In gears mode it is the number of degrees to  rotate  the  set  of
                gears by.
    
                In glplanet mode it is the number of hundredth degrees to roll the
                planet by.
    
                In goop mode it is the number of blobs per plane.
    
                In grav mode it is the number of planets.
    
                In helix mode it means nothing.
    
                In hop mode this refers to the number of pixels  rendered  in  the
                same color.
    
                In hyper mode it the number of dimensions.
    
                In ico mode it is the ith platonic solid.
    
                In ifs mode it means nothing.
    
                In  image  mode  it  means  it is the number of logos on screen at
                once.
    
                In juggle mode it is time in milliseconds between a throw and  the
                next catch.
    
                In julia mode it is the depth of recursion.
    
                In kaleid mode it is the number of pens.
    
                In kumppa mode it means nothing.
    
    
                In mandelbrot mode it is the order.
    
                In marquee mode it means nothing.
    
                In matrix mode it means nothing.
    
                In maze mode it means nothing.
    
                In moebius mode it is means nothing.
    
                In molecule mode it means nothing.
    
                In morph3d mode it is the ith platonic solid.
    
                In mountain mode it is the number of mountains.
    
                In munch mode it means nothing.
    
                In noof mode it means nothing.
    
                In nose mode it means nothing.
    
                In qix mode it is the number of points.
    
                In pacman mode it means the number of ghosts.
    
                In penrose mode it means nothing.
    
                In petal mode it the greatest random number of petals.
    
                In petri mode it means nothing.
    
                In pipes mode it shows different joints, 0 random, 1 spherical,  2
                bolted elbow, 3 elbow, and 4 alternating.
    
                In polyominoes mode it means nothing.
    
                In puzzle mode it the number of moves.
    
                In  pyro mode it is the maximum number flying rockets at one time.
    
                In roll mode it is the number of points.
    
                In rotor mode it is the number of rotor thingys which whirr...
    
                In rubik mode it is the number of moves.
    
                In sballs mode it is the number of spheres.
    
                In scooter mode it is the number of doors.
    
                In spline mode it is the number of points "splined".
    
                In sproingies mode it is the number of sproingies.
    
                In stairs mode it is means nothing.
    
                In star mode it is the number of stars on the screen at once.
    
                In starfish mode it means nothing.
    
                In strange mode it means nothing.
    
                In superquadrics mode its the number of  horizontal  and  vertical
                lines in the superquadric.
    
                In swirl mode it means the number of "knots".
    
                In swarm mode it is the number of bees.
    
                In t3d mode it means nothing.
    
                In tetris mode it means nothing.
    
                In text3d mode it means nothing.
    
                In thornbird mode it is the number of points.
    
                In triangular mode it is the number of mountains.
    
                In tube mode it is a rectangle (= 1), an ellipse (= 2), or a poly-
                gon if greater.
    
                In turtle mode it means nothing.
    
                In vines mode it is draw a complete vine (= 0) or a portion (= 1).
    
                In voters mode it means the number of parties, 2 or 3.
    
                In wator mode it means the breed time for the fish.
    
                In wire mode it means the length of the circuit.
    
                In world mode it is the number of worlds.
    
                In worm mode it is the number of worms.
    
                In xcl mode it represents the number of planes.
    
                In xjack mode it means nothing.
    
                In blank mode it means nothing.
    
                flow, forest, galaxy, helix, hop, hyper, ico, juggle, laser, life,
                life1d, life3d, lisa, lissie, loop, mandelbrot,  mountain,  petal,
                sierpinski,  shape, spline +erase, t3d, thornbird, triangle, tube,
                voters, wator, and wire.  For euler2d and worm it is the length of
                the lines, for atlantis it is the shark speed, for fadeplot, julia
                and spiral it is the length of the trail of dots, munch it is  the
                minimum  size of the squares, for kaleid it is the % of black, for
                qix it is the number of lines, for spline -erase it means the num-
                ber  of splines * 64 (for compatibility with +erase), for gears it
                is the number of degrees to increment the spin of  each  gear  by,
                for  glplanet  it is the number of hundredth degrees to rotate the
                planet by, for molecule it is the time in seconds  until  timeout,
                for  pipes it is the number of systems to draw before clearing the
                screen, for rubik it is the number of steps to complete a 90 move,
                for  sballs  it  is  the sphere speed value, for scooter it is the
                speed, for superquadrics it is the number of frames  it  takes  to
                morph  from  one shape to another.  for text3d it is the number of
                times drawing a word before the next  one,  For  others  it  means
                nothing.
    
           <B>-size</B> <I>num</I>
                The  <I>size</I> option sets the size maximum size of a star in bouboule,
                pyro and star, size of ball in ball and bounce,  size  of  bat  in
                bat,  maximum  size  of  bubble in bubble, size of clock in clock,
                minimum size of rectangles in deco, size of the polygons in  crys-
                tal,  tik_tak,  and  toneclock, size of polyhedron in ico, size of
                lissie in lissie, size of dots of flag, for kaleid it is the  sym-
                metry, width of maze hallway, size of side of penrose tile, radius
                of loop in lisa, radius of ball in  roll,  number  of  corners  in
                sierpinski,  number  of  stars  in  scooter, size of tube in tube,
                width of worm in worm, line width in rotor, size of cells in  ant,
                bug, dilemma, dragon, life, life1d, pacman, petri, tetris, voters,
                wator, and wire.  In pipes it is the maximum length of  a  system.
                In  flow  and swarm it is the length of the lines.  In atlantis it
                is the shark size.  A negative number allows for randomness, simi-
                lar  to <I>count.</I>  In atunnels, fire, gears, sballs and sproingies it
                is the size of the screen (default 400), this is because  on  many
                slow  systems  it  runs  too slow when the picture covers the full
                screen.  Set to 0 for full screen on fast machines.
    
           <B>-ncolors</B> <I>num</I>
                The <I>ncolors</I> option sets the maximum number of colors to be used.
    
           <B>-saturation</B> <I>value</I>
                The <I>saturation</I> option sets saturation of the color  ramp  used  to
                <I>value</I>  <I>.</I>   0 is grayscale and 1 is very rich color.  0.4 is a nice
                pastel.
    
           <B>-erasemode</B> <I>modename</I>
                As of this writing there are over 12 erase modes supported (if its
                not chosen its assumed random).  The erase modes are random_lines,
                random_squares,  venetian,  triple_wipe,  quad_wipe,  circle_wipe,
    
           <B>-/+inwindow</B>
                Runs <B>xlock</B> in a window, so that you can iconify, move,  or  resize
                it  and  still use your screen for other stuff.  When running in a
                window, <B>xlock</B> no longer locks your screen, it just looks good.
    
           <B>-/+inroot</B>
                Runs <B>xlock</B> in your root window.  Like the <I>inwindow</I>  option  it  no
                longer locks the screen, it just looks good.
    
           <B>-/+remote</B>
                The  <I>remote</I> option tells <B>xlock</B> to not stop you from locking remote
                X11 servers.  This option should be used with care and is intended
                mainly  to  lock X11 terminals which cannot run <B>xlock</B> locally.  If
                you lock someone else's workstation, they will have to  know  <B>your</B>
                password  to  unlock  it.   Using  <I>+remote</I>  overrides any resource
                derived values for <I>remote</I> and prevents <B>xlock</B> from  being  used  to
                lock  other  X11  servers.   (Use  `+'  instead of `-' to override
                resources for other options that can take the `+'  modifier  simi-
                larly.)
    
           <B>-/+mono</B>
                The  <I>mono</I>  option  causes  <B>xlock</B> to display monochrome, (black and
                white) pixels rather than the default colored ones on  color  dis-
                plays.
    
           <B>-/+allowaccess</B>
                This  option is required for servers which do not allow clients to
                modify the host access control list.  It is  also  useful  if  you
                need  to  run  x clients on a server which is locked for some rea-
                son...  When <I>allowaccess</I> is true, the X11 server is left open  for
                clients  to  attach  and thus lowers the inherent security of this
                lock screen.  A side effect of using this option is that if  <B>xlock</B>
                is killed -KILL, the access control list is not lost.
    
           <B>-vtlock</B> <I>modename</I>
                This  option is used on a XFree86 system to manage VT switching in
                [off|noswitch|switch|restore] mode.
    
           <I>off</I>       means no VT switch locking.
    
           <I>switch</I>    means VT switch locking + switching to xlock  VT  when  acti-
                     vated.
    
           <I>restore</I>   means  VT  switch  locking + switching to xlock VT when acti-
                     vated + switching back to previous VT when desactivated.
    
           <I>noswitch</I>  means VT switch locking only when xlock VT is active.
    
           <B>-/+allowroot</B>
                The <I>allowroot</I> option allows the root password to unlock the server
                as  well  as  the user who started <B>xlock</B>.  May not be able to turn
    
           <B>-echokey</B> <I>echokey</I>
                The text character to use for echo key in <I>echokeys</I> <I>.</I>
    
           <B>-/+enablesaver</B>
                By default <B>xlock</B> will disable the normal X server's  screen  saver
                since  it is in effect a replacement for it.  Since it is possible
                to set delay parameters long enough to cause phosphor burn on some
                displays,  this  option will turn back on the default screen saver
                which is very careful to keep most of the screen black.
    
           <B>-/+resetsaver</B>
                By default <B>xlock</B> will call XResetScreenSaver.  This may  be  unde-
                sirable with DPMS monitors.
    
           <B>-/+grabmouse</B>
                The  <I>grabmouse</I> option causes <B>xlock</B> to grab the mouse and keyboard,
                this is the default.  <B>xlock</B> can not lock the screen without  this.
    
           <B>-/+grabserver</B>
                The  <I>grabserver</I>  option  causes <B>xlock</B> to grab the server.  This is
                not usually needed but some unsecure X  servers  can  be  defeated
                without this.
    
           <B>-/+install</B>
                Allows <B>xlock</B> to install its own colormap if <B>xlock</B> runs out of col-
                ors.  May not work on with some window managers  (fvwm)  and  does
                not work with the -inroot option.
    
           <B>-/+mousemotion</B>
                Allows  you  to  turn  on  and off the sensitivity to the mouse to
                bring up the password window.
    
           <B>-/+sound</B>
                Allows you to turn on and off sound if installed with the capabil-
                ity.
    
           <B>-/+timeelapsed</B>
                Allows  you  to  find  out how long a machine is locked so you can
                complain to an administrator that someone is hogging a machine.
    
           <B>-/+usefirst</B>
                The <I>usefirst</I> option causes <B>xlock</B> to use the  keystroke  which  got
                you to the password screen as the first character in the password.
                The default is to ignore the first key pressed.
    
           <B>-/+verbose</B>
                Verbose mode, tells what options it is going to use.
    
           <B>-nice</B> <I>nicelevel</I>
                The <I>nice</I> option sets system nicelevel  of  the  <B>xlock</B>  process  to
                <I>nicelevel</I> <I>.</I>
                option sets the font to be used for the text that is displayed  in
                the lower part of the password screen.
    
           <B>-fg</B> <I>color</I>
                The <I>fg</I> option sets the color of the text on the password screen to
                <I>color</I> <I>.</I>
    
           <B>-bg</B> <I>color</I>
                The <I>bg</I> option sets the color of the  background  on  the  password
                screen to <I>color</I> <I>.</I>
    
           <B>-foreground</B> <I>color</I>
                The  <I>foreground</I>  option sets the color of the text on the password
                screen to <I>color</I> <I>.</I>
    
           <B>-background</B> <I>color</I>
                The <I>background</I> option sets the color  of  the  background  on  the
                password screen to <I>color</I> <I>.</I>
    
           <B>-username</B> <I>string</I>
                Text  <I>string</I> is shown in front of user name, defaults to "Name: ".
    
           <B>-password</B> <I>string</I>
                Text <I>string</I> is the password prompt string, defaults to  "Password:
                ".
    
           <B>-info</B> <I>string</I>
                Text  <I>string</I>  is an informational message to tell the user what to
                do, defaults to "Enter password to unlock; select icon to  lock.".
    
           <B>-validate</B> <I>string</I>
                Text  <I>string</I>  is  a  message  shown while validating the password,
                defaults to "Validating login..."
    
           <B>-invalid</B> <I>string</I>
                Text <I>string</I> is a message shown when password is invalid,  defaults
                to "Invalid login."
    
           <B>-geometry</B> <I>geom</I>
                The <I>geometry</I> option sets <I>geom</I> the size and offset of the lock win-
                dow (normally the entire screen).  The  entire  screen  format  is
                still  used  for entering the password.  The purpose is to see the
                screen even though it is locked.  This should be used with caution
                since  many  of  the  modes  will fail if the windows are far from
                square or are too small (size must be  greater  than  0x0).   This
                should also be used with -enablesaver to protect screen from phos-
                phor burn.
    
           <B>-icongeometry</B> <I>geom</I>
                The <I>icongeometry</I> option sets <I>geom</I> the size of  the  iconic  screen
                (normally  64x64) seen when entering the password.  This should be
                used with caution since many of the modes will fail if the windows
    
           <B>-/+showfps</B>
                Turn  on/off  frame  per sec display, available on atlantis, atun-
                nels,  bubble3d,  cage,  fire,  gears,  invert,  lament,  moebius,
                morph3d, rubik, sballs, stairs, and superquadrics.
    
           <B>-/+fpstop</B>
                Turn  on/off  frame  per  sec  display  on  top of screen, used if
                showfps is on.
    
           <B>-fpsfont</B> <I>fontname</I>
                The <I>fpsfont</I> option sets the font to be used in the frame  per  sec
                display, used if showfps is on.
    
           <B>-/+use3d</B>
                Turn  on/off 3d view, available on bouboule, pyro, star, and worm.
    
           <B>-delta3d</B> <I>value</I>
                Space between the center of your 2 eyes for 3d mode.
    
           <B>-none3d</B> <I>color</I>
                Color used for empty size in 3d mode.
    
           <B>-right3d</B> <I>color</I>
                Color used for right eye in 3d mode.
    
           <B>-left3d</B> <I>color</I>
                Color used for left eye in 3d mode.
    
           <B>-both3d</B> <I>color</I>
                Color used for overlapping images for left and  right  eye  in  3d
                mode.
    
           <B>-program</B> <I>programname</I>
                The <I>program</I> option sets the program to be used as the fortune gen-
                erator.  Currently used only for marquee and nose modes.
    
           <B>-messagesfile</B> <I>formatted-filename</I>
                The <I>messagesfile</I> option sets the file to be used  as  the  fortune
                generator.   The  first  entry is the number of fortunes, the next
                line contains the first fortune.  Fortunes begin with a "%%" on  a
                line  by  itself.  Currently used only for marquee and nose modes.
                If one exists, it takes precedence over the fortune program.
    
           <B>-messagefile</B> <I>filename</I>
                The <I>messagefile</I> option sets the file whose contents are displayed.
                Currently used only for marquee and nose modes.  If one exists, it
                takes precedence over the fortune program and messagesfile.
    
           <B>-message</B> <I>textstring</I>
                The <I>message</I> option sets the text to be displayed in a mode.   Cur-
                rently used only for flag, marquee and nose modes.  If one exists,
                it takes precedence over the  fortune  program,  messagesfile  and
    
           <B>-cpasswd</B> <I>crypted-password</I>
                The  <I>cpasswd</I>  option sets the key to be this text string to unlock
                <B>xlock</B> instead of password file.
    
           <B>-forceLogout</B> <I>minutes</I>
                The <I>forceLogout</I> option sets <I>minutes</I> to auto-logout.
    
           <B>-logoutButton</B> <I>minutes</I>
                The <I>logoutButton</I> option sets <I>minutes</I> to logoutButton is  available
                on password screen.
    
           <B>-logoutButtonLabel</B> <I>string</I>
                Text  <I>string</I>  is  a message shown inside logout button when logout
                button is displayed.  Defaults to "Logout".
    
           <B>-logoutButtonHelp</B> <I>string</I>
                Text <I>string</I> is a message shown outside logout button  when  logout
                button  is displayed.  Defaults to "Click the \"Logout\" button to
                log out current\n user and make workstation available."
    
           <B>-logoutFailedString</B> <I>string</I>
                Text <I>string</I> is a message shown when  a  logout  is  attempted  and
                fails.   Defaults  to "Logout attempt FAILED.\n Current user could
                not be automatically logged out."
    
           <B>-/+dtsaver</B>
                Turn on/off CDE Saver Mode.  This option is only available if  CDE
                support was compiled in.
    
           <B>-modulepath</B> <I>path</I>
                The <I>modulepath</I> option sets the <I>directories</I> that <B>xlock</B> searches for
                mode modules to load.  It is a colon separated list of directories
                to  search. If "%S" is included in the path, it is replaced by the
                default modulepath.  To add a  private  module  directory  to  the
                default  path,  use something like '%S:~/mymoduledir' as the path.
                This option is only available if module support was compiled in.
    
           <B>-locksound</B> <I>string</I>
                Text <I>string</I> references sound to use at lock time.  Default  sound,
                male voice: "Thank you, for your cooperation."
    
           <B>-infosound</B> <I>string</I>
                Text  <I>string</I>  references  sound  to  use for information.  Default
                sound, male voice: "Identify please."
    
           <B>-validsound</B> <I>string</I>
                Text <I>string</I> references sound to when a password is valid.  Default
                sound, female voice: "Complete."
    
           <B>-invalidsound</B> <I>string</I>
                Text  <I>string</I>  references  sound  to  when  a  password is invalid.
                Default sound, female voice: "I am not programmed to give you that
    
           <B>-logoutCmd</B> <I>string</I>
                Text <I>string</I> command to execute when the program logs the user  out
                (either via the autologout or by pressing the logout button).
    
           <B>-mailCmd</B> <I>string</I>
                Text <I>string</I> command to execute when the program to check mail.
    
           <B>-mailIcon</B> <I>string</I>
                Text <I>string</I> of file for the "mail arrived" bitmap.
    
           <B>-nomailIcon</B> <I>string</I>
                Text <I>string</I> of file for the "no mail" bitmap.
    
           <B>-dpmsstandby</B>  <B>seconds</B>
                Allows  one to set DPMS Standby for monitor (0 is defined as infi-
                nite).  (Horizontal sync on, Vertical  sync  off,  RGB  guns  off,
                power  supply  on,  tube filaments energized, (screen saver mode).
                Typical 17 inch screen...  110 out of  120  watts  with  a  3  sec
                recovery time.)  This option is only available if DPMS support was
                compiled in.
    
           <B>-dpmssuspend</B>  <B>seconds</B>
                Allows one to set DPMS Suspend for monitor (0 is defined as  infi-
                nite).   (Horizontal  sync  off,  Vertical  sync on, RGB guns off,
                power supply off,  tube  filaments  energized.   Typical  17  inch
                screen ...  15 out of 120 watts with a 3 sec recovery time.)  This
                option is only available if DPMS support was compiled in.
    
           <B>-dpmsoff</B>  <B>seconds</B>
                Allows one to set DPMS Power Off for  monitor  (0  is  defined  as
                infinite).   (Horizontal sync off, Vertical sync off, Small auxil-
                iary circuit stays on to monitor the HS/VS signals to enable power
                on when data needs to be displayed on the screen.  Typical 17 inch
                screen ...  5 out of 120 watts with a 10 sec recovery time.)  This
                option is only available if DPMS support was compiled in.
    
    
    
    </PRE>
    <H2>SPECIAL MODE DEPENDENT OPTIONS</H2><PRE>
           <B>-neighbors</B> <I>num</I>
                The  <I>neighbors</I> option sets the number of neighbors of a cell to 3,
                4, 6, 9 (may not  have  real  mathematical  meaning),  or  12  for
                several automata modes <I>(ant,</I> <I>bug,</I> <I>demon,</I> <I>dilemma,</I> <I>life,</I> <I>loop,</I> <I>vot-</I>
                <I>ers,</I> <I>wator,</I> and <I>wire)</I> <I>(bug</I> and <I>loop</I> do not span this full  range).
                Setting  it  to  0 typically randomizes this, except where bitmaps
                are used <I>(dilemma,</I> <I>life,</I> <I>voters,</I> and <I>wator).</I>
    
           <B>-/+eyes</B>
                Turn on and off eyes for <I>ant,</I> <I>ant3d,</I> and <I>bug.</I>
    
           <B>-/+cycle</B>
                Turn on and off colour cycling in <I>crystal,</I>  <I>lyapunov,</I>  <I>mandelbrot,</I>
                <I>starfish,</I> <I>swirl,</I> <I>tetris,</I> <I>tik</I><B>_</B><I>tak,</I> <I>toneclock,</I> and <I>tube.</I>
                <I>sballs,</I>  <I>swarm,</I> and <I>tetris.</I>  For <I>maze,</I> <I>pacman,</I> <I>solitare</I> and <I>tetris</I>
                this may not be available depending on how <B>xlock</B> was configured.
    
           <B>-/+texture</B>
                Turn on and off texturing in <I>fire,</I> <I>lament</I> and  <I>sballs.</I>   This  may
                not be available depending on how <B>xlock</B> was configured.
    
           <B>-rule</B> <I>&lt;rule&gt;</I>
                The  rule string is defined as S&lt;neighborhood&gt;/B&lt;neighborhood&gt; for
                <I>life</I> and <I>life3d.</I>  Special parameters: P, picks a random rule  from
                all  rules  that  have known patterns; G, picks a random rule from
                all rules that have known gliders.  For <I>life</I>  a  good  example  is
                Conway's   rule   which   is   S23/B3.   Others  are  B36/S23  and
                B3678/S34678.  For <I>life3d</I> good examples are Bay's rules which  are
                S45/B5,  S567/B6, S56/B5, and S67/B67.  The rule string is defined
                as a binary string (requires at least one 1 and one 0) for <I>ant</I> and
                a base 4 (or quadranary) string (requires 3 of 4 digits to be rep-
                resented) for <I>ant3d.</I>  Here a special parameter, T and then a  num-
                ber, will pick a specific table.
    
           <B>-lifefile</B> <I>filename</I>
                The  <I>lifefile</I>  option sets the <I>life</I> and <I>life3d</I> lifeform.  Only one
                format is currently supported, similar to  the  #P  xlife  format.
                For <I>life3d,</I> 2 linefeeds in a row are assumed to advance the depth.
    
           <B>-arms</B> <I>num</I>
                Allows one to set the number of arms in <I>anemone.</I>
    
           <B>-finpoints</B> <I>num</I>
                Allows one to set the width of the arms in <I>anemone.</I>
    
           <B>-width</B> <I>num</I>
                Allows one to set the final number of  points  in  each  array  of
                <I>anemone.</I>
    
           <B>-withdraws</B> <I>num</I>
                Allows one to set the withdraw frequency in
    
           <I>anemone.</I>
                <B>-turnspeed</B> <I>num</I> Allows one to set the turning speed in
    
           <B>-/+truchet</B>
                Turn on and off Truchet lines (trail) in <I>ant.</I>
    
           <B>-/+altgeom</B>
                Turn  on  and  off  alternate  geometries (off euclidean space, on
                includes spherical and hyperbolic) in <I>apollonian</I> mode.
    
           <B>-whalespeed</B> <I>num</I>
                Allows one to set the speed of the whales and dolphin in <I>atlantis.</I>
    
           <B>-/+boil</B>
                Turn on and off the centering on screen in <I>crystal.</I>
    
           <B>-/+cell</B>
                Turn on and off the drawing of unit cell in <I>crystal.</I>
    
           <B>-/+grid</B>
                Turn  on and off the drwing of grid of unit cells (if -cell is on)
                in <I>crystal.</I>
    
           <B>-/+garden</B>
                Turn off and on garden look in <I>daisy.</I>
    
           <B>-/+binary</B>
                Turn on and off the binary clock in <I>dclock.</I>
    
           <B>-/+led</B>
                Turn on and off the led clock in <I>dclock.</I>
    
           <B>-/+popex</B>
                Turn on and off the population explosion counter in <I>dclock.</I>
    
           <B>-/+forest</B>
                Turn on and off the tropical deforest (hectares/acres) counter  in
                <I>dclock.</I>
    
           <B>-/+hiv</B>
                Turn on and off the HIV infection counter in <I>dclock.</I>
    
           <B>-/+lab</B>
                Turn on and off the Animal Research counter in <I>dclock.</I>
    
           <B>-/+veg</B>
                Turn on and off the Animal Consumation counter in <I>dclock.</I>
    
           <B>-/+y2k</B>
                Turn on and off the Year 2000 countdown in <I>dclock.</I>
    
           <B>-/+millennium</B>
                Turn  on and off the Second Millennium (January 1, 2001) countdown
                in <I>dclock.</I>
    
           <B>-bonus</B> <I>value</I>
                Allows one to set the bonus for cheating... between 1.0 and 4.0 in
                <I>dilemma.</I>
    
           <B>-/+conscious</B>
                Turn off and on self-awareness in <I>dilemma.</I>
    
           <B>-/+grow</B>
                Turn  on  and  off  growing  fractals (else they are animated) for
                <I>drift.</I>
    
    
           <B>-/+rotate</B>
                Turn on/off rotating around attractor in <I>flow.</I>
    
           <B>-/+ride</B>
                Turn on/off rideing in the <I>flow.</I>
    
           <B>-/+box</B>
                Turn on/off bounding box in <I>flow.</I>
    
           <B>-/+periodic</B>
                Turn on/off periodic attractors in <I>flow.</I>
    
           <B>-/+search</B>
                Turn on/off search for new attractors in <I>flow.</I>
    
           <B>-/+dbuf</B>
                Turn on/off double buffering in <I>flow.</I>
    
           <B>-/+tracks</B>
                Turn on and off star tracks in <I>galaxy.</I>
    
           <B>-/+light</B>
                Turn on and off lighting of the planet for <I>glplanet.</I>
    
           <B>-/+bounce</B>
                Turn on and off bouncing movement of the planet for <I>glplanet.</I>
    
           <B>-pimage</B> <I>filename</I>
                Use the named xbm  or  xpm  file  for  texturing  the  planet  for
                <I>glplanet.</I>   Use  BUILTIN  as  filename for the builtin image taken
                from Xearth.
    
           <B>-/+roll</B>
                Turn on and off rolling of the planet for <I>glplanet.</I>
    
           <B>-/+rotate</B>
                Turn on and off rotation of the planet for <I>glplanet.</I>
    
           <B>-/+texture</B>
                Turn on and off texturing of the planet for <I>glplanet.</I>
    
           <B>-/+stars</B>
                Turn on and off showing stars in the background for <I>glplanet.</I>
    
           <B>-/+decay</B>
                Turn on and off decaying orbits for <I>grav.</I>
    
           <B>-/+trail</B>
                Turn on and off decaying trail of dots for <I>grav.</I>
    
           <B>-/+ellipse</B>
    
           <B>-/+sine</B>
                Turn on and off Barry Martin's sine <I>hop.</I>
    
           <B>-pattern</B> <I>&lt;pattern&gt;</I>
                Allows one to set the pattern for <I>juggle.</I>
    
           <B>-tail</B> <I>num</I>
                Minimum Trail Length for <I>juggle.</I>
    
           <B>-/+real</B>
                Turn  on/off  real-time  juggling  for <I>juggle.</I>  <B>Deprecated.</B>  There
                should be no need to turn off real-time  juggling,  even  on  slow
                systems.  Adjust speed using <B>-count</B>.
    
           <B>-/+describe</B>
                Turn on/off pattern descriptions in <I>juggle.</I>
    
           <B>-/+balls</B>
                Turn on/off Balls in <I>juggle.</I>
    
           <B>-/+clubs</B>
                Turn on/off Clubs in <I>juggle.</I>
    
           <B>-/+torches</B>
                Turn on/off Flaming Torches in <I>juggle.</I>
    
           <B>-/+knives</B>
                Turn on/off Knives in <I>juggle.</I>
    
           <B>-/+rings</B>
                Turn on/off Rings in <I>juggle.</I>
    
           <B>-/+bballs</B>
                Turn on/off Bowling Balls in <I>juggle.</I>
    
           <B>-/+planetary</B>
                Turn on and off planetary gears in <I>gears.</I>
    
           <B>-planetsize</B> <I>num</I>
                Sets  the  size of the screen for planetary option in <I>gears.</I>  This
                is for machines with slower CPU. (Set to 0 for full screen).
    
           <B>-/+disconnected</B>
                Turn on and off disconnected pen movement in <I>kaleid.</I>
    
           <B>-/+alternate</B>
                Turn on and off alternate rotated display mode <I>kaleid.</I>
    
           <B>-/+quad</B>
                Turn on and off quad mirrored/rotated mode similar to  size  4  in
                <I>kaleid.</I>
    
           <B>-/+daynight</B>
                Turn on and off Nathan Thompson's Day and Night rule  S34678/B3678
                <I>life.</I>
    
           <B>-/+callahan</B>
                Turn on and off Paul Callahan's S2b34/B2a hexagonal <I>life.</I>
    
           <B>-/+andreen</B>
                Turn on and off Bob Andreen's S2a2b4a/B2a3a4b hexagonal <I>life.</I>
    
           <B>-/+trilife</B>
                Turn on and off Carter Bays' S34/B45 triangular <I>life.</I>
    
           <B>-/+trilife1</B>
                Turn on and off Carter Bays' S45/B456 triangular <I>life.</I>
    
           <B>-/+trilife2</B>
                Turn on and off Carter Bays' S23/B45 triangular <I>life.</I>
    
           <B>-/+totalistic</B>
                Turn  on and off totalistic rules for <I>life1d.</I>  If this is off then
                it follows rules of the LCAU collection.  These rules may  not  be
                symmetric and are more general.
    
           <B>-/+additive</B>
                Turn on and off additive functions mode in <I>lisa.</I>
    
           <B>-/+dissolve</B>
                Turn on and off disolving state in <I>loop.</I>
    
           <B>-/+evolve</B>
                Turn on and off Evolving Loops in <I>loop.</I>
    
           <B>-/+langton</B>
                Turn on and off Langton Loops for <I>loop.</I>
    
           <B>-/+sheath</B>
                Turn on and off sheath extension for <I>loop.</I>
    
           <B>-/+wrap</B>
                Turn on and off wrapping of borders for <I>loop.</I>
    
           <B>-increment</B> <I>num</I>
                Sets the option for increasing orders in <I>mandelbrot.</I>
    
           <B>-/+alpha</B>
                Turn  on  and  off  interior displaying level of closest return in
                <I>mandelbrot.</I>
    
           <B>-/+binary</B>
                Turn on and off binary decomposition color modulation  in  <I>mandel-</I>
                <I>brot.</I>
                Turn on and off adding z^z in <I>mandelbrot.</I>
    
           <B>-/+sin</B>
                Turn on and off adding sin(z) in <I>mandelbrot.</I>
    
           <B>-/+noants</B>
                Turn off and on ants in <I>moebius.</I>
    
           <B>-/+solidmoebius</B>
                Turn on and off solid Mobius strip in <I>moebius.</I>
    
           <B>-/+atoms</B>
                Turn on and off the drawing of spheres for the atoms in  <I>molecule.</I>
    
           <B>-/+bbox</B>
                Turn on and off showing the molecules in a blue box in <I>molecule.</I>
    
           <B>-/+bonds</B>
                Turn on and off the drawing of the atomic bonds in <I>molecule.</I>
    
           <B>-molecule</B> <I>filename</I>
                Read a molecule structure from a pdb file in <I>molecule.</I>
    
           <B>-/+labels</B>
                Turn on and off the labeling of the atoms in <I>molecule.</I>
    
           <B>-spin</B><I>{x|y|z}</I>
                Set  the  axis  for molecule rotation in <I>molecule.</I>  The default is
                "XYZ".
    
           <B>+spin</B>
                Turn off the molecule rotation in <I>molecule.</I>
    
           <B>-/+titles</B>
                Turn on and off the molecule description in <I>molecule.</I>
    
           <B>-/+wander</B>
                Turn on and off the moving of the molecule on a  sinoid  curve  in
                <I>molecule.</I>  Turn on and off movements in <I>fire.</I>
    
           <B>-/+ammann</B>
                Turn on and off lines for <I>penrose.</I>
    
           <B>-increment</B> <I>value</I>
                Allows fine adjustments to order in <I>mandelbrot.</I>
    
           <B>-/+erase</B>
                Turn  on and off erasing for <I>spline.</I>  If this option is on, <I>cycles</I>
                is divided by 64 to compute the number of lines, so as to be  com-
                patible when using -fullrandom.
    
           <B>-factory</B> <I>num</I>
           <B>-size[xyz]</B> <I>num</I>
                Number  represents  the  number  of cubies on the x, y, or z axis.
                Negative numbers offer randomness from 2 to the absolute value  of
                the number.  <I>star.</I>
    
           <B>-/+hideshuffling</B>
                Turn on or off hidden shuffle phase for <I>rubik.</I>
    
           <B>-/+border</B>
                Turn on or off borders in <I>shape.</I>
    
           <B>-/+shadowing</B>
                Turn on or off shadowing in <I>shape.</I>
    
           <B>-/+stippling</B>
                Turn on or off stippling in <I>shape.</I>
    
           <B>-intensity</B> <I>value</I>
                Set  the brightness (default 2185) of the sierpinski structure for
                <I>sierpinski3d.</I>
    
           <B>-maxdepth</B> <I>value</I>
                Set the maximum depth (up to 10) of the sierpinski  structure  for
                <I>sierpinski3d.</I>
    
           <B>-speed</B> <I>value</I>
                Determines  after  how  much  steps the depth changes for <I>sierpin-</I>
                <I>ski3d.</I>
    
           <B>-trek</B> <I>num</I>
                If its a high number you will see the space ship all the  time  in
                <I>star.</I>
    
           <B>-/+rock</B>
                Turn  on  and  off  rocks for <I>star.</I>  If this is off, stars will be
                seen instead.
    
           <B>-/+straight</B>
                Turn on if <I>star</I> gets you motion sick.
    
           <B>-cyclepeed</B> <I>num</I>
                Set speed of cycling in <I>starfish.</I>
    
           <B>-rotation</B> <I>num</I>
                Set rotation velocity in <I>starfish.</I>
    
           <B>-thickness</B> <I>num</I>
                Set thickness in <I>starfish.</I>
    
           <B>-/+rock</B>
                Turn on and off blob for <I>starfish.</I>
    
    
           <B>-rot_amplitude</B> <I>float</I>
                Sets rotation amplitude value of each letter for <I>text3d</I>
    
           <B>-rot_frequency</B> <I>float</I>
                Sets rotation frequency for <I>text3d</I>
    
           <B>-/+no_split</B>
                Turn on and off word splitting for <I>text3d</I>
    
           <B>-ttanimate</B> <I>function</I><B>_</B><I>name</I>
                Sets the animation function used for <I>text3d.</I>  Currently one  of  :
                Random    FullRandom    Default   Default2   None   Crazy   UpDown
                 Extrude  RotateXY  RotateYZ  Frequency  Amplitude
    
           <B>-speed</B> <I>km/h</I>
                The speed for all planes in km/h for <I>xcl.</I>
    
           <B>-frametime</B> <I>microseconds</I>
                The time for one frame on the screen. This time is used to  calcu-
                late  the  delay time and depends on the speed of the X server for
                <I>xcl.</I>
    
           <B>-line_length</B> <I>mm</I>
                The distance between the pilot and the plane for <I>xcl.</I>
    
           <B>-spectator</B> <I>mm</I>
                The distance between spectator and pilot. It should be grater than
                the  line_length  and  the  half wing width of the plane to be not
                dangerous for the spectator for <I>xcl.</I>
    
           <B>-viewmodel</B>
                Shows an animated view of one model for <I>xcl.</I>
    
           <B>-/+oldcolor</B>
                Sets the colors for the first two planes fixed to red  and  yellow
                in <I>xcl.</I>
    
           <B>-xcldebug</B>
                Shows  some  additional  timing  information to make sure that the
                calibrate procedure goes right in <I>xcl.</I>
    
           <B>-automatic</B>
                   The auto scale for automatic fit into the window is <I>De</I>activated
                   with this option for <I>xcl.</I>
    
           <B>-randomstart</B>
                Use a random start point for models at startup for <I>xcl.</I>
    
           <B>-preset</B>  <B>num</B>
                Use the preset <I>num</I> [1-5] for <I>biof.</I>
    
                Turn on/off randomness options within modes in <I>random.</I>  Not imple-
                mented for all mode options.
    
           <B>-modelist</B> <I>textstring</I>
                Allows  one to pass a list of files to randomly display to <I>random.</I>
                "all" will get all files but blank  (and  bomb  if  compiled  in).
                "all,blank"  will  get all modes.  "all,-image bounce,+blank" will
                get all modes excluding image and bounce modes.  "bug wator"  will
                get  only  bug  and  wator.  "allgl" will get only the GL modes if
                compiled in, all-allgl will get all excluding the GL modes,  "all-
                nice"  will  weed out high cpu usage modes (as well as hackers and
                gl modes).  "allxpm" will get all modes that use xpm.   "allwrite"
                will  get all modes that take advantage of writable colormaps (not
                including xpm).  "all3d" will get all the modes that support  this
                option.   "allmouse"  will  get  all  the modes that support mouse
                interaction.  Similarly, "allautomata" for automata  modes,  "all-
                fractal"  for  fractal  modes,  "allgeometry"  for geometry modes,
                "allspace" for space modes.  The random mode  itself  can  not  be
                referenced.
    
           <B>-/+sequential</B>
                Turn on non-random <I>random</I> option.
    
    
    
    </PRE>
    <H2>**WARNING**</H2><PRE>
           <B>xlock</B>  can  appear to hang if it is competing with a high-priority pro-
           cess for the CPU. For example, if <B>xlock</B> is started after a process with
           'nice  -20'  (high  priority),  <B>xlock</B> will take  considerable amount of
           time to respond.
    
    
    
    </PRE>
    <H2>SHADOW PASSWORDS</H2><PRE>
           If the machine is using a shadow password system, then <B>xlock</B> may not be
           set  up  to  get the real password and so must be given one of its own.
           This can be either on the command line, via the <B>-cpasswd</B> option, or  in
           the  file  <B>$HOME/.xlockrc</B>,  with  the first taking precedence.  In both
           cases an encrypted password is expected (see <B>makekey(8)</B>).   If  neither
           is given, then <B>xlock</B> will prompt for a password and will use that, also
           storing an encrypted version of it in <B>$HOME/.xlockrc</B> for future use.
    
    
    
    </PRE>
    <H2>XLOCK AND SSH-AGENT</H2><PRE>
           If you use <B>ssh-agent(1)</B> to avoid entering a passphrase every  time  you
           use  one  of  your  <B>ssh(1)</B> private keys, it's good security practice to
           have ssh-agent forget the keys before you  leave  your  terminal  unat-
           tended.   That  way,  an attacker who takes over your terminal won't be
           able to use your private ssh keys to log in to other systems.  Once you
           return  to  your  terminal, you can enter the passphrase and re-add the
           keys to ssh-agent.  There are a couple of ways in which <B>xlock</B> can  help
           to automate this process.  Firstly, the <I>startCmd</I> option allows <B>xlock</B> to
           be configured to run 'ssh-add -D' every time you lock  the  screen,  so
           that  your  keys  are  automatically  deleted  from  ssh-agent.  If the
           <I>that</I> <I>server,</I> <I>and</I> <I>this</I> <I>operation</I> <I>cannot</I> <I>be</I> <I>reversed</I> <I>unless</I> <I>you</I> <I>reset</I> <I>the</I>
           <I>server."</I>            -From the X11R4 Xlib Documentation, Chapter 7.
           NCD  terminals  do  not  allow  xlock  to remove all the hosts from the
           access control list.  Therefore you will need to use the "-remote"  and
           "-allowaccess"  switches.   If you happen to run without "-allowaccess"
           on an NCD terminal, <B>xlock</B> will not work and you will need to reboot the
           terminal,  or  simply  go  into the SETUP menus, under 'Network Parame-
           ters', and turn off TCP/IP access control.
    
    
    </PRE>
    <H2>SEE ALSO</H2><PRE>
           <B>X(1)</B>, Xlib Documentation.
    
    
    
    </PRE>
    <H2>AUTHOR</H2><PRE>
           Maintained by:
                  David Albert Bagley, &lt;<I>bagleyd@tux.org</I>&gt;
    
           The latest version is currently at:
                  <I>ftp://ftp.tux.org/pub/tux/bagleyd/xlockmore</I>
                  <I>ftp://ftp.x.org/contrib/applications</I>
    
           Original Author:
                  Patrick J. Naughton, &lt;<I>naughton@eng.sun.com</I>&gt;
                  Mailstop 21-14
                  Sun Microsystems Laboratories, Inc.
                  Mountain View, CA  94043
                  415/336-1080
    
           with many additional contributors.
    
    
    
    </PRE>
    <H2>COPYRIGHT</H2><PRE>
           Copyright (c) 1988-1991 by Patrick J. Naughton
           Copyright (c) 1993-2005 by David A. Bagley
    
           Permission to use, copy, modify, and distribute this software  and  its
           documentation  for  any purpose and without fee is hereby granted, pro-
           vided that the above copyright notice appear in  all  copies  and  that
           both  that  copyright  notice and this permission notice appear in sup-
           porting documentation.
           The original BSD daemon is Copyright (c) 1988 Marshall  Kirk  McKusick.
           All Rights Reserved.
           DEC,  HP,  IBM,  Linux,  SCO,  SGI, and Sun icons have their respective
           copyrights.
    
    
    
    X11R6 Contrib                    7 March 2006                         <B>XLOCK(1)</B>
    </PRE>
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