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IABSD.fr/xenocara/app/xlockmore/xmlock/modes.h

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  • Author : matthieu
    Date : 2006-11-26 11:07:42
    Hash : 110b2a92
    Message : Importing xlockmore 5.22

  • app/xlockmore/xmlock/modes.h
  • typedef struct LockStruct_s
    {
    	char *cmdline_arg;          /* mode name */
    	/* Maybe other things should be added here from xlock? */
    	/* Should read in XLock as well to set defaults */
    	char *desc;                 /* text description of mode */
    } LockStruct;
    
    static LockStruct LockProcs[] =
    {
    {(char *) "anemone", (char *) "Shows wiggling tentacles"},
    {(char *) "ant", (char *) "Shows Langton's and Turk's generalized ants"},
    {(char *) "ant3d", (char *) "Shows 3D ants"},
    {(char *) "apollonian", (char *) "Shows Apollonian Circles"},
    #ifdef USE_GL
    {(char *) "atlantis", (char *) "Shows moving sharks/whales/dolphin"},
    #endif
    #ifdef USE_GL
    {(char *) "atunnels", (char *) "Shows an OpenGL advanced tunnel screensaver"},
    #endif
    {(char *) "ball", (char *) "Shows bouncing balls"},
    {(char *) "bat", (char *) "Shows bouncing flying bats"},
    #ifdef USE_GL
    {(char *) "biof", (char *) "Shows 3D bioform"},
    #endif
    {(char *) "blot", (char *) "Shows Rorschach's ink blot test"},
    {(char *) "bouboule", (char *) "Shows Mimi's bouboule of moving stars"},
    {(char *) "bounce", (char *) "Shows bouncing footballs"},
    {(char *) "braid", (char *) "Shows random braids and knots"},
    {(char *) "bubble", (char *) "Shows popping bubbles"},
    #if defined( USE_GL ) && defined( HAVE_CXX )
    {(char *) "bubble3d", (char *) "Richard Jones's GL bubbles"},
    #endif
    {(char *) "bug", (char *) "Shows Palmiter's bug evolution and garden of Eden"},
    #ifdef USE_GL
    {(char *) "cage", (char *) "Shows the Impossible Cage, an Escher-like GL scene"},
    #endif
    {(char *) "clock", (char *) "Shows Packard's clock"},
    {(char *) "coral", (char *) "Shows a coral reef"},
    {(char *) "crystal", (char *) "Shows polygons in 2D plane groups"},
    {(char *) "daisy", (char *) "Shows a meadow of daisies"},
    {(char *) "dclock", (char *) "Shows a floating digital clock or message"},
    {(char *) "decay", (char *) "Shows a decaying screen"},
    {(char *) "deco", (char *) "Shows art as ugly as sin"},
    {(char *) "demon", (char *) "Shows Griffeath's cellular automata"},
    {(char *) "dilemma", (char *) "Shows Lloyd's Prisoner's Dilemma simulation"},
    {(char *) "discrete", (char *) "Shows various discrete maps"},
    {(char *) "dragon", (char *) "Shows Deventer's Hexagonal Dragons Maze"},
    {(char *) "drift", (char *) "Shows cosmic drifting flame fractals"},
    {(char *) "euler2d", (char *) "Shows a simulation of 2D incompressible inviscid fluid"},
    {(char *) "eyes", (char *) "Shows eyes following a bouncing grelb"},
    {(char *) "fadeplot", (char *) "Shows a fading plot of sine squared"},
    {(char *) "fiberlamp", (char *) "Shows a Fiber Optic Lamp"},
    #ifdef USE_GL
    {(char *) "fire", (char *) "Shows a 3D fire-like image"},
    #endif
    {(char *) "flag", (char *) "Shows a waving flag image"},
    {(char *) "flame", (char *) "Shows cosmic flame fractals"},
    {(char *) "flow", (char *) "Shows dynamic strange attractors"},
    {(char *) "forest", (char *) "Shows binary trees of a fractal forest"},
    {(char *) "fzort", (char *) "Shows a metalic-looking fzort"},
    {(char *) "galaxy", (char *) "Shows crashing spiral galaxies"},
    #ifdef USE_GL
    {(char *) "gears", (char *) "Shows GL's gears"},
    #endif
    #ifdef USE_GL
    {(char *) "glplanet", (char *) "Animates texture mapped sphere (planet)"},
    #endif
    {(char *) "goop", (char *) "Shows goop from a lava lamp"},
    {(char *) "grav", (char *) "Shows orbiting planets"},
    {(char *) "helix", (char *) "Shows string art"},
    {(char *) "hop", (char *) "Shows real plane iterated fractals"},
    {(char *) "hyper", (char *) "Shows spinning n-dimensional hypercubes"},
    {(char *) "ico", (char *) "Shows a bouncing polyhedron"},
    {(char *) "ifs", (char *) "Shows a modified iterated function system"},
    {(char *) "image", (char *) "Shows randomly appearing logos"},
    #if defined( USE_GL ) && defined( HAVE_CXX )
    {(char *) "invert", (char *) "Shows a sphere inverted without wrinkles"},
    #endif
    {(char *) "juggle", (char *) "Shows a Juggler, juggling"},
    {(char *) "julia", (char *) "Shows the Julia set"},
    {(char *) "kaleid", (char *) "Shows a kaleidoscope"},
    {(char *) "kumppa", (char *) "Shows kumppa"},
    #ifdef USE_GL
    {(char *) "lament", (char *) "Shows Lemarchand's Box"},
    #endif
    {(char *) "laser", (char *) "Shows spinning lasers"},
    {(char *) "life", (char *) "Shows Conway's game of Life"},
    {(char *) "life1d", (char *) "Shows Wolfram's game of 1D Life"},
    {(char *) "life3d", (char *) "Shows Bays' game of 3D Life"},
    {(char *) "lightning", (char *) "Shows Keith's fractal lightning bolts"},
    {(char *) "lisa", (char *) "Shows animated lisajous loops"},
    {(char *) "lissie", (char *) "Shows lissajous worms"},
    {(char *) "loop", (char *) "Shows Langton's self-producing loops"},
    {(char *) "lyapunov", (char *) "Shows lyapunov space"},
    {(char *) "mandelbrot", (char *) "Shows mandelbrot sets"},
    {(char *) "marquee", (char *) "Shows messages"},
    {(char *) "matrix", (char *) "Shows the matrix"},
    {(char *) "maze", (char *) "Shows a random maze and a depth first search solution"},
    #ifdef USE_GL
    {(char *) "moebius", (char *) "Shows Moebius Strip II, an Escher-like GL scene with ants"},
    #endif
    #ifdef USE_GL
    {(char *) "molecule", (char *) "Draws molecules"},
    #endif
    #ifdef USE_GL
    {(char *) "morph3d", (char *) "Shows GL morphing polyhedra"},
    #endif
    {(char *) "mountain", (char *) "Shows Papo's mountain range"},
    {(char *) "munch", (char *) "Shows munching squares"},
    #ifdef USE_GL
    {(char *) "noof", (char *) "Shows SGI Diatoms"},
    #endif
    {(char *) "nose", (char *) "Shows a man with a big nose runs around spewing out messages"},
    {(char *) "pacman", (char *) "Shows Pacman(tm)"},
    {(char *) "penrose", (char *) "Shows Penrose's quasiperiodic tilings"},
    {(char *) "petal", (char *) "Shows various GCD Flowers"},
    {(char *) "petri", (char *) "Shows a mold simulation in a petri dish"},
    #ifdef USE_GL
    {(char *) "pipes", (char *) "Shows a selfbuilding pipe system"},
    #endif
    {(char *) "polyominoes", (char *) "Shows attempts to place polyominoes into a rectangle"},
    {(char *) "puzzle", (char *) "Shows a puzzle being scrambled and then solved"},
    {(char *) "pyro", (char *) "Shows fireworks"},
    {(char *) "qix", (char *) "Shows spinning lines a la Qix(tm)"},
    {(char *) "roll", (char *) "Shows a rolling ball"},
    {(char *) "rotor", (char *) "Shows Tom's Roto-Rooter"},
    #ifdef USE_GL
    {(char *) "rubik", (char *) "Shows an auto-solving Rubik's Cube"},
    #endif
    #ifdef USE_GL
    {(char *) "sballs", (char *) "Balls spinning like crazy in GL"},
    #endif
    {(char *) "scooter", (char *) "Shows a journey through space tunnel and stars"},
    {(char *) "shape", (char *) "Shows stippled rectangles, ellipses, and triangles"},
    {(char *) "sierpinski", (char *) "Shows Sierpinski's triangle"},
    #ifdef USE_GL
    {(char *) "sierpinski3d", (char *) "Shows GL's Sierpinski gasket"},
    #endif
    #if defined(USE_GL) && defined( USE_UNSTABLE )
    {(char *) "skewb", (char *) "Shows an auto-solving Skewb"},
    #endif
    {(char *) "slip", (char *) "Shows slipping blits"},
    #ifdef HAVE_CXX
    {(char *) "solitare", (char *) "Shows Klondike's game of solitare"},
    #endif
    #ifdef USE_UNSTABLE
    {(char *) "space", (char *) "Shows a journey into deep space"},
    #endif
    {(char *) "sphere", (char *) "Shows a bunch of shaded spheres"},
    {(char *) "spiral", (char *) "Shows a helical locus of points"},
    {(char *) "spline", (char *) "Shows colorful moving splines"},
    #ifdef USE_GL
    {(char *) "sproingies", (char *) "Shows Sproingies!  Nontoxic.  Safe for pets and small children"},
    #endif
    #ifdef USE_GL
    {(char *) "stairs", (char *) "Shows some Infinite Stairs, an Escher-like scene"},
    #endif
    {(char *) "star", (char *) "Shows a star field with a twist"},
    {(char *) "starfish", (char *) "Shows starfish"},
    {(char *) "strange", (char *) "Shows strange attractors"},
    #ifdef USE_GL
    {(char *) "superquadrics", (char *) "Shows 3D mathematical shapes"},
    #endif
    {(char *) "swarm", (char *) "Shows a swarm of bees following a wasp"},
    {(char *) "swirl", (char *) "Shows animated swirling patterns"},
    {(char *) "t3d", (char *) "Shows a Flying Balls Clock Demo"},
    {(char *) "tetris", (char *) "Shows an autoplaying tetris game"},
    #if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_TTF ) && defined( HAVE_GLTT )
    {(char *) "text3d", (char *) "Shows 3D text"},
    #endif
    #if defined(USE_GL) && defined(HAVE_CXX) && defined( HAVE_FREETYPE ) && defined( HAVE_FTGL )
    {(char *) "text3d2", (char *) "Shows 3D text"},
    #endif
    {(char *) "thornbird", (char *) "Shows an animated bird in a thorn bush fractal map"},
    {(char *) "tik_tak", (char *) "Shows rotating polygons"},
    {(char *) "toneclock", (char *) "Shows Peter Schat's toneclock"},
    {(char *) "triangle", (char *) "Shows a triangle mountain range"},
    {(char *) "tube", (char *) "Shows an animated tube"},
    {(char *) "turtle", (char *) "Shows turtle fractals"},
    {(char *) "vines", (char *) "Shows fractals"},
    {(char *) "voters", (char *) "Shows Dewdney's Voters"},
    {(char *) "wator", (char *) "Shows Dewdney's Water-Torus planet of fish and sharks"},
    {(char *) "wire", (char *) "Shows a random circuit with 2 electrons"},
    {(char *) "world", (char *) "Shows spinning Earths"},
    {(char *) "worm", (char *) "Shows wiggly worms"},
    {(char *) "xcl", (char *) "Shows a control line combat model race"},
    {(char *) "xjack", (char *) "Shows Jack having one of those days"},
    {(char *) "blank", (char *) "Shows nothing but a black screen"},
    #ifdef USE_BOMB
    {(char *) "bomb", (char *) "Shows a bomb and will autologout after a time"},
    {(char *) "random", (char *) "Shows a random mode (except blank and bomb)"}
    #else
    {(char *) "random", (char *) "Shows a random mode (except blank)"}
    #endif
    };
    
    #define numprocs (sizeof(LockProcs) /sizeof(LockProcs[0]))