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IABSD.fr/xenocara/xserver/fb/fbbltone.c

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  • Author : matthieu
    Date : 2012-06-10 13:21:05
    Hash : e60da745
    Message : Update to xserver 1.12.2. tested by naddy@, krw@, mpi@.

  • xserver/fb/fbbltone.c
  • /*
     * Copyright © 1998 Keith Packard
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that
     * copyright notice and this permission notice appear in supporting
     * documentation, and that the name of Keith Packard not be used in
     * advertising or publicity pertaining to distribution of the software without
     * specific, written prior permission.  Keith Packard makes no
     * representations about the suitability of this software for any purpose.  It
     * is provided "as is" without express or implied warranty.
     *
     * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
     * PERFORMANCE OF THIS SOFTWARE.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include "fb.h"
    
    #ifdef __clang__
    /* shift overflow is intentional */
    #pragma clang diagnostic ignored "-Wshift-overflow"
    #endif
    
    /*
     *  Example: srcX = 13 dstX = 8	(FB unit 32 dstBpp 8)
     *
     *	**** **** **** **** **** **** **** ****
     *			^
     *	********  ********  ********  ********
     *		  ^
     *  leftShift = 12
     *  rightShift = 20
     *
     *  Example: srcX = 0 dstX = 8 (FB unit 32 dstBpp 8)
     *
     *	**** **** **** **** **** **** **** ****
     *	^		
     *	********  ********  ********  ********
     *		  ^
     *
     *  leftShift = 24
     *  rightShift = 8
     */
    
    #define LoadBits {\
        if (leftShift) { \
    	bitsRight = (src < srcEnd ? READ(src++) : 0); \
    	bits = (FbStipLeft (bitsLeft, leftShift) | \
    		FbStipRight(bitsRight, rightShift)); \
    	bitsLeft = bitsRight; \
        } else \
    	bits = (src < srcEnd ? READ(src++) : 0); \
    }
    
    #define LaneCases1(n,a)	    case n: FbLaneCase(n,a); break
    #define LaneCases2(n,a)	    LaneCases1(n,a); LaneCases1(n+1,a)
    #define LaneCases4(n,a)	    LaneCases2(n,a); LaneCases2(n+2,a)
    #define LaneCases8(n,a)	    LaneCases4(n,a); LaneCases4(n+4,a)
    #define LaneCases16(n,a)    LaneCases8(n,a); LaneCases8(n+8,a)
    #define LaneCases32(n,a)    LaneCases16(n,a); LaneCases16(n+16,a)
    #define LaneCases64(n,a)    LaneCases32(n,a); LaneCases32(n+32,a)
    #define LaneCases128(n,a)   LaneCases64(n,a); LaneCases64(n+64,a)
    #define LaneCases256(n,a)   LaneCases128(n,a); LaneCases128(n+128,a)
    
    #if FB_SHIFT == 6
    #define LaneCases(a)	    LaneCases256(0,a)
    #endif
    
    #if FB_SHIFT == 5
    #define LaneCases(a)	    LaneCases16(0,a)
    #endif
    
    #if FB_SHIFT == 6
    CARD8 fb8Lane[256] = {
        0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
            21,
        22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
        41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
        60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
        79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97,
        98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112,
            113, 114, 115,
        116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130,
            131, 132, 133,
        134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148,
            149, 150, 151,
        152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166,
            167, 168, 169,
        170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
            185, 186, 187,
        188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202,
            203, 204, 205,
        206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220,
            221, 222, 223,
        224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238,
            239, 240, 241,
        242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
    };
    
    CARD8 fb16Lane[256] = {
        0x00, 0x03, 0x0c, 0x0f,
        0x30, 0x33, 0x3c, 0x3f,
        0xc0, 0xc3, 0xcc, 0xcf,
        0xf0, 0xf3, 0xfc, 0xff,
    };
    
    CARD8 fb32Lane[16] = {
        0x00, 0x0f, 0xf0, 0xff,
    };
    #endif
    
    #if FB_SHIFT == 5
    CARD8 fb8Lane[16] = {
        0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
    };
    
    CARD8 fb16Lane[16] = {
        0, 3, 12, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    };
    
    CARD8 fb32Lane[16] = {
        0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    };
    #endif
    
    CARD8 *fbLaneTable[33] = {
        0, 0, 0, 0, 0, 0, 0, 0,
        fb8Lane, 0, 0, 0, 0, 0, 0, 0,
        fb16Lane, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0, 0, 0,
        fb32Lane
    };
    
    void
    fbBltOne(FbStip * src, FbStride srcStride,      /* FbStip units per scanline */
             int srcX,              /* bit position of source */
             FbBits * dst, FbStride dstStride,      /* FbBits units per scanline */
             int dstX,              /* bit position of dest */
             int dstBpp,            /* bits per destination unit */
             int width,             /* width in bits of destination */
             int height,            /* height in scanlines */
             FbBits fgand,          /* rrop values */
             FbBits fgxor, FbBits bgand, FbBits bgxor)
    {
        const FbBits *fbBits;
        FbBits *srcEnd;
        int pixelsPerDst;           /* dst pixels per FbBits */
        int unitsPerSrc;            /* src patterns per FbStip */
        int leftShift, rightShift;  /* align source with dest */
        FbBits startmask, endmask;  /* dest scanline masks */
        FbStip bits = 0, bitsLeft, bitsRight;       /* source bits */
        FbStip left;
        FbBits mask;
        int nDst;                   /* dest longwords (w.o. end) */
        int w;
        int n, nmiddle;
        int dstS;                   /* stipple-relative dst X coordinate */
        Bool copy;                  /* accelerate dest-invariant */
        Bool transparent;           /* accelerate 0 nop */
        int srcinc;                 /* source units consumed */
        Bool endNeedsLoad = FALSE;  /* need load for endmask */
        CARD8 *fbLane;
        int startbyte, endbyte;
    
        if (dstBpp == 24) {
            fbBltOne24(src, srcStride, srcX,
                       dst, dstStride, dstX, dstBpp,
                       width, height, fgand, fgxor, bgand, bgxor);
            return;
        }
    
        /*
         * Do not read past the end of the buffer!
         */
        srcEnd = src + height * srcStride;
    
        /*
         * Number of destination units in FbBits == number of stipple pixels
         * used each time
         */
        pixelsPerDst = FB_UNIT / dstBpp;
    
        /*
         * Number of source stipple patterns in FbStip 
         */
        unitsPerSrc = FB_STIP_UNIT / pixelsPerDst;
    
        copy = FALSE;
        transparent = FALSE;
        if (bgand == 0 && fgand == 0)
            copy = TRUE;
        else if (bgand == FB_ALLONES && bgxor == 0)
            transparent = TRUE;
    
        /*
         * Adjust source and dest to nearest FbBits boundary
         */
        src += srcX >> FB_STIP_SHIFT;
        dst += dstX >> FB_SHIFT;
        srcX &= FB_STIP_MASK;
        dstX &= FB_MASK;
    
        FbMaskBitsBytes(dstX, width, copy,
                        startmask, startbyte, nmiddle, endmask, endbyte);
    
        /*
         * Compute effective dest alignment requirement for
         * source -- must align source to dest unit boundary
         */
        dstS = dstX / dstBpp;
        /*
         * Compute shift constants for effective alignement
         */
        if (srcX >= dstS) {
            leftShift = srcX - dstS;
            rightShift = FB_STIP_UNIT - leftShift;
        }
        else {
            rightShift = dstS - srcX;
            leftShift = FB_STIP_UNIT - rightShift;
        }
        /*
         * Get pointer to stipple mask array for this depth
         */
        fbBits = 0;                 /* unused */
        if (pixelsPerDst <= 8)
            fbBits = fbStippleTable[pixelsPerDst];
        fbLane = 0;
        if (transparent && fgand == 0 && dstBpp >= 8)
            fbLane = fbLaneTable[dstBpp];
    
        /*
         * Compute total number of destination words written, but 
         * don't count endmask 
         */
        nDst = nmiddle;
        if (startmask)
            nDst++;
    
        dstStride -= nDst;
    
        /*
         * Compute total number of source words consumed
         */
    
        srcinc = (nDst + unitsPerSrc - 1) / unitsPerSrc;
    
        if (srcX > dstS)
            srcinc++;
        if (endmask) {
            endNeedsLoad = nDst % unitsPerSrc == 0;
            if (endNeedsLoad)
                srcinc++;
        }
    
        srcStride -= srcinc;
    
        /*
         * Copy rectangle
         */
        while (height--) {
            w = nDst;               /* total units across scanline */
            n = unitsPerSrc;        /* units avail in single stipple */
            if (n > w)
                n = w;
    
            bitsLeft = 0;
            if (srcX > dstS)
                bitsLeft = READ(src++);
            if (n) {
                /*
                 * Load first set of stipple bits
                 */
                LoadBits;
    
                /*
                 * Consume stipple bits for startmask
                 */
                if (startmask) {
    #if FB_UNIT > 32
                    if (pixelsPerDst == 16)
                        mask = FbStipple16Bits(FbLeftStipBits(bits, 16));
                    else
    #endif
                        mask = fbBits[FbLeftStipBits(bits, pixelsPerDst)];
                    if (fbLane) {
                        fbTransparentSpan(dst, mask & startmask, fgxor, 1);
                    }
                    else {
                        if (mask || !transparent)
                            FbDoLeftMaskByteStippleRRop(dst, mask,
                                                        fgand, fgxor, bgand, bgxor,
                                                        startbyte, startmask);
                    }
                    bits = FbStipLeft(bits, pixelsPerDst);
                    dst++;
                    n--;
                    w--;
                }
                /*
                 * Consume stipple bits across scanline
                 */
                for (;;) {
                    w -= n;
                    if (copy) {
                        while (n--) {
    #if FB_UNIT > 32
                            if (pixelsPerDst == 16)
                                mask = FbStipple16Bits(FbLeftStipBits(bits, 16));
                            else
    #endif
                                mask = fbBits[FbLeftStipBits(bits, pixelsPerDst)];
                            WRITE(dst, FbOpaqueStipple(mask, fgxor, bgxor));
                            dst++;
                            bits = FbStipLeft(bits, pixelsPerDst);
                        }
                    }
                    else {
                        if (fbLane) {
                            while (bits && n) {
                                switch (fbLane[FbLeftStipBits(bits, pixelsPerDst)]) {
                                    LaneCases((CARD8 *) dst);
                                }
                                bits = FbStipLeft(bits, pixelsPerDst);
                                dst++;
                                n--;
                            }
                            dst += n;
                        }
                        else {
                            while (n--) {
                                left = FbLeftStipBits(bits, pixelsPerDst);
                                if (left || !transparent) {
                                    mask = fbBits[left];
                                    WRITE(dst, FbStippleRRop(READ(dst), mask,
                                                             fgand, fgxor, bgand,
                                                             bgxor));
                                }
                                dst++;
                                bits = FbStipLeft(bits, pixelsPerDst);
                            }
                        }
                    }
                    if (!w)
                        break;
                    /*
                     * Load another set and reset number of available units
                     */
                    LoadBits;
                    n = unitsPerSrc;
                    if (n > w)
                        n = w;
                }
            }
            /*
             * Consume stipple bits for endmask
             */
            if (endmask) {
                if (endNeedsLoad) {
                    LoadBits;
                }
    #if FB_UNIT > 32
                if (pixelsPerDst == 16)
                    mask = FbStipple16Bits(FbLeftStipBits(bits, 16));
                else
    #endif
                    mask = fbBits[FbLeftStipBits(bits, pixelsPerDst)];
                if (fbLane) {
                    fbTransparentSpan(dst, mask & endmask, fgxor, 1);
                }
                else {
                    if (mask || !transparent)
                        FbDoRightMaskByteStippleRRop(dst, mask,
                                                     fgand, fgxor, bgand, bgxor,
                                                     endbyte, endmask);
                }
            }
            dst += dstStride;
            src += srcStride;
        }
    }
    
    /*
     * Crufty macros to initialize the mask array, most of this
     * is to avoid compile-time warnings about shift overflow
     */
    
    #if BITMAP_BIT_ORDER == MSBFirst
    #define Mask24Pos(x,r) ((x)*24-(r))
    #else
    #define Mask24Pos(x,r) ((x)*24-((r) ? 24 - (r) : 0))
    #endif
    
    #define Mask24Neg(x,r)	(Mask24Pos(x,r) < 0 ? -Mask24Pos(x,r) : 0)
    #define Mask24Check(x,r)    (Mask24Pos(x,r) < 0 ? 0 : \
    			     Mask24Pos(x,r) >= FB_UNIT ? 0 : Mask24Pos(x,r))
    
    #define Mask24(x,r) (Mask24Pos(x,r) < FB_UNIT ? \
    		     (Mask24Pos(x,r) < 0 ? \
    		      0xffffffU >> Mask24Neg (x,r) : \
    		      0xffffffU << Mask24Check(x,r)) : 0)
    
    #define SelMask24(b,n,r)	((((b) >> n) & 1) * Mask24(n,r))
    
    /*
     * Untested for MSBFirst or FB_UNIT == 32
     */
    
    #if FB_UNIT == 64
    #define C4_24(b,r) \
        (SelMask24(b,0,r) | \
         SelMask24(b,1,r) | \
         SelMask24(b,2,r) | \
         SelMask24(b,3,r))
    
    #define FbStip24New(rot)    (2 + (rot != 0))
    #define FbStip24Len	    4
    
    const FbBits fbStipple24Bits[3][1 << FbStip24Len] = {
        /* rotate 0 */
        {
         C4_24(0, 0), C4_24(1, 0), C4_24(2, 0), C4_24(3, 0),
         C4_24(4, 0), C4_24(5, 0), C4_24(6, 0), C4_24(7, 0),
         C4_24(8, 0), C4_24(9, 0), C4_24(10, 0), C4_24(11, 0),
         C4_24(12, 0), C4_24(13, 0), C4_24(14, 0), C4_24(15, 0),
         },
        /* rotate 8 */
        {
         C4_24(0, 8), C4_24(1, 8), C4_24(2, 8), C4_24(3, 8),
         C4_24(4, 8), C4_24(5, 8), C4_24(6, 8), C4_24(7, 8),
         C4_24(8, 8), C4_24(9, 8), C4_24(10, 8), C4_24(11, 8),
         C4_24(12, 8), C4_24(13, 8), C4_24(14, 8), C4_24(15, 8),
         },
        /* rotate 16 */
        {
         C4_24(0, 16), C4_24(1, 16), C4_24(2, 16), C4_24(3, 16),
         C4_24(4, 16), C4_24(5, 16), C4_24(6, 16), C4_24(7, 16),
         C4_24(8, 16), C4_24(9, 16), C4_24(10, 16), C4_24(11, 16),
         C4_24(12, 16), C4_24(13, 16), C4_24(14, 16), C4_24(15, 16),
         }
    };
    
    #endif
    
    #if FB_UNIT == 32
    #define C2_24(b,r)  \
        (SelMask24(b,0,r) | \
         SelMask24(b,1,r))
    
    #define FbStip24Len	    2
    #if BITMAP_BIT_ORDER == MSBFirst
    #define FbStip24New(rot)    (1 + (rot == 0))
    #else
    #define FbStip24New(rot)    (1 + (rot == 8))
    #endif
    
    const FbBits fbStipple24Bits[3][1 << FbStip24Len] = {
        /* rotate 0 */
        {
         C2_24(0, 0), C2_24(1, 0), C2_24(2, 0), C2_24(3, 0),
         },
        /* rotate 8 */
        {
         C2_24(0, 8), C2_24(1, 8), C2_24(2, 8), C2_24(3, 8),
         },
        /* rotate 16 */
        {
         C2_24(0, 16), C2_24(1, 16), C2_24(2, 16), C2_24(3, 16),
         }
    };
    #endif
    
    #if BITMAP_BIT_ORDER == LSBFirst
    
    #define FbMergeStip24Bits(left, right, new) \
    	(FbStipLeft (left, new) | FbStipRight ((right), (FbStip24Len - (new))))
    
    #define FbMergePartStip24Bits(left, right, llen, rlen) \
    	(left | FbStipRight(right, llen))
    
    #else
    
    #define FbMergeStip24Bits(left, right, new) \
    	((FbStipLeft (left, new) & ((1 << FbStip24Len) - 1)) | right)
    
    #define FbMergePartStip24Bits(left, right, llen, rlen) \
    	(FbStipLeft(left, rlen) | right)
    
    #endif
    
    #define fbFirstStipBits(len,stip) {\
        int	__len = (len); \
        if (len <= remain) { \
    	stip = FbLeftStipBits(bits, len); \
        } else { \
    	stip = FbLeftStipBits(bits, remain); \
    	bits = (src < srcEnd ? READ(src++) : 0); \
    	__len = (len) - remain; \
    	stip = FbMergePartStip24Bits(stip, FbLeftStipBits(bits, __len), \
    				     remain, __len); \
    	remain = FB_STIP_UNIT; \
        } \
        bits = FbStipLeft (bits, __len); \
        remain -= __len; \
    }
    
    #define fbInitStipBits(offset,len,stip) {\
        bits = FbStipLeft (READ(src++),offset); \
        remain = FB_STIP_UNIT - offset; \
        fbFirstStipBits(len,stip); \
        stip = FbMergeStip24Bits (0, stip, len); \
    }
    
    #define fbNextStipBits(rot,stip) {\
        int	    __new = FbStip24New(rot); \
        FbStip  __right; \
        fbFirstStipBits(__new, __right); \
        stip = FbMergeStip24Bits (stip, __right, __new); \
        rot = FbNext24Rot (rot); \
    }
    
    /*
     * Use deep mask tables that incorporate rotation, pull
     * a variable number of bits out of the stipple and
     * reuse the right bits as needed for the next write
     *
     * Yes, this is probably too much code, but most 24-bpp screens
     * have no acceleration so this code is used for stipples, copyplane
     * and text
     */
    void
    fbBltOne24(FbStip * srcLine, FbStride srcStride,        /* FbStip units per scanline */
               int srcX,            /* bit position of source */
               FbBits * dst, FbStride dstStride,    /* FbBits units per scanline */
               int dstX,            /* bit position of dest */
               int dstBpp,          /* bits per destination unit */
               int width,           /* width in bits of destination */
               int height,          /* height in scanlines */
               FbBits fgand,        /* rrop values */
               FbBits fgxor, FbBits bgand, FbBits bgxor)
    {
        FbStip *src, *srcEnd;
        FbBits leftMask, rightMask, mask;
        int nlMiddle, nl;
        FbStip stip, bits;
        int remain;
        int dstS;
        int firstlen;
        int rot0, rot;
        int nDst;
    
        /*
         * Do not read past the end of the buffer!
         */
        srcEnd = srcLine + height * srcStride;
    
        srcLine += srcX >> FB_STIP_SHIFT;
        dst += dstX >> FB_SHIFT;
        srcX &= FB_STIP_MASK;
        dstX &= FB_MASK;
        rot0 = FbFirst24Rot(dstX);
    
        FbMaskBits(dstX, width, leftMask, nlMiddle, rightMask);
    
        dstS = (dstX + 23) / 24;
        firstlen = FbStip24Len - dstS;
    
        nDst = nlMiddle;
        if (leftMask)
            nDst++;
        dstStride -= nDst;
    
        /* opaque copy */
        if (bgand == 0 && fgand == 0) {
            while (height--) {
                rot = rot0;
                src = srcLine;
                srcLine += srcStride;
                fbInitStipBits(srcX, firstlen, stip);
                if (leftMask) {
                    mask = fbStipple24Bits[rot >> 3][stip];
                    WRITE(dst, (READ(dst) & ~leftMask) |
                          (FbOpaqueStipple(mask,
                                           FbRot24(fgxor, rot), FbRot24(bgxor, rot))
                           & leftMask));
                    dst++;
                    fbNextStipBits(rot, stip);
                }
                nl = nlMiddle;
                while (nl--) {
                    mask = fbStipple24Bits[rot >> 3][stip];
                    WRITE(dst, FbOpaqueStipple(mask,
                                               FbRot24(fgxor, rot),
                                               FbRot24(bgxor, rot)));
                    dst++;
                    fbNextStipBits(rot, stip);
                }
                if (rightMask) {
                    mask = fbStipple24Bits[rot >> 3][stip];
                    WRITE(dst, (READ(dst) & ~rightMask) |
                          (FbOpaqueStipple(mask,
                                           FbRot24(fgxor, rot), FbRot24(bgxor, rot))
                           & rightMask));
                }
                dst += dstStride;
                src += srcStride;
            }
        }
        /* transparent copy */
        else if (bgand == FB_ALLONES && bgxor == 0 && fgand == 0) {
            while (height--) {
                rot = rot0;
                src = srcLine;
                srcLine += srcStride;
                fbInitStipBits(srcX, firstlen, stip);
                if (leftMask) {
                    if (stip) {
                        mask = fbStipple24Bits[rot >> 3][stip] & leftMask;
                        WRITE(dst,
                              (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask));
                    }
                    dst++;
                    fbNextStipBits(rot, stip);
                }
                nl = nlMiddle;
                while (nl--) {
                    if (stip) {
                        mask = fbStipple24Bits[rot >> 3][stip];
                        WRITE(dst,
                              (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask));
                    }
                    dst++;
                    fbNextStipBits(rot, stip);
                }
                if (rightMask) {
                    if (stip) {
                        mask = fbStipple24Bits[rot >> 3][stip] & rightMask;
                        WRITE(dst,
                              (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask));
                    }
                }
                dst += dstStride;
            }
        }
        else {
            while (height--) {
                rot = rot0;
                src = srcLine;
                srcLine += srcStride;
                fbInitStipBits(srcX, firstlen, stip);
                if (leftMask) {
                    mask = fbStipple24Bits[rot >> 3][stip];
                    WRITE(dst, FbStippleRRopMask(READ(dst), mask,
                                                 FbRot24(fgand, rot),
                                                 FbRot24(fgxor, rot),
                                                 FbRot24(bgand, rot),
                                                 FbRot24(bgxor, rot), leftMask));
                    dst++;
                    fbNextStipBits(rot, stip);
                }
                nl = nlMiddle;
                while (nl--) {
                    mask = fbStipple24Bits[rot >> 3][stip];
                    WRITE(dst, FbStippleRRop(READ(dst), mask,
                                             FbRot24(fgand, rot),
                                             FbRot24(fgxor, rot),
                                             FbRot24(bgand, rot),
                                             FbRot24(bgxor, rot)));
                    dst++;
                    fbNextStipBits(rot, stip);
                }
                if (rightMask) {
                    mask = fbStipple24Bits[rot >> 3][stip];
                    WRITE(dst, FbStippleRRopMask(READ(dst), mask,
                                                 FbRot24(fgand, rot),
                                                 FbRot24(fgxor, rot),
                                                 FbRot24(bgand, rot),
                                                 FbRot24(bgxor, rot), rightMask));
                }
                dst += dstStride;
            }
        }
    }
    
    /*
     * Not very efficient, but simple -- copy a single plane
     * from an N bit image to a 1 bit image
     */
    
    void
    fbBltPlane(FbBits * src,
               FbStride srcStride,
               int srcX,
               int srcBpp,
               FbStip * dst,
               FbStride dstStride,
               int dstX,
               int width,
               int height,
               FbStip fgand,
               FbStip fgxor, FbStip bgand, FbStip bgxor, Pixel planeMask)
    {
        FbBits *s;
        FbBits pm;
        FbBits srcMask;
        FbBits srcMaskFirst;
        FbBits srcMask0 = 0;
        FbBits srcBits;
    
        FbStip dstBits;
        FbStip *d;
        FbStip dstMask;
        FbStip dstMaskFirst;
        FbStip dstUnion;
        int w;
        int wt;
        int rot0;
    
        if (!width)
            return;
    
        src += srcX >> FB_SHIFT;
        srcX &= FB_MASK;
    
        dst += dstX >> FB_STIP_SHIFT;
        dstX &= FB_STIP_MASK;
    
        w = width / srcBpp;
    
        pm = fbReplicatePixel(planeMask, srcBpp);
        if (srcBpp == 24) {
            int w = 24;
    
            rot0 = FbFirst24Rot(srcX);
            if (srcX + w > FB_UNIT)
                w = FB_UNIT - srcX;
            srcMaskFirst = FbRot24(pm, rot0) & FbBitsMask(srcX, w);
        }
        else {
            rot0 = 0;
            srcMaskFirst = pm & FbBitsMask(srcX, srcBpp);
            srcMask0 = pm & FbBitsMask(0, srcBpp);
        }
    
        dstMaskFirst = FbStipMask(dstX, 1);
        while (height--) {
            d = dst;
            dst += dstStride;
            s = src;
            src += srcStride;
    
            srcMask = srcMaskFirst;
            if (srcBpp == 24)
                srcMask0 = FbRot24(pm, rot0) & FbBitsMask(0, srcBpp);
            srcBits = READ(s++);
    
            dstMask = dstMaskFirst;
            dstUnion = 0;
            dstBits = 0;
    
            wt = w;
    
            while (wt--) {
                if (!srcMask) {
                    srcBits = READ(s++);
                    if (srcBpp == 24)
                        srcMask0 = FbNext24Pix(srcMask0) & FbBitsMask(0, 24);
                    srcMask = srcMask0;
                }
                if (!dstMask) {
                    WRITE(d, FbStippleRRopMask(READ(d), dstBits,
                                               fgand, fgxor, bgand, bgxor,
                                               dstUnion));
                    d++;
                    dstMask = FbStipMask(0, 1);
                    dstUnion = 0;
                    dstBits = 0;
                }
                if (srcBits & srcMask)
                    dstBits |= dstMask;
                dstUnion |= dstMask;
                if (srcBpp == FB_UNIT)
                    srcMask = 0;
                else
                    srcMask = FbScrRight(srcMask, srcBpp);
                dstMask = FbStipRight(dstMask, 1);
            }
            if (dstUnion)
                WRITE(d, FbStippleRRopMask(READ(d), dstBits,
                                           fgand, fgxor, bgand, bgxor, dstUnion));
        }
    }