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IABSD.fr/xenocara/xserver/glx/glxext.c

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  • Author : matthieu
    Date : 2012-06-10 13:21:05
    Hash : e60da745
    Message : Update to xserver 1.12.2. tested by naddy@, krw@, mpi@.

  • xserver/glx/glxext.c
  • /*
     * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
     * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice including the dates of first publication and
     * either this permission notice or a reference to
     * http://oss.sgi.com/projects/FreeB/
     * shall be included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     *
     * Except as contained in this notice, the name of Silicon Graphics, Inc.
     * shall not be used in advertising or otherwise to promote the sale, use or
     * other dealings in this Software without prior written authorization from
     * Silicon Graphics, Inc.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include <string.h>
    #include "glxserver.h"
    #include <windowstr.h>
    #include <propertyst.h>
    #include <registry.h>
    #include "privates.h"
    #include <os.h>
    #include "unpack.h"
    #include "glxutil.h"
    #include "glxext.h"
    #include "indirect_table.h"
    #include "indirect_util.h"
    
    /*
    ** The last context used by the server.  It is the context that is current
    ** from the server's perspective.
    */
    __GLXcontext *__glXLastContext;
    
    /*
    ** X resources.
    */
    RESTYPE __glXContextRes;
    RESTYPE __glXDrawableRes;
    
    /*
    ** Reply for most singles.
    */
    xGLXSingleReply __glXReply;
    
    static DevPrivateKeyRec glxClientPrivateKeyRec;
    
    #define glxClientPrivateKey (&glxClientPrivateKeyRec)
    
    /*
    ** Forward declarations.
    */
    static int __glXDispatch(ClientPtr);
    
    /*
    ** Called when the extension is reset.
    */
    static void
    ResetExtension(ExtensionEntry * extEntry)
    {
        __glXFlushContextCache();
    }
    
    /*
    ** Reset state used to keep track of large (multi-request) commands.
    */
    void
    __glXResetLargeCommandStatus(__GLXclientState * cl)
    {
        cl->largeCmdBytesSoFar = 0;
        cl->largeCmdBytesTotal = 0;
        cl->largeCmdRequestsSoFar = 0;
        cl->largeCmdRequestsTotal = 0;
    }
    
    /*
    ** This procedure is called when the client who created the context goes
    ** away OR when glXDestroyContext is called.  In either case, all we do is
    ** flag that the ID is no longer valid, and (maybe) free the context.
    ** use.
    */
    static int
    ContextGone(__GLXcontext * cx, XID id)
    {
        cx->idExists = GL_FALSE;
        if (!cx->isCurrent) {
            __glXFreeContext(cx);
        }
    
        return True;
    }
    
    static __GLXcontext *glxPendingDestroyContexts;
    static __GLXcontext *glxAllContexts;
    static int glxServerLeaveCount;
    static int glxBlockClients;
    
    /*
    ** Destroy routine that gets called when a drawable is freed.  A drawable
    ** contains the ancillary buffers needed for rendering.
    */
    static Bool
    DrawableGone(__GLXdrawable * glxPriv, XID xid)
    {
        __GLXcontext *c, *next;
    
        if (glxPriv->type == GLX_DRAWABLE_WINDOW) {
            /* If this was created by glXCreateWindow, free the matching resource */
            if (glxPriv->drawId != glxPriv->pDraw->id) {
                if (xid == glxPriv->drawId)
                    FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
                else
                    FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
            }
            /* otherwise this window was implicitly created by MakeCurrent */
        }
    
        for (c = glxAllContexts; c; c = next) {
            next = c->next;
            if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
                (*c->loseCurrent) (c);
                c->isCurrent = GL_FALSE;
                if (c == __glXLastContext)
                    __glXFlushContextCache();
            }
            if (c->drawPriv == glxPriv)
                c->drawPriv = NULL;
            if (c->readPriv == glxPriv)
                c->readPriv = NULL;
        }
    
        /* drop our reference to any backing pixmap */
        if (glxPriv->type == GLX_DRAWABLE_PIXMAP)
            glxPriv->pDraw->pScreen->DestroyPixmap((PixmapPtr) glxPriv->pDraw);
    
        glxPriv->destroy(glxPriv);
    
        return True;
    }
    
    void
    __glXAddToContextList(__GLXcontext * cx)
    {
        cx->next = glxAllContexts;
        glxAllContexts = cx;
    }
    
    static void
    __glXRemoveFromContextList(__GLXcontext * cx)
    {
        __GLXcontext *c, *prev;
    
        if (cx == glxAllContexts)
            glxAllContexts = cx->next;
        else {
            prev = glxAllContexts;
            for (c = glxAllContexts; c; c = c->next) {
                if (c == cx)
                    prev->next = c->next;
                prev = c;
            }
        }
    }
    
    /*
    ** Free a context.
    */
    GLboolean
    __glXFreeContext(__GLXcontext * cx)
    {
        if (cx->idExists || cx->isCurrent)
            return GL_FALSE;
    
        free(cx->feedbackBuf);
        free(cx->selectBuf);
        if (cx == __glXLastContext) {
            __glXFlushContextCache();
        }
    
        __glXRemoveFromContextList(cx);
    
        /* We can get here through both regular dispatching from
         * __glXDispatch() or as a callback from the resource manager.  In
         * the latter case we need to lift the DRI lock manually. */
    
        if (!glxBlockClients) {
            __glXleaveServer(GL_FALSE);
            cx->destroy(cx);
            __glXenterServer(GL_FALSE);
        }
        else {
            cx->next = glxPendingDestroyContexts;
            glxPendingDestroyContexts = cx;
        }
    
        return GL_TRUE;
    }
    
    /************************************************************************/
    
    /*
    ** These routines can be used to check whether a particular GL command
    ** has caused an error.  Specifically, we use them to check whether a
    ** given query has caused an error, in which case a zero-length data
    ** reply is sent to the client.
    */
    
    static GLboolean errorOccured = GL_FALSE;
    
    /*
    ** The GL was will call this routine if an error occurs.
    */
    void
    __glXErrorCallBack(GLenum code)
    {
        errorOccured = GL_TRUE;
    }
    
    /*
    ** Clear the error flag before calling the GL command.
    */
    void
    __glXClearErrorOccured(void)
    {
        errorOccured = GL_FALSE;
    }
    
    /*
    ** Check if the GL command caused an error.
    */
    GLboolean
    __glXErrorOccured(void)
    {
        return errorOccured;
    }
    
    static int __glXErrorBase;
    int __glXEventBase;
    
    int
    __glXError(int error)
    {
        return __glXErrorBase + error;
    }
    
    __GLXclientState *
    glxGetClient(ClientPtr pClient)
    {
        return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey);
    }
    
    static void
    glxClientCallback(CallbackListPtr *list, pointer closure, pointer data)
    {
        NewClientInfoRec *clientinfo = (NewClientInfoRec *) data;
        ClientPtr pClient = clientinfo->client;
        __GLXclientState *cl = glxGetClient(pClient);
    
        switch (pClient->clientState) {
        case ClientStateRunning:
            /*
             ** By default, assume that the client supports
             ** GLX major version 1 minor version 0 protocol.
             */
            cl->GLClientmajorVersion = 1;
            cl->GLClientminorVersion = 0;
            cl->client = pClient;
            break;
    
        case ClientStateGone:
            free(cl->returnBuf);
            free(cl->largeCmdBuf);
            free(cl->GLClientextensions);
            break;
    
        default:
            break;
        }
    }
    
    /************************************************************************/
    
    static __GLXprovider *__glXProviderStack;
    
    void
    GlxPushProvider(__GLXprovider * provider)
    {
        provider->next = __glXProviderStack;
        __glXProviderStack = provider;
    }
    
    /*
    ** Initialize the GLX extension.
    */
    void
    GlxExtensionInit(void)
    {
        ExtensionEntry *extEntry;
        ScreenPtr pScreen;
        int i;
        __GLXprovider *p;
        Bool glx_provided = False;
    
        __glXContextRes = CreateNewResourceType((DeleteType) ContextGone,
                                                "GLXContext");
        __glXDrawableRes = CreateNewResourceType((DeleteType) DrawableGone,
                                                 "GLXDrawable");
        if (!__glXContextRes || !__glXDrawableRes)
            return;
    
        if (!dixRegisterPrivateKey
            (&glxClientPrivateKeyRec, PRIVATE_CLIENT, sizeof(__GLXclientState)))
            return;
        if (!AddCallback(&ClientStateCallback, glxClientCallback, 0))
            return;
    
        for (i = 0; i < screenInfo.numScreens; i++) {
            pScreen = screenInfo.screens[i];
    
            for (p = __glXProviderStack; p != NULL; p = p->next) {
                __GLXscreen *glxScreen;
    
                glxScreen = p->screenProbe(pScreen);
                if (glxScreen != NULL) {
                    if (glxScreen->GLXminor < glxMinorVersion)
                        glxMinorVersion = glxScreen->GLXminor;
                    LogMessage(X_INFO,
                               "GLX: Initialized %s GL provider for screen %d\n",
                               p->name, i);
                    break;
                }
    
            }
    
            if (!p)
                LogMessage(X_INFO,
                           "GLX: no usable GL providers found for screen %d\n", i);
            else
                glx_provided = True;
        }
    
        /* don't register extension if GL is not provided on any screen */
        if (!glx_provided)
            return;
    
        /*
         ** Add extension to server extensions.
         */
        extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
                                __GLX_NUMBER_ERRORS, __glXDispatch,
                                __glXDispatch, ResetExtension, StandardMinorOpcode);
        if (!extEntry) {
            FatalError("__glXExtensionInit: AddExtensions failed\n");
            return;
        }
        if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
            ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
            return;
        }
    
        __glXErrorBase = extEntry->errorBase;
        __glXEventBase = extEntry->eventBase;
    }
    
    /************************************************************************/
    
    void
    __glXFlushContextCache(void)
    {
        __glXLastContext = 0;
    }
    
    /*
    ** Make a context the current one for the GL (in this implementation, there
    ** is only one instance of the GL, and we use it to serve all GL clients by
    ** switching it between different contexts).  While we are at it, look up
    ** a context by its tag and return its (__GLXcontext *).
    */
    __GLXcontext *
    __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
    {
        __GLXcontext *cx;
    
        /*
         ** See if the context tag is legal; it is managed by the extension,
         ** so if it's invalid, we have an implementation error.
         */
        cx = __glXLookupContextByTag(cl, tag);
        if (!cx) {
            cl->client->errorValue = tag;
            *error = __glXError(GLXBadContextTag);
            return 0;
        }
    
        if (!cx->isDirect) {
            if (cx->drawPriv == NULL) {
                /*
                 ** The drawable has vanished.  It must be a window, because only
                 ** windows can be destroyed from under us; GLX pixmaps are
                 ** refcounted and don't go away until no one is using them.
                 */
                *error = __glXError(GLXBadCurrentWindow);
                return 0;
            }
        }
    
        if (cx->wait && (*cx->wait) (cx, cl, error))
            return NULL;
    
        if (cx == __glXLastContext) {
            /* No need to re-bind */
            return cx;
        }
    
        /* Make this context the current one for the GL. */
        if (!cx->isDirect) {
            if (!(*cx->makeCurrent) (cx)) {
                /* Bind failed, and set the error code.  Bummer */
                cl->client->errorValue = cx->id;
                *error = __glXError(GLXBadContextState);
                return 0;
            }
        }
        __glXLastContext = cx;
        return cx;
    }
    
    /************************************************************************/
    
    void
    glxSuspendClients(void)
    {
        int i;
    
        for (i = 1; i < currentMaxClients; i++) {
            if (clients[i] && glxGetClient(clients[i])->inUse)
                IgnoreClient(clients[i]);
        }
    
        glxBlockClients = TRUE;
    }
    
    void
    glxResumeClients(void)
    {
        __GLXcontext *cx, *next;
        int i;
    
        glxBlockClients = FALSE;
    
        for (i = 1; i < currentMaxClients; i++) {
            if (clients[i] && glxGetClient(clients[i])->inUse)
                AttendClient(clients[i]);
        }
    
        __glXleaveServer(GL_FALSE);
        for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
            next = cx->next;
    
            cx->destroy(cx);
        }
        glxPendingDestroyContexts = NULL;
        __glXenterServer(GL_FALSE);
    }
    
    static void
    __glXnopEnterServer(GLboolean rendering)
    {
    }
    
    static void
    __glXnopLeaveServer(GLboolean rendering)
    {
    }
    
    static void (*__glXenterServerFunc) (GLboolean) = __glXnopEnterServer;
    static void (*__glXleaveServerFunc) (GLboolean) = __glXnopLeaveServer;
    
    void
    __glXsetEnterLeaveServerFuncs(void (*enter) (GLboolean),
                                  void (*leave) (GLboolean))
    {
        __glXenterServerFunc = enter;
        __glXleaveServerFunc = leave;
    }
    
    void
    __glXenterServer(GLboolean rendering)
    {
        glxServerLeaveCount--;
    
        if (glxServerLeaveCount == 0)
            (*__glXenterServerFunc) (rendering);
    }
    
    void
    __glXleaveServer(GLboolean rendering)
    {
        if (glxServerLeaveCount == 0)
            (*__glXleaveServerFunc) (rendering);
    
        glxServerLeaveCount++;
    }
    
    /*
    ** Top level dispatcher; all commands are executed from here down.
    */
    static int
    __glXDispatch(ClientPtr client)
    {
        REQUEST(xGLXSingleReq);
        CARD8 opcode;
        __GLXdispatchSingleProcPtr proc;
        __GLXclientState *cl;
        int retval;
    
        opcode = stuff->glxCode;
        cl = glxGetClient(client);
        /* Mark it in use so we suspend it on VT switch. */
        cl->inUse = TRUE;
    
        /*
         ** If we're expecting a glXRenderLarge request, this better be one.
         */
        if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
            client->errorValue = stuff->glxCode;
            return __glXError(GLXBadLargeRequest);
        }
    
        /* If we're currently blocking GLX clients, just put this guy to
         * sleep, reset the request and return. */
        if (glxBlockClients) {
            ResetCurrentRequest(client);
            client->sequence--;
            IgnoreClient(client);
            return Success;
        }
    
        /*
         ** Use the opcode to index into the procedure table.
         */
        proc = __glXGetProtocolDecodeFunction(&Single_dispatch_info, opcode,
                                              client->swapped);
        if (proc != NULL) {
            GLboolean rendering = opcode <= X_GLXRenderLarge;
    
            __glXleaveServer(rendering);
    
            retval = (*proc) (cl, (GLbyte *) stuff);
    
            __glXenterServer(rendering);
        }
        else {
            retval = BadRequest;
        }
    
        return retval;
    }