Edit

IABSD.fr/xenocara/xserver/glx/indirect_dispatch_swap.c

Branch :

  • Show log

    Commit

  • Author : matthieu
    Date : 2012-06-10 13:21:05
    Hash : e60da745
    Message : Update to xserver 1.12.2. tested by naddy@, krw@, mpi@.

  • xserver/glx/indirect_dispatch_swap.c
  • /* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
    
    /*
     * (C) Copyright IBM Corporation 2005
     * All Rights Reserved.
     * 
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sub license,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     * 
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     * 
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
     * IBM,
     * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     */
    
    #include <X11/Xmd.h>
    #include <GL/gl.h>
    #include <GL/glxproto.h>
    #include <inttypes.h>
    #include "indirect_size.h"
    #include "indirect_size_get.h"
    #include "indirect_dispatch.h"
    #include "glxserver.h"
    #include "glxbyteorder.h"
    #include "indirect_util.h"
    #include "singlesize.h"
    #include "glapi.h"
    #include "glapitable.h"
    #include "glthread.h"
    #include "dispatch.h"
    
    #define __GLX_PAD(x)  (((x) + 3) & ~3)
    
    typedef struct {
        __GLX_PIXEL_3D_HDR;
    } __GLXpixel3DHeader;
    
    extern GLboolean __glXErrorOccured(void);
    extern void __glXClearErrorOccured(void);
    
    static const unsigned dummy_answer[2] = { 0, 0 };
    
    static GLsizei
    bswap_CARD32(const void *src)
    {
        union {
            uint32_t dst;
            GLsizei ret;
        } x;
    
        x.dst = bswap_32(*(uint32_t *) src);
        return x.ret;
    }
    
    static GLshort
    bswap_CARD16(const void *src)
    {
        union {
            uint16_t dst;
            GLshort ret;
        } x;
    
        x.dst = bswap_16(*(uint16_t *) src);
        return x.ret;
    }
    
    static GLenum
    bswap_ENUM(const void *src)
    {
        union {
            uint32_t dst;
            GLenum ret;
        } x;
    
        x.dst = bswap_32(*(uint32_t *) src);
        return x.ret;
    }
    
    static GLsync
    bswap_CARD64(const void *src)
    {
        union {
            uint64_t dst;
            GLsync ret;
        } x;
    
        x.dst = bswap_64(*(uint64_t *) src);
        return x.ret;
    }
    
    static GLdouble
    bswap_FLOAT64(const void *src)
    {
        union {
            uint64_t dst;
            GLdouble ret;
        } x;
    
        x.dst = bswap_64(*(uint64_t *) src);
        return x.ret;
    }
    
    static GLfloat
    bswap_FLOAT32(const void *src)
    {
        union {
            uint32_t dst;
            GLfloat ret;
        } x;
    
        x.dst = bswap_32(*(uint32_t *) src);
        return x.ret;
    }
    
    static void *
    bswap_16_array(uint16_t * src, unsigned count)
    {
        unsigned i;
    
        for (i = 0; i < count; i++) {
            uint16_t temp = bswap_16(src[i]);
    
            src[i] = temp;
        }
    
        return src;
    }
    
    static void *
    bswap_32_array(uint32_t * src, unsigned count)
    {
        unsigned i;
    
        for (i = 0; i < count; i++) {
            uint32_t temp = bswap_32(src[i]);
    
            src[i] = temp;
        }
    
        return src;
    }
    
    static void *
    bswap_64_array(uint64_t * src, unsigned count)
    {
        unsigned i;
    
        for (i = 0; i < count; i++) {
            uint64_t temp = bswap_64(src[i]);
    
            src[i] = temp;
        }
    
        return src;
    }
    
    int
    __glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            CALL_NewList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                          (GLenum) bswap_ENUM(pc + 4)
                         ));
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            CALL_EndList(GET_DISPATCH(), ());
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_CallList(GLbyte * pc)
    {
        CALL_CallList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                      ));
    }
    
    void
    __glXDispSwap_CallLists(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
        const GLenum type = (GLenum) bswap_ENUM(pc + 4);
        const GLvoid *lists;
    
        switch (type) {
        case GL_BYTE:
        case GL_UNSIGNED_BYTE:
        case GL_2_BYTES:
        case GL_3_BYTES:
        case GL_4_BYTES:
            lists = (const GLvoid *) (pc + 8);
            break;
        case GL_SHORT:
        case GL_UNSIGNED_SHORT:
            lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
            break;
        case GL_INT:
        case GL_UNSIGNED_INT:
        case GL_FLOAT:
            lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
            break;
        default:
            return;
        }
    
        CALL_CallLists(GET_DISPATCH(), (n, type, lists));
    }
    
    int
    __glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            CALL_DeleteLists(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                              (GLsizei) bswap_CARD32(pc + 4)
                             ));
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            GLuint retval;
    
            retval = CALL_GenLists(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 0)
                                   ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_ListBase(GLbyte * pc)
    {
        CALL_ListBase(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                      ));
    }
    
    void
    __glXDispSwap_Begin(GLbyte * pc)
    {
        CALL_Begin(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                   ));
    }
    
    void
    __glXDispSwap_Bitmap(GLbyte * pc)
    {
        const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_Bitmap(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 20),
                                     (GLsizei) bswap_CARD32(pc + 24),
                                     (GLfloat) bswap_FLOAT32(pc + 28),
                                     (GLfloat) bswap_FLOAT32(pc + 32),
                                     (GLfloat) bswap_FLOAT32(pc + 36),
                                     (GLfloat) bswap_FLOAT32(pc + 40), bitmap));
    }
    
    void
    __glXDispSwap_Color3bv(GLbyte * pc)
    {
        CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
                      ));
    }
    
    void
    __glXDispSwap_Color3dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 24);
            pc -= 4;
        }
    #endif
    
        CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *)
                                       bswap_64_array((uint64_t *) (pc + 0), 3)
                      ));
    }
    
    void
    __glXDispSwap_Color3fv(GLbyte * pc)
    {
        CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *)
                                       bswap_32_array((uint32_t *) (pc + 0), 3)
                      ));
    }
    
    void
    __glXDispSwap_Color3iv(GLbyte * pc)
    {
        CALL_Color3iv(GET_DISPATCH(), ((const GLint *)
                                       bswap_32_array((uint32_t *) (pc + 0), 3)
                      ));
    }
    
    void
    __glXDispSwap_Color3sv(GLbyte * pc)
    {
        CALL_Color3sv(GET_DISPATCH(), ((const GLshort *)
                                       bswap_16_array((uint16_t *) (pc + 0), 3)
                      ));
    }
    
    void
    __glXDispSwap_Color3ubv(GLbyte * pc)
    {
        CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_Color3uiv(GLbyte * pc)
    {
        CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *)
                                        bswap_32_array((uint32_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Color3usv(GLbyte * pc)
    {
        CALL_Color3usv(GET_DISPATCH(), ((const GLushort *)
                                        bswap_16_array((uint16_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Color4bv(GLbyte * pc)
    {
        CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
                      ));
    }
    
    void
    __glXDispSwap_Color4dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 32);
            pc -= 4;
        }
    #endif
    
        CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *)
                                       bswap_64_array((uint64_t *) (pc + 0), 4)
                      ));
    }
    
    void
    __glXDispSwap_Color4fv(GLbyte * pc)
    {
        CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *)
                                       bswap_32_array((uint32_t *) (pc + 0), 4)
                      ));
    }
    
    void
    __glXDispSwap_Color4iv(GLbyte * pc)
    {
        CALL_Color4iv(GET_DISPATCH(), ((const GLint *)
                                       bswap_32_array((uint32_t *) (pc + 0), 4)
                      ));
    }
    
    void
    __glXDispSwap_Color4sv(GLbyte * pc)
    {
        CALL_Color4sv(GET_DISPATCH(), ((const GLshort *)
                                       bswap_16_array((uint16_t *) (pc + 0), 4)
                      ));
    }
    
    void
    __glXDispSwap_Color4ubv(GLbyte * pc)
    {
        CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_Color4uiv(GLbyte * pc)
    {
        CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *)
                                        bswap_32_array((uint32_t *) (pc + 0), 4)
                       ));
    }
    
    void
    __glXDispSwap_Color4usv(GLbyte * pc)
    {
        CALL_Color4usv(GET_DISPATCH(), ((const GLushort *)
                                        bswap_16_array((uint16_t *) (pc + 0), 4)
                       ));
    }
    
    void
    __glXDispSwap_EdgeFlagv(GLbyte * pc)
    {
        CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_End(GLbyte * pc)
    {
        CALL_End(GET_DISPATCH(), ());
    }
    
    void
    __glXDispSwap_Indexdv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 8);
            pc -= 4;
        }
    #endif
    
        CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *)
                                      bswap_64_array((uint64_t *) (pc + 0), 1)
                     ));
    }
    
    void
    __glXDispSwap_Indexfv(GLbyte * pc)
    {
        CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *)
                                      bswap_32_array((uint32_t *) (pc + 0), 1)
                     ));
    }
    
    void
    __glXDispSwap_Indexiv(GLbyte * pc)
    {
        CALL_Indexiv(GET_DISPATCH(), ((const GLint *)
                                      bswap_32_array((uint32_t *) (pc + 0), 1)
                     ));
    }
    
    void
    __glXDispSwap_Indexsv(GLbyte * pc)
    {
        CALL_Indexsv(GET_DISPATCH(), ((const GLshort *)
                                      bswap_16_array((uint16_t *) (pc + 0), 1)
                     ));
    }
    
    void
    __glXDispSwap_Normal3bv(GLbyte * pc)
    {
        CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_Normal3dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 24);
            pc -= 4;
        }
    #endif
    
        CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *)
                                        bswap_64_array((uint64_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Normal3fv(GLbyte * pc)
    {
        CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *)
                                        bswap_32_array((uint32_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Normal3iv(GLbyte * pc)
    {
        CALL_Normal3iv(GET_DISPATCH(), ((const GLint *)
                                        bswap_32_array((uint32_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Normal3sv(GLbyte * pc)
    {
        CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *)
                                        bswap_16_array((uint16_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_RasterPos2dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 16);
            pc -= 4;
        }
    #endif
    
        CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *)
                                           bswap_64_array((uint64_t *) (pc + 0), 2)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos2fv(GLbyte * pc)
    {
        CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *)
                                           bswap_32_array((uint32_t *) (pc + 0), 2)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos2iv(GLbyte * pc)
    {
        CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *)
                                           bswap_32_array((uint32_t *) (pc + 0), 2)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos2sv(GLbyte * pc)
    {
        CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *)
                                           bswap_16_array((uint16_t *) (pc + 0), 2)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos3dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 24);
            pc -= 4;
        }
    #endif
    
        CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *)
                                           bswap_64_array((uint64_t *) (pc + 0), 3)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos3fv(GLbyte * pc)
    {
        CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *)
                                           bswap_32_array((uint32_t *) (pc + 0), 3)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos3iv(GLbyte * pc)
    {
        CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *)
                                           bswap_32_array((uint32_t *) (pc + 0), 3)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos3sv(GLbyte * pc)
    {
        CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *)
                                           bswap_16_array((uint16_t *) (pc + 0), 3)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos4dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 32);
            pc -= 4;
        }
    #endif
    
        CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *)
                                           bswap_64_array((uint64_t *) (pc + 0), 4)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos4fv(GLbyte * pc)
    {
        CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *)
                                           bswap_32_array((uint32_t *) (pc + 0), 4)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos4iv(GLbyte * pc)
    {
        CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *)
                                           bswap_32_array((uint32_t *) (pc + 0), 4)
                          ));
    }
    
    void
    __glXDispSwap_RasterPos4sv(GLbyte * pc)
    {
        CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *)
                                           bswap_16_array((uint16_t *) (pc + 0), 4)
                          ));
    }
    
    void
    __glXDispSwap_Rectdv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 32);
            pc -= 4;
        }
    #endif
    
        CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *)
                                     bswap_64_array((uint64_t *) (pc + 0), 2),
                                     (const GLdouble *)
                                     bswap_64_array((uint64_t *) (pc + 16), 2)
                    ));
    }
    
    void
    __glXDispSwap_Rectfv(GLbyte * pc)
    {
        CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *)
                                     bswap_32_array((uint32_t *) (pc + 0), 2),
                                     (const GLfloat *)
                                     bswap_32_array((uint32_t *) (pc + 8), 2)
                    ));
    }
    
    void
    __glXDispSwap_Rectiv(GLbyte * pc)
    {
        CALL_Rectiv(GET_DISPATCH(), ((const GLint *)
                                     bswap_32_array((uint32_t *) (pc + 0), 2),
                                     (const GLint *)
                                     bswap_32_array((uint32_t *) (pc + 8), 2)
                    ));
    }
    
    void
    __glXDispSwap_Rectsv(GLbyte * pc)
    {
        CALL_Rectsv(GET_DISPATCH(), ((const GLshort *)
                                     bswap_16_array((uint16_t *) (pc + 0), 2),
                                     (const GLshort *)
                                     bswap_16_array((uint16_t *) (pc + 4), 2)
                    ));
    }
    
    void
    __glXDispSwap_TexCoord1dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 8);
            pc -= 4;
        }
    #endif
    
        CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *)
                                          bswap_64_array((uint64_t *) (pc + 0), 1)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord1fv(GLbyte * pc)
    {
        CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *)
                                          bswap_32_array((uint32_t *) (pc + 0), 1)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord1iv(GLbyte * pc)
    {
        CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *)
                                          bswap_32_array((uint32_t *) (pc + 0), 1)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord1sv(GLbyte * pc)
    {
        CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *)
                                          bswap_16_array((uint16_t *) (pc + 0), 1)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord2dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 16);
            pc -= 4;
        }
    #endif
    
        CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *)
                                          bswap_64_array((uint64_t *) (pc + 0), 2)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord2fv(GLbyte * pc)
    {
        CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *)
                                          bswap_32_array((uint32_t *) (pc + 0), 2)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord2iv(GLbyte * pc)
    {
        CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *)
                                          bswap_32_array((uint32_t *) (pc + 0), 2)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord2sv(GLbyte * pc)
    {
        CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *)
                                          bswap_16_array((uint16_t *) (pc + 0), 2)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord3dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 24);
            pc -= 4;
        }
    #endif
    
        CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *)
                                          bswap_64_array((uint64_t *) (pc + 0), 3)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord3fv(GLbyte * pc)
    {
        CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *)
                                          bswap_32_array((uint32_t *) (pc + 0), 3)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord3iv(GLbyte * pc)
    {
        CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *)
                                          bswap_32_array((uint32_t *) (pc + 0), 3)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord3sv(GLbyte * pc)
    {
        CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *)
                                          bswap_16_array((uint16_t *) (pc + 0), 3)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord4dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 32);
            pc -= 4;
        }
    #endif
    
        CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *)
                                          bswap_64_array((uint64_t *) (pc + 0), 4)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord4fv(GLbyte * pc)
    {
        CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *)
                                          bswap_32_array((uint32_t *) (pc + 0), 4)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord4iv(GLbyte * pc)
    {
        CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *)
                                          bswap_32_array((uint32_t *) (pc + 0), 4)
                         ));
    }
    
    void
    __glXDispSwap_TexCoord4sv(GLbyte * pc)
    {
        CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *)
                                          bswap_16_array((uint16_t *) (pc + 0), 4)
                         ));
    }
    
    void
    __glXDispSwap_Vertex2dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 16);
            pc -= 4;
        }
    #endif
    
        CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *)
                                        bswap_64_array((uint64_t *) (pc + 0), 2)
                       ));
    }
    
    void
    __glXDispSwap_Vertex2fv(GLbyte * pc)
    {
        CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *)
                                        bswap_32_array((uint32_t *) (pc + 0), 2)
                       ));
    }
    
    void
    __glXDispSwap_Vertex2iv(GLbyte * pc)
    {
        CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *)
                                        bswap_32_array((uint32_t *) (pc + 0), 2)
                       ));
    }
    
    void
    __glXDispSwap_Vertex2sv(GLbyte * pc)
    {
        CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *)
                                        bswap_16_array((uint16_t *) (pc + 0), 2)
                       ));
    }
    
    void
    __glXDispSwap_Vertex3dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 24);
            pc -= 4;
        }
    #endif
    
        CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *)
                                        bswap_64_array((uint64_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Vertex3fv(GLbyte * pc)
    {
        CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *)
                                        bswap_32_array((uint32_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Vertex3iv(GLbyte * pc)
    {
        CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *)
                                        bswap_32_array((uint32_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Vertex3sv(GLbyte * pc)
    {
        CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *)
                                        bswap_16_array((uint16_t *) (pc + 0), 3)
                       ));
    }
    
    void
    __glXDispSwap_Vertex4dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 32);
            pc -= 4;
        }
    #endif
    
        CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *)
                                        bswap_64_array((uint64_t *) (pc + 0), 4)
                       ));
    }
    
    void
    __glXDispSwap_Vertex4fv(GLbyte * pc)
    {
        CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *)
                                        bswap_32_array((uint32_t *) (pc + 0), 4)
                       ));
    }
    
    void
    __glXDispSwap_Vertex4iv(GLbyte * pc)
    {
        CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *)
                                        bswap_32_array((uint32_t *) (pc + 0), 4)
                       ));
    }
    
    void
    __glXDispSwap_Vertex4sv(GLbyte * pc)
    {
        CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *)
                                        bswap_16_array((uint16_t *) (pc + 0), 4)
                       ));
    }
    
    void
    __glXDispSwap_ClipPlane(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 36);
            pc -= 4;
        }
    #endif
    
        CALL_ClipPlane(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 32),
                                        (const GLdouble *)
                                        bswap_64_array((uint64_t *) (pc + 0), 4)
                       ));
    }
    
    void
    __glXDispSwap_ColorMaterial(GLbyte * pc)
    {
        CALL_ColorMaterial(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                            (GLenum) bswap_ENUM(pc + 4)
                           ));
    }
    
    void
    __glXDispSwap_CullFace(GLbyte * pc)
    {
        CALL_CullFace(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                      ));
    }
    
    void
    __glXDispSwap_Fogf(GLbyte * pc)
    {
        CALL_Fogf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                   (GLfloat) bswap_FLOAT32(pc + 4)
                  ));
    }
    
    void
    __glXDispSwap_Fogfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
                                             __glFogfv_size(pname));
    
        CALL_Fogfv(GET_DISPATCH(), (pname, params));
    }
    
    void
    __glXDispSwap_Fogi(GLbyte * pc)
    {
        CALL_Fogi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                   (GLint) bswap_CARD32(pc + 4)
                  ));
    }
    
    void
    __glXDispSwap_Fogiv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
                                           __glFogiv_size(pname));
    
        CALL_Fogiv(GET_DISPATCH(), (pname, params));
    }
    
    void
    __glXDispSwap_FrontFace(GLbyte * pc)
    {
        CALL_FrontFace(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_Hint(GLbyte * pc)
    {
        CALL_Hint(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                   (GLenum) bswap_ENUM(pc + 4)
                  ));
    }
    
    void
    __glXDispSwap_Lightf(GLbyte * pc)
    {
        CALL_Lightf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                     (GLenum) bswap_ENUM(pc + 4),
                                     (GLfloat) bswap_FLOAT32(pc + 8)
                    ));
    }
    
    void
    __glXDispSwap_Lightfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
                                             __glLightfv_size(pname));
    
        CALL_Lightfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
    }
    
    void
    __glXDispSwap_Lighti(GLbyte * pc)
    {
        CALL_Lighti(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                     (GLenum) bswap_ENUM(pc + 4),
                                     (GLint) bswap_CARD32(pc + 8)
                    ));
    }
    
    void
    __glXDispSwap_Lightiv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
                                           __glLightiv_size(pname));
    
        CALL_Lightiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
    }
    
    void
    __glXDispSwap_LightModelf(GLbyte * pc)
    {
        CALL_LightModelf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                          (GLfloat) bswap_FLOAT32(pc + 4)
                         ));
    }
    
    void
    __glXDispSwap_LightModelfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
                                             __glLightModelfv_size(pname));
    
        CALL_LightModelfv(GET_DISPATCH(), (pname, params));
    }
    
    void
    __glXDispSwap_LightModeli(GLbyte * pc)
    {
        CALL_LightModeli(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                          (GLint) bswap_CARD32(pc + 4)
                         ));
    }
    
    void
    __glXDispSwap_LightModeliv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
                                           __glLightModeliv_size(pname));
    
        CALL_LightModeliv(GET_DISPATCH(), (pname, params));
    }
    
    void
    __glXDispSwap_LineStipple(GLbyte * pc)
    {
        CALL_LineStipple(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
                                          (GLushort) bswap_CARD16(pc + 4)
                         ));
    }
    
    void
    __glXDispSwap_LineWidth(GLbyte * pc)
    {
        CALL_LineWidth(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_Materialf(GLbyte * pc)
    {
        CALL_Materialf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                        (GLenum) bswap_ENUM(pc + 4),
                                        (GLfloat) bswap_FLOAT32(pc + 8)
                       ));
    }
    
    void
    __glXDispSwap_Materialfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
                                             __glMaterialfv_size(pname));
    
        CALL_Materialfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                         pname, params));
    }
    
    void
    __glXDispSwap_Materiali(GLbyte * pc)
    {
        CALL_Materiali(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                        (GLenum) bswap_ENUM(pc + 4),
                                        (GLint) bswap_CARD32(pc + 8)
                       ));
    }
    
    void
    __glXDispSwap_Materialiv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
                                           __glMaterialiv_size(pname));
    
        CALL_Materialiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                         pname, params));
    }
    
    void
    __glXDispSwap_PointSize(GLbyte * pc)
    {
        CALL_PointSize(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_PolygonMode(GLbyte * pc)
    {
        CALL_PolygonMode(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                          (GLenum) bswap_ENUM(pc + 4)
                         ));
    }
    
    void
    __glXDispSwap_PolygonStipple(GLbyte * pc)
    {
        const GLubyte *const mask = (const GLubyte *) ((pc + 20));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_PolygonStipple(GET_DISPATCH(), (mask));
    }
    
    void
    __glXDispSwap_Scissor(GLbyte * pc)
    {
        CALL_Scissor(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
                                      (GLint) bswap_CARD32(pc + 4),
                                      (GLsizei) bswap_CARD32(pc + 8),
                                      (GLsizei) bswap_CARD32(pc + 12)
                     ));
    }
    
    void
    __glXDispSwap_ShadeModel(GLbyte * pc)
    {
        CALL_ShadeModel(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                        ));
    }
    
    void
    __glXDispSwap_TexParameterf(GLbyte * pc)
    {
        CALL_TexParameterf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                            (GLenum) bswap_ENUM(pc + 4),
                                            (GLfloat) bswap_FLOAT32(pc + 8)
                           ));
    }
    
    void
    __glXDispSwap_TexParameterfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
                                             __glTexParameterfv_size(pname));
    
        CALL_TexParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             pname, params));
    }
    
    void
    __glXDispSwap_TexParameteri(GLbyte * pc)
    {
        CALL_TexParameteri(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                            (GLenum) bswap_ENUM(pc + 4),
                                            (GLint) bswap_CARD32(pc + 8)
                           ));
    }
    
    void
    __glXDispSwap_TexParameteriv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
                                           __glTexParameteriv_size(pname));
    
        CALL_TexParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             pname, params));
    }
    
    void
    __glXDispSwap_TexImage1D(GLbyte * pc)
    {
        const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_TexImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
                                         (GLint) bswap_CARD32(pc + 24),
                                         (GLint) bswap_CARD32(pc + 28),
                                         (GLsizei) bswap_CARD32(pc + 32),
                                         (GLint) bswap_CARD32(pc + 40),
                                         (GLenum) bswap_ENUM(pc + 44),
                                         (GLenum) bswap_ENUM(pc + 48), pixels));
    }
    
    void
    __glXDispSwap_TexImage2D(GLbyte * pc)
    {
        const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_TexImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
                                         (GLint) bswap_CARD32(pc + 24),
                                         (GLint) bswap_CARD32(pc + 28),
                                         (GLsizei) bswap_CARD32(pc + 32),
                                         (GLsizei) bswap_CARD32(pc + 36),
                                         (GLint) bswap_CARD32(pc + 40),
                                         (GLenum) bswap_ENUM(pc + 44),
                                         (GLenum) bswap_ENUM(pc + 48), pixels));
    }
    
    void
    __glXDispSwap_TexEnvf(GLbyte * pc)
    {
        CALL_TexEnvf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                      (GLenum) bswap_ENUM(pc + 4),
                                      (GLfloat) bswap_FLOAT32(pc + 8)
                     ));
    }
    
    void
    __glXDispSwap_TexEnvfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
                                             __glTexEnvfv_size(pname));
    
        CALL_TexEnvfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
    }
    
    void
    __glXDispSwap_TexEnvi(GLbyte * pc)
    {
        CALL_TexEnvi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                      (GLenum) bswap_ENUM(pc + 4),
                                      (GLint) bswap_CARD32(pc + 8)
                     ));
    }
    
    void
    __glXDispSwap_TexEnviv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
                                           __glTexEnviv_size(pname));
    
        CALL_TexEnviv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
    }
    
    void
    __glXDispSwap_TexGend(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 16);
            pc -= 4;
        }
    #endif
    
        CALL_TexGend(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 8),
                                      (GLenum) bswap_ENUM(pc + 12),
                                      (GLdouble) bswap_FLOAT64(pc + 0)
                     ));
    }
    
    void
    __glXDispSwap_TexGendv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLdouble *params;
    
    #ifdef __GLX_ALIGN64
        const GLuint compsize = __glTexGendv_size(pname);
        const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
    
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, cmdlen);
            pc -= 4;
        }
    #endif
    
        params =
            (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
                                              __glTexGendv_size(pname));
    
        CALL_TexGendv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
    }
    
    void
    __glXDispSwap_TexGenf(GLbyte * pc)
    {
        CALL_TexGenf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                      (GLenum) bswap_ENUM(pc + 4),
                                      (GLfloat) bswap_FLOAT32(pc + 8)
                     ));
    }
    
    void
    __glXDispSwap_TexGenfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
                                             __glTexGenfv_size(pname));
    
        CALL_TexGenfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
    }
    
    void
    __glXDispSwap_TexGeni(GLbyte * pc)
    {
        CALL_TexGeni(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                      (GLenum) bswap_ENUM(pc + 4),
                                      (GLint) bswap_CARD32(pc + 8)
                     ));
    }
    
    void
    __glXDispSwap_TexGeniv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
                                           __glTexGeniv_size(pname));
    
        CALL_TexGeniv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
    }
    
    void
    __glXDispSwap_InitNames(GLbyte * pc)
    {
        CALL_InitNames(GET_DISPATCH(), ());
    }
    
    void
    __glXDispSwap_LoadName(GLbyte * pc)
    {
        CALL_LoadName(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                      ));
    }
    
    void
    __glXDispSwap_PassThrough(GLbyte * pc)
    {
        CALL_PassThrough(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
                         ));
    }
    
    void
    __glXDispSwap_PopName(GLbyte * pc)
    {
        CALL_PopName(GET_DISPATCH(), ());
    }
    
    void
    __glXDispSwap_PushName(GLbyte * pc)
    {
        CALL_PushName(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                      ));
    }
    
    void
    __glXDispSwap_DrawBuffer(GLbyte * pc)
    {
        CALL_DrawBuffer(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                        ));
    }
    
    void
    __glXDispSwap_Clear(GLbyte * pc)
    {
        CALL_Clear(GET_DISPATCH(), ((GLbitfield) bswap_CARD32(pc + 0)
                   ));
    }
    
    void
    __glXDispSwap_ClearAccum(GLbyte * pc)
    {
        CALL_ClearAccum(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
                                         (GLfloat) bswap_FLOAT32(pc + 4),
                                         (GLfloat) bswap_FLOAT32(pc + 8),
                                         (GLfloat) bswap_FLOAT32(pc + 12)
                        ));
    }
    
    void
    __glXDispSwap_ClearIndex(GLbyte * pc)
    {
        CALL_ClearIndex(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
                        ));
    }
    
    void
    __glXDispSwap_ClearColor(GLbyte * pc)
    {
        CALL_ClearColor(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
                                         (GLclampf) bswap_FLOAT32(pc + 4),
                                         (GLclampf) bswap_FLOAT32(pc + 8),
                                         (GLclampf) bswap_FLOAT32(pc + 12)
                        ));
    }
    
    void
    __glXDispSwap_ClearStencil(GLbyte * pc)
    {
        CALL_ClearStencil(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0)
                          ));
    }
    
    void
    __glXDispSwap_ClearDepth(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 8);
            pc -= 4;
        }
    #endif
    
        CALL_ClearDepth(GET_DISPATCH(), ((GLclampd) bswap_FLOAT64(pc + 0)
                        ));
    }
    
    void
    __glXDispSwap_StencilMask(GLbyte * pc)
    {
        CALL_StencilMask(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                         ));
    }
    
    void
    __glXDispSwap_ColorMask(GLbyte * pc)
    {
        CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0),
                                        *(GLboolean *) (pc + 1),
                                        *(GLboolean *) (pc + 2),
                                        *(GLboolean *) (pc + 3)
                       ));
    }
    
    void
    __glXDispSwap_DepthMask(GLbyte * pc)
    {
        CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_IndexMask(GLbyte * pc)
    {
        CALL_IndexMask(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_Accum(GLbyte * pc)
    {
        CALL_Accum(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                    (GLfloat) bswap_FLOAT32(pc + 4)
                   ));
    }
    
    void
    __glXDispSwap_Disable(GLbyte * pc)
    {
        CALL_Disable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                     ));
    }
    
    void
    __glXDispSwap_Enable(GLbyte * pc)
    {
        CALL_Enable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                    ));
    }
    
    void
    __glXDispSwap_PopAttrib(GLbyte * pc)
    {
        CALL_PopAttrib(GET_DISPATCH(), ());
    }
    
    void
    __glXDispSwap_PushAttrib(GLbyte * pc)
    {
        CALL_PushAttrib(GET_DISPATCH(), ((GLbitfield) bswap_CARD32(pc + 0)
                        ));
    }
    
    void
    __glXDispSwap_MapGrid1d(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 20);
            pc -= 4;
        }
    #endif
    
        CALL_MapGrid1d(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 16),
                                        (GLdouble) bswap_FLOAT64(pc + 0),
                                        (GLdouble) bswap_FLOAT64(pc + 8)
                       ));
    }
    
    void
    __glXDispSwap_MapGrid1f(GLbyte * pc)
    {
        CALL_MapGrid1f(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
                                        (GLfloat) bswap_FLOAT32(pc + 4),
                                        (GLfloat) bswap_FLOAT32(pc + 8)
                       ));
    }
    
    void
    __glXDispSwap_MapGrid2d(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 40);
            pc -= 4;
        }
    #endif
    
        CALL_MapGrid2d(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 32),
                                        (GLdouble) bswap_FLOAT64(pc + 0),
                                        (GLdouble) bswap_FLOAT64(pc + 8),
                                        (GLint) bswap_CARD32(pc + 36),
                                        (GLdouble) bswap_FLOAT64(pc + 16),
                                        (GLdouble) bswap_FLOAT64(pc + 24)
                       ));
    }
    
    void
    __glXDispSwap_MapGrid2f(GLbyte * pc)
    {
        CALL_MapGrid2f(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
                                        (GLfloat) bswap_FLOAT32(pc + 4),
                                        (GLfloat) bswap_FLOAT32(pc + 8),
                                        (GLint) bswap_CARD32(pc + 12),
                                        (GLfloat) bswap_FLOAT32(pc + 16),
                                        (GLfloat) bswap_FLOAT32(pc + 20)
                       ));
    }
    
    void
    __glXDispSwap_EvalCoord1dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 8);
            pc -= 4;
        }
    #endif
    
        CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *)
                                           bswap_64_array((uint64_t *) (pc + 0), 1)
                          ));
    }
    
    void
    __glXDispSwap_EvalCoord1fv(GLbyte * pc)
    {
        CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *)
                                           bswap_32_array((uint32_t *) (pc + 0), 1)
                          ));
    }
    
    void
    __glXDispSwap_EvalCoord2dv(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 16);
            pc -= 4;
        }
    #endif
    
        CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *)
                                           bswap_64_array((uint64_t *) (pc + 0), 2)
                          ));
    }
    
    void
    __glXDispSwap_EvalCoord2fv(GLbyte * pc)
    {
        CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *)
                                           bswap_32_array((uint32_t *) (pc + 0), 2)
                          ));
    }
    
    void
    __glXDispSwap_EvalMesh1(GLbyte * pc)
    {
        CALL_EvalMesh1(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                        (GLint) bswap_CARD32(pc + 4),
                                        (GLint) bswap_CARD32(pc + 8)
                       ));
    }
    
    void
    __glXDispSwap_EvalPoint1(GLbyte * pc)
    {
        CALL_EvalPoint1(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0)
                        ));
    }
    
    void
    __glXDispSwap_EvalMesh2(GLbyte * pc)
    {
        CALL_EvalMesh2(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                        (GLint) bswap_CARD32(pc + 4),
                                        (GLint) bswap_CARD32(pc + 8),
                                        (GLint) bswap_CARD32(pc + 12),
                                        (GLint) bswap_CARD32(pc + 16)
                       ));
    }
    
    void
    __glXDispSwap_EvalPoint2(GLbyte * pc)
    {
        CALL_EvalPoint2(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
                                         (GLint) bswap_CARD32(pc + 4)
                        ));
    }
    
    void
    __glXDispSwap_AlphaFunc(GLbyte * pc)
    {
        CALL_AlphaFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                        (GLclampf) bswap_FLOAT32(pc + 4)
                       ));
    }
    
    void
    __glXDispSwap_BlendFunc(GLbyte * pc)
    {
        CALL_BlendFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                        (GLenum) bswap_ENUM(pc + 4)
                       ));
    }
    
    void
    __glXDispSwap_LogicOp(GLbyte * pc)
    {
        CALL_LogicOp(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                     ));
    }
    
    void
    __glXDispSwap_StencilFunc(GLbyte * pc)
    {
        CALL_StencilFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                          (GLint) bswap_CARD32(pc + 4),
                                          (GLuint) bswap_CARD32(pc + 8)
                         ));
    }
    
    void
    __glXDispSwap_StencilOp(GLbyte * pc)
    {
        CALL_StencilOp(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                        (GLenum) bswap_ENUM(pc + 4),
                                        (GLenum) bswap_ENUM(pc + 8)
                       ));
    }
    
    void
    __glXDispSwap_DepthFunc(GLbyte * pc)
    {
        CALL_DepthFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                       ));
    }
    
    void
    __glXDispSwap_PixelZoom(GLbyte * pc)
    {
        CALL_PixelZoom(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
                                        (GLfloat) bswap_FLOAT32(pc + 4)
                       ));
    }
    
    void
    __glXDispSwap_PixelTransferf(GLbyte * pc)
    {
        CALL_PixelTransferf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             (GLfloat) bswap_FLOAT32(pc + 4)
                            ));
    }
    
    void
    __glXDispSwap_PixelTransferi(GLbyte * pc)
    {
        CALL_PixelTransferi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             (GLint) bswap_CARD32(pc + 4)
                            ));
    }
    
    int
    __glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            CALL_PixelStoref(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                              (GLfloat) bswap_FLOAT32(pc + 4)
                             ));
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            CALL_PixelStorei(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                              (GLint) bswap_CARD32(pc + 4)
                             ));
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_PixelMapfv(GLbyte * pc)
    {
        const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_PixelMapfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                         mapsize,
                                         (const GLfloat *)
                                         bswap_32_array((uint32_t *) (pc + 8), 0)
                        ));
    }
    
    void
    __glXDispSwap_PixelMapuiv(GLbyte * pc)
    {
        const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_PixelMapuiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                          mapsize,
                                          (const GLuint *)
                                          bswap_32_array((uint32_t *) (pc + 8), 0)
                         ));
    }
    
    void
    __glXDispSwap_PixelMapusv(GLbyte * pc)
    {
        const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_PixelMapusv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                          mapsize,
                                          (const GLushort *)
                                          bswap_16_array((uint16_t *) (pc + 8), 0)
                         ));
    }
    
    void
    __glXDispSwap_ReadBuffer(GLbyte * pc)
    {
        CALL_ReadBuffer(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                        ));
    }
    
    void
    __glXDispSwap_CopyPixels(GLbyte * pc)
    {
        CALL_CopyPixels(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
                                         (GLint) bswap_CARD32(pc + 4),
                                         (GLsizei) bswap_CARD32(pc + 8),
                                         (GLsizei) bswap_CARD32(pc + 12),
                                         (GLenum) bswap_ENUM(pc + 16)
                        ));
    }
    
    void
    __glXDispSwap_DrawPixels(GLbyte * pc)
    {
        const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_DrawPixels(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 20),
                                         (GLsizei) bswap_CARD32(pc + 24),
                                         (GLenum) bswap_ENUM(pc + 28),
                                         (GLenum) bswap_ENUM(pc + 32), pixels));
    }
    
    int
    __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
    
            const GLuint compsize = __glGetBooleanv_size(pname);
            GLboolean answerBuffer[200];
            GLboolean *params =
                __glXGetAnswerBuffer(cl, compsize, answerBuffer,
                                     sizeof(answerBuffer), 1);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetBooleanv(GET_DISPATCH(), (pname, params));
            __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            GLdouble equation[4];
    
            CALL_GetClipPlane(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                               equation));
            (void) bswap_64_array((uint64_t *) equation, 4);
            __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
    
            const GLuint compsize = __glGetDoublev_size(pname);
            GLdouble answerBuffer[200];
            GLdouble *params =
                __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
                                     sizeof(answerBuffer), 8);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetDoublev(GET_DISPATCH(), (pname, params));
            (void) bswap_64_array((uint64_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            GLenum retval;
    
            retval = CALL_GetError(GET_DISPATCH(), ());
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
    
            const GLuint compsize = __glGetFloatv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetFloatv(GET_DISPATCH(), (pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
    
            const GLuint compsize = __glGetIntegerv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetIntegerv(GET_DISPATCH(), (pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetLightfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetLightfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetLightiv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetLightiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum target = (GLenum) bswap_ENUM(pc + 0);
            const GLenum query = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMapdv_size(target, query);
            GLdouble answerBuffer[200];
            GLdouble *v =
                __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
                                     sizeof(answerBuffer), 8);
    
            if (v == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMapdv(GET_DISPATCH(), (target, query, v));
            (void) bswap_64_array((uint64_t *) v, compsize);
            __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum target = (GLenum) bswap_ENUM(pc + 0);
            const GLenum query = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMapfv_size(target, query);
            GLfloat answerBuffer[200];
            GLfloat *v =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (v == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMapfv(GET_DISPATCH(), (target, query, v));
            (void) bswap_32_array((uint32_t *) v, compsize);
            __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum target = (GLenum) bswap_ENUM(pc + 0);
            const GLenum query = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMapiv_size(target, query);
            GLint answerBuffer[200];
            GLint *v =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (v == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMapiv(GET_DISPATCH(), (target, query, v));
            (void) bswap_32_array((uint32_t *) v, compsize);
            __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMaterialfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMaterialfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMaterialiv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMaterialiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum map = (GLenum) bswap_ENUM(pc + 0);
    
            const GLuint compsize = __glGetPixelMapfv_size(map);
            GLfloat answerBuffer[200];
            GLfloat *values =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (values == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetPixelMapfv(GET_DISPATCH(), (map, values));
            (void) bswap_32_array((uint32_t *) values, compsize);
            __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum map = (GLenum) bswap_ENUM(pc + 0);
    
            const GLuint compsize = __glGetPixelMapuiv_size(map);
            GLuint answerBuffer[200];
            GLuint *values =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (values == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values));
            (void) bswap_32_array((uint32_t *) values, compsize);
            __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum map = (GLenum) bswap_ENUM(pc + 0);
    
            const GLuint compsize = __glGetPixelMapusv_size(map);
            GLushort answerBuffer[200];
            GLushort *values =
                __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
                                     sizeof(answerBuffer), 2);
    
            if (values == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetPixelMapusv(GET_DISPATCH(), (map, values));
            (void) bswap_16_array((uint16_t *) values, compsize);
            __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetTexEnvfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexEnvfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                              pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetTexEnviv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexEnviv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                              pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetTexGendv_size(pname);
            GLdouble answerBuffer[200];
            GLdouble *params =
                __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
                                     sizeof(answerBuffer), 8);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexGendv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                              pname, params));
            (void) bswap_64_array((uint64_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetTexGenfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexGenfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                              pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetTexGeniv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexGeniv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                              pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetTexParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                    pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetTexParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                    pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
    
            const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexLevelParameterfv(GET_DISPATCH(), ((GLenum)
                                                         bswap_ENUM(pc + 0),
                                                         (GLint) bswap_CARD32(pc +
                                                                              4),
                                                         pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
    
            const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetTexLevelParameteriv(GET_DISPATCH(), ((GLenum)
                                                         bswap_ENUM(pc + 0),
                                                         (GLint) bswap_CARD32(pc +
                                                                              4),
                                                         pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            GLboolean retval;
    
            retval = CALL_IsEnabled(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                                    ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            GLboolean retval;
    
            retval = CALL_IsList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                                 ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_DepthRange(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 16);
            pc -= 4;
        }
    #endif
    
        CALL_DepthRange(GET_DISPATCH(), ((GLclampd) bswap_FLOAT64(pc + 0),
                                         (GLclampd) bswap_FLOAT64(pc + 8)
                        ));
    }
    
    void
    __glXDispSwap_Frustum(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 48);
            pc -= 4;
        }
    #endif
    
        CALL_Frustum(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
                                      (GLdouble) bswap_FLOAT64(pc + 8),
                                      (GLdouble) bswap_FLOAT64(pc + 16),
                                      (GLdouble) bswap_FLOAT64(pc + 24),
                                      (GLdouble) bswap_FLOAT64(pc + 32),
                                      (GLdouble) bswap_FLOAT64(pc + 40)
                     ));
    }
    
    void
    __glXDispSwap_LoadIdentity(GLbyte * pc)
    {
        CALL_LoadIdentity(GET_DISPATCH(), ());
    }
    
    void
    __glXDispSwap_LoadMatrixf(GLbyte * pc)
    {
        CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *)
                                          bswap_32_array((uint32_t *) (pc + 0), 16)
                         ));
    }
    
    void
    __glXDispSwap_LoadMatrixd(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 128);
            pc -= 4;
        }
    #endif
    
        CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *)
                                          bswap_64_array((uint64_t *) (pc + 0), 16)
                         ));
    }
    
    void
    __glXDispSwap_MatrixMode(GLbyte * pc)
    {
        CALL_MatrixMode(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                        ));
    }
    
    void
    __glXDispSwap_MultMatrixf(GLbyte * pc)
    {
        CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *)
                                          bswap_32_array((uint32_t *) (pc + 0), 16)
                         ));
    }
    
    void
    __glXDispSwap_MultMatrixd(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 128);
            pc -= 4;
        }
    #endif
    
        CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *)
                                          bswap_64_array((uint64_t *) (pc + 0), 16)
                         ));
    }
    
    void
    __glXDispSwap_Ortho(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 48);
            pc -= 4;
        }
    #endif
    
        CALL_Ortho(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
                                    (GLdouble) bswap_FLOAT64(pc + 8),
                                    (GLdouble) bswap_FLOAT64(pc + 16),
                                    (GLdouble) bswap_FLOAT64(pc + 24),
                                    (GLdouble) bswap_FLOAT64(pc + 32),
                                    (GLdouble) bswap_FLOAT64(pc + 40)
                   ));
    }
    
    void
    __glXDispSwap_PopMatrix(GLbyte * pc)
    {
        CALL_PopMatrix(GET_DISPATCH(), ());
    }
    
    void
    __glXDispSwap_PushMatrix(GLbyte * pc)
    {
        CALL_PushMatrix(GET_DISPATCH(), ());
    }
    
    void
    __glXDispSwap_Rotated(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 32);
            pc -= 4;
        }
    #endif
    
        CALL_Rotated(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
                                      (GLdouble) bswap_FLOAT64(pc + 8),
                                      (GLdouble) bswap_FLOAT64(pc + 16),
                                      (GLdouble) bswap_FLOAT64(pc + 24)
                     ));
    }
    
    void
    __glXDispSwap_Rotatef(GLbyte * pc)
    {
        CALL_Rotatef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
                                      (GLfloat) bswap_FLOAT32(pc + 4),
                                      (GLfloat) bswap_FLOAT32(pc + 8),
                                      (GLfloat) bswap_FLOAT32(pc + 12)
                     ));
    }
    
    void
    __glXDispSwap_Scaled(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 24);
            pc -= 4;
        }
    #endif
    
        CALL_Scaled(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
                                     (GLdouble) bswap_FLOAT64(pc + 8),
                                     (GLdouble) bswap_FLOAT64(pc + 16)
                    ));
    }
    
    void
    __glXDispSwap_Scalef(GLbyte * pc)
    {
        CALL_Scalef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
                                     (GLfloat) bswap_FLOAT32(pc + 4),
                                     (GLfloat) bswap_FLOAT32(pc + 8)
                    ));
    }
    
    void
    __glXDispSwap_Translated(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 24);
            pc -= 4;
        }
    #endif
    
        CALL_Translated(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
                                         (GLdouble) bswap_FLOAT64(pc + 8),
                                         (GLdouble) bswap_FLOAT64(pc + 16)
                        ));
    }
    
    void
    __glXDispSwap_Translatef(GLbyte * pc)
    {
        CALL_Translatef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
                                         (GLfloat) bswap_FLOAT32(pc + 4),
                                         (GLfloat) bswap_FLOAT32(pc + 8)
                        ));
    }
    
    void
    __glXDispSwap_Viewport(GLbyte * pc)
    {
        CALL_Viewport(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
                                       (GLint) bswap_CARD32(pc + 4),
                                       (GLsizei) bswap_CARD32(pc + 8),
                                       (GLsizei) bswap_CARD32(pc + 12)
                      ));
    }
    
    void
    __glXDispSwap_BindTexture(GLbyte * pc)
    {
        CALL_BindTexture(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                          (GLuint) bswap_CARD32(pc + 4)
                         ));
    }
    
    void
    __glXDispSwap_Indexubv(GLbyte * pc)
    {
        CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
                      ));
    }
    
    void
    __glXDispSwap_PolygonOffset(GLbyte * pc)
    {
        CALL_PolygonOffset(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
                                            (GLfloat) bswap_FLOAT32(pc + 4)
                           ));
    }
    
    int
    __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLboolean retval;
            GLboolean answerBuffer[200];
            GLboolean *residences =
                __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
            retval =
                CALL_AreTexturesResident(GET_DISPATCH(),
                                         (n,
                                          (const GLuint *)
                                          bswap_32_array((uint32_t *) (pc + 4), 0),
                                          residences));
            __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLboolean retval;
            GLboolean answerBuffer[200];
            GLboolean *residences =
                __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
            retval =
                CALL_AreTexturesResident(GET_DISPATCH(),
                                         (n,
                                          (const GLuint *)
                                          bswap_32_array((uint32_t *) (pc + 4), 0),
                                          residences));
            __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_CopyTexImage1D(GLbyte * pc)
    {
        CALL_CopyTexImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             (GLint) bswap_CARD32(pc + 4),
                                             (GLenum) bswap_ENUM(pc + 8),
                                             (GLint) bswap_CARD32(pc + 12),
                                             (GLint) bswap_CARD32(pc + 16),
                                             (GLsizei) bswap_CARD32(pc + 20),
                                             (GLint) bswap_CARD32(pc + 24)
                            ));
    }
    
    void
    __glXDispSwap_CopyTexImage2D(GLbyte * pc)
    {
        CALL_CopyTexImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             (GLint) bswap_CARD32(pc + 4),
                                             (GLenum) bswap_ENUM(pc + 8),
                                             (GLint) bswap_CARD32(pc + 12),
                                             (GLint) bswap_CARD32(pc + 16),
                                             (GLsizei) bswap_CARD32(pc + 20),
                                             (GLsizei) bswap_CARD32(pc + 24),
                                             (GLint) bswap_CARD32(pc + 28)
                            ));
    }
    
    void
    __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
    {
        CALL_CopyTexSubImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                (GLint) bswap_CARD32(pc + 4),
                                                (GLint) bswap_CARD32(pc + 8),
                                                (GLint) bswap_CARD32(pc + 12),
                                                (GLint) bswap_CARD32(pc + 16),
                                                (GLsizei) bswap_CARD32(pc + 20)
                               ));
    }
    
    void
    __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
    {
        CALL_CopyTexSubImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                (GLint) bswap_CARD32(pc + 4),
                                                (GLint) bswap_CARD32(pc + 8),
                                                (GLint) bswap_CARD32(pc + 12),
                                                (GLint) bswap_CARD32(pc + 16),
                                                (GLint) bswap_CARD32(pc + 20),
                                                (GLsizei) bswap_CARD32(pc + 24),
                                                (GLsizei) bswap_CARD32(pc + 28)
                               ));
    }
    
    int
    __glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            CALL_DeleteTextures(GET_DISPATCH(), (n,
                                                 (const GLuint *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4), 0)
                                ));
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            CALL_DeleteTextures(GET_DISPATCH(), (n,
                                                 (const GLuint *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4), 0)
                                ));
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLuint answerBuffer[200];
            GLuint *textures =
                __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
                                     4);
            CALL_GenTextures(GET_DISPATCH(), (n, textures));
            (void) bswap_32_array((uint32_t *) textures, n);
            __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLuint answerBuffer[200];
            GLuint *textures =
                __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
                                     4);
            CALL_GenTextures(GET_DISPATCH(), (n, textures));
            (void) bswap_32_array((uint32_t *) textures, n);
            __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            GLboolean retval;
    
            retval = CALL_IsTexture(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                                    ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLboolean retval;
    
            retval = CALL_IsTexture(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                                    ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_PrioritizeTextures(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
        CALL_PrioritizeTextures(GET_DISPATCH(), (n,
                                                 (const GLuint *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4),
                                                                0),
                                                 (const GLclampf *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4), 0)
                                ));
    }
    
    void
    __glXDispSwap_TexSubImage1D(GLbyte * pc)
    {
        const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_TexSubImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
                                            (GLint) bswap_CARD32(pc + 24),
                                            (GLint) bswap_CARD32(pc + 28),
                                            (GLsizei) bswap_CARD32(pc + 36),
                                            (GLenum) bswap_ENUM(pc + 44),
                                            (GLenum) bswap_ENUM(pc + 48), pixels));
    }
    
    void
    __glXDispSwap_TexSubImage2D(GLbyte * pc)
    {
        const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_TexSubImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
                                            (GLint) bswap_CARD32(pc + 24),
                                            (GLint) bswap_CARD32(pc + 28),
                                            (GLint) bswap_CARD32(pc + 32),
                                            (GLsizei) bswap_CARD32(pc + 36),
                                            (GLsizei) bswap_CARD32(pc + 40),
                                            (GLenum) bswap_ENUM(pc + 44),
                                            (GLenum) bswap_ENUM(pc + 48), pixels));
    }
    
    void
    __glXDispSwap_BlendColor(GLbyte * pc)
    {
        CALL_BlendColor(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
                                         (GLclampf) bswap_FLOAT32(pc + 4),
                                         (GLclampf) bswap_FLOAT32(pc + 8),
                                         (GLclampf) bswap_FLOAT32(pc + 12)
                        ));
    }
    
    void
    __glXDispSwap_BlendEquation(GLbyte * pc)
    {
        CALL_BlendEquation(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                           ));
    }
    
    void
    __glXDispSwap_ColorTable(GLbyte * pc)
    {
        const GLvoid *const table = (const GLvoid *) ((pc + 40));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_ColorTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
                                         (GLenum) bswap_ENUM(pc + 24),
                                         (GLsizei) bswap_CARD32(pc + 28),
                                         (GLenum) bswap_ENUM(pc + 32),
                                         (GLenum) bswap_ENUM(pc + 36), table));
    }
    
    void
    __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
                                             __glColorTableParameterfv_size(pname));
    
        CALL_ColorTableParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                    pname, params));
    }
    
    void
    __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
                                           __glColorTableParameteriv_size(pname));
    
        CALL_ColorTableParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                    pname, params));
    }
    
    void
    __glXDispSwap_CopyColorTable(GLbyte * pc)
    {
        CALL_CopyColorTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                             (GLenum) bswap_ENUM(pc + 4),
                                             (GLint) bswap_CARD32(pc + 8),
                                             (GLint) bswap_CARD32(pc + 12),
                                             (GLsizei) bswap_CARD32(pc + 16)
                            ));
    }
    
    int
    __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetColorTableParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetColorTableParameterfv(GET_DISPATCH(), ((GLenum)
                                                           bswap_ENUM(pc + 0),
                                                           pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetColorTableParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetColorTableParameterfv(GET_DISPATCH(), ((GLenum)
                                                           bswap_ENUM(pc + 0),
                                                           pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetColorTableParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetColorTableParameteriv(GET_DISPATCH(), ((GLenum)
                                                           bswap_ENUM(pc + 0),
                                                           pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetColorTableParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetColorTableParameteriv(GET_DISPATCH(), ((GLenum)
                                                           bswap_ENUM(pc + 0),
                                                           pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_ColorSubTable(GLbyte * pc)
    {
        const GLvoid *const data = (const GLvoid *) ((pc + 40));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_ColorSubTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
                                            (GLsizei) bswap_CARD32(pc + 24),
                                            (GLsizei) bswap_CARD32(pc + 28),
                                            (GLenum) bswap_ENUM(pc + 32),
                                            (GLenum) bswap_ENUM(pc + 36), data));
    }
    
    void
    __glXDispSwap_CopyColorSubTable(GLbyte * pc)
    {
        CALL_CopyColorSubTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                (GLsizei) bswap_CARD32(pc + 4),
                                                (GLint) bswap_CARD32(pc + 8),
                                                (GLint) bswap_CARD32(pc + 12),
                                                (GLsizei) bswap_CARD32(pc + 16)
                               ));
    }
    
    void
    __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
    {
        const GLvoid *const image = (const GLvoid *) ((pc + 44));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_ConvolutionFilter1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
                                                  (GLenum) bswap_ENUM(pc + 24),
                                                  (GLsizei) bswap_CARD32(pc + 28),
                                                  (GLenum) bswap_ENUM(pc + 36),
                                                  (GLenum) bswap_ENUM(pc + 40),
                                                  image));
    }
    
    void
    __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
    {
        const GLvoid *const image = (const GLvoid *) ((pc + 44));
        __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_ConvolutionFilter2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
                                                  (GLenum) bswap_ENUM(pc + 24),
                                                  (GLsizei) bswap_CARD32(pc + 28),
                                                  (GLsizei) bswap_CARD32(pc + 32),
                                                  (GLenum) bswap_ENUM(pc + 36),
                                                  (GLenum) bswap_ENUM(pc + 40),
                                                  image));
    }
    
    void
    __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
    {
        CALL_ConvolutionParameterf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                    (GLenum) bswap_ENUM(pc + 4),
                                                    (GLfloat) bswap_FLOAT32(pc + 8)
                                   ));
    }
    
    void
    __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
                                             __glConvolutionParameterfv_size
                                             (pname));
    
        CALL_ConvolutionParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                     pname, params));
    }
    
    void
    __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
    {
        CALL_ConvolutionParameteri(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                    (GLenum) bswap_ENUM(pc + 4),
                                                    (GLint) bswap_CARD32(pc + 8)
                                   ));
    }
    
    void
    __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
                                           __glConvolutionParameteriv_size(pname));
    
        CALL_ConvolutionParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                     pname, params));
    }
    
    void
    __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
    {
        CALL_CopyConvolutionFilter1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                      (GLenum) bswap_ENUM(pc + 4),
                                                      (GLint) bswap_CARD32(pc + 8),
                                                      (GLint) bswap_CARD32(pc + 12),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             16)
                                     ));
    }
    
    void
    __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
    {
        CALL_CopyConvolutionFilter2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                      (GLenum) bswap_ENUM(pc + 4),
                                                      (GLint) bswap_CARD32(pc + 8),
                                                      (GLint) bswap_CARD32(pc + 12),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             16),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             20)
                                     ));
    }
    
    int
    __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetConvolutionParameterfv(GET_DISPATCH(), ((GLenum)
                                                            bswap_ENUM(pc + 0),
                                                            pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetConvolutionParameterfv(GET_DISPATCH(), ((GLenum)
                                                            bswap_ENUM(pc + 0),
                                                            pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetConvolutionParameteriv(GET_DISPATCH(), ((GLenum)
                                                            bswap_ENUM(pc + 0),
                                                            pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetConvolutionParameteriv(GET_DISPATCH(), ((GLenum)
                                                            bswap_ENUM(pc + 0),
                                                            pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetHistogramParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetHistogramParameterfv(GET_DISPATCH(), ((GLenum)
                                                          bswap_ENUM(pc + 0), pname,
                                                          params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetHistogramParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetHistogramParameterfv(GET_DISPATCH(), ((GLenum)
                                                          bswap_ENUM(pc + 0), pname,
                                                          params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetHistogramParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetHistogramParameteriv(GET_DISPATCH(), ((GLenum)
                                                          bswap_ENUM(pc + 0), pname,
                                                          params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetHistogramParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetHistogramParameteriv(GET_DISPATCH(), ((GLenum)
                                                          bswap_ENUM(pc + 0), pname,
                                                          params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMinmaxParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                       pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMinmaxParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                       pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMinmaxParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                       pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetMinmaxParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                       pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_Histogram(GLbyte * pc)
    {
        CALL_Histogram(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                        (GLsizei) bswap_CARD32(pc + 4),
                                        (GLenum) bswap_ENUM(pc + 8),
                                        *(GLboolean *) (pc + 12)
                       ));
    }
    
    void
    __glXDispSwap_Minmax(GLbyte * pc)
    {
        CALL_Minmax(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                     (GLenum) bswap_ENUM(pc + 4),
                                     *(GLboolean *) (pc + 8)
                    ));
    }
    
    void
    __glXDispSwap_ResetHistogram(GLbyte * pc)
    {
        CALL_ResetHistogram(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                            ));
    }
    
    void
    __glXDispSwap_ResetMinmax(GLbyte * pc)
    {
        CALL_ResetMinmax(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                         ));
    }
    
    void
    __glXDispSwap_TexImage3D(GLbyte * pc)
    {
        const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
        const GLvoid *const pixels =
            (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
        __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_IMAGE_HEIGHT,
                          (GLint) bswap_CARD32(&hdr->imageHeight)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_IMAGES,
                          (GLint) bswap_CARD32(&hdr->skipImages)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_TexImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 36),
                                         (GLint) bswap_CARD32(pc + 40),
                                         (GLint) bswap_CARD32(pc + 44),
                                         (GLsizei) bswap_CARD32(pc + 48),
                                         (GLsizei) bswap_CARD32(pc + 52),
                                         (GLsizei) bswap_CARD32(pc + 56),
                                         (GLint) bswap_CARD32(pc + 64),
                                         (GLenum) bswap_ENUM(pc + 68),
                                         (GLenum) bswap_ENUM(pc + 72), pixels));
    }
    
    void
    __glXDispSwap_TexSubImage3D(GLbyte * pc)
    {
        const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
        __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
    
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
        CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ROW_LENGTH,
                          (GLint) bswap_CARD32(&hdr->rowLength)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_IMAGE_HEIGHT,
                          (GLint) bswap_CARD32(&hdr->imageHeight)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_ROWS,
                          (GLint) bswap_CARD32(&hdr->skipRows)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_IMAGES,
                          (GLint) bswap_CARD32(&hdr->skipImages)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_SKIP_PIXELS,
                          (GLint) bswap_CARD32(&hdr->skipPixels)));
        CALL_PixelStorei(GET_DISPATCH(),
                         (GL_UNPACK_ALIGNMENT,
                          (GLint) bswap_CARD32(&hdr->alignment)));
    
        CALL_TexSubImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 36),
                                            (GLint) bswap_CARD32(pc + 40),
                                            (GLint) bswap_CARD32(pc + 44),
                                            (GLint) bswap_CARD32(pc + 48),
                                            (GLint) bswap_CARD32(pc + 52),
                                            (GLsizei) bswap_CARD32(pc + 60),
                                            (GLsizei) bswap_CARD32(pc + 64),
                                            (GLsizei) bswap_CARD32(pc + 68),
                                            (GLenum) bswap_ENUM(pc + 76),
                                            (GLenum) bswap_ENUM(pc + 80), pixels));
    }
    
    void
    __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
    {
        CALL_CopyTexSubImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                (GLint) bswap_CARD32(pc + 4),
                                                (GLint) bswap_CARD32(pc + 8),
                                                (GLint) bswap_CARD32(pc + 12),
                                                (GLint) bswap_CARD32(pc + 16),
                                                (GLint) bswap_CARD32(pc + 20),
                                                (GLint) bswap_CARD32(pc + 24),
                                                (GLsizei) bswap_CARD32(pc + 28),
                                                (GLsizei) bswap_CARD32(pc + 32)
                               ));
    }
    
    void
    __glXDispSwap_ActiveTextureARB(GLbyte * pc)
    {
        CALL_ActiveTextureARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                              ));
    }
    
    void
    __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 12);
            pc -= 4;
        }
    #endif
    
        CALL_MultiTexCoord1dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 8),
                                                  (const GLdouble *)
                                                  bswap_64_array((uint64_t *) (pc +
                                                                               0),
                                                                 1)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
    {
        CALL_MultiTexCoord1fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLfloat *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 1)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)
    {
        CALL_MultiTexCoord1ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLint *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 1)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)
    {
        CALL_MultiTexCoord1svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLshort *)
                                                  bswap_16_array((uint16_t *) (pc +
                                                                               4),
                                                                 1)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 20);
            pc -= 4;
        }
    #endif
    
        CALL_MultiTexCoord2dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 16),
                                                  (const GLdouble *)
                                                  bswap_64_array((uint64_t *) (pc +
                                                                               0),
                                                                 2)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
    {
        CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLfloat *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 2)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)
    {
        CALL_MultiTexCoord2ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLint *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 2)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)
    {
        CALL_MultiTexCoord2svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLshort *)
                                                  bswap_16_array((uint16_t *) (pc +
                                                                               4),
                                                                 2)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 28);
            pc -= 4;
        }
    #endif
    
        CALL_MultiTexCoord3dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 24),
                                                  (const GLdouble *)
                                                  bswap_64_array((uint64_t *) (pc +
                                                                               0),
                                                                 3)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
    {
        CALL_MultiTexCoord3fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLfloat *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 3)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)
    {
        CALL_MultiTexCoord3ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLint *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 3)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)
    {
        CALL_MultiTexCoord3svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLshort *)
                                                  bswap_16_array((uint16_t *) (pc +
                                                                               4),
                                                                 3)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 36);
            pc -= 4;
        }
    #endif
    
        CALL_MultiTexCoord4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 32),
                                                  (const GLdouble *)
                                                  bswap_64_array((uint64_t *) (pc +
                                                                               0),
                                                                 4)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
    {
        CALL_MultiTexCoord4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLfloat *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 4)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)
    {
        CALL_MultiTexCoord4ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLint *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 4)
                                 ));
    }
    
    void
    __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)
    {
        CALL_MultiTexCoord4svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (const GLshort *)
                                                  bswap_16_array((uint16_t *) (pc +
                                                                               4),
                                                                 4)
                                 ));
    }
    
    void
    __glXDispSwap_SampleCoverageARB(GLbyte * pc)
    {
        CALL_SampleCoverageARB(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
                                                *(GLboolean *) (pc + 4)
                               ));
    }
    
    void
    __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc)
    {
        const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
    
        CALL_CompressedTexImage1DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                      (GLint) bswap_CARD32(pc + 4),
                                                      (GLenum) bswap_ENUM(pc + 8),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             12),
                                                      (GLint) bswap_CARD32(pc + 16),
                                                      imageSize,
                                                      (const GLvoid *) (pc + 24)
                                     ));
    }
    
    void
    __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc)
    {
        const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
    
        CALL_CompressedTexImage2DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                      (GLint) bswap_CARD32(pc + 4),
                                                      (GLenum) bswap_ENUM(pc + 8),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             12),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             16),
                                                      (GLint) bswap_CARD32(pc + 20),
                                                      imageSize,
                                                      (const GLvoid *) (pc + 28)
                                     ));
    }
    
    void
    __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc)
    {
        const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
    
        CALL_CompressedTexImage3DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                      (GLint) bswap_CARD32(pc + 4),
                                                      (GLenum) bswap_ENUM(pc + 8),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             12),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             16),
                                                      (GLsizei) bswap_CARD32(pc +
                                                                             20),
                                                      (GLint) bswap_CARD32(pc + 24),
                                                      imageSize,
                                                      (const GLvoid *) (pc + 32)
                                     ));
    }
    
    void
    __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc)
    {
        const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
    
        CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), ((GLenum)
                                                         bswap_ENUM(pc + 0),
                                                         (GLint) bswap_CARD32(pc +
                                                                              4),
                                                         (GLint) bswap_CARD32(pc +
                                                                              8),
                                                         (GLsizei) bswap_CARD32(pc +
                                                                                12),
                                                         (GLenum) bswap_ENUM(pc +
                                                                             16),
                                                         imageSize,
                                                         (const GLvoid *) (pc + 24)
                                        ));
    }
    
    void
    __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc)
    {
        const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
    
        CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), ((GLenum)
                                                         bswap_ENUM(pc + 0),
                                                         (GLint) bswap_CARD32(pc +
                                                                              4),
                                                         (GLint) bswap_CARD32(pc +
                                                                              8),
                                                         (GLint) bswap_CARD32(pc +
                                                                              12),
                                                         (GLsizei) bswap_CARD32(pc +
                                                                                16),
                                                         (GLsizei) bswap_CARD32(pc +
                                                                                20),
                                                         (GLenum) bswap_ENUM(pc +
                                                                             24),
                                                         imageSize,
                                                         (const GLvoid *) (pc + 32)
                                        ));
    }
    
    void
    __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc)
    {
        const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
    
        CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), ((GLenum)
                                                         bswap_ENUM(pc + 0),
                                                         (GLint) bswap_CARD32(pc +
                                                                              4),
                                                         (GLint) bswap_CARD32(pc +
                                                                              8),
                                                         (GLint) bswap_CARD32(pc +
                                                                              12),
                                                         (GLint) bswap_CARD32(pc +
                                                                              16),
                                                         (GLsizei) bswap_CARD32(pc +
                                                                                20),
                                                         (GLsizei) bswap_CARD32(pc +
                                                                                24),
                                                         (GLsizei) bswap_CARD32(pc +
                                                                                28),
                                                         (GLenum) bswap_ENUM(pc +
                                                                             32),
                                                         imageSize,
                                                         (const GLvoid *) (pc + 40)
                                        ));
    }
    
    int
    __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLdouble params[4];
    
            CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), ((GLenum)
                                                              bswap_ENUM(pc + 0),
                                                              (GLuint)
                                                              bswap_CARD32(pc + 4),
                                                              params));
            (void) bswap_64_array((uint64_t *) params, 4);
            __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLfloat params[4];
    
            CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), ((GLenum)
                                                              bswap_ENUM(pc + 0),
                                                              (GLuint)
                                                              bswap_CARD32(pc + 4),
                                                              params));
            (void) bswap_32_array((uint32_t *) params, 4);
            __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLdouble params[4];
    
            CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), ((GLenum)
                                                                bswap_ENUM(pc + 0),
                                                                (GLuint)
                                                                bswap_CARD32(pc +
                                                                             4),
                                                                params));
            (void) bswap_64_array((uint64_t *) params, 4);
            __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLfloat params[4];
    
            CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), ((GLenum)
                                                                bswap_ENUM(pc + 0),
                                                                (GLuint)
                                                                bswap_CARD32(pc +
                                                                             4),
                                                                params));
            (void) bswap_32_array((uint32_t *) params, 4);
            __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetProgramivARB_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetProgramivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
            GLdouble answerBuffer[200];
            GLdouble *params =
                __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
                                     sizeof(answerBuffer), 8);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetVertexAttribdvARB(GET_DISPATCH(), ((GLuint)
                                                       bswap_CARD32(pc + 0), pname,
                                                       params));
            (void) bswap_64_array((uint64_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetVertexAttribfvARB(GET_DISPATCH(), ((GLuint)
                                                       bswap_CARD32(pc + 0), pname,
                                                       params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetVertexAttribivARB_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetVertexAttribivARB(GET_DISPATCH(), ((GLuint)
                                                       bswap_CARD32(pc + 0), pname,
                                                       params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 40);
            pc -= 4;
        }
    #endif
    
        CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                        (GLuint) bswap_CARD32(pc +
                                                                              4),
                                                        (const GLdouble *)
                                                        bswap_64_array((uint64_t
                                                                        *) (pc + 8),
                                                                       4)
                                       ));
    }
    
    void
    __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
    {
        CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                        (GLuint) bswap_CARD32(pc +
                                                                              4),
                                                        (const GLfloat *)
                                                        bswap_32_array((uint32_t
                                                                        *) (pc + 8),
                                                                       4)
                                       ));
    }
    
    void
    __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 40);
            pc -= 4;
        }
    #endif
    
        CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), ((GLenum)
                                                          bswap_ENUM(pc + 0),
                                                          (GLuint) bswap_CARD32(pc +
                                                                                4),
                                                          (const GLdouble *)
                                                          bswap_64_array((uint64_t
                                                                          *) (pc +
                                                                              8), 4)
                                         ));
    }
    
    void
    __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
    {
        CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), ((GLenum)
                                                          bswap_ENUM(pc + 0),
                                                          (GLuint) bswap_CARD32(pc +
                                                                                4),
                                                          (const GLfloat *)
                                                          bswap_32_array((uint32_t
                                                                          *) (pc +
                                                                              8), 4)
                                         ));
    }
    
    void
    __glXDispSwap_ProgramStringARB(GLbyte * pc)
    {
        const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
    
        CALL_ProgramStringARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                               (GLenum) bswap_ENUM(pc + 4),
                                               len, (const GLvoid *) (pc + 12)
                              ));
    }
    
    void
    __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 12);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttrib1dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLdouble *)
                                                 bswap_64_array((uint64_t *) (pc +
                                                                              4), 1)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
    {
        CALL_VertexAttrib1fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLfloat *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4), 1)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib1svARB(GLbyte * pc)
    {
        CALL_VertexAttrib1svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLshort *)
                                                 bswap_16_array((uint16_t *) (pc +
                                                                              4), 1)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 20);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttrib2dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLdouble *)
                                                 bswap_64_array((uint64_t *) (pc +
                                                                              4), 2)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
    {
        CALL_VertexAttrib2fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLfloat *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4), 2)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib2svARB(GLbyte * pc)
    {
        CALL_VertexAttrib2svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLshort *)
                                                 bswap_16_array((uint16_t *) (pc +
                                                                              4), 2)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 28);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttrib3dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLdouble *)
                                                 bswap_64_array((uint64_t *) (pc +
                                                                              4), 3)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
    {
        CALL_VertexAttrib3fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLfloat *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4), 3)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib3svARB(GLbyte * pc)
    {
        CALL_VertexAttrib3svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLshort *)
                                                 bswap_16_array((uint16_t *) (pc +
                                                                              4), 3)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc)
    {
        CALL_VertexAttrib4NbvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                  (const GLbyte *) (pc + 4)
                                 ));
    }
    
    void
    __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc)
    {
        CALL_VertexAttrib4NivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                  (const GLint *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 4)
                                 ));
    }
    
    void
    __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc)
    {
        CALL_VertexAttrib4NsvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                  (const GLshort *)
                                                  bswap_16_array((uint16_t *) (pc +
                                                                               4),
                                                                 4)
                                 ));
    }
    
    void
    __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc)
    {
        CALL_VertexAttrib4NubvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                   (const GLubyte *) (pc + 4)
                                  ));
    }
    
    void
    __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc)
    {
        CALL_VertexAttrib4NuivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                   (const GLuint *)
                                                   bswap_32_array((uint32_t *) (pc +
                                                                                4),
                                                                  4)
                                  ));
    }
    
    void
    __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc)
    {
        CALL_VertexAttrib4NusvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                   (const GLushort *)
                                                   bswap_16_array((uint16_t *) (pc +
                                                                                4),
                                                                  4)
                                  ));
    }
    
    void
    __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc)
    {
        CALL_VertexAttrib4bvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLbyte *) (pc + 4)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 36);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttrib4dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLdouble *)
                                                 bswap_64_array((uint64_t *) (pc +
                                                                              4), 4)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
    {
        CALL_VertexAttrib4fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLfloat *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4), 4)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc)
    {
        CALL_VertexAttrib4ivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLint *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              4), 4)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib4svARB(GLbyte * pc)
    {
        CALL_VertexAttrib4svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLshort *)
                                                 bswap_16_array((uint16_t *) (pc +
                                                                              4), 4)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc)
    {
        CALL_VertexAttrib4ubvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                  (const GLubyte *) (pc + 4)
                                 ));
    }
    
    void
    __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc)
    {
        CALL_VertexAttrib4uivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                  (const GLuint *)
                                                  bswap_32_array((uint32_t *) (pc +
                                                                               4),
                                                                 4)
                                 ));
    }
    
    void
    __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc)
    {
        CALL_VertexAttrib4usvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                  (const GLushort *)
                                                  bswap_16_array((uint16_t *) (pc +
                                                                               4),
                                                                 4)
                                 ));
    }
    
    void
    __glXDispSwap_BeginQueryARB(GLbyte * pc)
    {
        CALL_BeginQueryARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                            (GLuint) bswap_CARD32(pc + 4)
                           ));
    }
    
    int
    __glXDispSwap_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            CALL_DeleteQueriesARB(GET_DISPATCH(), (n,
                                                   (const GLuint *)
                                                   bswap_32_array((uint32_t *) (pc +
                                                                                4),
                                                                  0)
                                  ));
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_EndQueryARB(GLbyte * pc)
    {
        CALL_EndQueryARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                         ));
    }
    
    int
    __glXDispSwap_GenQueriesARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLuint answerBuffer[200];
            GLuint *ids =
                __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
                                     4);
            CALL_GenQueriesARB(GET_DISPATCH(), (n, ids));
            (void) bswap_32_array((uint32_t *) ids, n);
            __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetQueryObjectivARB_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetQueryObjectivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                      pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
            GLuint answerBuffer[200];
            GLuint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetQueryObjectuivARB(GET_DISPATCH(), ((GLuint)
                                                       bswap_CARD32(pc + 0), pname,
                                                       params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetQueryivARB_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetQueryivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_IsQueryARB(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXSingleReq *const req = (xGLXSingleReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_SINGLE_HDR_SIZE;
        if (cx != NULL) {
            GLboolean retval;
    
            retval = CALL_IsQueryARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                                     ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_DrawBuffersARB(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
        CALL_DrawBuffersARB(GET_DISPATCH(), (n,
                                             (const GLenum *)
                                             bswap_32_array((uint32_t *) (pc + 4),
                                                            0)
                            ));
    }
    
    void
    __glXDispSwap_ClampColorARB(GLbyte * pc)
    {
        CALL_ClampColorARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                            (GLenum) bswap_ENUM(pc + 4)
                           ));
    }
    
    void
    __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
    {
        CALL_RenderbufferStorageMultisample(GET_DISPATCH(), ((GLenum)
                                                             bswap_ENUM(pc + 0),
                                                             (GLsizei)
                                                             bswap_CARD32(pc + 4),
                                                             (GLenum) bswap_ENUM(pc
                                                                                 +
                                                                                 8),
                                                             (GLsizei)
                                                             bswap_CARD32(pc + 12),
                                                             (GLsizei)
                                                             bswap_CARD32(pc + 16)
                                            ));
    }
    
    void
    __glXDispSwap_SampleMaskSGIS(GLbyte * pc)
    {
        CALL_SampleMaskSGIS(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
                                             *(GLboolean *) (pc + 4)
                            ));
    }
    
    void
    __glXDispSwap_SamplePatternSGIS(GLbyte * pc)
    {
        CALL_SamplePatternSGIS(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                               ));
    }
    
    void
    __glXDispSwap_PointParameterfEXT(GLbyte * pc)
    {
        CALL_PointParameterfEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                 (GLfloat) bswap_FLOAT32(pc + 4)
                                ));
    }
    
    void
    __glXDispSwap_PointParameterfvEXT(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
        const GLfloat *params;
    
        params =
            (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
                                             __glPointParameterfvEXT_size(pname));
    
        CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params));
    }
    
    void
    __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc)
    {
        CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
                                  ));
    }
    
    void
    __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 24);
            pc -= 4;
        }
    #endif
    
        CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *)
                                                   bswap_64_array((uint64_t *) (pc +
                                                                                0),
                                                                  3)
                                  ));
    }
    
    void
    __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
    {
        CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *)
                                                   bswap_32_array((uint32_t *) (pc +
                                                                                0),
                                                                  3)
                                  ));
    }
    
    void
    __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc)
    {
        CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *)
                                                   bswap_32_array((uint32_t *) (pc +
                                                                                0),
                                                                  3)
                                  ));
    }
    
    void
    __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc)
    {
        CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *)
                                                   bswap_16_array((uint16_t *) (pc +
                                                                                0),
                                                                  3)
                                  ));
    }
    
    void
    __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc)
    {
        CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
                                   ));
    }
    
    void
    __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc)
    {
        CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *)
                                                    bswap_32_array((uint32_t *) (pc
                                                                                 +
                                                                                 0),
                                                                   3)
                                   ));
    }
    
    void
    __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc)
    {
        CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *)
                                                    bswap_16_array((uint16_t *) (pc
                                                                                 +
                                                                                 0),
                                                                   3)
                                   ));
    }
    
    void
    __glXDispSwap_FogCoorddvEXT(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 8);
            pc -= 4;
        }
    #endif
    
        CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *)
                                            bswap_64_array((uint64_t *) (pc + 0), 1)
                           ));
    }
    
    void
    __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
    {
        CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *)
                                            bswap_32_array((uint32_t *) (pc + 0), 1)
                           ));
    }
    
    void
    __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc)
    {
        CALL_BlendFuncSeparateEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                   (GLenum) bswap_ENUM(pc + 4),
                                                   (GLenum) bswap_ENUM(pc + 8),
                                                   (GLenum) bswap_ENUM(pc + 12)
                                  ));
    }
    
    void
    __glXDispSwap_WindowPos3fvMESA(GLbyte * pc)
    {
        CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *)
                                               bswap_32_array((uint32_t *) (pc + 0),
                                                              3)
                              ));
    }
    
    int
    __glXDispSwap_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLboolean retval;
            GLboolean answerBuffer[200];
            GLboolean *residences =
                __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
            retval =
                CALL_AreProgramsResidentNV(GET_DISPATCH(),
                                           (n,
                                            (const GLuint *)
                                            bswap_32_array((uint32_t *) (pc + 4),
                                                           0), residences));
            __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_BindProgramNV(GLbyte * pc)
    {
        CALL_BindProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                            (GLuint) bswap_CARD32(pc + 4)
                           ));
    }
    
    int
    __glXDispSwap_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            CALL_DeleteProgramsNV(GET_DISPATCH(), (n,
                                                   (const GLuint *)
                                                   bswap_32_array((uint32_t *) (pc +
                                                                                4),
                                                                  0)
                                  ));
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_ExecuteProgramNV(GLbyte * pc)
    {
        CALL_ExecuteProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                               (GLuint) bswap_CARD32(pc + 4),
                                               (const GLfloat *)
                                               bswap_32_array((uint32_t *) (pc + 8),
                                                              4)
                              ));
    }
    
    int
    __glXDispSwap_GenProgramsNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLuint answerBuffer[200];
            GLuint *programs =
                __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
                                     4);
            CALL_GenProgramsNV(GET_DISPATCH(), (n, programs));
            (void) bswap_32_array((uint32_t *) programs, n);
            __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLdouble params[4];
    
            CALL_GetProgramParameterdvNV(GET_DISPATCH(), ((GLenum)
                                                          bswap_ENUM(pc + 0),
                                                          (GLuint) bswap_CARD32(pc +
                                                                                4),
                                                          (GLenum) bswap_ENUM(pc +
                                                                              8),
                                                          params));
            (void) bswap_64_array((uint64_t *) params, 4);
            __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLfloat params[4];
    
            CALL_GetProgramParameterfvNV(GET_DISPATCH(), ((GLenum)
                                                          bswap_ENUM(pc + 0),
                                                          (GLuint) bswap_CARD32(pc +
                                                                                4),
                                                          (GLenum) bswap_ENUM(pc +
                                                                              8),
                                                          params));
            (void) bswap_32_array((uint32_t *) params, 4);
            __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetProgramivNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetProgramivNV_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetProgramivNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLint params[1];
    
            CALL_GetTrackMatrixivNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                     (GLuint) bswap_CARD32(pc + 4),
                                                     (GLenum) bswap_ENUM(pc + 8),
                                                     params));
            (void) bswap_32_array((uint32_t *) params, 1);
            __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
            GLdouble answerBuffer[200];
            GLdouble *params =
                __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
                                     sizeof(answerBuffer), 8);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetVertexAttribdvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                      pname, params));
            (void) bswap_64_array((uint64_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
            GLfloat answerBuffer[200];
            GLfloat *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetVertexAttribfvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                      pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
    
            const GLuint compsize = __glGetVertexAttribivNV_size(pname);
            GLint answerBuffer[200];
            GLint *params =
                __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
                                     sizeof(answerBuffer), 4);
    
            if (params == NULL)
                return BadAlloc;
            __glXClearErrorOccured();
    
            CALL_GetVertexAttribivNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                      pname, params));
            (void) bswap_32_array((uint32_t *) params, compsize);
            __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLboolean retval;
    
            retval = CALL_IsProgramNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
                                      ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_LoadProgramNV(GLbyte * pc)
    {
        const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
    
        CALL_LoadProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                            (GLuint) bswap_CARD32(pc + 4),
                                            len, (const GLubyte *) (pc + 12)
                           ));
    }
    
    void
    __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
    {
        const GLsizei num = (GLsizei) bswap_CARD32(pc + 8);
    
    #ifdef __GLX_ALIGN64
        const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
    
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, cmdlen);
            pc -= 4;
        }
    #endif
    
        CALL_ProgramParameters4dvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                     (GLuint) bswap_CARD32(pc + 4),
                                                     num,
                                                     (const GLdouble *)
                                                     bswap_64_array((uint64_t *) (pc
                                                                                  +
                                                                                  12),
                                                                    0)
                                    ));
    }
    
    void
    __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
    {
        const GLsizei num = (GLsizei) bswap_CARD32(pc + 8);
    
        CALL_ProgramParameters4fvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                     (GLuint) bswap_CARD32(pc + 4),
                                                     num,
                                                     (const GLfloat *)
                                                     bswap_32_array((uint32_t *) (pc
                                                                                  +
                                                                                  12),
                                                                    0)
                                    ));
    }
    
    void
    __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
        CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n,
                                                        (const GLuint *)
                                                        bswap_32_array((uint32_t
                                                                        *) (pc + 4),
                                                                       0)
                                       ));
    }
    
    void
    __glXDispSwap_TrackMatrixNV(GLbyte * pc)
    {
        CALL_TrackMatrixNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                            (GLuint) bswap_CARD32(pc + 4),
                                            (GLenum) bswap_ENUM(pc + 8),
                                            (GLenum) bswap_ENUM(pc + 12)
                           ));
    }
    
    void
    __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 12);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttrib1dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLdouble *)
                                                bswap_64_array((uint64_t *) (pc +
                                                                             4), 1)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
    {
        CALL_VertexAttrib1fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLfloat *)
                                                bswap_32_array((uint32_t *) (pc +
                                                                             4), 1)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
    {
        CALL_VertexAttrib1svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLshort *)
                                                bswap_16_array((uint16_t *) (pc +
                                                                             4), 1)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 20);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttrib2dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLdouble *)
                                                bswap_64_array((uint64_t *) (pc +
                                                                             4), 2)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
    {
        CALL_VertexAttrib2fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLfloat *)
                                                bswap_32_array((uint32_t *) (pc +
                                                                             4), 2)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
    {
        CALL_VertexAttrib2svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLshort *)
                                                bswap_16_array((uint16_t *) (pc +
                                                                             4), 2)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 28);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttrib3dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLdouble *)
                                                bswap_64_array((uint64_t *) (pc +
                                                                             4), 3)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
    {
        CALL_VertexAttrib3fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLfloat *)
                                                bswap_32_array((uint32_t *) (pc +
                                                                             4), 3)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
    {
        CALL_VertexAttrib3svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLshort *)
                                                bswap_16_array((uint16_t *) (pc +
                                                                             4), 3)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
    {
    #ifdef __GLX_ALIGN64
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, 36);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttrib4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLdouble *)
                                                bswap_64_array((uint64_t *) (pc +
                                                                             4), 4)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
    {
        CALL_VertexAttrib4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLfloat *)
                                                bswap_32_array((uint32_t *) (pc +
                                                                             4), 4)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
    {
        CALL_VertexAttrib4svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                (const GLshort *)
                                                bswap_16_array((uint16_t *) (pc +
                                                                             4), 4)
                               ));
    }
    
    void
    __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
    {
        CALL_VertexAttrib4ubvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 (const GLubyte *) (pc + 4)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
    #ifdef __GLX_ALIGN64
        const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
    
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, cmdlen);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttribs1dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLdouble *)
                                                 bswap_64_array((uint64_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs1fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLfloat *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs1svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLshort *)
                                                 bswap_16_array((uint16_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
    #ifdef __GLX_ALIGN64
        const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
    
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, cmdlen);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttribs2dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLdouble *)
                                                 bswap_64_array((uint64_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs2fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLfloat *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs2svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLshort *)
                                                 bswap_16_array((uint16_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
    #ifdef __GLX_ALIGN64
        const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
    
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, cmdlen);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttribs3dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLdouble *)
                                                 bswap_64_array((uint64_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs3fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLfloat *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs3svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLshort *)
                                                 bswap_16_array((uint16_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
    #ifdef __GLX_ALIGN64
        const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
    
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, cmdlen);
            pc -= 4;
        }
    #endif
    
        CALL_VertexAttribs4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLdouble *)
                                                 bswap_64_array((uint64_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLfloat *)
                                                 bswap_32_array((uint32_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs4svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                 n,
                                                 (const GLshort *)
                                                 bswap_16_array((uint16_t *) (pc +
                                                                              8), 0)
                                ));
    }
    
    void
    __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_VertexAttribs4ubvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
                                                  n, (const GLubyte *) (pc + 8)
                                 ));
    }
    
    void
    __glXDispSwap_PointParameteriNV(GLbyte * pc)
    {
        CALL_PointParameteriNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                (GLint) bswap_CARD32(pc + 4)
                               ));
    }
    
    void
    __glXDispSwap_PointParameterivNV(GLbyte * pc)
    {
        const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
        const GLint *params;
    
        params =
            (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
                                           __glPointParameterivNV_size(pname));
    
        CALL_PointParameterivNV(GET_DISPATCH(), (pname, params));
    }
    
    void
    __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
    {
        CALL_ActiveStencilFaceEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                                  ));
    }
    
    int
    __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
    
            GLdouble params[4];
    
            CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), ((GLuint)
                                                               bswap_CARD32(pc + 0),
                                                               len,
                                                               (const GLubyte *) (pc
                                                                                  +
                                                                                  8),
                                                               params));
            (void) bswap_64_array((uint64_t *) params, 4);
            __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
    
            GLfloat params[4];
    
            CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), ((GLuint)
                                                               bswap_CARD32(pc + 0),
                                                               len,
                                                               (const GLubyte *) (pc
                                                                                  +
                                                                                  8),
                                                               params));
            (void) bswap_32_array((uint32_t *) params, 4);
            __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
    {
        const GLsizei len = (GLsizei) bswap_CARD32(pc + 36);
    
    #ifdef __GLX_ALIGN64
        const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
    
        if ((unsigned long) (pc) & 7) {
            (void) memmove(pc - 4, pc, cmdlen);
            pc -= 4;
        }
    #endif
    
        CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), ((GLuint)
                                                         bswap_CARD32(pc + 32), len,
                                                         (const GLubyte *) (pc +
                                                                            40),
                                                         (const GLdouble *)
                                                         bswap_64_array((uint64_t
                                                                         *) (pc +
                                                                             0), 4)
                                        ));
    }
    
    void
    __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
    {
        const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
    
        CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), ((GLuint)
                                                         bswap_CARD32(pc + 0), len,
                                                         (const GLubyte *) (pc +
                                                                            24),
                                                         (const GLfloat *)
                                                         bswap_32_array((uint32_t
                                                                         *) (pc +
                                                                             8), 4)
                                        ));
    }
    
    void
    __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc)
    {
        CALL_BlendEquationSeparateEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                       (GLenum) bswap_ENUM(pc + 4)
                                      ));
    }
    
    void
    __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
    {
        CALL_BindFramebufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                 (GLuint) bswap_CARD32(pc + 4)
                                ));
    }
    
    void
    __glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
    {
        CALL_BindRenderbufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                  (GLuint) bswap_CARD32(pc + 4)
                                 ));
    }
    
    int
    __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLenum retval;
    
            retval = CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), ((GLenum)
                                                                     bswap_ENUM(pc +
                                                                                0)
                                                    ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
        CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n,
                                                    (const GLuint *)
                                                    bswap_32_array((uint32_t *) (pc
                                                                                 +
                                                                                 4),
                                                                   0)
                                   ));
    }
    
    void
    __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc)
    {
        const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
        CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n,
                                                     (const GLuint *)
                                                     bswap_32_array((uint32_t *) (pc
                                                                                  +
                                                                                  4),
                                                                    0)
                                    ));
    }
    
    void
    __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc)
    {
        CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), ((GLenum)
                                                         bswap_ENUM(pc + 0),
                                                         (GLenum) bswap_ENUM(pc +
                                                                             4),
                                                         (GLenum) bswap_ENUM(pc +
                                                                             8),
                                                         (GLuint) bswap_CARD32(pc +
                                                                               12)
                                        ));
    }
    
    void
    __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc)
    {
        CALL_FramebufferTexture1DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                      (GLenum) bswap_ENUM(pc + 4),
                                                      (GLenum) bswap_ENUM(pc + 8),
                                                      (GLuint) bswap_CARD32(pc +
                                                                            12),
                                                      (GLint) bswap_CARD32(pc + 16)
                                     ));
    }
    
    void
    __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc)
    {
        CALL_FramebufferTexture2DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                      (GLenum) bswap_ENUM(pc + 4),
                                                      (GLenum) bswap_ENUM(pc + 8),
                                                      (GLuint) bswap_CARD32(pc +
                                                                            12),
                                                      (GLint) bswap_CARD32(pc + 16)
                                     ));
    }
    
    void
    __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc)
    {
        CALL_FramebufferTexture3DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                      (GLenum) bswap_ENUM(pc + 4),
                                                      (GLenum) bswap_ENUM(pc + 8),
                                                      (GLuint) bswap_CARD32(pc +
                                                                            12),
                                                      (GLint) bswap_CARD32(pc + 16),
                                                      (GLint) bswap_CARD32(pc + 20)
                                     ));
    }
    
    int
    __glXDispSwap_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLuint answerBuffer[200];
            GLuint *framebuffers =
                __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
                                     4);
            CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers));
            (void) bswap_32_array((uint32_t *) framebuffers, n);
            __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
    
            GLuint answerBuffer[200];
            GLuint *renderbuffers =
                __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
                                     4);
            CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers));
            (void) bswap_32_array((uint32_t *) renderbuffers, n);
            __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_GenerateMipmapEXT(GLbyte * pc)
    {
        CALL_GenerateMipmapEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
                               ));
    }
    
    int
    __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl,
                                                         GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLint params[1];
    
            CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(), ((GLenum)
                                                                         bswap_ENUM
                                                                         (pc + 0),
                                                                         (GLenum)
                                                                         bswap_ENUM
                                                                         (pc + 4),
                                                                         (GLenum)
                                                                         bswap_ENUM
                                                                         (pc + 8),
                                                                         params));
            (void) bswap_32_array((uint32_t *) params, 1);
            __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLint params[1];
    
            CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(), ((GLenum)
                                                                bswap_ENUM(pc + 0),
                                                                (GLenum)
                                                                bswap_ENUM(pc + 4),
                                                                params));
            (void) bswap_32_array((uint32_t *) params, 1);
            __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLboolean retval;
    
            retval = CALL_IsFramebufferEXT(GET_DISPATCH(), ((GLuint)
                                                            bswap_CARD32(pc + 0)
                                           ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    int
    __glXDispSwap_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc)
    {
        xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
        int error;
        __GLXcontext *const cx =
            __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
    
        pc += __GLX_VENDPRIV_HDR_SIZE;
        if (cx != NULL) {
            GLboolean retval;
    
            retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), ((GLuint)
                                                             bswap_CARD32(pc + 0)
                                            ));
            __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
            error = Success;
        }
    
        return error;
    }
    
    void
    __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc)
    {
        CALL_RenderbufferStorageEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
                                                     (GLenum) bswap_ENUM(pc + 4),
                                                     (GLsizei) bswap_CARD32(pc + 8),
                                                     (GLsizei) bswap_CARD32(pc + 12)
                                    ));
    }
    
    void
    __glXDispSwap_BlitFramebufferEXT(GLbyte * pc)
    {
        CALL_BlitFramebufferEXT(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
                                                 (GLint) bswap_CARD32(pc + 4),
                                                 (GLint) bswap_CARD32(pc + 8),
                                                 (GLint) bswap_CARD32(pc + 12),
                                                 (GLint) bswap_CARD32(pc + 16),
                                                 (GLint) bswap_CARD32(pc + 20),
                                                 (GLint) bswap_CARD32(pc + 24),
                                                 (GLint) bswap_CARD32(pc + 28),
                                                 (GLbitfield) bswap_CARD32(pc + 32),
                                                 (GLenum) bswap_ENUM(pc + 36)
                                ));
    }
    
    void
    __glXDispSwap_FramebufferTextureLayerEXT(GLbyte * pc)
    {
        CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), ((GLenum)
                                                         bswap_ENUM(pc + 0),
                                                         (GLenum) bswap_ENUM(pc +
                                                                             4),
                                                         (GLuint) bswap_CARD32(pc +
                                                                               8),
                                                         (GLint) bswap_CARD32(pc +
                                                                              12),
                                                         (GLint) bswap_CARD32(pc +
                                                                              16)
                                        ));
    }