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  • Author : jsg
    Date : 2020-01-22 02:49:17
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    Message : Merge Mesa 19.2.8

  • lib/mesa/docs/application-issues.html
  • <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
    <html lang="en">
    <head>
      <meta http-equiv="content-type" content="text/html; charset=utf-8">
      <title>Application Issues</title>
      <link rel="stylesheet" type="text/css" href="mesa.css">
    </head>
    <body>
    
    <div class="header">
      The Mesa 3D Graphics Library
    </div>
    
    <iframe src="contents.html"></iframe>
    <div class="content">
    
    <h1>Application Issues</h1>
    
    <p>
    This page documents known issues with some OpenGL applications.
    </p>
    
    
    <h2>Topogun</h2>
    
    <p>
    <a href="http://www.topogun.com/">Topogun</a> for Linux (version 2, at least)
    creates a GLX visual without requesting a depth buffer.
    This causes bad rendering if the OpenGL driver happens to choose a visual
    without a depth buffer.
    </p>
    
    <p>
    Mesa 9.1.2 and later (will) support a DRI configuration option to work around
    this issue.
    Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
    set the "Create all visuals with a depth buffer" option before running Topogun.
    Then, all GLX visuals will be created with a depth buffer.
    </p>
    
    
    <h2>Old OpenGL games</h2>
    
    <p>
    Some old OpenGL games (approx. ten years or older) may crash during
    start-up because of an extension string buffer-overflow problem.
    </p>
    
    <p>
    The problem is a modern OpenGL driver will return a very long string
    for the <code>glGetString(GL_EXTENSIONS)</code> query and if the application
    naively copies the string into a fixed-size buffer it can overflow the
    buffer and crash the application.
    </p>
    
    <p>
    The work-around is to set the <code>MESA_EXTENSION_MAX_YEAR</code>
    environment variable to the approximate release year of the game.
    This will cause the <code>glGetString(GL_EXTENSIONS)</code> query to only report
    extensions older than the given year.
    </p>
    
    <p>
    For example, if the game was released in 2001, do
    </p>
    <pre>
    export MESA_EXTENSION_MAX_YEAR=2001
    </pre>
    <p>
    before running the game.
    </p>
    
    
    
    <h2>Viewperf</h2>
    
    <p>
    See the <a href="viewperf.html">Viewperf issues</a> page for a detailed list
    of Viewperf issues.
    </p>
    
    
    </div>
    </body>
    </html>