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  • Author : jsg
    Date : 2020-01-22 02:07:15
    Hash : 18af3bca
    Message : Import Mesa 19.2.8

  • lib/mesa/docs/debugging.html
  • <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
    <html lang="en">
    <head>
      <meta http-equiv="content-type" content="text/html; charset=utf-8">
      <title>Debugging Tips</title>
      <link rel="stylesheet" type="text/css" href="mesa.css">
    </head>
    <body>
    
    <div class="header">
      The Mesa 3D Graphics Library
    </div>
    
    <iframe src="contents.html"></iframe>
    <div class="content">
    
    <h1>Debugging Tips</h1>
    
    <p>
       Normally Mesa (and OpenGL) records but does not notify the user of
       errors.  It is up to the application to call
       <code>glGetError</code> to check for errors.  Mesa supports an
       environment variable, <code>MESA_DEBUG</code>, to help with debugging.  If
       <code>MESA_DEBUG</code> is defined, a message will be printed to stdout
       whenever an error occurs.
    </p>
    
    <p>
       More extensive error checking is done in DEBUG builds
       (<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons).
    </p>
    <p>
       In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap
       Mesa errors.
    </p>
    <p>
       There is a display list printing/debugging facility.  See the end of
       <code>src/dlist.c</code> for details.
    </p>
    
    </div>
    </body>
    </html>