<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Debugging Tips</title> <link rel="stylesheet" type="text/css" href="mesa.css"> </head> <body> <div class="header"> The Mesa 3D Graphics Library </div> <iframe src="contents.html"></iframe> <div class="content"> <h1>Debugging Tips</h1> <p> Normally Mesa (and OpenGL) records but does not notify the user of errors. It is up to the application to call <code>glGetError</code> to check for errors. Mesa supports an environment variable, <code>MESA_DEBUG</code>, to help with debugging. If <code>MESA_DEBUG</code> is defined, a message will be printed to stdout whenever an error occurs. </p> <p> More extensive error checking is done in DEBUG builds (<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons). </p> <p> In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap Mesa errors. </p> <p> There is a display list printing/debugging facility. See the end of <code>src/dlist.c</code> for details. </p> </div> </body> </html>