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IABSD.fr/xenocara/xserver/glx/glapi.c

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  • Author : matthieu
    Date : 2013-06-07 17:28:45
    Hash : adec87cf
    Message : Update to X server 1.14.1. Tested by many during t2k13. Thanks.

  • xserver/glx/glapi.c
  • /*
     * Mesa 3-D graphics library
     * Version:  6.5
     *
     * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included
     * in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    /*
     * This file manages the OpenGL API dispatch layer.  There are functions
     * to set/get the current dispatch table for the current thread and to
     * manage registration/dispatch of dynamically added extension functions.
     *
     * This code was originally general enough to be shared with Mesa, but
     * they diverged long ago, so this is now just enough support to make
     * indirect GLX work.
     */
    
    #include <dix-config.h>
    #include <X11/Xfuncproto.h>
    #include <os.h>
    #define PUBLIC _X_EXPORT
    
    #include <stdlib.h>
    #include <string.h>
    #ifdef DEBUG
    #include <assert.h>
    #endif
    
    #include "glapi.h"
    #include "dispatch.h"
    #include "glapitable.h"
    
    #define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
    
    #if defined(PTHREADS) || defined(GLX_USE_TLS)
    static void init_glapi_relocs(void);
    #endif
    
    /**
     * \name Current dispatch and current context control variables
     *
     * Depending on whether or not multithreading is support, and the type of
     * support available, several variables are used to store the current context
     * pointer and the current dispatch table pointer.  In the non-threaded case,
     * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
     * purpose.
     *
     * In the "normal" threaded case, the variables \c _glapi_Dispatch and
     * \c _glapi_Context will be \c NULL if an application is detected as being
     * multithreaded.  Single-threaded applications will use \c _glapi_Dispatch
     * and \c _glapi_Context just like the case without any threading support.
     * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
     * data \c _gl_DispatchTSD and \c ContextTSD are used.  Drivers and the
     * static dispatch functions access these variables via \c _glapi_get_dispatch
     * and \c _glapi_get_context.
     *
     * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
     * hardcoded to \c NULL.  Instead the TLS variables \c _glapi_tls_Dispatch and
     * \c _glapi_tls_Context are used.  Having \c _glapi_Dispatch and
     * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
     * between TLS enabled loaders and non-TLS DRI drivers.
     */
    /*@{*/
    #if defined(GLX_USE_TLS)
    
    PUBLIC TLS struct _glapi_table *_glapi_tls_Dispatch = NULL;
    
    PUBLIC TLS void *_glapi_tls_Context;
    
    PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
    PUBLIC const void *_glapi_Context = NULL;
    
    #else
    
    #if defined(THREADS)
    
    _glthread_TSD _gl_DispatchTSD;           /**< Per-thread dispatch pointer */
    static _glthread_TSD ContextTSD;         /**< Per-thread context pointer */
    
    #if defined(WIN32_THREADS)
    void FreeTSD(_glthread_TSD * p);
    void
    FreeAllTSD(void)
    {
        FreeTSD(&_gl_DispatchTSD);
        FreeTSD(&ContextTSD);
    }
    #endif                          /* defined(WIN32_THREADS) */
    
    #endif                          /* defined(THREADS) */
    
    PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
    PUBLIC void *_glapi_Context = NULL;
    
    #endif                          /* defined(GLX_USE_TLS) */
    /*@}*/
    
    /*
     * xserver's gl is not multithreaded, we promise.
     */
    PUBLIC void
    _glapi_check_multithread(void)
    {
    }
    
    /**
     * Set the current context pointer for this thread.
     * The context pointer is an opaque type which should be cast to
     * void from the real context pointer type.
     */
    PUBLIC void
    _glapi_set_context(void *context)
    {
    #if defined(GLX_USE_TLS)
        _glapi_tls_Context = context;
    #elif defined(THREADS)
        _glthread_SetTSD(&ContextTSD, context);
        _glapi_Context = context;
    #else
        _glapi_Context = context;
    #endif
    }
    
    /**
     * Get the current context pointer for this thread.
     * The context pointer is an opaque type which should be cast from
     * void to the real context pointer type.
     */
    PUBLIC void *
    _glapi_get_context(void)
    {
    #if defined(GLX_USE_TLS)
        return _glapi_tls_Context;
    #else
        return _glapi_Context;
    #endif
    }
    
    /**
     * Set the global or per-thread dispatch table pointer.
     */
    PUBLIC void
    _glapi_set_dispatch(struct _glapi_table *dispatch)
    {
    #if defined(PTHREADS) || defined(GLX_USE_TLS)
        static pthread_once_t once_control = PTHREAD_ONCE_INIT;
    
        pthread_once(&once_control, init_glapi_relocs);
    #endif
    
    #if defined(GLX_USE_TLS)
        _glapi_tls_Dispatch = dispatch;
    #elif defined(THREADS)
        _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
        _glapi_Dispatch = dispatch;
    #else /*THREADS*/
            _glapi_Dispatch = dispatch;
    #endif /*THREADS*/
    }
    
    /**
     * Return pointer to current dispatch table for calling thread.
     */
    PUBLIC struct _glapi_table *
    _glapi_get_dispatch(void)
    {
        struct _glapi_table *api;
    
    #if defined(GLX_USE_TLS)
        api = _glapi_tls_Dispatch;
    #else
        api = _glapi_Dispatch;
    #endif
        return api;
    }
    
    /***
     *** The rest of this file is pretty much concerned with GetProcAddress
     *** functionality.
     ***/
    
    #if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
    #define DISPATCH_FUNCTION_SIZE  16
    #elif defined(USE_X86_ASM)
    #if defined(THREADS) && !defined(GLX_USE_TLS)
    #define DISPATCH_FUNCTION_SIZE  32
    #else
    #define DISPATCH_FUNCTION_SIZE  16
    #endif
    #endif
    
    /* The code in this file is auto-generated with Python */
    #include "glprocs.h"
    
    /**
     * Search the table of static entrypoint functions for the named function
     * and return the corresponding glprocs_table_t entry.
     */
    static const glprocs_table_t *
    find_entry(const char *n)
    {
        GLuint i;
    
        for (i = 0; static_functions[i].Name_offset >= 0; i++) {
            const char *testName =
                gl_string_table + static_functions[i].Name_offset;
            if (strcmp(testName, n) == 0) {
                return &static_functions[i];
            }
        }
        return NULL;
    }
    
    /**
     * Return dispatch table offset of the named static (built-in) function.
     * Return -1 if function not found.
     */
    static GLint
    get_static_proc_offset(const char *funcName)
    {
        const glprocs_table_t *const f = find_entry(funcName);
    
        if (f) {
            return f->Offset;
        }
        return -1;
    }
    
    /**********************************************************************
     * Extension function management.
     */
    
    /*
     * Number of extension functions which we can dynamically add at runtime.
     */
    #define MAX_EXTENSION_FUNCS 300
    
    /*
     * The dispatch table size (number of entries) is the size of the
     * _glapi_table struct plus the number of dynamic entries we can add.
     * The extra slots can be filled in by DRI drivers that register new extension
     * functions.
     */
    #define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
    
    /**
     * Track information about a function added to the GL API.
     */
    struct _glapi_function {
       /**
        * Name of the function.
        */
        const char *name;
    
       /**
        * Text string that describes the types of the parameters passed to the
        * named function.   Parameter types are converted to characters using the
        * following rules:
        *   - 'i' for \c GLint, \c GLuint, and \c GLenum
        *   - 'p' for any pointer type
        *   - 'f' for \c GLfloat and \c GLclampf
        *   - 'd' for \c GLdouble and \c GLclampd
        */
        const char *parameter_signature;
    
       /**
        * Offset in the dispatch table where the pointer to the real function is
        * located.  If the driver has not requested that the named function be
        * added to the dispatch table, this will have the value ~0.
        */
        unsigned dispatch_offset;
    };
    
    static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
    static GLuint NumExtEntryPoints = 0;
    
    /**
     * Generate new entrypoint
     *
     * Use a temporary dispatch offset of ~0 (i.e. -1).  Later, when the driver
     * calls \c _glapi_add_dispatch we'll put in the proper offset.  If that
     * never happens, and the user calls this function, he'll segfault.  That's
     * what you get when you try calling a GL function that doesn't really exist.
     * 
     * \param funcName  Name of the function to create an entry-point for.
     * 
     * \sa _glapi_add_entrypoint
     */
    
    static struct _glapi_function *
    add_function_name(const char *funcName)
    {
        struct _glapi_function *entry = NULL;
    
        if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
            entry = &ExtEntryTable[NumExtEntryPoints];
    
            ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
            ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
            ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
            NumExtEntryPoints++;
        }
    
        return entry;
    }
    
    /**
     * Fill-in the dispatch stub for the named function.
     * 
     * This function is intended to be called by a hardware driver.  When called,
     * a dispatch stub may be created created for the function.  A pointer to this
     * dispatch function will be returned by glXGetProcAddress.
     *
     * \param function_names       Array of pointers to function names that should
     *                             share a common dispatch offset.
     * \param parameter_signature  String representing the types of the parameters
     *                             passed to the named function.  Parameter types
     *                             are converted to characters using the following
     *                             rules:
     *                               - 'i' for \c GLint, \c GLuint, and \c GLenum
     *                               - 'p' for any pointer type
     *                               - 'f' for \c GLfloat and \c GLclampf
     *                               - 'd' for \c GLdouble and \c GLclampd
     *
     * \returns
     * The offset in the dispatch table of the named function.  A pointer to the
     * driver's implementation of the named function should be stored at
     * \c dispatch_table[\c offset].
     *
     * \sa glXGetProcAddress
     *
     * \warning
     * This function can only handle up to 8 names at a time.  As far as I know,
     * the maximum number of names ever associated with an existing GL function is
     * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
     * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
     * too painful of a limitation.
     *
     * \todo
     * Determine whether or not \c parameter_signature should be allowed to be
     * \c NULL.  It doesn't seem like much of a hardship for drivers to have to
     * pass in an empty string.
     *
     * \todo
     * Determine if code should be added to reject function names that start with
     * 'glX'.
     * 
     * \bug
     * Add code to compare \c parameter_signature with the parameter signature of
     * a static function.  In order to do that, we need to find a way to \b get
     * the parameter signature of a static function.
     */
    
    PUBLIC int
    _glapi_add_dispatch(const char *const *function_names,
                        const char *parameter_signature)
    {
        static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
        const char *const real_sig = (parameter_signature != NULL)
            ? parameter_signature : "";
        struct _glapi_function *entry[8];
        GLboolean is_static[8];
        unsigned i;
        unsigned j;
        int offset = ~0;
        int new_offset;
    
        (void) memset(is_static, 0, sizeof(is_static));
        (void) memset(entry, 0, sizeof(entry));
    
        for (i = 0; function_names[i] != NULL; i++) {
            /* Do some trivial validation on the name of the function. */
    
            if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
                return GL_FALSE;
    
            /* Determine if the named function already exists.  If the function does
             * exist, it must have the same parameter signature as the function
             * being added.
             */
    
            new_offset = get_static_proc_offset(function_names[i]);
            if (new_offset >= 0) {
                /* FIXME: Make sure the parameter signatures match!  How do we get
                 * FIXME: the parameter signature for static functions?
                 */
    
                if ((offset != ~0) && (new_offset != offset)) {
                    return -1;
                }
    
                is_static[i] = GL_TRUE;
                offset = new_offset;
            }
    
            for (j = 0; j < NumExtEntryPoints; j++) {
                if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
                    /* The offset may be ~0 if the function name was added by
                     * glXGetProcAddress but never filled in by the driver.
                     */
    
                    if (ExtEntryTable[j].dispatch_offset != ~0) {
                        if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
                            != 0)
                            return -1;
    
                        if ((offset != ~0) &&
                            (ExtEntryTable[j].dispatch_offset != offset)) {
                            return -1;
                        }
    
                        offset = ExtEntryTable[j].dispatch_offset;
                    }
    
                    entry[i] = &ExtEntryTable[j];
                    break;
                }
            }
        }
    
        if (offset == ~0) {
            offset = next_dynamic_offset;
            next_dynamic_offset++;
        }
    
        for (i = 0; function_names[i] != NULL; i++) {
            if (!is_static[i]) {
                if (entry[i] == NULL) {
                    entry[i] = add_function_name(function_names[i]);
                    if (entry[i] == NULL)
                        return -1;
                }
    
                entry[i]->parameter_signature = strdup(real_sig);
                entry[i]->dispatch_offset = offset;
            }
        }
    
        return offset;
    }
    
    /*
     * glXGetProcAddress doesn't exist in the protocol, the drivers never call
     * this themselves, and neither does the server.  warn if it happens though.
     */
    PUBLIC _glapi_proc
    _glapi_get_proc_address(const char *funcName)
    {
        ErrorF("_glapi_get_proc_address called!\n");
        return NULL;
    }
    
    /**
     * Return size of dispatch table struct as number of functions (or
     * slots).
     */
    PUBLIC GLuint
    _glapi_get_dispatch_table_size(void)
    {
        return DISPATCH_TABLE_SIZE;
    }
    
    #if defined(PTHREADS) || defined(GLX_USE_TLS)
    /**
     * Perform platform-specific GL API entry-point fixups.
     */
    static void
    init_glapi_relocs(void)
    {
    #if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
        extern unsigned long _x86_get_dispatch(void);
    
        char run_time_patch[] = {
            0x65, 0xa1, 0, 0, 0, 0  /* movl %gs:0,%eax */
        };
        GLuint *offset = (GLuint *) &run_time_patch[2];    /* 32-bits for x86/32 */
        const GLubyte *const get_disp = (const GLubyte *) run_time_patch;
        GLubyte *curr_func = (GLubyte *) gl_dispatch_functions_start;
    
        *offset = _x86_get_dispatch();
        while (curr_func != (GLubyte *) gl_dispatch_functions_end) {
            (void) memcpy(curr_func, get_disp, sizeof(run_time_patch));
            curr_func += DISPATCH_FUNCTION_SIZE;
        }
    #endif
    }
    #endif                          /* defined(PTHREADS) || defined(GLX_USE_TLS) */