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IABSD.fr/xenocara/xserver/glx/glapi.h

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  • Author : matthieu
    Date : 2012-06-10 13:21:05
    Hash : e60da745
    Message : Update to xserver 1.12.2. tested by naddy@, krw@, mpi@.

  • xserver/glx/glapi.h
  • /*
     * Mesa 3-D graphics library
     * Version:  7.1
     *
     * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included
     * in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    /**
     * \mainpage Mesa GL API Module
     *
     * \section GLAPIIntroduction Introduction
     *
     * The Mesa GL API module is responsible for dispatching all the
     * gl*() functions.  All GL functions are dispatched by jumping through
     * the current dispatch table (basically a struct full of function
     * pointers.)
     *
     * A per-thread current dispatch table and per-thread current context
     * pointer are managed by this module too.
     *
     * This module is intended to be non-Mesa-specific so it can be used
     * with the X/DRI libGL also.
     */
    
    #ifndef _GLAPI_H
    #define _GLAPI_H
    
    #define GL_GLEXT_PROTOTYPES
    
    #include "GL/gl.h"
    #include "GL/glext.h"
    #include "glthread.h"
    
    struct _glapi_table;
    
    typedef void (*_glapi_proc) (void);     /* generic function pointer */
    
    typedef void (*_glapi_warning_func) (void *ctx, const char *str, ...);
    
    #if defined(USE_MGL_NAMESPACE)
    #define _glapi_set_dispatch _mglapi_set_dispatch
    #define _glapi_get_dispatch _mglapi_get_dispatch
    #define _glapi_set_context _mglapi_set_context
    #define _glapi_get_context _mglapi_get_context
    #define _glapi_Context _mglapi_Context
    #define _glapi_Dispatch _mglapi_Dispatch
    #endif
    
    /*
     * Number of extension functions which we can dynamically add at runtime.
     */
    #define MAX_EXTENSION_FUNCS 300
    
    /**
     ** Define the GET_CURRENT_CONTEXT() macro.
     ** \param C local variable which will hold the current context.
     **/
    #if defined (GLX_USE_TLS)
    
    const extern void *_glapi_Context;
    const extern struct _glapi_table *_glapi_Dispatch;
    
    extern TLS void *_glapi_tls_Context;
    
    #define GET_CURRENT_CONTEXT(C)  GLcontext *C = (GLcontext *) _glapi_tls_Context
    
    #else
    
    extern void *_glapi_Context;
    extern struct _glapi_table *_glapi_Dispatch;
    
    #ifdef THREADS
    #define GET_CURRENT_CONTEXT(C)  GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
    #else
    #define GET_CURRENT_CONTEXT(C)  GLcontext *C = (GLcontext *) _glapi_Context
    #endif
    
    #endif                          /* defined (GLX_USE_TLS) */
    
    /**
     ** GL API public functions
     **/
    
    extern void
     _glapi_check_multithread(void);
    
    extern void
     _glapi_set_context(void *context);
    
    extern void *_glapi_get_context(void);
    
    extern void
     _glapi_set_dispatch(struct _glapi_table *dispatch);
    
    extern struct _glapi_table *_glapi_get_dispatch(void);
    
    extern int
     _glapi_begin_dispatch_override(struct _glapi_table *override);
    
    extern void
     _glapi_end_dispatch_override(int layer);
    
    struct _glapi_table *_glapi_get_override_dispatch(int layer);
    
    extern GLuint _glapi_get_dispatch_table_size(void);
    
    extern int
    
    _glapi_add_dispatch(const char *const *function_names,
                        const char *parameter_signature);
    
    extern _glapi_proc _glapi_get_proc_address(const char *funcName);
    
    extern struct _glapi_table *_glapi_create_table_from_handle(void *handle,
                                                                const char
                                                                *symbol_prefix);
    
    #endif