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IABSD.fr/xenocara/xserver/glx/glthread.c

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  • Author : matthieu
    Date : 2012-06-10 13:21:05
    Hash : e60da745
    Message : Update to xserver 1.12.2. tested by naddy@, krw@, mpi@.

  • xserver/glx/glthread.c
  • /*
     * Mesa 3-D graphics library
     * Version:  6.5.1
     *
     * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included
     * in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    /*
     * XXX There's probably some work to do in order to make this file
     * truly reusable outside of Mesa.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #include <X11/Xfuncproto.h>
    #endif
    
    #include <stdlib.h>
    #include <stdio.h>
    #include "glthread.h"
    
    /*
     * This file should still compile even when THREADS is not defined.
     * This is to make things easier to deal with on the makefile scene..
     */
    #ifdef THREADS
    #include <errno.h>
    
    /*
     * Error messages
     */
    #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
    #define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
    #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
    
    /*
     * Magic number to determine if a TSD object has been initialized.
     * Kind of a hack but there doesn't appear to be a better cross-platform
     * solution.
     */
    #define INIT_MAGIC 0xff8adc98
    
    /*
     * POSIX Threads -- The best way to go if your platform supports them.
     *                  Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
     *                  has them, and many of the free Unixes now have them.
     *                  Be sure to use appropriate -mt or -D_REENTRANT type
     *                  compile flags when building.
     */
    #ifdef PTHREADS
    
    _X_EXPORT unsigned long
    _glthread_GetID(void)
    {
        return (unsigned long) pthread_self();
    }
    
    void
    _glthread_InitTSD(_glthread_TSD * tsd)
    {
        if (pthread_key_create(&tsd->key, NULL /*free */ ) != 0) {
            perror(INIT_TSD_ERROR);
            exit(-1);
        }
        tsd->initMagic = INIT_MAGIC;
    }
    
    void *
    _glthread_GetTSD(_glthread_TSD * tsd)
    {
        if (tsd->initMagic != (int) INIT_MAGIC) {
            _glthread_InitTSD(tsd);
        }
        return pthread_getspecific(tsd->key);
    }
    
    void
    _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
    {
        if (tsd->initMagic != (int) INIT_MAGIC) {
            _glthread_InitTSD(tsd);
        }
        if (pthread_setspecific(tsd->key, ptr) != 0) {
            perror(SET_TSD_ERROR);
            exit(-1);
        }
    }
    
    #endif                          /* PTHREADS */
    
    /*
     * Win32 Threads.  The only available option for Windows 95/NT.
     * Be sure that you compile using the Multithreaded runtime, otherwise
     * bad things will happen.
     */
    #ifdef WIN32_THREADS
    
    void
    FreeTSD(_glthread_TSD * p)
    {
        if (p->initMagic == INIT_MAGIC) {
            TlsFree(p->key);
            p->initMagic = 0;
        }
    }
    
    void
    InsteadOf_exit(int nCode)
    {
        DWORD dwErr = GetLastError();
    }
    
    unsigned long
    _glthread_GetID(void)
    {
        return GetCurrentThreadId();
    }
    
    void
    _glthread_InitTSD(_glthread_TSD * tsd)
    {
        tsd->key = TlsAlloc();
        if (tsd->key == TLS_OUT_OF_INDEXES) {
            perror("Mesa:_glthread_InitTSD");
            InsteadOf_exit(-1);
        }
        tsd->initMagic = INIT_MAGIC;
    }
    
    void *
    _glthread_GetTSD(_glthread_TSD * tsd)
    {
        if (tsd->initMagic != INIT_MAGIC) {
            _glthread_InitTSD(tsd);
        }
        return TlsGetValue(tsd->key);
    }
    
    void
    _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
    {
        /* the following code assumes that the _glthread_TSD has been initialized
           to zero at creation */
        if (tsd->initMagic != INIT_MAGIC) {
            _glthread_InitTSD(tsd);
        }
        if (TlsSetValue(tsd->key, ptr) == 0) {
            perror("Mesa:_glthread_SetTSD");
            InsteadOf_exit(-1);
        }
    }
    
    #endif                          /* WIN32_THREADS */
    
    #else                           /* THREADS */
    
    /*
     * no-op functions
     */
    
    _X_EXPORT unsigned long
    _glthread_GetID(void)
    {
        return 0;
    }
    
    void
    _glthread_InitTSD(_glthread_TSD * tsd)
    {
        (void) tsd;
    }
    
    void *
    _glthread_GetTSD(_glthread_TSD * tsd)
    {
        (void) tsd;
        return NULL;
    }
    
    void
    _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
    {
        (void) tsd;
        (void) ptr;
    }
    
    #endif                          /* THREADS */