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IABSD.fr/xenocara/xserver/glx/render2swap.c

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  • Author : matthieu
    Date : 2009-09-06 19:44:18
    Hash : 88f6f3ea
    Message : update to xserver 1.6.4rc1. Tested by many, ok oga@.

  • xserver/glx/render2swap.c
  • /*
     * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
     * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice including the dates of first publication and
     * either this permission notice or a reference to
     * http://oss.sgi.com/projects/FreeB/
     * shall be included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     *
     * Except as contained in this notice, the name of Silicon Graphics, Inc.
     * shall not be used in advertising or otherwise to promote the sale, use or
     * other dealings in this Software without prior written authorization from
     * Silicon Graphics, Inc.
     */
    
    /* #define NEED_REPLIES */
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include "glxserver.h"
    #include "unpack.h"
    #include "indirect_size.h"
    #include "indirect_dispatch.h"
    #include "glapitable.h"
    #include "glapi.h"
    #include "glthread.h"
    #include "dispatch.h"
    
    
    void __glXDispSwap_Map1f(GLbyte *pc)
    {
        GLint order, k;
        GLfloat u1, u2, *points;
        GLenum target;
        GLint compsize;
        __GLX_DECLARE_SWAP_VARIABLES;
        __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
    
        __GLX_SWAP_INT(pc + 0);
        __GLX_SWAP_INT(pc + 12);
        __GLX_SWAP_FLOAT(pc + 4);
        __GLX_SWAP_FLOAT(pc + 8);
        
        target = *(GLenum *)(pc + 0); 
        order = *(GLint *)(pc + 12);
        u1 = *(GLfloat *)(pc + 4);
        u2 = *(GLfloat *)(pc + 8);
        points = (GLfloat *)(pc + 16);
        k = __glMap1f_size(target);
    
        if (order <= 0 || k < 0) {
    	/* Erroneous command. */
    	compsize = 0;
        } else {
    	compsize = order * k;
        }
        __GLX_SWAP_FLOAT_ARRAY(points, compsize);
    
        CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) );
    }
    
    void __glXDispSwap_Map2f(GLbyte *pc)
    {
        GLint uorder, vorder, ustride, vstride, k;
        GLfloat u1, u2, v1, v2, *points;
        GLenum target;
        GLint compsize;
        __GLX_DECLARE_SWAP_VARIABLES;
        __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
    
        __GLX_SWAP_INT(pc + 0);
        __GLX_SWAP_INT(pc + 12);
        __GLX_SWAP_INT(pc + 24);
        __GLX_SWAP_FLOAT(pc + 4);
        __GLX_SWAP_FLOAT(pc + 8);
        __GLX_SWAP_FLOAT(pc + 16);
        __GLX_SWAP_FLOAT(pc + 20);
        
        target = *(GLenum *)(pc + 0); 
        uorder = *(GLint *)(pc + 12);
        vorder = *(GLint *)(pc + 24);
        u1 = *(GLfloat *)(pc + 4);
        u2 = *(GLfloat *)(pc + 8);
        v1 = *(GLfloat *)(pc + 16);
        v2 = *(GLfloat *)(pc + 20);
        points = (GLfloat *)(pc + 28);
    
        k = __glMap2f_size(target);
        ustride = vorder * k;
        vstride = k;
    
        if (vorder <= 0 || uorder <= 0 || k < 0) {
    	/* Erroneous command. */
    	compsize = 0;
        } else {
    	compsize = uorder * vorder * k;
        }
        __GLX_SWAP_FLOAT_ARRAY(points, compsize);
    
        CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
    }
    
    void __glXDispSwap_Map1d(GLbyte *pc)
    {
        GLint order, k, compsize;
        GLenum target;
        GLdouble u1, u2, *points;
        __GLX_DECLARE_SWAP_VARIABLES;
        __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
    
        __GLX_SWAP_DOUBLE(pc + 0);
        __GLX_SWAP_DOUBLE(pc + 8);
        __GLX_SWAP_INT(pc + 16);
        __GLX_SWAP_INT(pc + 20);
    
        target = *(GLenum*) (pc + 16);
        order = *(GLint*) (pc + 20);
        k = __glMap1d_size(target);
        if (order <= 0 || k < 0) {
    	/* Erroneous command. */
    	compsize = 0;
        } else {
    	compsize = order * k;
        }
        __GLX_GET_DOUBLE(u1,pc);
        __GLX_GET_DOUBLE(u2,pc+8);
        __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize);
        pc += 24;
    
    #ifdef __GLX_ALIGN64
        if (((unsigned long)pc) & 7) {
    	/*
    	** Copy the doubles up 4 bytes, trashing the command but aligning
    	** the data in the process
    	*/
    	__GLX_MEM_COPY(pc-4, pc, compsize*8);
    	points = (GLdouble*) (pc - 4);
        } else {
    	points = (GLdouble*) pc;
        }
    #else
        points = (GLdouble*) pc;
    #endif
        CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) );
    }
    
    void __glXDispSwap_Map2d(GLbyte *pc)
    {
        GLdouble u1, u2, v1, v2, *points;
        GLint uorder, vorder, ustride, vstride, k, compsize;
        GLenum target;
        __GLX_DECLARE_SWAP_VARIABLES;
        __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
    
        __GLX_SWAP_DOUBLE(pc + 0);
        __GLX_SWAP_DOUBLE(pc + 8);
        __GLX_SWAP_DOUBLE(pc + 16);
        __GLX_SWAP_DOUBLE(pc + 24);
        __GLX_SWAP_INT(pc + 32);
        __GLX_SWAP_INT(pc + 36);
        __GLX_SWAP_INT(pc + 40);
    
        target = *(GLenum *)(pc + 32);
        uorder = *(GLint *)(pc + 36);
        vorder = *(GLint *)(pc + 40);
        k = __glMap2d_size(target);
        if (vorder <= 0 || uorder <= 0 || k < 0) {
    	/* Erroneous command. */
    	compsize = 0;
        } else {
    	compsize = uorder * vorder * k;
        }
        __GLX_GET_DOUBLE(u1,pc);
        __GLX_GET_DOUBLE(u2,pc+8);
        __GLX_GET_DOUBLE(v1,pc+16);
        __GLX_GET_DOUBLE(v2,pc+24);
        __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize);
        pc += 44;
        ustride = vorder * k;
        vstride = k;
    
    #ifdef __GLX_ALIGN64
        if (((unsigned long)pc) & 7) {
    	/*
    	** Copy the doubles up 4 bytes, trashing the command but aligning
    	** the data in the process
    	*/
    	__GLX_MEM_COPY(pc-4, pc, compsize*8);
    	points = (GLdouble*) (pc - 4);
        } else {
    	points = (GLdouble*) pc;
        }
    #else
        points = (GLdouble*) pc;
    #endif
        CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
    }
    
    static void swapArray(GLint numVals, GLenum datatype,
                          GLint stride, GLint numVertexes, GLbyte *pc)
    {
        int i,j;
        __GLX_DECLARE_SWAP_VARIABLES;
    
        switch (datatype) {
          case GL_BYTE:
          case GL_UNSIGNED_BYTE:
    	/* don't need to swap */
    	return;
          case GL_SHORT:
          case GL_UNSIGNED_SHORT:
    	for (i=0; i<numVertexes; i++) {
    	    GLshort *pVal = (GLshort *) pc;
    	    for (j=0; j<numVals; j++) {
    		__GLX_SWAP_SHORT(&pVal[j]);
    	    }
    	    pc += stride;
    	}
    	break;
          case GL_INT:
          case GL_UNSIGNED_INT:
    	for (i=0; i<numVertexes; i++) {
    	    GLint *pVal = (GLint *) pc;
    	    for (j=0; j<numVals; j++) {
    		__GLX_SWAP_INT(&pVal[j]);
    	    }
    	    pc += stride;
    	}
    	break;
          case GL_FLOAT:
    	for (i=0; i<numVertexes; i++) {
    	    GLfloat *pVal = (GLfloat *) pc;
    	    for (j=0; j<numVals; j++) {
    		__GLX_SWAP_FLOAT(&pVal[j]);
    	    }
    	    pc += stride;
    	}
    	break;
          case GL_DOUBLE:
    	for (i=0; i<numVertexes; i++) {
    	    GLdouble *pVal = (GLdouble *) pc;
    	    for (j=0; j<numVals; j++) {
    		__GLX_SWAP_DOUBLE(&pVal[j]);
    	    }
    	    pc += stride;
    	}
    	break;
          default:
    	return;
        }
    }
    
    void __glXDispSwap_DrawArrays(GLbyte *pc)
    {
        __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
        __GLXdispatchDrawArraysComponentHeader *compHeader;
        GLint numVertexes = hdr->numVertexes;
        GLint numComponents = hdr->numComponents;
        GLenum primType = hdr->primType;
        GLint stride = 0;
        int i;
        __GLX_DECLARE_SWAP_VARIABLES;
    
        __GLX_SWAP_INT(&numVertexes);
        __GLX_SWAP_INT(&numComponents);
        __GLX_SWAP_INT(&primType);
    
        pc += sizeof(__GLXdispatchDrawArraysHeader);
        compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
    
        /* compute stride (same for all component arrays) */
        for (i=0; i<numComponents; i++) {
    	GLenum datatype = compHeader[i].datatype;
    	GLint numVals = compHeader[i].numVals;
    	GLenum component = compHeader[i].component;
    
    	__GLX_SWAP_INT(&datatype);
    	__GLX_SWAP_INT(&numVals);
    	__GLX_SWAP_INT(&component);
    
            stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
        }
    
        pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
    
        /* set up component arrays */
        for (i=0; i<numComponents; i++) {
    	GLenum datatype = compHeader[i].datatype;
    	GLint numVals = compHeader[i].numVals;
    	GLenum component = compHeader[i].component;
    
    	__GLX_SWAP_INT(&datatype);
    	__GLX_SWAP_INT(&numVals);
    	__GLX_SWAP_INT(&component);
    
    	swapArray(numVals, datatype, stride, numVertexes, pc);
    
            switch (component) {
              case GL_VERTEX_ARRAY:
    	    CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
    	    CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
                break;
              case GL_NORMAL_ARRAY:
    	    CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
    	    CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) );
                break;
              case GL_COLOR_ARRAY:
    	    CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
    	    CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
                break;
              case GL_INDEX_ARRAY:
    	    CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
    	    CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) );
                break;
              case GL_TEXTURE_COORD_ARRAY:
    	    CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
    	    CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
                break;
              case GL_EDGE_FLAG_ARRAY:
    	    CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
    	    CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) );
                break;
              case GL_SECONDARY_COLOR_ARRAY:
    	    CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
    	    CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) );
                break;
              case GL_FOG_COORD_ARRAY:
    	    CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
    	    CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) );
                break;
              default:
                break;
    	}
    
            pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
        }
    
        CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) );
    
        /* turn off anything we might have turned on */
        CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
        CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
        CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
        CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
        CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
        CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
        CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
        CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
    }
    
    void __glXDispSwap_DrawArraysEXT(GLbyte *pc)
    {
       __glXDispSwap_DrawArrays(pc);
    }