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IABSD.fr/xenocara/xserver/render/animcur.c

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  • Author : matthieu
    Date : 2014-09-27 17:52:59
    Hash : 4f58590a
    Message : Update to xserver 1.16.1. Tested by naddy@, jsg@ & kettenis@

  • xserver/render/animcur.c
  • /*
     *
     * Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that
     * copyright notice and this permission notice appear in supporting
     * documentation, and that the name of Keith Packard not be used in
     * advertising or publicity pertaining to distribution of the software without
     * specific, written prior permission.  Keith Packard makes no
     * representations about the suitability of this software for any purpose.  It
     * is provided "as is" without express or implied warranty.
     *
     * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
     * PERFORMANCE OF THIS SOFTWARE.
     */
    
    /*
     * Animated cursors for X.  Not specific to Render in any way, but
     * stuck there because Render has the other cool cursor extension.
     * Besides, everyone has Render.
     *
     * Implemented as a simple layer over the core cursor code; it
     * creates composite cursors out of a set of static cursors and
     * delta times between each image.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include <X11/X.h>
    #include <X11/Xmd.h>
    #include "servermd.h"
    #include "scrnintstr.h"
    #include "dixstruct.h"
    #include "cursorstr.h"
    #include "dixfontstr.h"
    #include "opaque.h"
    #include "picturestr.h"
    #include "inputstr.h"
    #include "xace.h"
    
    typedef struct _AnimCurElt {
        CursorPtr pCursor;          /* cursor to show */
        CARD32 delay;               /* in ms */
    } AnimCurElt;
    
    typedef struct _AnimCur {
        int nelt;                   /* number of elements in the elts array */
        AnimCurElt *elts;           /* actually allocated right after the structure */
    } AnimCurRec, *AnimCurPtr;
    
    typedef struct _AnimScrPriv {
        CloseScreenProcPtr CloseScreen;
    
        ScreenBlockHandlerProcPtr BlockHandler;
    
        CursorLimitsProcPtr CursorLimits;
        DisplayCursorProcPtr DisplayCursor;
        SetCursorPositionProcPtr SetCursorPosition;
        RealizeCursorProcPtr RealizeCursor;
        UnrealizeCursorProcPtr UnrealizeCursor;
        RecolorCursorProcPtr RecolorCursor;
    } AnimCurScreenRec, *AnimCurScreenPtr;
    
    static unsigned char empty[4];
    
    static CursorBits animCursorBits = {
        empty, empty, 2, 1, 1, 0, 0, 1
    };
    
    static DevPrivateKeyRec AnimCurScreenPrivateKeyRec;
    
    #define AnimCurScreenPrivateKey (&AnimCurScreenPrivateKeyRec)
    
    #define IsAnimCur(c)	    ((c) && ((c)->bits == &animCursorBits))
    #define GetAnimCur(c)	    ((AnimCurPtr) ((((char *)(c) + CURSOR_REC_SIZE))))
    #define GetAnimCurScreen(s) ((AnimCurScreenPtr)dixLookupPrivate(&(s)->devPrivates, AnimCurScreenPrivateKey))
    #define SetAnimCurScreen(s,p) dixSetPrivate(&(s)->devPrivates, AnimCurScreenPrivateKey, p)
    
    #define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func)
    #define Unwrap(as,s,elt)    ((s)->elt = (as)->elt)
    
    static Bool
    AnimCurCloseScreen(ScreenPtr pScreen)
    {
        AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
        Bool ret;
    
        Unwrap(as, pScreen, CloseScreen);
    
        Unwrap(as, pScreen, CursorLimits);
        Unwrap(as, pScreen, DisplayCursor);
        Unwrap(as, pScreen, SetCursorPosition);
        Unwrap(as, pScreen, RealizeCursor);
        Unwrap(as, pScreen, UnrealizeCursor);
        Unwrap(as, pScreen, RecolorCursor);
        SetAnimCurScreen(pScreen, 0);
        ret = (*pScreen->CloseScreen) (pScreen);
        free(as);
        return ret;
    }
    
    static void
    AnimCurCursorLimits(DeviceIntPtr pDev,
                        ScreenPtr pScreen,
                        CursorPtr pCursor, BoxPtr pHotBox, BoxPtr pTopLeftBox)
    {
        AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
    
        Unwrap(as, pScreen, CursorLimits);
        if (IsAnimCur(pCursor)) {
            AnimCurPtr ac = GetAnimCur(pCursor);
    
            (*pScreen->CursorLimits) (pDev, pScreen, ac->elts[0].pCursor,
                                      pHotBox, pTopLeftBox);
        }
        else {
            (*pScreen->CursorLimits) (pDev, pScreen, pCursor, pHotBox, pTopLeftBox);
        }
        Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
    }
    
    /*
     * This has to be a screen block handler instead of a generic
     * block handler so that it is well ordered with respect to the DRI
     * block handler responsible for releasing the hardware to DRI clients
     */
    
    static void
    AnimCurScreenBlockHandler(ScreenPtr pScreen,
                              void *pTimeout, void *pReadmask)
    {
        AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
        DeviceIntPtr dev;
        Bool activeDevice = FALSE;
        CARD32 now = 0, soonest = ~0;       /* earliest time to wakeup again */
    
        Unwrap(as, pScreen, BlockHandler);
    
        for (dev = inputInfo.devices; dev; dev = dev->next) {
            if (IsPointerDevice(dev) && pScreen == dev->spriteInfo->anim.pScreen) {
                if (!activeDevice) {
                    now = GetTimeInMillis();
                    activeDevice = TRUE;
                }
    
                if ((INT32) (now - dev->spriteInfo->anim.time) >= 0) {
                    AnimCurPtr ac = GetAnimCur(dev->spriteInfo->anim.pCursor);
                    int elt = (dev->spriteInfo->anim.elt + 1) % ac->nelt;
                    DisplayCursorProcPtr DisplayCursor;
    
                    /*
                     * Not a simple Unwrap/Wrap as this
                     * isn't called along the DisplayCursor 
                     * wrapper chain.
                     */
                    DisplayCursor = pScreen->DisplayCursor;
                    pScreen->DisplayCursor = as->DisplayCursor;
                    (void) (*pScreen->DisplayCursor) (dev,
                                                      pScreen,
                                                      ac->elts[elt].pCursor);
                    as->DisplayCursor = pScreen->DisplayCursor;
                    pScreen->DisplayCursor = DisplayCursor;
    
                    dev->spriteInfo->anim.elt = elt;
                    dev->spriteInfo->anim.time = now + ac->elts[elt].delay;
                }
    
                if (soonest > dev->spriteInfo->anim.time)
                    soonest = dev->spriteInfo->anim.time;
            }
        }
    
        if (activeDevice)
            AdjustWaitForDelay(pTimeout, soonest - now);
    
        (*pScreen->BlockHandler) (pScreen, pTimeout, pReadmask);
        if (activeDevice)
            Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
        else
            as->BlockHandler = NULL;
    }
    
    static Bool
    AnimCurDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
    {
        AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
        Bool ret;
    
        if (IsFloating(pDev))
            return FALSE;
    
        Unwrap(as, pScreen, DisplayCursor);
        if (IsAnimCur(pCursor)) {
            if (pCursor != pDev->spriteInfo->anim.pCursor) {
                AnimCurPtr ac = GetAnimCur(pCursor);
    
                ret = (*pScreen->DisplayCursor)
                    (pDev, pScreen, ac->elts[0].pCursor);
                if (ret) {
                    pDev->spriteInfo->anim.elt = 0;
                    pDev->spriteInfo->anim.time =
                        GetTimeInMillis() + ac->elts[0].delay;
                    pDev->spriteInfo->anim.pCursor = pCursor;
                    pDev->spriteInfo->anim.pScreen = pScreen;
    
                    if (!as->BlockHandler)
                        Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
                }
            }
            else
                ret = TRUE;
        }
        else {
            pDev->spriteInfo->anim.pCursor = 0;
            pDev->spriteInfo->anim.pScreen = 0;
            ret = (*pScreen->DisplayCursor) (pDev, pScreen, pCursor);
        }
        Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
        return ret;
    }
    
    static Bool
    AnimCurSetCursorPosition(DeviceIntPtr pDev,
                             ScreenPtr pScreen, int x, int y, Bool generateEvent)
    {
        AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
        Bool ret;
    
        Unwrap(as, pScreen, SetCursorPosition);
        if (pDev->spriteInfo->anim.pCursor) {
            pDev->spriteInfo->anim.pScreen = pScreen;
    
            if (!as->BlockHandler)
                Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
        }
        ret = (*pScreen->SetCursorPosition) (pDev, pScreen, x, y, generateEvent);
        Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
        return ret;
    }
    
    static Bool
    AnimCurRealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
    {
        AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
        Bool ret;
    
        Unwrap(as, pScreen, RealizeCursor);
        if (IsAnimCur(pCursor))
            ret = TRUE;
        else
            ret = (*pScreen->RealizeCursor) (pDev, pScreen, pCursor);
        Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
        return ret;
    }
    
    static Bool
    AnimCurUnrealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
    {
        AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
        Bool ret;
    
        Unwrap(as, pScreen, UnrealizeCursor);
        if (IsAnimCur(pCursor)) {
            AnimCurPtr ac = GetAnimCur(pCursor);
            int i;
    
            if (pScreen->myNum == 0)
                for (i = 0; i < ac->nelt; i++)
                    FreeCursor(ac->elts[i].pCursor, 0);
            ret = TRUE;
        }
        else
            ret = (*pScreen->UnrealizeCursor) (pDev, pScreen, pCursor);
        Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
        return ret;
    }
    
    static void
    AnimCurRecolorCursor(DeviceIntPtr pDev,
                         ScreenPtr pScreen, CursorPtr pCursor, Bool displayed)
    {
        AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
    
        Unwrap(as, pScreen, RecolorCursor);
        if (IsAnimCur(pCursor)) {
            AnimCurPtr ac = GetAnimCur(pCursor);
            int i;
    
            for (i = 0; i < ac->nelt; i++)
                (*pScreen->RecolorCursor) (pDev, pScreen, ac->elts[i].pCursor,
                                           displayed &&
                                           pDev->spriteInfo->anim.elt == i);
        }
        else
            (*pScreen->RecolorCursor) (pDev, pScreen, pCursor, displayed);
        Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
    }
    
    Bool
    AnimCurInit(ScreenPtr pScreen)
    {
        AnimCurScreenPtr as;
    
        if (!dixRegisterPrivateKey(&AnimCurScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
            return FALSE;
    
        as = (AnimCurScreenPtr) malloc(sizeof(AnimCurScreenRec));
        if (!as)
            return FALSE;
        Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
    
        as->BlockHandler = NULL;
    
        Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
        Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
        Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
        Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
        Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
        Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
        SetAnimCurScreen(pScreen, as);
        return TRUE;
    }
    
    int
    AnimCursorCreate(CursorPtr *cursors, CARD32 *deltas, int ncursor,
                     CursorPtr *ppCursor, ClientPtr client, XID cid)
    {
        CursorPtr pCursor;
        int rc, i;
        AnimCurPtr ac;
    
        for (i = 0; i < screenInfo.numScreens; i++)
            if (!GetAnimCurScreen(screenInfo.screens[i]))
                return BadImplementation;
    
        for (i = 0; i < ncursor; i++)
            if (IsAnimCur(cursors[i]))
                return BadMatch;
    
        pCursor = (CursorPtr) calloc(CURSOR_REC_SIZE +
                                     sizeof(AnimCurRec) +
                                     ncursor * sizeof(AnimCurElt), 1);
        if (!pCursor)
            return BadAlloc;
        dixInitPrivates(pCursor, pCursor + 1, PRIVATE_CURSOR);
        pCursor->bits = &animCursorBits;
        pCursor->refcnt = 1;
    
        pCursor->foreRed = cursors[0]->foreRed;
        pCursor->foreGreen = cursors[0]->foreGreen;
        pCursor->foreBlue = cursors[0]->foreBlue;
    
        pCursor->backRed = cursors[0]->backRed;
        pCursor->backGreen = cursors[0]->backGreen;
        pCursor->backBlue = cursors[0]->backBlue;
    
        pCursor->id = cid;
    
        /* security creation/labeling check */
        rc = XaceHook(XACE_RESOURCE_ACCESS, client, cid, RT_CURSOR, pCursor,
                      RT_NONE, NULL, DixCreateAccess);
        if (rc != Success) {
            dixFiniPrivates(pCursor, PRIVATE_CURSOR);
            free(pCursor);
            return rc;
        }
    
        /*
         * Fill in the AnimCurRec
         */
        animCursorBits.refcnt++;
        ac = GetAnimCur(pCursor);
        ac->nelt = ncursor;
        ac->elts = (AnimCurElt *) (ac + 1);
    
        for (i = 0; i < ncursor; i++) {
            ac->elts[i].pCursor = RefCursor(cursors[i]);
            ac->elts[i].delay = deltas[i];
        }
    
        *ppCursor = pCursor;
        return Success;
    }