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IABSD.fr/xenocara/app/xlockmore/modes/ball.c

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  • Author : matthieu
    Date : 2006-11-26 11:07:42
    Hash : 110b2a92
    Message : Importing xlockmore 5.22

  • app/xlockmore/modes/ball.c
  • /* -*- Mode: C; tab-width: 4 -*- */
    /* ball --- bouncing balls with random drawing functions that leave a trail */
    
    #if !defined( lint ) && !defined( SABER )
    static const char sccsid[] = "@(#)ball.c	5.00 2000/11/01 xlockmore";
    
    #endif
    
    /*-
     * Copyright (c) 1995 by Heath Rice <rice@asl.dl.nec.com>.
     *
     * Permission to use, copy, modify, and distribute this software and its
     * documentation for any purpose and without fee is hereby granted,
     * provided that the above copyright notice appear in all copies and that
     * both that copyright notice and this permission notice appear in
     * supporting documentation.
     *
     * This file is provided AS IS with no warranties of any kind.  The author
     * shall have no liability with respect to the infringement of copyrights,
     * trade secrets or any patents by this file or any part thereof.  In no
     * event will the author be liable for any lost revenue or profits or
     * other special, indirect and consequential damages.
     *
     * Revision History:
     * 01-Nov-2000: Allocation checks
     * 10-May-1997: Compatible with xscreensaver
     */
    
    #ifdef STANDALONE
    #define MODE_ball
    #define PROGCLASS "Ball"
    #define HACK_INIT init_ball
    #define HACK_DRAW draw_ball
    #define ball_opts xlockmore_opts
    #define DEFAULTS "*delay: 10000 \n" \
     "*count: 10 \n" \
     "*cycles: 20 \n" \
     "*size: -100 \n" \
     "*ncolors: 200 \n"
    #include "xlockmore.h"		/* in xscreensaver distribution */
    #else /* STANDALONE */
    #include "xlock.h"		/* in xlockmore distribution */
    #endif /* STANDALONE */
    
    #ifdef MODE_ball
    
    ModeSpecOpt ball_opts =
    {0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
    
    #ifdef USE_MODULES
    const ModStruct ball_description =
    {"ball", "init_ball", "draw_ball", "release_ball",
     "refresh_ball", "init_ball", (char *) NULL, &ball_opts,
     10000, 10, 20, -100, 64, 1.0, "",
     "Shows bouncing balls", 0, NULL};
    
    #endif
    
    #define NONE	0		/* not in a window */
    #define V	1		/* vertical */
    #define H	2		/* horizontal */
    #define B	3		/* ball */
    
    #define MINBALLS 1
    #define MINSIZE 2
    #define MINGRIDSIZE 4
    
    #define DEFNO	6
    #define SPEED	156
    #define SQLIMIT	(SPEED*SPEED/(30*30))	/* square of lower speed limit */
    #define RATE    600
    
    typedef struct {
    	int         x, y;	/* x and y coords */
    	int         dx, dy;	/* x and y velocity */
    	int         rad;
    	int         bounce;
    	int         dyold;
    	int         started;
    	int         def;
    	GC          GcF, GcB;
    } balltype;
    
    typedef struct {
    	Bool        painted;
    	balltype   *bt;
    	int         rad;
    	int         size;
    	int         width, height;
    	int         bounce;
    	int         nballs;
    	int         dispx, dispy;
    } ballstruct;
    
    static ballstruct *balls = (ballstruct *) NULL;
    
    static void
    collided(ModeInfo * mi, int i, int n, int *dx, int *dy, int td)
    {
    	ballstruct *bp = &balls[MI_SCREEN(mi)];
    	balltype   *bti = &bp->bt[i];
    	balltype   *btn = &bp->bt[n];
    	int         rx1, ry1, rx2, ry2;
    	int         Vx1, Vy1, Vx2, Vy2;
    	int         NVx1, NVy1, NVx2, NVy2;
    
    	float       Ux1, Uy1, Ux2, Uy2;
    	float       mag1, mag2, imp;
    
    	rx1 = bti->x;
    	ry1 = bti->y;
    	Vx1 = bti->dx;
    	Vy1 = bti->dy;
    
    	rx2 = btn->x;
    	ry2 = btn->y;
    	Vx2 = btn->dx;
    	Vy2 = btn->dy;
    
    	Ux1 = rx1 - rx2;
    	Uy1 = ry1 - ry2;
    	mag1 = sqrt(((Ux1 * Ux1) + (Uy1 * Uy1)));
    	Ux1 = Ux1 / mag1;
    	Uy1 = Uy1 / mag1;
    
    	Ux2 = rx2 - rx1;
    	Uy2 = ry2 - ry1;
    	mag2 = sqrt(((Ux2 * Ux2) + (Uy2 * Uy2)));
    	Ux2 = Ux2 / mag2;
    	Uy2 = Uy2 / mag2;
    
    	imp = ((Vx1 * Ux2) + (Vy1 * Uy2)) + ((Vx2 * Ux1) + (Vy2 * Uy1));
    
    	NVx1 = Vx1 + (int) (imp * Ux1);
    	NVy1 = Vy1 + (int) (imp * Uy1);
    
    	NVx2 = Vx2 + (int) (imp * Ux2);
    	NVy2 = Vy2 + (int) (imp * Uy2);
    
    	bti->dx = NVx1;
    	bti->dy = NVy1;
    
    	btn->dx = NVx2;
    	btn->dy = NVy2;
    
    	XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), btn->GcB,
    		 btn->x - (btn->rad / 2), btn->y - (btn->rad / 2),
    		 btn->rad, btn->rad, 0, 360 * 64);
    	if (bp->dispx > 100) {
    		*dx = (td * btn->dx) / RATE;
    		*dy = (td * btn->dy) / RATE;
    	} else {
    		*dx = (td * btn->dx) / 150;
    		*dy = (td * btn->dy) / 150;
    	}
    
    	btn->x += (*dx / 2);
    	btn->y += (*dy / 2);
    	XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), btn->GcF,
    		 btn->x - (btn->rad / 2), btn->y - (btn->rad / 2),
    		 btn->rad, btn->rad, 0, 360 * 64);
    
    	if (bp->dispx > 100) {
    		*dx = (td * bti->dx) / RATE;
    		*dy = (td * bti->dy) / RATE;
    	} else {
    		*dx = (td * bti->dx) / 150;
    		*dy = (td * bti->dy) / 150;
    	}
    
    	bti->x += (*dx / 2);
    	bti->y += (*dy / 2);
    }
    
    static int
    inwin(ballstruct * bp, int x, int y, int *n, int rad)
    {
    	int         i, diffx, diffy;
    
    	if ((x < 0) || (x > bp->dispx)) {
    		return (V);
    	}
    	if ((y < 0) || (y > bp->dispy)) {
    		return (H);
    	}
    	if (bp->dispx > 100) {
    		for (i = 0; i < bp->nballs; i++) {
    			if ((i == (*n)) || (!bp->bt[i].def))
    				continue;
    			diffx = (bp->bt[i].x - x);
    			diffy = (bp->bt[i].y - y);
    			if ((diffx * diffx + diffy * diffy) <
    			    (((rad / 2) * (rad / 2) * 2) +
    			  ((bp->bt[i].rad / 2) * (bp->bt[i].rad / 2) * 2))) {
    				(*n) = i;
    				return (B);
    			}
    		}
    	}
    	return (NONE);
    }
    
    static void
    randomball(ModeInfo * mi, int i)
    {
    	ballstruct *bp = &balls[MI_SCREEN(mi)];
    	balltype   *bti = &bp->bt[i];
    	Display    *display = MI_DISPLAY(mi);
    	int         x, y, bn;
    	int         dum;
    	int         attempts;
    	unsigned long randbg;
    
    	attempts = 0;
    	if (bp->bounce == -2)
    		bn = 30 + NRAND(69L);
    	else
    		bn = bp->bounce;
    
    	if (bn > 100)
    		bn = 100;
    	if (bn < 0)
    		bn = 0;
    	bn = (0 - bn);
    
    	if (bp->dispx > 100) {
    		bti->dx = NRAND(2L * SPEED) + SPEED;
    		bti->dy = NRAND(2L * SPEED) + (SPEED / 2);
    	} else {
    		bti->dx = NRAND(4L * SPEED) + (SPEED / 20);
    		bti->dy = NRAND(2L * SPEED) + (SPEED / 40);
    	}
    
    	switch (NRAND(9L) % 2) {
    		case 0:
    			break;
    		case 1:
    			bti->dx = (0 - bti->dx);
    			break;
    	}
    
    	bti->bounce = bn;
    	bti->dyold = 0;
    	bti->rad = bp->rad;	/* Pretty lame... should be different sizes */
    
    	do {
    		dum = i;
    		x = NRAND((long) bp->dispx);
    		y = 0;
    		attempts++;
    		if (attempts > 5) {
    			bti->def = 0;
    			return;
    		}
    	} while ((inwin(bp, x, y, &dum, bti->rad) != NONE) ||
    	       (inwin(bp, bti->dx + x, bti->dy + y, &dum, bti->rad) != NONE));
    
    	bti->def = 1;
    	bti->x = x;
    	bti->y = y;
    
    	/* set background color for ball */
    
    	if (MI_NPIXELS(mi) > 2) {
    		randbg = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
    	} else {
    		randbg = MI_BLACK_PIXEL(mi);
    	}
    	XSetForeground(display, bti->GcB, randbg);
    
    	/* set foreground color for ball */
    
    	if (MI_NPIXELS(mi) > 2) {
    		randbg = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
    	} else {
    		randbg = MI_WHITE_PIXEL(mi);
    	}
    	XSetForeground(display, bti->GcF, randbg);
    
    	XFillArc(display, MI_WINDOW(mi),
    		 bti->GcB, bti->x - (bti->rad / 2), bti->y - (bti->rad / 2),
    		 bti->rad, bti->rad, 0, 360 * 64);
    }
    
    static void
    free_ball(Display *display, ballstruct *bp)
    {
    	if (bp->bt != NULL) {
    		int i;
    
    		for (i = 0; i < bp->nballs; i++) {
    			if (bp->bt[i].GcF != None) {
    				XFreeGC(display, bp->bt[i].GcF);
    				bp->bt[i].GcF = None;
    			}
    			if (bp->bt[i].GcB != None) {
    				XFreeGC(display, bp->bt[i].GcB);
    				bp->bt[i].GcB = None;
    			}
    		}
    		free(bp->bt);
    		bp->bt = (balltype *) NULL;
    	}
    }
    
    void
    init_ball(ModeInfo * mi)
    {
    	Display    *display = MI_DISPLAY(mi);
    	Window      window = MI_WINDOW(mi);
    	int         GcLp, i;
    	int         size = MI_SIZE(mi);
    	ballstruct *bp;
    
    	if (balls == NULL) {
    		if ((balls = (ballstruct *) calloc(MI_NUM_SCREENS(mi),
    					       sizeof (ballstruct))) == NULL)
    			return;
    	}
    	bp = &balls[MI_SCREEN(mi)];
    
    	bp->bounce = 85;
    	bp->width = MI_WIDTH(mi);
    	bp->height = MI_HEIGHT(mi);
    
    	bp->nballs = MI_COUNT(mi);
    	if (bp->nballs < -MINBALLS) {
    		/* if bp->nballs is random ... the size can change */
    		if (bp->bt != NULL) {
    			free(bp->bt);
    			bp->bt = (balltype *) NULL;
    		}
    		bp->nballs = NRAND(-bp->nballs - MINBALLS + 1) + MINBALLS;
    	} else if (bp->nballs < MINBALLS)
    		bp->nballs = MINBALLS;
    	if (bp->bt == NULL) {
    		if ((bp->bt = (balltype *) calloc(bp->nballs, sizeof (balltype))) ==
    				NULL) {
    			free_ball(display, bp);
    			return;
    		}
    	}
    	if (size == 0 ||
    	 MINGRIDSIZE * size > bp->width || MINGRIDSIZE * size > bp->height) {
    		bp->rad = MAX(MINSIZE, MIN(bp->width, bp->height) / MINGRIDSIZE);
    	} else {
    		if (size < -MINSIZE)
    			bp->rad = NRAND(MIN(-size, MAX(MINSIZE, MIN(bp->width, bp->height) /
    				      MINGRIDSIZE)) - MINSIZE + 1) + MINSIZE;
    		else if (size < MINSIZE)
    			bp->rad = MINSIZE;
    		else
    			bp->rad = MIN(size, MAX(MINSIZE, MIN(bp->width, bp->height) /
    						MINGRIDSIZE));
    	}
    
    	/* clearballs */
    	MI_CLEARWINDOW(mi);
    	bp->painted = False;
    	XFlush(display);
    	if (bp->nballs <= 0)
    		bp->nballs = 1;
    	if (!bp->bt[0].GcB) {
    		XGCValues   gcv;
    
    		gcv.foreground = MI_WHITE_PIXEL(mi);
    		gcv.background = MI_BLACK_PIXEL(mi);
    		for (GcLp = 0; GcLp < bp->nballs; GcLp++) {
    			if ((bp->bt[GcLp].GcB = XCreateGC(display, window,
    					  GCForeground | GCBackground, &gcv)) == None) {
    				free_ball(display, bp);
    				return;
    			}
    			if ((bp->bt[GcLp].GcF = XCreateGC(display, window,
    					  GCForeground | GCBackground, &gcv)) == None) {
    				free_ball(display, bp);
    				return;
    			}
    		}
    	}
    	for (GcLp = 0; GcLp < bp->nballs; GcLp++) {
    		if (MI_NPIXELS(mi) > 2) {
    			XSetFunction(display, bp->bt[GcLp].GcB, NRAND(16L));
    			XSetFunction(display, bp->bt[GcLp].GcF, NRAND(16L));
    		} else {
    			XSetFunction(display, bp->bt[GcLp].GcB, NRAND(8L));
    			XSetFunction(display, bp->bt[GcLp].GcF, NRAND(8L));
    		}
    	}
    
    	bp->dispx = MI_WIDTH(mi);
    	bp->dispy = MI_HEIGHT(mi);
    
    	XFlush(display);
    	for (i = 0; i < bp->nballs; i++) {
    		randomball(mi, i);
    	}
    }
    
    void
    draw_ball(ModeInfo * mi)
    {
    	Display    *display = MI_DISPLAY(mi);
    	Window      window = MI_WINDOW(mi);
    	int         i, n;
    	int         td;
    	int         dx, dy;
    	int         redo;
    	ballstruct *bp;
    
    	if (balls == NULL)
    		return;
    	bp = &balls[MI_SCREEN(mi)];
    	if (bp->bt == NULL)
    		return;
    
    	MI_IS_DRAWN(mi) = True;
    	td = 10;
    	bp->painted = True;
    	for (i = 0; i < bp->nballs; i++) {
    		if (!bp->bt[i].def)
    			randomball(mi, i);
    	}
    
    	for (i = 0; i < bp->nballs; i++) {
    		if (!bp->bt[i].def) {
    			continue;
    		}
    		XFillArc(display, window, bp->bt[i].GcB,
    			 bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2),
    			 bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
    		redo = 0;
    		if (((bp->bt[i].dx * bp->bt[i].dx + bp->bt[i].dy * bp->bt[i].dy) <
    		     SQLIMIT) && (bp->bt[i].y >= (bp->dispy - 3))) {
    			redo = 25;
    		}
    		do {
    			if (bp->dispx > 100) {
    				dx = (td * bp->bt[i].dx) / RATE;
    				dy = (td * bp->bt[i].dy) / RATE;
    			} else {
    				dx = (td * bp->bt[i].dx) / 150;
    				dy = (td * bp->bt[i].dy) / 150;
    			}
    
    			if (redo > 5) {
    				redo = 0;
    				randomball(mi, i);
    				if (!bp->bt[i].def)
    					continue;
    				XFillArc(display, window, bp->bt[i].GcF,
    					 bp->bt[i].x - (bp->bt[i].rad / 2),
    					 bp->bt[i].y - (bp->bt[i].rad / 2),
    				  bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
    			}
    			n = i;
    			switch (inwin(bp, dx + bp->bt[i].x, dy + bp->bt[i].y, &n,
    				      bp->bt[i].rad)) {
    				case NONE:
    					bp->bt[i].x += dx;
    					bp->bt[i].y += dy;
    					redo = 0;
    					break;
    				case V:
    					bp->bt[i].dx = (int) (((float) bp->bt[i].bounce *
    					(float) bp->bt[i].dx) / (float) 100);
    					redo++;
    					break;
    				case H:
    					bp->bt[i].dy = (int) (((float) bp->bt[i].bounce *
    					(float) bp->bt[i].dy) / (float) 100);
    					if (bp->bt[i].bounce != 100) {
    						if ((bp->bt[i].y >= (bp->dispy - 3)) && (bp->bt[i].dy > -250) &&
    						    (bp->bt[i].dy < 0)) {
    							redo = 15;
    						}
    						if ((bp->bt[i].y >= (bp->dispy - 3)) &&
    						    (bp->bt[i].dy == bp->bt[i].dyold)) {
    							redo = 10;
    						}
    						bp->bt[i].dyold = bp->bt[i].dy;
    					}
    					redo++;
    					break;
    				case B:
    					if (redo > 5) {
    						if (bp->bt[i].y >= (bp->dispy - 3)) {
    							randomball(mi, i);
    							redo = 0;
    						} else if (bp->bt[n].y >= (bp->dispy - 3)) {
    							randomball(mi, n);
    							redo = 0;
    						} else
    							redo = 0;
    					} else {
    						collided(mi, i, n, &dx, &dy, td);
    						redo = 0;
    					}
    					break;
    			}
    		}
    		while (redo);
    		bp->bt[i].dy += td;
    
    		if (bp->bt[i].def)
    			XFillArc(display, window, bp->bt[i].GcF,
    				 bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2),
    				 bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
    	}
    
    	XFlush(display);
    }
    
    void
    release_ball(ModeInfo * mi)
    {
    	if (balls != NULL) {
    		int         screen;
    
    		for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
    			free_ball(MI_DISPLAY(mi), &balls[screen]);
    		free(balls);
    		balls = (ballstruct *) NULL;
    	}
    }
    
    void
    refresh_ball(ModeInfo * mi)
    {
    	ballstruct *bp;
    
    	if (balls == NULL)
    		return;
    	bp = &balls[MI_SCREEN(mi)];
    
    	if (bp->painted)
    		MI_CLEARWINDOW(mi);
    }
    
    #endif /* MODE_ball */