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IABSD.fr/xenocara/app/xlogo/RenderLogo.c

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  • Author : matthieu
    Date : 2012-04-07 16:00:59
    Hash : 6ba2949b
    Message : Update to xlogo 1.0.4

  • app/xlogo/RenderLogo.c
  • /*
    
    Copyright 1988, 1998  The Open Group
    
    Permission to use, copy, modify, distribute, and sell this software and its
    documentation for any purpose is hereby granted without fee, provided that
    the above copyright notice appear in all copies and that both that
    copyright notice and this permission notice appear in supporting
    documentation.
    
    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
    OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
    AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
    CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    
    Except as contained in this notice, the name of The Open Group shall not be
    used in advertising or otherwise to promote the sale, use or other dealings
    in this Software without prior written authorization from The Open Group.
    
    */
    
    #ifdef HAVE_CONFIG_H
    #include <config.h>
    #endif
    
    #ifdef XRENDER
    #include <stdio.h>
    
    #include <X11/Xlib.h>
    #include <X11/extensions/Xrender.h>
    
    #include "RenderLogo.h"
    
    typedef struct _XLineDouble {
        XPointDouble  p1, p2;
    } XLineDouble;
    
    static void
    intersect(XLineDouble *l1, XLineDouble *l2, XPointDouble *intersection);
    
    /*
     *  Draw the "official" X Window System Logo, designed by Danny Chong
     *
     *  Written by Ollie Jones, Apollo Computer
     *
     *  Does some fancy stuff to make the logo look acceptable even
     *  if it is tiny.  Also makes the various linear elements of
     *  the logo line up as well as possible considering rasterization.
     *
     *  Munged to draw anti-aliased logo using Render extension.
     *  Carl Worth, 2002-05-16
     */
    void
    RenderLogo(Display *dpy, int op, Picture src, Picture dst, XRenderPictFormat *maskFormat,
    	   int x, int y, unsigned int width, unsigned int height)
    {
        unsigned int size;
        double thin, thick, gap, d31;
        XPointDouble poly[6];
        XLineDouble thick_left, thick_right, thin_left, thin_right, gap_left, gap_right;
    
        /* for now, do a centered even-sized square, at least for now */
        size = width;
        if (height < width)
    	 size = height;
        size &= ~1;
        x += (width - size) >> 1;
        y += (height - size) >> 1;
    
        thin = (size / 11.0);
        thick = (size / 4.0);
        gap = thin / 4.0;
        d31 = thin + thin + gap;
    
        thick_left.p1.x = x;		thick_left.p1.y = y;
        thick_left.p2.x = x + size - thick;	thick_left.p2.y = y + size;
    
        thick_right.p1.x = x + thick;	thick_right.p1.y = y;
        thick_right.p2.x = x + size;	thick_right.p2.y = y + size;
    
        thin_left.p1.x = x + size-d31;	thin_left.p1.y = y;
        thin_left.p2.x = x + 0;		thin_left.p2.y = y + size;
    
        thin_right.p1.x = x + size;		thin_right.p1.y = y;
        thin_right.p2.x = x + d31;		thin_right.p2.y = y + size;
    
        gap_left.p1.x = x + size-( thin+gap);	gap_left.p1.y = y;
        gap_left.p2.x = x + thin;			gap_left.p2.y = y + size;
    
        gap_right.p1.x = x + size- thin;	gap_right.p1.y = y;
        gap_right.p2.x = x + thin + gap;	gap_right.p2.y = y + size;
    
        poly[0] = thick_left.p1;
        poly[1] = thick_right.p1;
        intersect(&thick_right, &gap_left, &poly[2]);
        poly[3] = gap_left.p2;
        poly[4] = thin_left.p2;
        intersect(&thick_left, &thin_left, &poly[5]);
    
        XRenderCompositeDoublePoly(dpy, op,
    			       src, dst, maskFormat,
    			       0, 0, 0, 0,
    			       poly, 6, 0);
    
        poly[0] = thin_right.p1;
        poly[1] = gap_right.p1;
        intersect(&thick_left, &gap_right, &poly[2]);
        poly[3] = thick_left.p2;
        poly[4] = thick_right.p2;
        intersect(&thick_right, &thin_right, &poly[5]);
    
        XRenderCompositeDoublePoly(dpy, op,
    			       src, dst, maskFormat,
    			       0, 0, 0, 0,
    			       poly, 6, 0);
    }
    
    static double
    compute_inverse_slope (XLineDouble *l)
    {
        return ((l->p2.x - l->p1.x) /
    	    (l->p2.y - l->p1.y));
    }
    
    static double
    compute_x_intercept(XLineDouble *l, double inverse_slope)
    {
        return (l->p1.x) - inverse_slope * l->p1.y;
    }
    
    static void
    intersect(XLineDouble *l1, XLineDouble *l2, XPointDouble *intersection)
    {
        double check;
        /*
         * x = m1y + b1
         * x = m2y + b2
         * m1y + b1 = m2y + b2
         * y * (m1 - m2) = b2 - b1
         * y = (b2 - b1) / (m1 - m2)
         */
        double  m1 = compute_inverse_slope (l1);
        double  b1 = compute_x_intercept (l1, m1);
        double  m2 = compute_inverse_slope (l2);
        double  b2 = compute_x_intercept (l2, m2);
    
        intersection->y = (b2 - b1) / (m1 - m2);
        intersection->x = m1 * intersection->y + b1;
    
        check = m2 * intersection->y + b2;
        if (check >= intersection->x)
    	check -= intersection->x;
        else
    	check = intersection->x - check;
        if (check > (1/(double)(1<<16))) {
    	fprintf(stderr, "intersect: intersection is off by %f\n", check);
        }
    }
    #endif /* XRENDER */