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IABSD.fr/xenocara/dist/libepoxy/test/cgl_core.c

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  • Author : matthieu
    Date : 2020-01-26 13:45:49
    Hash : f3fa3831
    Message : Update to libepoxy 1.5.4. ok jsg@

  • dist/libepoxy/test/cgl_core.c
  • /* This is a copy of the test used by HomeBrew's libepoxy recipe,
     * originally written by Mikko Lehtonen.
     *
     * The Homebrew recipe is released under the BSD 2-Clause license.
     *
     * Copyright (c) 2009-present, Homebrew contributors
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions are met:
     *
     *  * Redistributions of source code must retain the above copyright notice, this
     *    list of conditions and the following disclaimer.
     *  * Redistributions in binary form must reproduce the above copyright notice,
     *    this list of conditions and the following disclaimer in the documentation
     *    and/or other materials provided with the distribution.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
     * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
     * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
     * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     */
    
    #include <epoxy/gl.h>
    #include <Carbon/Carbon.h>
    #include <OpenGL/OpenGL.h>
    #include <OpenGL/CGLTypes.h>
    #include <OpenGL/CGLCurrent.h>
    #include <OpenGL/CGLContext.h>
    
    int
    main (void)
    {
        CGLPixelFormatAttribute attribs[] = {0};
        CGLPixelFormatObj pix;
        CGLContextObj ctx;
        int npix;
    
        CGLChoosePixelFormat(attribs, &pix, &npix);
        CGLCreateContext(pix, (void *) 0, &ctx);
    
        glClear(GL_COLOR_BUFFER_BIT);
    
        CGLReleaseContext(ctx);
        CGLReleasePixelFormat(pix);
    
        return 0;
    }