Edit

IABSD.fr/xenocara/dist/libepoxy/test/glx_gles2.c

Branch :

  • Show log

    Commit

  • Author : jsg
    Date : 2015-04-15 07:32:24
    Hash : 1316fa2e
    Message : Import libepoxy 1.2

  • dist/libepoxy/test/glx_gles2.c
  • /*
     * Copyright © 2013 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    /**
     * @file glx_gles2.c
     *
     * Catches a bug where a GLES2 context using
     * GLX_EXT_create_context_es2_profile would try to find the symbols in
     * libGLESv2.so.2 instead of libGL.so.1.
     */
    
    #include <stdio.h>
    #include <assert.h>
    #include <err.h>
    #include "epoxy/gl.h"
    #include "epoxy/glx.h"
    #include <X11/Xlib.h>
    
    #include "glx_common.h"
    
    static Display *dpy;
    
    GLuint
    override_GLES2_glCreateShader(GLenum target);
    
    GLuint
    override_GLES2_glCreateShader(GLenum target)
    {
        return 0;
    }
    
    void
    override_GLES2_glGenQueries(GLsizei n, GLuint *ids);
    
    void
    override_GLES2_glGenQueries(GLsizei n, GLuint *ids)
    {
        int i;
        for (i = 0; i < n; i++)
            ids[i] = 0;
    }
    
    int
    main(int argc, char **argv)
    {
        bool pass = true;
        XVisualInfo *vis;
        Window win;
        GLXContext ctx;
        GLXFBConfig config;
        int context_attribs[] = {
            GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
            GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
            GLX_CONTEXT_MINOR_VERSION_ARB, 0,
            0
        };
        GLuint shader;
    
        dpy = get_display_or_skip();
    
        if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile"))
            errx(77, "Test requires GLX_EXT_create_context_es2_profile");
    
        vis = get_glx_visual(dpy);
        config = get_fbconfig_for_visinfo(dpy, vis);
        win = get_glx_window(dpy, vis, false);
    
        ctx = glXCreateContextAttribsARB(dpy, config, NULL, true,
                                         context_attribs);
    
        glXMakeCurrent(dpy, win, ctx);
    
        if (epoxy_is_desktop_gl()) {
            errx(1, "GLES2 context creation made a desktop context\n");
        }
    
        if (epoxy_gl_version() < 20) {
            errx(1, "GLES2 context creation made a version %f context\n",
                 epoxy_gl_version() / 10.0f);
        }
    
        /* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */
        shader = glCreateShader(GL_FRAGMENT_SHADER);
        if (shader == 0)
            errx(1, "glCreateShader() failed\n");
        glDeleteShader(shader);
    
        if (epoxy_gl_version() >= 30) {
            GLuint q = 0;
    
            glGenQueries(1, &q);
            if (!q)
                errx(1, "glGenQueries() failed\n");
            glDeleteQueries(1, &q);
        }
    
        return pass != true;
    }