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IABSD.fr/xenocara/dist/libepoxy/test/wgl_per_context_funcptrs.c

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  • Author : matthieu
    Date : 2018-05-25 06:24:59
    Hash : 9d6c7364
    Message : Update to libepoxy 1.5.2. ok aja@

  • dist/libepoxy/test/wgl_per_context_funcptrs.c
  • /*
     * Copyright © 2013 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    /**
     * @file wgl_per_context_funcptrs.c
     *
     * Tests that epoxy works correctly when wglGetProcAddress() returns
     * different function pointers for different contexts.
     *
     * wgl allows that to be the case when the device or pixel format are
     * different.  We don't know if the underlying implementation actually
     * *will* return different function pointers, so force the issue by
     * overriding wglGetProcAddress() to return our function pointers with
     * magic behavior.  This way we can test epoxy's implementation
     * regardless.
     */
    
    #include <stdio.h>
    #include <assert.h>
    
    #include "wgl_common.h"
    #include <epoxy/gl.h>
    
    #define CREATESHADER_CTX1_VAL 1001
    #define CREATESHADER_CTX2_VAL 1002
    
    static HGLRC ctx1, ctx2, current_context;
    static bool pass = true;
    
    #define OVERRIDE_API(type) __declspec(dllexport) type __stdcall
    
    OVERRIDE_API (GLuint) override_glCreateShader_ctx1(GLenum target);
    OVERRIDE_API (GLuint) override_glCreateShader_ctx2(GLenum target);
    OVERRIDE_API (PROC) override_wglGetProcAddress(LPCSTR name);
    
    OVERRIDE_API (GLuint)
    override_glCreateShader_ctx1(GLenum target)
    {
        if (current_context != ctx1) {
            fputs("ctx1 called while other context current\n", stderr);
            pass = false;
        }
        return CREATESHADER_CTX1_VAL;
    }
    
    OVERRIDE_API (GLuint)
    override_glCreateShader_ctx2(GLenum target)
    {
        if (current_context != ctx2) {
            fputs("ctx2 called while other context current\n", stderr);
            pass = false;
        }
        return CREATESHADER_CTX2_VAL;
    }
    
    OVERRIDE_API (PROC)
    override_wglGetProcAddress(LPCSTR name)
    {
        assert(strcmp(name, "glCreateShader") == 0);
    
        if (current_context == ctx1) {
            return (PROC)override_glCreateShader_ctx1;
        } else {
            assert(current_context == ctx2);
            return (PROC)override_glCreateShader_ctx2;
        }
    }
    
    static void
    test_createshader(HDC hdc, HGLRC ctx)
    {
        GLuint shader, expected;
        int ctxnum;
    
        wglMakeCurrent(hdc, ctx);
        current_context = ctx;
    
        /* Install our GPA override so we can force per-context function
         * pointers.
         */
        wglGetProcAddress = override_wglGetProcAddress;
    
        if (ctx == ctx1) {
            expected = CREATESHADER_CTX1_VAL;
            ctxnum = 1;
        } else {
            assert(ctx == ctx2);
            expected = CREATESHADER_CTX2_VAL;
            ctxnum = 2;
        }
    
        shader = glCreateShader(GL_FRAGMENT_SHADER);
        printf("ctx%d: Returned %d\n", ctxnum, shader);
        if (shader != expected) {
            fprintf(stderr, "  expected %d\n", expected);
            pass = false;
        }
    }
    
    static int
    test_function(HDC hdc)
    {
        ctx1 = wglCreateContext(hdc);
        ctx2 = wglCreateContext(hdc);
        if (!ctx1 || !ctx2) {
            fputs("Failed to create wgl contexts\n", stderr);
            return 1;
        }
    
        if (!wglMakeCurrent(hdc, ctx1)) {
            fputs("Failed to make context current\n", stderr);
            return 1;
        }
    
        if (epoxy_gl_version() < 20) {
            /* We could possibly do a 1.3 entrypoint or something instead. */
            fputs("Test relies on overriding a GL 2.0 entrypoint\n", stderr);
            return 77;
        }
    
        /* Force resolving epoxy_wglGetProcAddress. */
        wglGetProcAddress("glCreateShader");
    
        test_createshader(hdc, ctx1);
        test_createshader(hdc, ctx1);
        test_createshader(hdc, ctx2);
        test_createshader(hdc, ctx2);
        test_createshader(hdc, ctx1);
        test_createshader(hdc, ctx2);
    
        wglMakeCurrent(NULL, NULL);
        wglDeleteContext(ctx1);
        wglDeleteContext(ctx2);
    
        return !pass;
    }
    
    int
    main(int argc, char **argv)
    {
        make_window_and_test(test_function);
    
        /* UNREACHED */
        return 1;
    }