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IABSD.fr/xenocara/lib/libGLU/src/libnurbs/internals/bufpool.cc

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  • Author : jsg
    Date : 2013-09-01 03:51:12
    Hash : 729f7da4
    Message : Update to GLU 9.0.0, GLU was previously part of Mesa but is now seperate. tested in a ports bulk build by landry@, ok matthieu@

  • lib/libGLU/src/libnurbs/internals/bufpool.cc
  • /*
    ** License Applicability. Except to the extent portions of this file are
    ** made subject to an alternative license as permitted in the SGI Free
    ** Software License B, Version 1.1 (the "License"), the contents of this
    ** file are subject only to the provisions of the License. You may not use
    ** this file except in compliance with the License. You may obtain a copy
    ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
    ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
    **
    ** http://oss.sgi.com/projects/FreeB
    **
    ** Note that, as provided in the License, the Software is distributed on an
    ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
    ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
    ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
    ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
    **
    ** Original Code. The Original Code is: OpenGL Sample Implementation,
    ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
    ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
    ** Copyright in any portions created by third parties is as indicated
    ** elsewhere herein. All Rights Reserved.
    **
    ** Additional Notice Provisions: The application programming interfaces
    ** established by SGI in conjunction with the Original Code are The
    ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
    ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
    ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
    ** Window System(R) (Version 1.3), released October 19, 1998. This software
    ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
    ** published by SGI, but has not been independently verified as being
    ** compliant with the OpenGL(R) version 1.2.1 Specification.
    */
    
    /*
     *  bufpool.c++
     *
     */
    
    #include "glimports.h"
    #include "myassert.h"
    #include "bufpool.h"
    
    
    /*-----------------------------------------------------------------------------
     * Pool - allocate a new pool of buffers
     *-----------------------------------------------------------------------------
     */
    Pool::Pool( int _buffersize, int initpoolsize, const char *n )
    {
        if((unsigned)_buffersize < sizeof(Buffer))
            buffersize = sizeof(Buffer);
        else
            buffersize = _buffersize;
        initsize	= initpoolsize * buffersize;
        nextsize	= initsize;
        name	= n;
        magic	= is_allocated;
        nextblock	= 0;
        curblock	= 0;
        freelist	= 0;
        nextfree	= 0;
        for (int i = 0; i < NBLOCKS; i++) {
            blocklist[i] = 0;
        }
    }
    
    /*-----------------------------------------------------------------------------
     * ~Pool - free a pool of buffers and the pool itself
     *-----------------------------------------------------------------------------
     */
    
    Pool::~Pool( void )
    {
        assert( (this != 0) && (magic == is_allocated) );
    
        while( nextblock ) {
    	delete [] blocklist[--nextblock];
            blocklist[nextblock] = 0;
        }
        magic = is_free;
    }
    
    
    void Pool::grow( void )
    {
        assert( (this != 0) && (magic == is_allocated) );
        curblock = new char[nextsize];
        blocklist[nextblock++] = curblock;
        nextfree = nextsize;
        nextsize *= 2;
    }
    
    /*-----------------------------------------------------------------------------
     * Pool::clear - free buffers associated with pool but keep pool 
     *-----------------------------------------------------------------------------
     */
    
    void 
    Pool::clear( void )
    {
        assert( (this != 0) && (magic == is_allocated) );
    
        while( nextblock ) {
    	delete [] blocklist[--nextblock];
    	blocklist[nextblock] = 0;
        }
        curblock	= 0;
        freelist	= 0;
        nextfree	= 0;
        if( nextsize > initsize )
            nextsize /= 2;
    }