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IABSD.fr/xenocara/lib/libGLU/src/libnurbs/internals/mesher.cc

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  • Author : jsg
    Date : 2019-11-27 10:26:12
    Hash : f42e66cb
    Message : update to GLU 9.0.1 Among other minor changes this adds a stddef.h include for NULL required to build with Mesa 19.2 headers.

  • lib/libGLU/src/libnurbs/internals/mesher.cc
  • /*
    ** License Applicability. Except to the extent portions of this file are
    ** made subject to an alternative license as permitted in the SGI Free
    ** Software License B, Version 1.1 (the "License"), the contents of this
    ** file are subject only to the provisions of the License. You may not use
    ** this file except in compliance with the License. You may obtain a copy
    ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
    ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
    **
    ** http://oss.sgi.com/projects/FreeB
    **
    ** Note that, as provided in the License, the Software is distributed on an
    ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
    ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
    ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
    ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
    **
    ** Original Code. The Original Code is: OpenGL Sample Implementation,
    ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
    ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
    ** Copyright in any portions created by third parties is as indicated
    ** elsewhere herein. All Rights Reserved.
    **
    ** Additional Notice Provisions: The application programming interfaces
    ** established by SGI in conjunction with the Original Code are The
    ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
    ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
    ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
    ** Window System(R) (Version 1.3), released October 19, 1998. This software
    ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
    ** published by SGI, but has not been independently verified as being
    ** compliant with the OpenGL(R) version 1.2.1 Specification.
    */
    
    /*
     * mesher.c++
     *
     */
    
    #include "glimports.h"
    #include "myassert.h"
    #include "mystdio.h"
    #include "gridvertex.h"
    #include "gridtrimvertex.h"
    #include "jarcloc.h"
    #include "gridline.h"
    #include "trimline.h"
    #include "uarray.h"
    #include "backend.h"
    #include "mesher.h"
    
    
    const float Mesher::ZERO = 0.0;
    
    Mesher::Mesher( Backend& b ) 
    	: backend( b ), 
    	p( sizeof( GridTrimVertex ), 100, "GridTrimVertexPool" )
    {
        stacksize = 0;
        vdata = 0;
        last[0] = 0;
        last[1] = 0;
        itop = 0;
        lastedge = 0; //needed to prevent purify UMR 
    }
    
    Mesher::~Mesher( void )
    {
        if( vdata ) delete[] vdata;
    }
    
    void 
    Mesher::init( unsigned int npts )
    {
        p.clear();
        if( stacksize < npts ) {
    	stacksize = 2 * npts;
    	if( vdata ) delete[] vdata;		
    	vdata = new GridTrimVertex_p[stacksize];
        } 
    }
    
    inline void
    Mesher::push( GridTrimVertex *gt )
    {
        assert( itop+1 != (int)stacksize );
        vdata[++itop] = gt;
    }
    
    inline void
    Mesher::pop( long )
    {
    }
    
    inline void
    Mesher::openMesh()
    {
        backend.bgntmesh( "addedge" );
    }
    
    inline void
    Mesher::closeMesh()
    {
        backend.endtmesh();
    }
    
    inline void
    Mesher::swapMesh()
    {
        backend.swaptmesh();
    }
    
    inline void
    Mesher::clearStack()
    {
        itop = -1;
        last[0] = 0;
    }
    
    void
    Mesher::finishLower( GridTrimVertex *gtlower )
    {
        for( push(gtlower); 
    	 nextlower( gtlower=new(p) GridTrimVertex ); 
    	 push(gtlower) ) 
    	    addLower();
        addLast();
    }
    
    void
    Mesher::finishUpper( GridTrimVertex *gtupper )
    {
        for( push(gtupper); 
    	 nextupper( gtupper=new(p) GridTrimVertex ); 
    	 push(gtupper) ) 
    	    addUpper();
        addLast();
    }
    
    void
    Mesher::mesh( void )
    {
        GridTrimVertex *gtlower, *gtupper;
    
        Hull::init( );
        nextupper( gtupper = new(p) GridTrimVertex );
        nextlower( gtlower = new(p) GridTrimVertex );
    
        clearStack();
        openMesh();
        push(gtupper);
    
        nextupper( gtupper = new(p) GridTrimVertex );
        nextlower( gtlower );
    
        assert( gtupper->t && gtlower->t );
        
        if( gtupper->t->param[0] < gtlower->t->param[0] ) {
    	push(gtupper);
    	lastedge = 1;
    	if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
    	    finishLower(gtlower);
    	    return;
    	}
        } else if( gtupper->t->param[0] > gtlower->t->param[0] ) {
    	push(gtlower);
    	lastedge = 0;
    	if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
    	    finishUpper(gtupper);
    	    return;
    	}
        } else {
    	if( lastedge == 0 ) {
    	    push(gtupper);
    	    lastedge = 1;
    	    if( nextupper(gtupper=new(p) GridTrimVertex) == 0 ) {
    		finishLower(gtlower);
    		return;
    	    }
    	} else {
    	    push(gtlower);
    	    lastedge = 0;
    	    if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
    		finishUpper(gtupper);
    		return;
    	    }
    	}
        }
    
        while ( 1 ) {
    	if( gtupper->t->param[0] < gtlower->t->param[0] ) {
                push(gtupper);
    	    addUpper();
    	    if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
    		finishLower(gtlower);
    		return;
    	    }
    	} else if( gtupper->t->param[0] > gtlower->t->param[0] ) {
        	    push(gtlower);
    	    addLower();
    	    if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
    		finishUpper(gtupper);
    		return;
    	    }
    	} else {
    	    if( lastedge == 0 ) {
    		push(gtupper);
    		addUpper();
    		if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
    		    finishLower(gtlower);
    		    return;
    		}
    	    } else {
    		push(gtlower);
    		addLower();
    		if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
    		    finishUpper(gtupper);
    		    return;
    		}
    	    }
    	}
        }
    }
    
    inline int
    Mesher::isCcw( int ilast )
    {
        REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t );
        return (area < ZERO) ? 0 : 1;
    }
    
    inline int
    Mesher::isCw( int ilast  )
    {
        REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t );
        return (area > -ZERO) ? 0 : 1;
    }
    
    inline int
    Mesher::equal( int x, int y )
    {
        return( last[0] == vdata[x] && last[1] == vdata[y] );
    }
    
    inline void
    Mesher::copy( int x, int y )
    {
        last[0] = vdata[x]; last[1] = vdata[y];
    }
     
    inline void
    Mesher::move( int x, int y ) 
    {
        vdata[x] = vdata[y];
    }
    
    inline void
    Mesher::output( int x )
    {
        backend.tmeshvert( vdata[x] );
    }
    
    /*---------------------------------------------------------------------------
     * addedge - addedge an edge to the triangulation
     *
     *	This code has been re-written to generate large triangle meshes
     *	from a monotone polygon.  Although smaller triangle meshes
     *	could be generated faster and with less code, larger meshes
     *	actually give better SYSTEM performance.  This is because
     *	vertices are processed in the backend slower than they are
     *	generated by this code and any decrease in the number of vertices
     *	results in a decrease in the time spent in the backend.
     *---------------------------------------------------------------------------
     */
    
    void
    Mesher::addLast( )
    {
        int ilast = itop;
    
        if( lastedge == 0 ) {
    	if( equal( 0, 1 ) ) {
    	    output( ilast );
    	    swapMesh();
    	    for( int i = 2; i < ilast; i++ ) {
    		swapMesh();
    		output( i );
    	    }
    	    copy( ilast, ilast-1 );
    	} else if( equal( ilast-2, ilast-1) ) {
    	    swapMesh();
    	    output( ilast );
    	    for( int i = ilast-3; i >= 0; i-- ) {
    		output( i );
    		swapMesh();
    	    }
    	    copy( 0, ilast );
    	} else {
    	    closeMesh();	openMesh();
    	    output( ilast );
    	    output( 0 );
    	    for( int i = 1; i < ilast; i++ ) {
    		swapMesh();
    		output( i );
    	    }
    	    copy( ilast, ilast-1 );
    	}
        } else {
    	if( equal( 1, 0) ) {
    	    swapMesh();
    	    output( ilast );
    	    for( int i = 2; i < ilast; i++ ) {
    		output( i );
    		swapMesh();
    	    }
    	    copy( ilast-1, ilast );
    	} else if( equal( ilast-1, ilast-2) ) {
    	    output( ilast );
    	    swapMesh();
    	    for( int i = ilast-3; i >= 0; i-- ) {
    		swapMesh();
    		output( i );
    	    }
    	    copy( ilast, 0 );
    	} else {
    	    closeMesh();	openMesh();
    	    output( 0 );
    	    output( ilast );
    	    for( int i = 1; i < ilast; i++ ) {
    		output( i );
    		swapMesh();
    	    }
    	    copy( ilast-1, ilast );
    	}
        }
        closeMesh();
        //for( long k=0; k<=ilast; k++ ) pop( k );
    }
    
    void
    Mesher::addUpper( )
    {
        int ilast = itop;
    
        if( lastedge == 0 ) {
    	if( equal( 0, 1 ) ) {
    	    output( ilast );
    	    swapMesh();
    	    for( int i = 2; i < ilast; i++ ) {
    		swapMesh();
    		output( i );
    	    }
    	    copy( ilast, ilast-1 );
    	} else if( equal( ilast-2, ilast-1) ) {
    	    swapMesh();
    	    output( ilast );
    	    for( int i = ilast-3; i >= 0; i-- ) {
    		output( i );
    		swapMesh();
    	    }
    	    copy( 0, ilast );
    	} else {
    	    closeMesh();	openMesh();
    	    output( ilast );
    	    output( 0 );
    	    for( int i = 1; i < ilast; i++ ) {
    		swapMesh();
    		output( i );
    	    }
    	    copy( ilast, ilast-1 );
    	}
    	lastedge = 1;
            //for( long k=0; k<ilast-1; k++ ) pop( k );
    	move( 0, ilast-1 );
    	move( 1, ilast );
    	itop = 1;
        } else {
    	if( ! isCcw( ilast ) ) return;
    	do {
    	    itop--;
    	} while( (itop > 1) && isCcw( ilast ) );
    
    	if( equal( ilast-1, ilast-2 ) ) {
    	    output( ilast );
    	    swapMesh();
    	    for( int i=ilast-3; i>=itop-1; i-- ) {
    		swapMesh();
    		output( i );
    	    }
    	    copy( ilast, itop-1 );
    	} else if( equal( itop, itop-1 ) ) {
    	    swapMesh();
    	    output( ilast );
    	    for( int i = itop+1; i < ilast; i++ ) {
    		output( i );
    		swapMesh();
    	    }
    	    copy( ilast-1, ilast );
    	} else {
    	    closeMesh();	openMesh();
    	    output( ilast );
    	    output( ilast-1 );
    	    for( int i=ilast-2; i>=itop-1; i-- ) {
    		swapMesh();
    		output( i );
    	    } 
    	    copy( ilast, itop-1 );
    	}
            //for( int k=itop; k<ilast; k++ ) pop( k );
    	move( itop, ilast );
        }
    }
    
    void
    Mesher::addLower()
    {
        int ilast = itop;
    
        if( lastedge == 1 ) {
    	if( equal( 1, 0) ) {
    	    swapMesh();
    	    output( ilast );
    	    for( int i = 2; i < ilast; i++ ) {
    		output( i );
    		swapMesh();
    	    }
    	    copy( ilast-1, ilast );
    	} else if( equal( ilast-1, ilast-2) ) {
    	    output( ilast );
    	    swapMesh();
    	    for( int i = ilast-3; i >= 0; i-- ) {
    		swapMesh();
    		output( i );
    	    }
    	    copy( ilast, 0 );
    	} else {
    	    closeMesh();	openMesh();
    	    output( 0 );
    	    output( ilast );
    	    for( int i = 1; i < ilast; i++ ) {
    		output( i );
    		swapMesh();
    	    }
    	    copy( ilast-1, ilast );
    	}
    
    	lastedge = 0;
            //for( long k=0; k<ilast-1; k++ ) pop( k );
    	move( 0, ilast-1 );
    	move( 1, ilast );
    	itop = 1;
        } else {
    	if( ! isCw( ilast ) ) return;
    	do {
    	    itop--;
    	} while( (itop > 1) && isCw( ilast ) );
    
    	if( equal( ilast-2, ilast-1) ) {
    	    swapMesh();
    	    output( ilast );
    	    for( int i=ilast-3; i>=itop-1; i--) {
    		output( i );
    		swapMesh( );
    	    }
    	    copy( itop-1, ilast );
    	} else if( equal( itop-1, itop) ) {
    	    output( ilast );
    	    swapMesh();
    	    for( int i=itop+1; i<ilast; i++ ) {
    		swapMesh( );
    		output( i );
    	    }
    	    copy( ilast, ilast-1 );
    	} else {
    	    closeMesh();	openMesh();
    	    output( ilast-1 );
    	    output( ilast );
    	    for( int i=ilast-2; i>=itop-1; i-- ) {
    		output( i );
    		swapMesh( );
    	    }
    	    copy( itop-1, ilast );
    	}
            //for( int k=itop; k<ilast; k++ ) pop( k );
    	move( itop, ilast );
        }
    }