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IABSD.fr/xenocara/lib/libGLU/src/libnurbs/internals/monoTriangulationBackend.cc

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  • Author : jsg
    Date : 2013-09-01 03:51:12
    Hash : 729f7da4
    Message : Update to GLU 9.0.0, GLU was previously part of Mesa but is now seperate. tested in a ports bulk build by landry@, ok matthieu@

  • lib/libGLU/src/libnurbs/internals/monoTriangulationBackend.cc
  • /*
    ** License Applicability. Except to the extent portions of this file are
    ** made subject to an alternative license as permitted in the SGI Free
    ** Software License B, Version 1.1 (the "License"), the contents of this
    ** file are subject only to the provisions of the License. You may not use
    ** this file except in compliance with the License. You may obtain a copy
    ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
    ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
    ** 
    ** http://oss.sgi.com/projects/FreeB
    ** 
    ** Note that, as provided in the License, the Software is distributed on an
    ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
    ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
    ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
    ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
    ** 
    ** Original Code. The Original Code is: OpenGL Sample Implementation,
    ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
    ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
    ** Copyright in any portions created by third parties is as indicated
    ** elsewhere herein. All Rights Reserved.
    ** 
    ** Additional Notice Provisions: The application programming interfaces
    ** established by SGI in conjunction with the Original Code are The
    ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
    ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
    ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
    ** Window System(R) (Version 1.3), released October 19, 1998. This software
    ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
    ** published by SGI, but has not been independently verified as being
    ** compliant with the OpenGL(R) version 1.2.1 Specification.
    **
    */
    /*
    */
    
    #include "monoTriangulation.h"
    #include "polyUtil.h"
    #include "backend.h"
    #include "arc.h"
    
    void reflexChain::outputFan(Real v[2], Backend* backend)
    {
      Int i;
      /*
      TrimVertex trimVert;
      */
      backend->bgntfan();
    
      /*
      trimVert.param[0]=v[0];
      trimVert.param[1]=v[1];
      backend->tmeshvert(&trimVert);
      */
      backend->tmeshvert(v[0], v[1]);
    
      if(isIncreasing) {
        for(i=0; i<index_queue; i++)
          {
    	/*
    	trimVert.param[0]=queue[i][0];
    	trimVert.param[1]=queue[i][1];
    	backend->tmeshvert(&trimVert);
    	*/
    	backend->tmeshvert(queue[i][0], queue[i][1]);
          }
      }
      else {
        for(i=index_queue-1; i>=0; i--)
          {
    	/*
    	trimVert.param[0]=queue[i][0];
    	trimVert.param[1]=queue[i][1];
    	backend->tmeshvert(&trimVert);
    	*/
    	backend->tmeshvert(queue[i][0], queue[i][1]);
          }
      }
      backend->endtfan();
    }
    
    void reflexChain::processNewVertex(Real v[2], Backend* backend)
    {
      Int i,j,k;
      Int isReflex;
      /*TrimVertex trimVert;*/
      /*if there are at most one vertex in the queue, then simply insert
       */
      if(index_queue <=1){
        insert(v);
        return;
      }
      
      /*there are at least two vertices in the queue*/
      j=index_queue-1;
      
      for(i=j; i>=1; i--) {
        if(isIncreasing) {
          isReflex = (area(queue[i-1], queue[i], v) <= 0.0);
        }
        else /*decreasing*/{
          isReflex = (area(v, queue[i], queue[i-1]) <= 0.0);	  
        }
        if(isReflex) {
          break;
        }
      }
    
      /*
       *if i<j then vertices: i+1--j are convex
       * output triangle fan: 
       *  v, and queue[i], i+1, ..., j
       */
      if(i<j) 
        {
          backend->bgntfan();
          /*
          trimVert.param[0]=v[0];
          trimVert.param[1]=v[1];
          backend->tmeshvert(& trimVert);
          */
          backend->tmeshvert(v[0], v[1]);
    
          if(isIncreasing) {
    	for(k=i; k<=j; k++)
    	  {
    	    /*
    	    trimVert.param[0]=queue[k][0];
    	    trimVert.param[1]=queue[k][1];
    	    backend->tmeshvert(& trimVert);
    	    */
    	    backend->tmeshvert(queue[k][0], queue[k][1]);
    	  }
          }
          else {
    	for(k=j; k>=i; k--)
    	  {
    	    /*
    	    trimVert.param[0]=queue[k][0];
    	    trimVert.param[1]=queue[k][1];
    	    backend->tmeshvert(& trimVert);
    	    */
    	    backend->tmeshvert(queue[k][0], queue[k][1]);
    	  }
          }
          
          backend->endtfan();
        }
    
      /*delete vertices i+1--j from the queue*/
      index_queue = i+1;
      /*finally insert v at the end of the queue*/
      insert(v);
    
    }
    
    
    void monoTriangulationRec(Real* topVertex, Real* botVertex, 
    			  vertexArray* inc_chain, Int inc_current,
    			  vertexArray* dec_chain, Int dec_current,
    			  Backend* backend)
    {
      assert( inc_chain != NULL && dec_chain != NULL);
      assert( ! (inc_current>=inc_chain->getNumElements() &&
    	     dec_current>=dec_chain->getNumElements()));
      Int inc_nVertices;
      Int dec_nVertices;
      Real** inc_array ;
      Real** dec_array ;
      Int i;
      assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
    
      if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
        {
    
          dec_array = dec_chain->getArray();
          dec_nVertices = dec_chain->getNumElements();      
          reflexChain rChain(20,0);
          /*put the top vertex into the reflex chain*/
          rChain.processNewVertex(topVertex, backend);
          /*process all the vertices on the dec_chain*/
          for(i=dec_current; i<dec_nVertices; i++){
    	rChain.processNewVertex(dec_array[i], backend);
          }
          /*process the bottom vertex*/
          rChain.processNewVertex(botVertex, backend);
    
        }
      else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
        {
          inc_array = inc_chain->getArray();
          inc_nVertices= inc_chain->getNumElements();
          reflexChain rChain(20,1);
          /*put the top vertex into the reflex chain*/
          rChain.processNewVertex(topVertex, backend);
          /*process all the vertices on the inc_chain*/
          for(i=inc_current; i<inc_nVertices; i++){
    	rChain.processNewVertex(inc_array[i], backend);
          }
          /*process the bottom vertex*/
          rChain.processNewVertex(botVertex, backend);
        }
      else /*neither chain is empty*/
        {
          inc_array = inc_chain -> getArray();
          dec_array = dec_chain -> getArray();
          inc_nVertices= inc_chain->getNumElements();
          dec_nVertices= dec_chain->getNumElements();
          /*if top of inc_chain is 'lower' than top of dec_chain, process all the 
           *vertices on the dec_chain which are higher than top of inc_chain
           */
          if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
    	{
    
    	  reflexChain rChain(20, 0);
    	  rChain.processNewVertex(topVertex, backend);
    	  for(i=dec_current; i<dec_nVertices; i++)
    	    {
    	      if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
    		rChain.processNewVertex(dec_array[i], backend);
    	      else 
    		break;
    	    }
    	  rChain.outputFan(inc_array[inc_current], backend);
    	  monoTriangulationRec(dec_array[i-1], botVertex, 
    			       inc_chain, inc_current,
    			       dec_chain, i,
    			       backend);
    	}
          else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
    	{
    
    	  reflexChain rChain(20, 1);
    	  rChain.processNewVertex(topVertex, backend);
    	  for(i=inc_current; i<inc_nVertices; i++)
    	    {
    	      if(compV2InY(inc_array[i], dec_array[dec_current]) >0)		
    		rChain.processNewVertex(inc_array[i], backend);	      
    	      else
    		break;
    	    }
    	  rChain.outputFan(dec_array[dec_current], backend);
    	  monoTriangulationRec(inc_array[i-1], botVertex, 
    			       inc_chain, i,
    			       dec_chain, dec_current,
    			       backend);
    	}
        }/*end case neither is empty*/
    }
    
    
    void monoTriangulationFunBackend(Arc_ptr loop, Int (*compFun)(Real*, Real*), Backend* backend)
    {
      Int i;
      /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
       *then call monoTriangulationRec
       */
      Arc_ptr tempV;
      Arc_ptr topV;
      Arc_ptr botV;
      topV = botV = loop;
      for(tempV = loop->next; tempV != loop; tempV = tempV->next)
        {
          if(compFun(topV->tail(), tempV->tail())<0) {
    	topV = tempV;
          }
          if(compFun(botV->tail(), tempV->tail())>0) {
    	botV = tempV;
          }
        }
    
      /*creat increase and decrease chains*/
      vertexArray inc_chain(20); /*this is a dynamic array*/
      for(i=1; i<=topV->pwlArc->npts-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
        inc_chain.appendVertex(topV->pwlArc->pts[i].param);
      }
      for(tempV = topV->next; tempV != botV; tempV = tempV->next)
        {
          for(i=0; i<=tempV->pwlArc->npts-2; i++){
    	inc_chain.appendVertex(tempV->pwlArc->pts[i].param);
          }
        }
      
      vertexArray dec_chain(20);
      for(tempV = topV->prev; tempV != botV; tempV = tempV->prev)
        {
          for(i=tempV->pwlArc->npts-2; i>=0; i--){
    	dec_chain.appendVertex(tempV->pwlArc->pts[i].param);
          }
        }
      for(i=botV->pwlArc->npts-2; i>=1; i--){ 
        dec_chain.appendVertex(tempV->pwlArc->pts[i].param);
      }
      
      monoTriangulationRecFunBackend(topV->tail(), botV->tail(), &inc_chain, 0, &dec_chain, 0, compFun, backend);
    
    }  
    
    /*if compFun == compV2InY, top to bottom: V-monotone
     *if compFun == compV2InX, right to left: U-monotone
     */
    void monoTriangulationRecFunBackend(Real* topVertex, Real* botVertex, 
    			  vertexArray* inc_chain, Int inc_current,
    			  vertexArray* dec_chain, Int dec_current,
    			  Int  (*compFun)(Real*, Real*),
    			  Backend* backend)
    {
      assert( inc_chain != NULL && dec_chain != NULL);
      assert( ! (inc_current>=inc_chain->getNumElements() &&
    	     dec_current>=dec_chain->getNumElements()));
      Int inc_nVertices;
      Int dec_nVertices;
      Real** inc_array ;
      Real** dec_array ;
      Int i;
      assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
    
      if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
        {
    
          dec_array = dec_chain->getArray();
          dec_nVertices = dec_chain->getNumElements();      
          reflexChain rChain(20,0);
          /*put the top vertex into the reflex chain*/
          rChain.processNewVertex(topVertex, backend);
          /*process all the vertices on the dec_chain*/
          for(i=dec_current; i<dec_nVertices; i++){
    	rChain.processNewVertex(dec_array[i], backend);
          }
          /*process the bottom vertex*/
          rChain.processNewVertex(botVertex, backend);
    
        }
      else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
        {
          inc_array = inc_chain->getArray();
          inc_nVertices= inc_chain->getNumElements();
          reflexChain rChain(20,1);
          /*put the top vertex into the reflex chain*/
          rChain.processNewVertex(topVertex, backend);
          /*process all the vertices on the inc_chain*/
          for(i=inc_current; i<inc_nVertices; i++){
    	rChain.processNewVertex(inc_array[i], backend);
          }
          /*process the bottom vertex*/
          rChain.processNewVertex(botVertex, backend);
        }
      else /*neither chain is empty*/
        {
          inc_array = inc_chain -> getArray();
          dec_array = dec_chain -> getArray();
          inc_nVertices= inc_chain->getNumElements();
          dec_nVertices= dec_chain->getNumElements();
          /*if top of inc_chain is 'lower' than top of dec_chain, process all the 
           *vertices on the dec_chain which are higher than top of inc_chain
           */
          if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
    	{
    
    	  reflexChain rChain(20, 0);
    	  rChain.processNewVertex(topVertex, backend);
    	  for(i=dec_current; i<dec_nVertices; i++)
    	    {
    	      if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
    		rChain.processNewVertex(dec_array[i], backend);
    	      else 
    		break;
    	    }
    	  rChain.outputFan(inc_array[inc_current], backend);
    	  monoTriangulationRecFunBackend(dec_array[i-1], botVertex, 
    			       inc_chain, inc_current,
    			       dec_chain, i,
    			       compFun,
    			       backend);
    	}
          else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
    	{
    
    	  reflexChain rChain(20, 1);
    	  rChain.processNewVertex(topVertex, backend);
    	  for(i=inc_current; i<inc_nVertices; i++)
    	    {
    	      if(compFun(inc_array[i], dec_array[dec_current]) >0)		
    		rChain.processNewVertex(inc_array[i], backend);	      
    	      else
    		break;
    	    }
    	  rChain.outputFan(dec_array[dec_current], backend);
    	  monoTriangulationRecFunBackend(inc_array[i-1], botVertex, 
    			       inc_chain, i,
    			       dec_chain, dec_current,
    			       compFun,
    			       backend);
    	}
        }/*end case neither is empty*/
    }