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IABSD.fr/xenocara/lib/libGLU/src/libtess/priorityq.h

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  • Author : jsg
    Date : 2013-09-01 03:51:12
    Hash : 729f7da4
    Message : Update to GLU 9.0.0, GLU was previously part of Mesa but is now seperate. tested in a ports bulk build by landry@, ok matthieu@

  • lib/libGLU/src/libtess/priorityq.h
  • /*
     * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
     * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice including the dates of first publication and
     * either this permission notice or a reference to
     * http://oss.sgi.com/projects/FreeB/
     * shall be included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     *
     * Except as contained in this notice, the name of Silicon Graphics, Inc.
     * shall not be used in advertising or otherwise to promote the sale, use or
     * other dealings in this Software without prior written authorization from
     * Silicon Graphics, Inc.
     */
    /*
    ** Author: Eric Veach, July 1994.
    **
    */
    
    #ifndef __priorityq_sort_h_
    #define __priorityq_sort_h_
    
    #include "priorityq-heap.h"
    
    #undef PQkey
    #undef PQhandle
    #undef PriorityQ
    #undef pqNewPriorityQ
    #undef pqDeletePriorityQ
    #undef pqInit
    #undef pqInsert
    #undef pqMinimum
    #undef pqExtractMin
    #undef pqDelete
    #undef pqIsEmpty
    
    /* Use #define's so that another heap implementation can use this one */
    
    #define PQkey			PQSortKey
    #define PQhandle		PQSortHandle
    #define PriorityQ		PriorityQSort
    
    #define pqNewPriorityQ(leq)	__gl_pqSortNewPriorityQ(leq)
    #define pqDeletePriorityQ(pq)	__gl_pqSortDeletePriorityQ(pq)
    
    /* The basic operations are insertion of a new key (pqInsert),
     * and examination/extraction of a key whose value is minimum
     * (pqMinimum/pqExtractMin).  Deletion is also allowed (pqDelete);
     * for this purpose pqInsert returns a "handle" which is supplied
     * as the argument.
     *
     * An initial heap may be created efficiently by calling pqInsert
     * repeatedly, then calling pqInit.  In any case pqInit must be called
     * before any operations other than pqInsert are used.
     *
     * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
     * This may also be tested with pqIsEmpty.
     */
    #define pqInit(pq)		__gl_pqSortInit(pq)
    #define pqInsert(pq,key)	__gl_pqSortInsert(pq,key)
    #define pqMinimum(pq)		__gl_pqSortMinimum(pq)
    #define pqExtractMin(pq)	__gl_pqSortExtractMin(pq)
    #define pqDelete(pq,handle)	__gl_pqSortDelete(pq,handle)
    #define pqIsEmpty(pq)		__gl_pqSortIsEmpty(pq)
    
    
    /* Since we support deletion the data structure is a little more
     * complicated than an ordinary heap.  "nodes" is the heap itself;
     * active nodes are stored in the range 1..pq->size.  When the
     * heap exceeds its allocated size (pq->max), its size doubles.
     * The children of node i are nodes 2i and 2i+1.
     *
     * Each node stores an index into an array "handles".  Each handle
     * stores a key, plus a pointer back to the node which currently
     * represents that key (ie. nodes[handles[i].node].handle == i).
     */
    
    typedef PQHeapKey PQkey;
    typedef PQHeapHandle PQhandle;
    typedef struct PriorityQ PriorityQ;
    
    struct PriorityQ {
      PriorityQHeap	*heap;
      PQkey		*keys;
      PQkey		**order;
      PQhandle	size, max;
      int		initialized;
      int		(*leq)(PQkey key1, PQkey key2);
    };
      
    PriorityQ	*pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
    void		pqDeletePriorityQ( PriorityQ *pq );
    
    int		pqInit( PriorityQ *pq );
    PQhandle	pqInsert( PriorityQ *pq, PQkey key );
    PQkey		pqExtractMin( PriorityQ *pq );
    void		pqDelete( PriorityQ *pq, PQhandle handle );
    
    PQkey		pqMinimum( PriorityQ *pq );
    int		pqIsEmpty( PriorityQ *pq );
    
    #endif