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IABSD.fr/xenocara/lib/libGLU/src/libtess/sweep.c

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  • Author : jsg
    Date : 2013-09-01 03:51:12
    Hash : 729f7da4
    Message : Update to GLU 9.0.0, GLU was previously part of Mesa but is now seperate. tested in a ports bulk build by landry@, ok matthieu@

  • lib/libGLU/src/libtess/sweep.c
  • /*
     * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
     * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice including the dates of first publication and
     * either this permission notice or a reference to
     * http://oss.sgi.com/projects/FreeB/
     * shall be included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     *
     * Except as contained in this notice, the name of Silicon Graphics, Inc.
     * shall not be used in advertising or otherwise to promote the sale, use or
     * other dealings in this Software without prior written authorization from
     * Silicon Graphics, Inc.
     */
    /*
    ** Author: Eric Veach, July 1994.
    **
    */
    
    #include "gluos.h"
    #include <assert.h>
    #include <stddef.h>
    #include <setjmp.h>		/* longjmp */
    #include <limits.h>		/* LONG_MAX */
    
    #include "mesh.h"
    #include "geom.h"
    #include "tess.h"
    #include "dict.h"
    #include "priorityq.h"
    #include "memalloc.h"
    #include "sweep.h"
    
    #ifndef TRUE
    #define TRUE 1
    #endif
    #ifndef FALSE
    #define FALSE 0
    #endif
    
    #ifdef FOR_TRITE_TEST_PROGRAM
    extern void DebugEvent( GLUtesselator *tess );
    #else
    #define DebugEvent( tess )
    #endif
    
    /*
     * Invariants for the Edge Dictionary.
     * - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2)
     *   at any valid location of the sweep event
     * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
     *   share a common endpoint
     * - for each e, e->Dst has been processed, but not e->Org
     * - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org)
     *   where "event" is the current sweep line event.
     * - no edge e has zero length
     *
     * Invariants for the Mesh (the processed portion).
     * - the portion of the mesh left of the sweep line is a planar graph,
     *   ie. there is *some* way to embed it in the plane
     * - no processed edge has zero length
     * - no two processed vertices have identical coordinates
     * - each "inside" region is monotone, ie. can be broken into two chains
     *   of monotonically increasing vertices according to VertLeq(v1,v2)
     *   - a non-invariant: these chains may intersect (very slightly)
     *
     * Invariants for the Sweep.
     * - if none of the edges incident to the event vertex have an activeRegion
     *   (ie. none of these edges are in the edge dictionary), then the vertex
     *   has only right-going edges.
     * - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
     *   by ConnectRightVertex), then it is the only right-going edge from
     *   its associated vertex.  (This says that these edges exist only
     *   when it is necessary.)
     */
    
    #undef	MAX
    #undef	MIN
    #define MAX(x,y)	((x) >= (y) ? (x) : (y))
    #define MIN(x,y)	((x) <= (y) ? (x) : (y))
    
    /* When we merge two edges into one, we need to compute the combined
     * winding of the new edge.
     */
    #define AddWinding(eDst,eSrc)	(eDst->winding += eSrc->winding, \
                                     eDst->Sym->winding += eSrc->Sym->winding)
    
    static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent );
    static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp );
    static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp );
    
    static int EdgeLeq( GLUtesselator *tess, ActiveRegion *reg1,
    		    ActiveRegion *reg2 )
    /*
     * Both edges must be directed from right to left (this is the canonical
     * direction for the upper edge of each region).
     *
     * The strategy is to evaluate a "t" value for each edge at the
     * current sweep line position, given by tess->event.  The calculations
     * are designed to be very stable, but of course they are not perfect.
     *
     * Special case: if both edge destinations are at the sweep event,
     * we sort the edges by slope (they would otherwise compare equally).
     */
    {
      GLUvertex *event = tess->event;
      GLUhalfEdge *e1, *e2;
      GLdouble t1, t2;
    
      e1 = reg1->eUp;
      e2 = reg2->eUp;
    
      if( e1->Dst == event ) {
        if( e2->Dst == event ) {
          /* Two edges right of the sweep line which meet at the sweep event.
           * Sort them by slope.
           */
          if( VertLeq( e1->Org, e2->Org )) {
    	return EdgeSign( e2->Dst, e1->Org, e2->Org ) <= 0;
          }
          return EdgeSign( e1->Dst, e2->Org, e1->Org ) >= 0;
        }
        return EdgeSign( e2->Dst, event, e2->Org ) <= 0;
      }
      if( e2->Dst == event ) {
        return EdgeSign( e1->Dst, event, e1->Org ) >= 0;
      }
    
      /* General case - compute signed distance *from* e1, e2 to event */
      t1 = EdgeEval( e1->Dst, event, e1->Org );
      t2 = EdgeEval( e2->Dst, event, e2->Org );
      return (t1 >= t2);
    }
    
    
    static void DeleteRegion( GLUtesselator *tess, ActiveRegion *reg )
    {
      if( reg->fixUpperEdge ) {
        /* It was created with zero winding number, so it better be
         * deleted with zero winding number (ie. it better not get merged
         * with a real edge).
         */
        assert( reg->eUp->winding == 0 );
      }
      reg->eUp->activeRegion = NULL;
      dictDelete( tess->dict, reg->nodeUp ); /* __gl_dictListDelete */
      memFree( reg );
    }
    
    
    static int FixUpperEdge( ActiveRegion *reg, GLUhalfEdge *newEdge )
    /*
     * Replace an upper edge which needs fixing (see ConnectRightVertex).
     */
    {
      assert( reg->fixUpperEdge );
      if ( !__gl_meshDelete( reg->eUp ) ) return 0;
      reg->fixUpperEdge = FALSE;
      reg->eUp = newEdge;
      newEdge->activeRegion = reg;
    
      return 1;
    }
    
    static ActiveRegion *TopLeftRegion( ActiveRegion *reg )
    {
      GLUvertex *org = reg->eUp->Org;
      GLUhalfEdge *e;
    
      /* Find the region above the uppermost edge with the same origin */
      do {
        reg = RegionAbove( reg );
      } while( reg->eUp->Org == org );
    
      /* If the edge above was a temporary edge introduced by ConnectRightVertex,
       * now is the time to fix it.
       */
      if( reg->fixUpperEdge ) {
        e = __gl_meshConnect( RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext );
        if (e == NULL) return NULL;
        if ( !FixUpperEdge( reg, e ) ) return NULL;
        reg = RegionAbove( reg );
      }
      return reg;
    }
    
    static ActiveRegion *TopRightRegion( ActiveRegion *reg )
    {
      GLUvertex *dst = reg->eUp->Dst;
    
      /* Find the region above the uppermost edge with the same destination */
      do {
        reg = RegionAbove( reg );
      } while( reg->eUp->Dst == dst );
      return reg;
    }
    
    static ActiveRegion *AddRegionBelow( GLUtesselator *tess,
    				     ActiveRegion *regAbove,
    				     GLUhalfEdge *eNewUp )
    /*
     * Add a new active region to the sweep line, *somewhere* below "regAbove"
     * (according to where the new edge belongs in the sweep-line dictionary).
     * The upper edge of the new region will be "eNewUp".
     * Winding number and "inside" flag are not updated.
     */
    {
      ActiveRegion *regNew = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
      if (regNew == NULL) longjmp(tess->env,1);
    
      regNew->eUp = eNewUp;
      /* __gl_dictListInsertBefore */
      regNew->nodeUp = dictInsertBefore( tess->dict, regAbove->nodeUp, regNew );
      if (regNew->nodeUp == NULL) longjmp(tess->env,1);
      regNew->fixUpperEdge = FALSE;
      regNew->sentinel = FALSE;
      regNew->dirty = FALSE;
    
      eNewUp->activeRegion = regNew;
      return regNew;
    }
    
    static GLboolean IsWindingInside( GLUtesselator *tess, int n )
    {
      switch( tess->windingRule ) {
      case GLU_TESS_WINDING_ODD:
        return (n & 1);
      case GLU_TESS_WINDING_NONZERO:
        return (n != 0);
      case GLU_TESS_WINDING_POSITIVE:
        return (n > 0);
      case GLU_TESS_WINDING_NEGATIVE:
        return (n < 0);
      case GLU_TESS_WINDING_ABS_GEQ_TWO:
        return (n >= 2) || (n <= -2);
      }
      /*LINTED*/
      assert( FALSE );
      /*NOTREACHED*/
      return GL_FALSE;  /* avoid compiler complaints */
    }
    
    
    static void ComputeWinding( GLUtesselator *tess, ActiveRegion *reg )
    {
      reg->windingNumber = RegionAbove(reg)->windingNumber + reg->eUp->winding;
      reg->inside = IsWindingInside( tess, reg->windingNumber );
    }
    
    
    static void FinishRegion( GLUtesselator *tess, ActiveRegion *reg )
    /*
     * Delete a region from the sweep line.  This happens when the upper
     * and lower chains of a region meet (at a vertex on the sweep line).
     * The "inside" flag is copied to the appropriate mesh face (we could
     * not do this before -- since the structure of the mesh is always
     * changing, this face may not have even existed until now).
     */
    {
      GLUhalfEdge *e = reg->eUp;
      GLUface *f = e->Lface;
    
      f->inside = reg->inside;
      f->anEdge = e;   /* optimization for __gl_meshTessellateMonoRegion() */
      DeleteRegion( tess, reg );
    }
    
    
    static GLUhalfEdge *FinishLeftRegions( GLUtesselator *tess,
    	       ActiveRegion *regFirst, ActiveRegion *regLast )
    /*
     * We are given a vertex with one or more left-going edges.  All affected
     * edges should be in the edge dictionary.  Starting at regFirst->eUp,
     * we walk down deleting all regions where both edges have the same
     * origin vOrg.  At the same time we copy the "inside" flag from the
     * active region to the face, since at this point each face will belong
     * to at most one region (this was not necessarily true until this point
     * in the sweep).  The walk stops at the region above regLast; if regLast
     * is NULL we walk as far as possible.	At the same time we relink the
     * mesh if necessary, so that the ordering of edges around vOrg is the
     * same as in the dictionary.
     */
    {
      ActiveRegion *reg, *regPrev;
      GLUhalfEdge *e, *ePrev;
    
      regPrev = regFirst;
      ePrev = regFirst->eUp;
      while( regPrev != regLast ) {
        regPrev->fixUpperEdge = FALSE;	/* placement was OK */
        reg = RegionBelow( regPrev );
        e = reg->eUp;
        if( e->Org != ePrev->Org ) {
          if( ! reg->fixUpperEdge ) {
    	/* Remove the last left-going edge.  Even though there are no further
    	 * edges in the dictionary with this origin, there may be further
    	 * such edges in the mesh (if we are adding left edges to a vertex
    	 * that has already been processed).  Thus it is important to call
    	 * FinishRegion rather than just DeleteRegion.
    	 */
    	FinishRegion( tess, regPrev );
    	break;
          }
          /* If the edge below was a temporary edge introduced by
           * ConnectRightVertex, now is the time to fix it.
           */
          e = __gl_meshConnect( ePrev->Lprev, e->Sym );
          if (e == NULL) longjmp(tess->env,1);
          if ( !FixUpperEdge( reg, e ) ) longjmp(tess->env,1);
        }
    
        /* Relink edges so that ePrev->Onext == e */
        if( ePrev->Onext != e ) {
          if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1);
          if ( !__gl_meshSplice( ePrev, e ) ) longjmp(tess->env,1);
        }
        FinishRegion( tess, regPrev );	/* may change reg->eUp */
        ePrev = reg->eUp;
        regPrev = reg;
      }
      return ePrev;
    }
    
    
    static void AddRightEdges( GLUtesselator *tess, ActiveRegion *regUp,
           GLUhalfEdge *eFirst, GLUhalfEdge *eLast, GLUhalfEdge *eTopLeft,
           GLboolean cleanUp )
    /*
     * Purpose: insert right-going edges into the edge dictionary, and update
     * winding numbers and mesh connectivity appropriately.  All right-going
     * edges share a common origin vOrg.  Edges are inserted CCW starting at
     * eFirst; the last edge inserted is eLast->Oprev.  If vOrg has any
     * left-going edges already processed, then eTopLeft must be the edge
     * such that an imaginary upward vertical segment from vOrg would be
     * contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft
     * should be NULL.
     */
    {
      ActiveRegion *reg, *regPrev;
      GLUhalfEdge *e, *ePrev;
      int firstTime = TRUE;
    
      /* Insert the new right-going edges in the dictionary */
      e = eFirst;
      do {
        assert( VertLeq( e->Org, e->Dst ));
        AddRegionBelow( tess, regUp, e->Sym );
        e = e->Onext;
      } while ( e != eLast );
    
      /* Walk *all* right-going edges from e->Org, in the dictionary order,
       * updating the winding numbers of each region, and re-linking the mesh
       * edges to match the dictionary ordering (if necessary).
       */
      if( eTopLeft == NULL ) {
        eTopLeft = RegionBelow( regUp )->eUp->Rprev;
      }
      regPrev = regUp;
      ePrev = eTopLeft;
      for( ;; ) {
        reg = RegionBelow( regPrev );
        e = reg->eUp->Sym;
        if( e->Org != ePrev->Org ) break;
    
        if( e->Onext != ePrev ) {
          /* Unlink e from its current position, and relink below ePrev */
          if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1);
          if ( !__gl_meshSplice( ePrev->Oprev, e ) ) longjmp(tess->env,1);
        }
        /* Compute the winding number and "inside" flag for the new regions */
        reg->windingNumber = regPrev->windingNumber - e->winding;
        reg->inside = IsWindingInside( tess, reg->windingNumber );
    
        /* Check for two outgoing edges with same slope -- process these
         * before any intersection tests (see example in __gl_computeInterior).
         */
        regPrev->dirty = TRUE;
        if( ! firstTime && CheckForRightSplice( tess, regPrev )) {
          AddWinding( e, ePrev );
          DeleteRegion( tess, regPrev );
          if ( !__gl_meshDelete( ePrev ) ) longjmp(tess->env,1);
        }
        firstTime = FALSE;
        regPrev = reg;
        ePrev = e;
      }
      regPrev->dirty = TRUE;
      assert( regPrev->windingNumber - e->winding == reg->windingNumber );
    
      if( cleanUp ) {
        /* Check for intersections between newly adjacent edges. */
        WalkDirtyRegions( tess, regPrev );
      }
    }
    
    
    static void CallCombine( GLUtesselator *tess, GLUvertex *isect,
    			 void *data[4], GLfloat weights[4], int needed )
    {
      GLdouble coords[3];
    
      /* Copy coord data in case the callback changes it. */
      coords[0] = isect->coords[0];
      coords[1] = isect->coords[1];
      coords[2] = isect->coords[2];
    
      isect->data = NULL;
      CALL_COMBINE_OR_COMBINE_DATA( coords, data, weights, &isect->data );
      if( isect->data == NULL ) {
        if( ! needed ) {
          isect->data = data[0];
        } else if( ! tess->fatalError ) {
          /* The only way fatal error is when two edges are found to intersect,
           * but the user has not provided the callback necessary to handle
           * generated intersection points.
           */
          CALL_ERROR_OR_ERROR_DATA( GLU_TESS_NEED_COMBINE_CALLBACK );
          tess->fatalError = TRUE;
        }
      }
    }
    
    static void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1,
    				 GLUhalfEdge *e2 )
    /*
     * Two vertices with idential coordinates are combined into one.
     * e1->Org is kept, while e2->Org is discarded.
     */
    {
      void *data[4] = { NULL, NULL, NULL, NULL };
      GLfloat weights[4] = { 0.5, 0.5, 0.0, 0.0 };
    
      data[0] = e1->Org->data;
      data[1] = e2->Org->data;
      CallCombine( tess, e1->Org, data, weights, FALSE );
      if ( !__gl_meshSplice( e1, e2 ) ) longjmp(tess->env,1);
    }
    
    static void VertexWeights( GLUvertex *isect, GLUvertex *org, GLUvertex *dst,
    			   GLfloat *weights )
    /*
     * Find some weights which describe how the intersection vertex is
     * a linear combination of "org" and "dest".  Each of the two edges
     * which generated "isect" is allocated 50% of the weight; each edge
     * splits the weight between its org and dst according to the
     * relative distance to "isect".
     */
    {
      GLdouble t1 = VertL1dist( org, isect );
      GLdouble t2 = VertL1dist( dst, isect );
    
      weights[0] = 0.5 * t2 / (t1 + t2);
      weights[1] = 0.5 * t1 / (t1 + t2);
      isect->coords[0] += weights[0]*org->coords[0] + weights[1]*dst->coords[0];
      isect->coords[1] += weights[0]*org->coords[1] + weights[1]*dst->coords[1];
      isect->coords[2] += weights[0]*org->coords[2] + weights[1]*dst->coords[2];
    }
    
    
    static void GetIntersectData( GLUtesselator *tess, GLUvertex *isect,
           GLUvertex *orgUp, GLUvertex *dstUp,
           GLUvertex *orgLo, GLUvertex *dstLo )
    /*
     * We've computed a new intersection point, now we need a "data" pointer
     * from the user so that we can refer to this new vertex in the
     * rendering callbacks.
     */
    {
      void *data[4];
      GLfloat weights[4];
    
      data[0] = orgUp->data;
      data[1] = dstUp->data;
      data[2] = orgLo->data;
      data[3] = dstLo->data;
    
      isect->coords[0] = isect->coords[1] = isect->coords[2] = 0;
      VertexWeights( isect, orgUp, dstUp, &weights[0] );
      VertexWeights( isect, orgLo, dstLo, &weights[2] );
    
      CallCombine( tess, isect, data, weights, TRUE );
    }
    
    static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp )
    /*
     * Check the upper and lower edge of "regUp", to make sure that the
     * eUp->Org is above eLo, or eLo->Org is below eUp (depending on which
     * origin is leftmost).
     *
     * The main purpose is to splice right-going edges with the same
     * dest vertex and nearly identical slopes (ie. we can't distinguish
     * the slopes numerically).  However the splicing can also help us
     * to recover from numerical errors.  For example, suppose at one
     * point we checked eUp and eLo, and decided that eUp->Org is barely
     * above eLo.  Then later, we split eLo into two edges (eg. from
     * a splice operation like this one).  This can change the result of
     * our test so that now eUp->Org is incident to eLo, or barely below it.
     * We must correct this condition to maintain the dictionary invariants.
     *
     * One possibility is to check these edges for intersection again
     * (ie. CheckForIntersect).  This is what we do if possible.  However
     * CheckForIntersect requires that tess->event lies between eUp and eLo,
     * so that it has something to fall back on when the intersection
     * calculation gives us an unusable answer.  So, for those cases where
     * we can't check for intersection, this routine fixes the problem
     * by just splicing the offending vertex into the other edge.
     * This is a guaranteed solution, no matter how degenerate things get.
     * Basically this is a combinatorial solution to a numerical problem.
     */
    {
      ActiveRegion *regLo = RegionBelow(regUp);
      GLUhalfEdge *eUp = regUp->eUp;
      GLUhalfEdge *eLo = regLo->eUp;
    
      if( VertLeq( eUp->Org, eLo->Org )) {
        if( EdgeSign( eLo->Dst, eUp->Org, eLo->Org ) > 0 ) return FALSE;
    
        /* eUp->Org appears to be below eLo */
        if( ! VertEq( eUp->Org, eLo->Org )) {
          /* Splice eUp->Org into eLo */
          if ( __gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
          if ( !__gl_meshSplice( eUp, eLo->Oprev ) ) longjmp(tess->env,1);
          regUp->dirty = regLo->dirty = TRUE;
    
        } else if( eUp->Org != eLo->Org ) {
          /* merge the two vertices, discarding eUp->Org */
          pqDelete( tess->pq, eUp->Org->pqHandle ); /* __gl_pqSortDelete */
          SpliceMergeVertices( tess, eLo->Oprev, eUp );
        }
      } else {
        if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE;
    
        /* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
        RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
        if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
        if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
      }
      return TRUE;
    }
    
    static int CheckForLeftSplice( GLUtesselator *tess, ActiveRegion *regUp )
    /*
     * Check the upper and lower edge of "regUp", to make sure that the
     * eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which
     * destination is rightmost).
     *
     * Theoretically, this should always be true.  However, splitting an edge
     * into two pieces can change the results of previous tests.  For example,
     * suppose at one point we checked eUp and eLo, and decided that eUp->Dst
     * is barely above eLo.  Then later, we split eLo into two edges (eg. from
     * a splice operation like this one).  This can change the result of
     * the test so that now eUp->Dst is incident to eLo, or barely below it.
     * We must correct this condition to maintain the dictionary invariants
     * (otherwise new edges might get inserted in the wrong place in the
     * dictionary, and bad stuff will happen).
     *
     * We fix the problem by just splicing the offending vertex into the
     * other edge.
     */
    {
      ActiveRegion *regLo = RegionBelow(regUp);
      GLUhalfEdge *eUp = regUp->eUp;
      GLUhalfEdge *eLo = regLo->eUp;
      GLUhalfEdge *e;
    
      assert( ! VertEq( eUp->Dst, eLo->Dst ));
    
      if( VertLeq( eUp->Dst, eLo->Dst )) {
        if( EdgeSign( eUp->Dst, eLo->Dst, eUp->Org ) < 0 ) return FALSE;
    
        /* eLo->Dst is above eUp, so splice eLo->Dst into eUp */
        RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
        e = __gl_meshSplitEdge( eUp );
        if (e == NULL) longjmp(tess->env,1);
        if ( !__gl_meshSplice( eLo->Sym, e ) ) longjmp(tess->env,1);
        e->Lface->inside = regUp->inside;
      } else {
        if( EdgeSign( eLo->Dst, eUp->Dst, eLo->Org ) > 0 ) return FALSE;
    
        /* eUp->Dst is below eLo, so splice eUp->Dst into eLo */
        regUp->dirty = regLo->dirty = TRUE;
        e = __gl_meshSplitEdge( eLo );
        if (e == NULL) longjmp(tess->env,1);
        if ( !__gl_meshSplice( eUp->Lnext, eLo->Sym ) ) longjmp(tess->env,1);
        e->Rface->inside = regUp->inside;
      }
      return TRUE;
    }
    
    
    static int CheckForIntersect( GLUtesselator *tess, ActiveRegion *regUp )
    /*
     * Check the upper and lower edges of the given region to see if
     * they intersect.  If so, create the intersection and add it
     * to the data structures.
     *
     * Returns TRUE if adding the new intersection resulted in a recursive
     * call to AddRightEdges(); in this case all "dirty" regions have been
     * checked for intersections, and possibly regUp has been deleted.
     */
    {
      ActiveRegion *regLo = RegionBelow(regUp);
      GLUhalfEdge *eUp = regUp->eUp;
      GLUhalfEdge *eLo = regLo->eUp;
      GLUvertex *orgUp = eUp->Org;
      GLUvertex *orgLo = eLo->Org;
      GLUvertex *dstUp = eUp->Dst;
      GLUvertex *dstLo = eLo->Dst;
      GLdouble tMinUp, tMaxLo;
      GLUvertex isect, *orgMin;
      GLUhalfEdge *e;
    
      assert( ! VertEq( dstLo, dstUp ));
      assert( EdgeSign( dstUp, tess->event, orgUp ) <= 0 );
      assert( EdgeSign( dstLo, tess->event, orgLo ) >= 0 );
      assert( orgUp != tess->event && orgLo != tess->event );
      assert( ! regUp->fixUpperEdge && ! regLo->fixUpperEdge );
    
      if( orgUp == orgLo ) return FALSE;	/* right endpoints are the same */
    
      tMinUp = MIN( orgUp->t, dstUp->t );
      tMaxLo = MAX( orgLo->t, dstLo->t );
      if( tMinUp > tMaxLo ) return FALSE;	/* t ranges do not overlap */
    
      if( VertLeq( orgUp, orgLo )) {
        if( EdgeSign( dstLo, orgUp, orgLo ) > 0 ) return FALSE;
      } else {
        if( EdgeSign( dstUp, orgLo, orgUp ) < 0 ) return FALSE;
      }
    
      /* At this point the edges intersect, at least marginally */
      DebugEvent( tess );
    
      __gl_edgeIntersect( dstUp, orgUp, dstLo, orgLo, &isect );
      /* The following properties are guaranteed: */
      assert( MIN( orgUp->t, dstUp->t ) <= isect.t );
      assert( isect.t <= MAX( orgLo->t, dstLo->t ));
      assert( MIN( dstLo->s, dstUp->s ) <= isect.s );
      assert( isect.s <= MAX( orgLo->s, orgUp->s ));
    
      if( VertLeq( &isect, tess->event )) {
        /* The intersection point lies slightly to the left of the sweep line,
         * so move it until it''s slightly to the right of the sweep line.
         * (If we had perfect numerical precision, this would never happen
         * in the first place).  The easiest and safest thing to do is
         * replace the intersection by tess->event.
         */
        isect.s = tess->event->s;
        isect.t = tess->event->t;
      }
      /* Similarly, if the computed intersection lies to the right of the
       * rightmost origin (which should rarely happen), it can cause
       * unbelievable inefficiency on sufficiently degenerate inputs.
       * (If you have the test program, try running test54.d with the
       * "X zoom" option turned on).
       */
      orgMin = VertLeq( orgUp, orgLo ) ? orgUp : orgLo;
      if( VertLeq( orgMin, &isect )) {
        isect.s = orgMin->s;
        isect.t = orgMin->t;
      }
    
      if( VertEq( &isect, orgUp ) || VertEq( &isect, orgLo )) {
        /* Easy case -- intersection at one of the right endpoints */
        (void) CheckForRightSplice( tess, regUp );
        return FALSE;
      }
    
      if(	 (! VertEq( dstUp, tess->event )
    	  && EdgeSign( dstUp, tess->event, &isect ) >= 0)
          || (! VertEq( dstLo, tess->event )
    	  && EdgeSign( dstLo, tess->event, &isect ) <= 0 ))
      {
        /* Very unusual -- the new upper or lower edge would pass on the
         * wrong side of the sweep event, or through it.  This can happen
         * due to very small numerical errors in the intersection calculation.
         */
        if( dstLo == tess->event ) {
          /* Splice dstLo into eUp, and process the new region(s) */
          if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
          if ( !__gl_meshSplice( eLo->Sym, eUp ) ) longjmp(tess->env,1);
          regUp = TopLeftRegion( regUp );
          if (regUp == NULL) longjmp(tess->env,1);
          eUp = RegionBelow(regUp)->eUp;
          FinishLeftRegions( tess, RegionBelow(regUp), regLo );
          AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE );
          return TRUE;
        }
        if( dstUp == tess->event ) {
          /* Splice dstUp into eLo, and process the new region(s) */
          if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
          if ( !__gl_meshSplice( eUp->Lnext, eLo->Oprev ) ) longjmp(tess->env,1);
          regLo = regUp;
          regUp = TopRightRegion( regUp );
          e = RegionBelow(regUp)->eUp->Rprev;
          regLo->eUp = eLo->Oprev;
          eLo = FinishLeftRegions( tess, regLo, NULL );
          AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE );
          return TRUE;
        }
        /* Special case: called from ConnectRightVertex.  If either
         * edge passes on the wrong side of tess->event, split it
         * (and wait for ConnectRightVertex to splice it appropriately).
         */
        if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) {
          RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
          if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
          eUp->Org->s = tess->event->s;
          eUp->Org->t = tess->event->t;
        }
        if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) {
          regUp->dirty = regLo->dirty = TRUE;
          if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
          eLo->Org->s = tess->event->s;
          eLo->Org->t = tess->event->t;
        }
        /* leave the rest for ConnectRightVertex */
        return FALSE;
      }
    
      /* General case -- split both edges, splice into new vertex.
       * When we do the splice operation, the order of the arguments is
       * arbitrary as far as correctness goes.  However, when the operation
       * creates a new face, the work done is proportional to the size of
       * the new face.  We expect the faces in the processed part of
       * the mesh (ie. eUp->Lface) to be smaller than the faces in the
       * unprocessed original contours (which will be eLo->Oprev->Lface).
       */
      if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
      if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
      if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
      eUp->Org->s = isect.s;
      eUp->Org->t = isect.t;
      eUp->Org->pqHandle = pqInsert( tess->pq, eUp->Org ); /* __gl_pqSortInsert */
      if (eUp->Org->pqHandle == LONG_MAX) {
         pqDeletePriorityQ(tess->pq);	/* __gl_pqSortDeletePriorityQ */
         tess->pq = NULL;
         longjmp(tess->env,1);
      }
      GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo );
      RegionAbove(regUp)->dirty = regUp->dirty = regLo->dirty = TRUE;
      return FALSE;
    }
    
    static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp )
    /*
     * When the upper or lower edge of any region changes, the region is
     * marked "dirty".  This routine walks through all the dirty regions
     * and makes sure that the dictionary invariants are satisfied
     * (see the comments at the beginning of this file).  Of course
     * new dirty regions can be created as we make changes to restore
     * the invariants.
     */
    {
      ActiveRegion *regLo = RegionBelow(regUp);
      GLUhalfEdge *eUp, *eLo;
    
      for( ;; ) {
        /* Find the lowest dirty region (we walk from the bottom up). */
        while( regLo->dirty ) {
          regUp = regLo;
          regLo = RegionBelow(regLo);
        }
        if( ! regUp->dirty ) {
          regLo = regUp;
          regUp = RegionAbove( regUp );
          if( regUp == NULL || ! regUp->dirty ) {
    	/* We've walked all the dirty regions */
    	return;
          }
        }
        regUp->dirty = FALSE;
        eUp = regUp->eUp;
        eLo = regLo->eUp;
    
        if( eUp->Dst != eLo->Dst ) {
          /* Check that the edge ordering is obeyed at the Dst vertices. */
          if( CheckForLeftSplice( tess, regUp )) {
    
    	/* If the upper or lower edge was marked fixUpperEdge, then
    	 * we no longer need it (since these edges are needed only for
    	 * vertices which otherwise have no right-going edges).
    	 */
    	if( regLo->fixUpperEdge ) {
    	  DeleteRegion( tess, regLo );
    	  if ( !__gl_meshDelete( eLo ) ) longjmp(tess->env,1);
    	  regLo = RegionBelow( regUp );
    	  eLo = regLo->eUp;
    	} else if( regUp->fixUpperEdge ) {
    	  DeleteRegion( tess, regUp );
    	  if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1);
    	  regUp = RegionAbove( regLo );
    	  eUp = regUp->eUp;
    	}
          }
        }
        if( eUp->Org != eLo->Org ) {
          if(    eUp->Dst != eLo->Dst
    	  && ! regUp->fixUpperEdge && ! regLo->fixUpperEdge
    	  && (eUp->Dst == tess->event || eLo->Dst == tess->event) )
          {
    	/* When all else fails in CheckForIntersect(), it uses tess->event
    	 * as the intersection location.  To make this possible, it requires
    	 * that tess->event lie between the upper and lower edges, and also
    	 * that neither of these is marked fixUpperEdge (since in the worst
    	 * case it might splice one of these edges into tess->event, and
    	 * violate the invariant that fixable edges are the only right-going
    	 * edge from their associated vertex).
    	 */
    	if( CheckForIntersect( tess, regUp )) {
    	  /* WalkDirtyRegions() was called recursively; we're done */
    	  return;
    	}
          } else {
    	/* Even though we can't use CheckForIntersect(), the Org vertices
    	 * may violate the dictionary edge ordering.  Check and correct this.
    	 */
    	(void) CheckForRightSplice( tess, regUp );
          }
        }
        if( eUp->Org == eLo->Org && eUp->Dst == eLo->Dst ) {
          /* A degenerate loop consisting of only two edges -- delete it. */
          AddWinding( eLo, eUp );
          DeleteRegion( tess, regUp );
          if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1);
          regUp = RegionAbove( regLo );
        }
      }
    }
    
    
    static void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp,
    				GLUhalfEdge *eBottomLeft )
    /*
     * Purpose: connect a "right" vertex vEvent (one where all edges go left)
     * to the unprocessed portion of the mesh.  Since there are no right-going
     * edges, two regions (one above vEvent and one below) are being merged
     * into one.  "regUp" is the upper of these two regions.
     *
     * There are two reasons for doing this (adding a right-going edge):
     *  - if the two regions being merged are "inside", we must add an edge
     *    to keep them separated (the combined region would not be monotone).
     *  - in any case, we must leave some record of vEvent in the dictionary,
     *    so that we can merge vEvent with features that we have not seen yet.
     *    For example, maybe there is a vertical edge which passes just to
     *    the right of vEvent; we would like to splice vEvent into this edge.
     *
     * However, we don't want to connect vEvent to just any vertex.  We don''t
     * want the new edge to cross any other edges; otherwise we will create
     * intersection vertices even when the input data had no self-intersections.
     * (This is a bad thing; if the user's input data has no intersections,
     * we don't want to generate any false intersections ourselves.)
     *
     * Our eventual goal is to connect vEvent to the leftmost unprocessed
     * vertex of the combined region (the union of regUp and regLo).
     * But because of unseen vertices with all right-going edges, and also
     * new vertices which may be created by edge intersections, we don''t
     * know where that leftmost unprocessed vertex is.  In the meantime, we
     * connect vEvent to the closest vertex of either chain, and mark the region
     * as "fixUpperEdge".  This flag says to delete and reconnect this edge
     * to the next processed vertex on the boundary of the combined region.
     * Quite possibly the vertex we connected to will turn out to be the
     * closest one, in which case we won''t need to make any changes.
     */
    {
      GLUhalfEdge *eNew;
      GLUhalfEdge *eTopLeft = eBottomLeft->Onext;
      ActiveRegion *regLo = RegionBelow(regUp);
      GLUhalfEdge *eUp = regUp->eUp;
      GLUhalfEdge *eLo = regLo->eUp;
      int degenerate = FALSE;
    
      if( eUp->Dst != eLo->Dst ) {
        (void) CheckForIntersect( tess, regUp );
      }
    
      /* Possible new degeneracies: upper or lower edge of regUp may pass
       * through vEvent, or may coincide with new intersection vertex
       */
      if( VertEq( eUp->Org, tess->event )) {
        if ( !__gl_meshSplice( eTopLeft->Oprev, eUp ) ) longjmp(tess->env,1);
        regUp = TopLeftRegion( regUp );
        if (regUp == NULL) longjmp(tess->env,1);
        eTopLeft = RegionBelow( regUp )->eUp;
        FinishLeftRegions( tess, RegionBelow(regUp), regLo );
        degenerate = TRUE;
      }
      if( VertEq( eLo->Org, tess->event )) {
        if ( !__gl_meshSplice( eBottomLeft, eLo->Oprev ) ) longjmp(tess->env,1);
        eBottomLeft = FinishLeftRegions( tess, regLo, NULL );
        degenerate = TRUE;
      }
      if( degenerate ) {
        AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
        return;
      }
    
      /* Non-degenerate situation -- need to add a temporary, fixable edge.
       * Connect to the closer of eLo->Org, eUp->Org.
       */
      if( VertLeq( eLo->Org, eUp->Org )) {
        eNew = eLo->Oprev;
      } else {
        eNew = eUp;
      }
      eNew = __gl_meshConnect( eBottomLeft->Lprev, eNew );
      if (eNew == NULL) longjmp(tess->env,1);
    
      /* Prevent cleanup, otherwise eNew might disappear before we've even
       * had a chance to mark it as a temporary edge.
       */
      AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE );
      eNew->Sym->activeRegion->fixUpperEdge = TRUE;
      WalkDirtyRegions( tess, regUp );
    }
    
    /* Because vertices at exactly the same location are merged together
     * before we process the sweep event, some degenerate cases can't occur.
     * However if someone eventually makes the modifications required to
     * merge features which are close together, the cases below marked
     * TOLERANCE_NONZERO will be useful.  They were debugged before the
     * code to merge identical vertices in the main loop was added.
     */
    #define TOLERANCE_NONZERO	FALSE
    
    static void ConnectLeftDegenerate( GLUtesselator *tess,
    				   ActiveRegion *regUp, GLUvertex *vEvent )
    /*
     * The event vertex lies exacty on an already-processed edge or vertex.
     * Adding the new vertex involves splicing it into the already-processed
     * part of the mesh.
     */
    {
      GLUhalfEdge *e, *eTopLeft, *eTopRight, *eLast;
      ActiveRegion *reg;
    
      e = regUp->eUp;
      if( VertEq( e->Org, vEvent )) {
        /* e->Org is an unprocessed vertex - just combine them, and wait
         * for e->Org to be pulled from the queue
         */
        assert( TOLERANCE_NONZERO );
        SpliceMergeVertices( tess, e, vEvent->anEdge );
        return;
      }
    
      if( ! VertEq( e->Dst, vEvent )) {
        /* General case -- splice vEvent into edge e which passes through it */
        if (__gl_meshSplitEdge( e->Sym ) == NULL) longjmp(tess->env,1);
        if( regUp->fixUpperEdge ) {
          /* This edge was fixable -- delete unused portion of original edge */
          if ( !__gl_meshDelete( e->Onext ) ) longjmp(tess->env,1);
          regUp->fixUpperEdge = FALSE;
        }
        if ( !__gl_meshSplice( vEvent->anEdge, e ) ) longjmp(tess->env,1);
        SweepEvent( tess, vEvent ); /* recurse */
        return;
      }
    
      /* vEvent coincides with e->Dst, which has already been processed.
       * Splice in the additional right-going edges.
       */
      assert( TOLERANCE_NONZERO );
      regUp = TopRightRegion( regUp );
      reg = RegionBelow( regUp );
      eTopRight = reg->eUp->Sym;
      eTopLeft = eLast = eTopRight->Onext;
      if( reg->fixUpperEdge ) {
        /* Here e->Dst has only a single fixable edge going right.
         * We can delete it since now we have some real right-going edges.
         */
        assert( eTopLeft != eTopRight );   /* there are some left edges too */
        DeleteRegion( tess, reg );
        if ( !__gl_meshDelete( eTopRight ) ) longjmp(tess->env,1);
        eTopRight = eTopLeft->Oprev;
      }
      if ( !__gl_meshSplice( vEvent->anEdge, eTopRight ) ) longjmp(tess->env,1);
      if( ! EdgeGoesLeft( eTopLeft )) {
        /* e->Dst had no left-going edges -- indicate this to AddRightEdges() */
        eTopLeft = NULL;
      }
      AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE );
    }
    
    
    static void ConnectLeftVertex( GLUtesselator *tess, GLUvertex *vEvent )
    /*
     * Purpose: connect a "left" vertex (one where both edges go right)
     * to the processed portion of the mesh.  Let R be the active region
     * containing vEvent, and let U and L be the upper and lower edge
     * chains of R.  There are two possibilities:
     *
     * - the normal case: split R into two regions, by connecting vEvent to
     *   the rightmost vertex of U or L lying to the left of the sweep line
     *
     * - the degenerate case: if vEvent is close enough to U or L, we
     *   merge vEvent into that edge chain.  The subcases are:
     *	- merging with the rightmost vertex of U or L
     *	- merging with the active edge of U or L
     *	- merging with an already-processed portion of U or L
     */
    {
      ActiveRegion *regUp, *regLo, *reg;
      GLUhalfEdge *eUp, *eLo, *eNew;
      ActiveRegion tmp;
    
      /* assert( vEvent->anEdge->Onext->Onext == vEvent->anEdge ); */
    
      /* Get a pointer to the active region containing vEvent */
      tmp.eUp = vEvent->anEdge->Sym;
      /* __GL_DICTLISTKEY */ /* __gl_dictListSearch */
      regUp = (ActiveRegion *)dictKey( dictSearch( tess->dict, &tmp ));
      regLo = RegionBelow( regUp );
      eUp = regUp->eUp;
      eLo = regLo->eUp;
    
      /* Try merging with U or L first */
      if( EdgeSign( eUp->Dst, vEvent, eUp->Org ) == 0 ) {
        ConnectLeftDegenerate( tess, regUp, vEvent );
        return;
      }
    
      /* Connect vEvent to rightmost processed vertex of either chain.
       * e->Dst is the vertex that we will connect to vEvent.
       */
      reg = VertLeq( eLo->Dst, eUp->Dst ) ? regUp : regLo;
    
      if( regUp->inside || reg->fixUpperEdge) {
        if( reg == regUp ) {
          eNew = __gl_meshConnect( vEvent->anEdge->Sym, eUp->Lnext );
          if (eNew == NULL) longjmp(tess->env,1);
        } else {
          GLUhalfEdge *tempHalfEdge= __gl_meshConnect( eLo->Dnext, vEvent->anEdge);
          if (tempHalfEdge == NULL) longjmp(tess->env,1);
    
          eNew = tempHalfEdge->Sym;
        }
        if( reg->fixUpperEdge ) {
          if ( !FixUpperEdge( reg, eNew ) ) longjmp(tess->env,1);
        } else {
          ComputeWinding( tess, AddRegionBelow( tess, regUp, eNew ));
        }
        SweepEvent( tess, vEvent );
      } else {
        /* The new vertex is in a region which does not belong to the polygon.
         * We don''t need to connect this vertex to the rest of the mesh.
         */
        AddRightEdges( tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE );
      }
    }
    
    
    static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent )
    /*
     * Does everything necessary when the sweep line crosses a vertex.
     * Updates the mesh and the edge dictionary.
     */
    {
      ActiveRegion *regUp, *reg;
      GLUhalfEdge *e, *eTopLeft, *eBottomLeft;
    
      tess->event = vEvent; 	/* for access in EdgeLeq() */
      DebugEvent( tess );
    
      /* Check if this vertex is the right endpoint of an edge that is
       * already in the dictionary.  In this case we don't need to waste
       * time searching for the location to insert new edges.
       */
      e = vEvent->anEdge;
      while( e->activeRegion == NULL ) {
        e = e->Onext;
        if( e == vEvent->anEdge ) {
          /* All edges go right -- not incident to any processed edges */
          ConnectLeftVertex( tess, vEvent );
          return;
        }
      }
    
      /* Processing consists of two phases: first we "finish" all the
       * active regions where both the upper and lower edges terminate
       * at vEvent (ie. vEvent is closing off these regions).
       * We mark these faces "inside" or "outside" the polygon according
       * to their winding number, and delete the edges from the dictionary.
       * This takes care of all the left-going edges from vEvent.
       */
      regUp = TopLeftRegion( e->activeRegion );
      if (regUp == NULL) longjmp(tess->env,1);
      reg = RegionBelow( regUp );
      eTopLeft = reg->eUp;
      eBottomLeft = FinishLeftRegions( tess, reg, NULL );
    
      /* Next we process all the right-going edges from vEvent.  This
       * involves adding the edges to the dictionary, and creating the
       * associated "active regions" which record information about the
       * regions between adjacent dictionary edges.
       */
      if( eBottomLeft->Onext == eTopLeft ) {
        /* No right-going edges -- add a temporary "fixable" edge */
        ConnectRightVertex( tess, regUp, eBottomLeft );
      } else {
        AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
      }
    }
    
    
    /* Make the sentinel coordinates big enough that they will never be
     * merged with real input features.  (Even with the largest possible
     * input contour and the maximum tolerance of 1.0, no merging will be
     * done with coordinates larger than 3 * GLU_TESS_MAX_COORD).
     */
    #define SENTINEL_COORD	(4 * GLU_TESS_MAX_COORD)
    
    static void AddSentinel( GLUtesselator *tess, GLdouble t )
    /*
     * We add two sentinel edges above and below all other edges,
     * to avoid special cases at the top and bottom.
     */
    {
      GLUhalfEdge *e;
      ActiveRegion *reg = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
      if (reg == NULL) longjmp(tess->env,1);
    
      e = __gl_meshMakeEdge( tess->mesh );
      if (e == NULL) longjmp(tess->env,1);
    
      e->Org->s = SENTINEL_COORD;
      e->Org->t = t;
      e->Dst->s = -SENTINEL_COORD;
      e->Dst->t = t;
      tess->event = e->Dst; 	/* initialize it */
    
      reg->eUp = e;
      reg->windingNumber = 0;
      reg->inside = FALSE;
      reg->fixUpperEdge = FALSE;
      reg->sentinel = TRUE;
      reg->dirty = FALSE;
      reg->nodeUp = dictInsert( tess->dict, reg ); /* __gl_dictListInsertBefore */
      if (reg->nodeUp == NULL) longjmp(tess->env,1);
    }
    
    
    static void InitEdgeDict( GLUtesselator *tess )
    /*
     * We maintain an ordering of edge intersections with the sweep line.
     * This order is maintained in a dynamic dictionary.
     */
    {
      /* __gl_dictListNewDict */
      tess->dict = dictNewDict( tess, (int (*)(void *, DictKey, DictKey)) EdgeLeq );
      if (tess->dict == NULL) longjmp(tess->env,1);
    
      AddSentinel( tess, -SENTINEL_COORD );
      AddSentinel( tess, SENTINEL_COORD );
    }
    
    
    static void DoneEdgeDict( GLUtesselator *tess )
    {
      ActiveRegion *reg;
    #ifndef NDEBUG
      int fixedEdges = 0;
    #endif
    
      /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
      while( (reg = (ActiveRegion *)dictKey( dictMin( tess->dict ))) != NULL ) {
        /*
         * At the end of all processing, the dictionary should contain
         * only the two sentinel edges, plus at most one "fixable" edge
         * created by ConnectRightVertex().
         */
        if( ! reg->sentinel ) {
          assert( reg->fixUpperEdge );
          assert( ++fixedEdges == 1 );
        }
        assert( reg->windingNumber == 0 );
        DeleteRegion( tess, reg );
    /*    __gl_meshDelete( reg->eUp );*/
      }
      dictDeleteDict( tess->dict ); /* __gl_dictListDeleteDict */
    }
    
    
    static void RemoveDegenerateEdges( GLUtesselator *tess )
    /*
     * Remove zero-length edges, and contours with fewer than 3 vertices.
     */
    {
      GLUhalfEdge *e, *eNext, *eLnext;
      GLUhalfEdge *eHead = &tess->mesh->eHead;
    
      /*LINTED*/
      for( e = eHead->next; e != eHead; e = eNext ) {
        eNext = e->next;
        eLnext = e->Lnext;
    
        if( VertEq( e->Org, e->Dst ) && e->Lnext->Lnext != e ) {
          /* Zero-length edge, contour has at least 3 edges */
    
          SpliceMergeVertices( tess, eLnext, e );	/* deletes e->Org */
          if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1); /* e is a self-loop */
          e = eLnext;
          eLnext = e->Lnext;
        }
        if( eLnext->Lnext == e ) {
          /* Degenerate contour (one or two edges) */
    
          if( eLnext != e ) {
    	if( eLnext == eNext || eLnext == eNext->Sym ) { eNext = eNext->next; }
    	if ( !__gl_meshDelete( eLnext ) ) longjmp(tess->env,1);
          }
          if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; }
          if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1);
        }
      }
    }
    
    static int InitPriorityQ( GLUtesselator *tess )
    /*
     * Insert all vertices into the priority queue which determines the
     * order in which vertices cross the sweep line.
     */
    {
      PriorityQ *pq;
      GLUvertex *v, *vHead;
    
      /* __gl_pqSortNewPriorityQ */
      pq = tess->pq = pqNewPriorityQ( (int (*)(PQkey, PQkey)) __gl_vertLeq );
      if (pq == NULL) return 0;
    
      vHead = &tess->mesh->vHead;
      for( v = vHead->next; v != vHead; v = v->next ) {
        v->pqHandle = pqInsert( pq, v ); /* __gl_pqSortInsert */
        if (v->pqHandle == LONG_MAX) break;
      }
      if (v != vHead || !pqInit( pq ) ) { /* __gl_pqSortInit */
        pqDeletePriorityQ(tess->pq);	/* __gl_pqSortDeletePriorityQ */
        tess->pq = NULL;
        return 0;
      }
    
      return 1;
    }
    
    
    static void DonePriorityQ( GLUtesselator *tess )
    {
      pqDeletePriorityQ( tess->pq ); /* __gl_pqSortDeletePriorityQ */
    }
    
    
    static int RemoveDegenerateFaces( GLUmesh *mesh )
    /*
     * Delete any degenerate faces with only two edges.  WalkDirtyRegions()
     * will catch almost all of these, but it won't catch degenerate faces
     * produced by splice operations on already-processed edges.
     * The two places this can happen are in FinishLeftRegions(), when
     * we splice in a "temporary" edge produced by ConnectRightVertex(),
     * and in CheckForLeftSplice(), where we splice already-processed
     * edges to ensure that our dictionary invariants are not violated
     * by numerical errors.
     *
     * In both these cases it is *very* dangerous to delete the offending
     * edge at the time, since one of the routines further up the stack
     * will sometimes be keeping a pointer to that edge.
     */
    {
      GLUface *f, *fNext;
      GLUhalfEdge *e;
    
      /*LINTED*/
      for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
        fNext = f->next;
        e = f->anEdge;
        assert( e->Lnext != e );
    
        if( e->Lnext->Lnext == e ) {
          /* A face with only two edges */
          AddWinding( e->Onext, e );
          if ( !__gl_meshDelete( e ) ) return 0;
        }
      }
      return 1;
    }
    
    int __gl_computeInterior( GLUtesselator *tess )
    /*
     * __gl_computeInterior( tess ) computes the planar arrangement specified
     * by the given contours, and further subdivides this arrangement
     * into regions.  Each region is marked "inside" if it belongs
     * to the polygon, according to the rule given by tess->windingRule.
     * Each interior region is guaranteed be monotone.
     */
    {
      GLUvertex *v, *vNext;
    
      tess->fatalError = FALSE;
    
      /* Each vertex defines an event for our sweep line.  Start by inserting
       * all the vertices in a priority queue.  Events are processed in
       * lexicographic order, ie.
       *
       *	e1 < e2  iff  e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
       */
      RemoveDegenerateEdges( tess );
      if ( !InitPriorityQ( tess ) ) return 0; /* if error */
      InitEdgeDict( tess );
    
      /* __gl_pqSortExtractMin */
      while( (v = (GLUvertex *)pqExtractMin( tess->pq )) != NULL ) {
        for( ;; ) {
          vNext = (GLUvertex *)pqMinimum( tess->pq ); /* __gl_pqSortMinimum */
          if( vNext == NULL || ! VertEq( vNext, v )) break;
    
          /* Merge together all vertices at exactly the same location.
           * This is more efficient than processing them one at a time,
           * simplifies the code (see ConnectLeftDegenerate), and is also
           * important for correct handling of certain degenerate cases.
           * For example, suppose there are two identical edges A and B
           * that belong to different contours (so without this code they would
           * be processed by separate sweep events).  Suppose another edge C
           * crosses A and B from above.  When A is processed, we split it
           * at its intersection point with C.  However this also splits C,
           * so when we insert B we may compute a slightly different
           * intersection point.  This might leave two edges with a small
           * gap between them.  This kind of error is especially obvious
           * when using boundary extraction (GLU_TESS_BOUNDARY_ONLY).
           */
          vNext = (GLUvertex *)pqExtractMin( tess->pq ); /* __gl_pqSortExtractMin*/
          SpliceMergeVertices( tess, v->anEdge, vNext->anEdge );
        }
        SweepEvent( tess, v );
      }
    
      /* Set tess->event for debugging purposes */
      /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
      tess->event = ((ActiveRegion *) dictKey( dictMin( tess->dict )))->eUp->Org;
      DebugEvent( tess );
      DoneEdgeDict( tess );
      DonePriorityQ( tess );
    
      if ( !RemoveDegenerateFaces( tess->mesh ) ) return 0;
      __gl_meshCheckMesh( tess->mesh );
    
      return 1;
    }