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IABSD.fr/xenocara/lib/libGLU/src/libtess/tess.h

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  • Author : jsg
    Date : 2013-09-01 03:51:12
    Hash : 729f7da4
    Message : Update to GLU 9.0.0, GLU was previously part of Mesa but is now seperate. tested in a ports bulk build by landry@, ok matthieu@

  • lib/libGLU/src/libtess/tess.h
  • /*
     * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
     * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice including the dates of first publication and
     * either this permission notice or a reference to
     * http://oss.sgi.com/projects/FreeB/
     * shall be included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     *
     * Except as contained in this notice, the name of Silicon Graphics, Inc.
     * shall not be used in advertising or otherwise to promote the sale, use or
     * other dealings in this Software without prior written authorization from
     * Silicon Graphics, Inc.
     */
    /*
    ** Author: Eric Veach, July 1994.
    **
    */
    
    #ifndef __tess_h_
    #define __tess_h_
    
    #include <GL/glu.h>
    #include <setjmp.h>
    #include "mesh.h"
    #include "dict.h"
    #include "priorityq.h"
    
    /* The begin/end calls must be properly nested.  We keep track of
     * the current state to enforce the ordering.
     */
    enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
    
    /* We cache vertex data for single-contour polygons so that we can
     * try a quick-and-dirty decomposition first.
     */
    #define TESS_MAX_CACHE	100
    
    typedef struct CachedVertex {
      GLdouble	coords[3];
      void		*data;
    } CachedVertex;
    
    struct GLUtesselator {
    
      /*** state needed for collecting the input data ***/
    
      enum TessState state;		/* what begin/end calls have we seen? */
    
      GLUhalfEdge	*lastEdge;	/* lastEdge->Org is the most recent vertex */
      GLUmesh	*mesh;		/* stores the input contours, and eventually
                                       the tessellation itself */
    
      void		(GLAPIENTRY *callError)( GLenum errnum );
    
      /*** state needed for projecting onto the sweep plane ***/
    
      GLdouble	normal[3];	/* user-specified normal (if provided) */
      GLdouble	sUnit[3];	/* unit vector in s-direction (debugging) */
      GLdouble	tUnit[3];	/* unit vector in t-direction (debugging) */
    
      /*** state needed for the line sweep ***/
    
      GLdouble	relTolerance;	/* tolerance for merging features */
      GLenum	windingRule;	/* rule for determining polygon interior */
      GLboolean	fatalError;	/* fatal error: needed combine callback */
    
      Dict		*dict;		/* edge dictionary for sweep line */
      PriorityQ	*pq;		/* priority queue of vertex events */
      GLUvertex	*event;		/* current sweep event being processed */
    
      void		(GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
    			        GLfloat weight[4], void **outData );
    
      /*** state needed for rendering callbacks (see render.c) ***/
    
      GLboolean	flagBoundary;	/* mark boundary edges (use EdgeFlag) */
      GLboolean	boundaryOnly;	/* Extract contours, not triangles */
      GLUface	*lonelyTriList;
        /* list of triangles which could not be rendered as strips or fans */
    
      void		(GLAPIENTRY *callBegin)( GLenum type );
      void		(GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
      void		(GLAPIENTRY *callVertex)( void *data );
      void		(GLAPIENTRY *callEnd)( void );
      void		(GLAPIENTRY *callMesh)( GLUmesh *mesh );
    
    
      /*** state needed to cache single-contour polygons for renderCache() */
    
      GLboolean	emptyCache;		/* empty cache on next vertex() call */
      int		cacheCount;		/* number of cached vertices */
      CachedVertex	cache[TESS_MAX_CACHE];	/* the vertex data */
    
      /*** rendering callbacks that also pass polygon data  ***/ 
      void		(GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
      void		(GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge, 
    				     void *polygonData );
      void		(GLAPIENTRY *callVertexData)( void *data, void *polygonData );
      void		(GLAPIENTRY *callEndData)( void *polygonData );
      void		(GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
      void		(GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
    				    GLfloat weight[4], void **outData,
    				    void *polygonData );
    
      jmp_buf env;			/* place to jump to when memAllocs fail */
    
      void *polygonData;		/* client data for current polygon */
    };
    
    void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
    void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
    void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
    void GLAPIENTRY __gl_noEndData( void *polygonData );
    void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
    void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
    			 GLfloat weight[4], void **outData,
    			 void *polygonData );
    
    #define CALL_BEGIN_OR_BEGIN_DATA(a) \
       if (tess->callBeginData != &__gl_noBeginData) \
          (*tess->callBeginData)((a),tess->polygonData); \
       else (*tess->callBegin)((a));
    
    #define CALL_VERTEX_OR_VERTEX_DATA(a) \
       if (tess->callVertexData != &__gl_noVertexData) \
          (*tess->callVertexData)((a),tess->polygonData); \
       else (*tess->callVertex)((a));
    
    #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
       if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
          (*tess->callEdgeFlagData)((a),tess->polygonData); \
       else (*tess->callEdgeFlag)((a));
    
    #define CALL_END_OR_END_DATA() \
       if (tess->callEndData != &__gl_noEndData) \
          (*tess->callEndData)(tess->polygonData); \
       else (*tess->callEnd)();
    
    #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
       if (tess->callCombineData != &__gl_noCombineData) \
          (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
       else (*tess->callCombine)((a),(b),(c),(d));
    
    #define CALL_ERROR_OR_ERROR_DATA(a) \
       if (tess->callErrorData != &__gl_noErrorData) \
          (*tess->callErrorData)((a),tess->polygonData); \
       else (*tess->callError)((a));
    
    #endif