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IABSD.fr/xenocara/lib/libdrm/xf86drmHash.c

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  • Author : jsg
    Date : 2019-04-26 07:45:37
    Hash : a8a2dab4
    Message : Merge libdrm 2.4.98

  • lib/libdrm/xf86drmHash.c
  • /* xf86drmHash.c -- Small hash table support for integer -> integer mapping
     * Created: Sun Apr 18 09:35:45 1999 by faith@precisioninsight.com
     *
     * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
     * All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     * DEALINGS IN THE SOFTWARE.
     *
     * Authors: Rickard E. (Rik) Faith <faith@valinux.com>
     *
     * DESCRIPTION
     *
     * This file contains a straightforward implementation of a fixed-sized
     * hash table using self-organizing linked lists [Knuth73, pp. 398-399] for
     * collision resolution.  There are two potentially interesting things
     * about this implementation:
     *
     * 1) The table is power-of-two sized.  Prime sized tables are more
     * traditional, but do not have a significant advantage over power-of-two
     * sized table, especially when double hashing is not used for collision
     * resolution.
     *
     * 2) The hash computation uses a table of random integers [Hanson97,
     * pp. 39-41].
     *
     * FUTURE ENHANCEMENTS
     *
     * With a table size of 512, the current implementation is sufficient for a
     * few hundred keys.  Since this is well above the expected size of the
     * tables for which this implementation was designed, the implementation of
     * dynamic hash tables was postponed until the need arises.  A common (and
     * naive) approach to dynamic hash table implementation simply creates a
     * new hash table when necessary, rehashes all the data into the new table,
     * and destroys the old table.  The approach in [Larson88] is superior in
     * two ways: 1) only a portion of the table is expanded when needed,
     * distributing the expansion cost over several insertions, and 2) portions
     * of the table can be locked, enabling a scalable thread-safe
     * implementation.
     *
     * REFERENCES
     *
     * [Hanson97] David R. Hanson.  C Interfaces and Implementations:
     * Techniques for Creating Reusable Software.  Reading, Massachusetts:
     * Addison-Wesley, 1997.
     *
     * [Knuth73] Donald E. Knuth. The Art of Computer Programming.  Volume 3:
     * Sorting and Searching.  Reading, Massachusetts: Addison-Wesley, 1973.
     *
     * [Larson88] Per-Ake Larson. "Dynamic Hash Tables".  CACM 31(4), April
     * 1988, pp. 446-457.
     *
     */
    
    #include <stdio.h>
    #include <stdlib.h>
    
    #include "libdrm_macros.h"
    #include "xf86drm.h"
    #include "xf86drmHash.h"
    
    #define HASH_MAGIC 0xdeadbeef
    
    static unsigned long HashHash(unsigned long key)
    {
        unsigned long        hash = 0;
        unsigned long        tmp  = key;
        static int           init = 0;
        static unsigned long scatter[256];
        int                  i;
    
        if (!init) {
    	void *state;
    	state = drmRandomCreate(37);
    	for (i = 0; i < 256; i++) scatter[i] = drmRandom(state);
    	drmRandomDestroy(state);
    	++init;
        }
    
        while (tmp) {
    	hash = (hash << 1) + scatter[tmp & 0xff];
    	tmp >>= 8;
        }
    
        hash %= HASH_SIZE;
        return hash;
    }
    
    drm_public void *drmHashCreate(void)
    {
        HashTablePtr table;
    
        table           = drmMalloc(sizeof(*table));
        if (!table) return NULL;
        table->magic    = HASH_MAGIC;
    
        return table;
    }
    
    drm_public int drmHashDestroy(void *t)
    {
        HashTablePtr  table = (HashTablePtr)t;
        HashBucketPtr bucket;
        HashBucketPtr next;
        int           i;
    
        if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
    
        for (i = 0; i < HASH_SIZE; i++) {
    	for (bucket = table->buckets[i]; bucket;) {
    	    next = bucket->next;
    	    drmFree(bucket);
    	    bucket = next;
    	}
        }
        drmFree(table);
        return 0;
    }
    
    /* Find the bucket and organize the list so that this bucket is at the
       top. */
    
    static HashBucketPtr HashFind(HashTablePtr table,
    			      unsigned long key, unsigned long *h)
    {
        unsigned long hash = HashHash(key);
        HashBucketPtr prev = NULL;
        HashBucketPtr bucket;
    
        if (h) *h = hash;
    
        for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
    	if (bucket->key == key) {
    	    if (prev) {
    				/* Organize */
    		prev->next           = bucket->next;
    		bucket->next         = table->buckets[hash];
    		table->buckets[hash] = bucket;
    		++table->partials;
    	    } else {
    		++table->hits;
    	    }
    	    return bucket;
    	}
    	prev = bucket;
        }
        ++table->misses;
        return NULL;
    }
    
    drm_public int drmHashLookup(void *t, unsigned long key, void **value)
    {
        HashTablePtr  table = (HashTablePtr)t;
        HashBucketPtr bucket;
    
        if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */
    
        bucket = HashFind(table, key, NULL);
        if (!bucket) return 1;	/* Not found */
        *value = bucket->value;
        return 0;			/* Found */
    }
    
    drm_public int drmHashInsert(void *t, unsigned long key, void *value)
    {
        HashTablePtr  table = (HashTablePtr)t;
        HashBucketPtr bucket;
        unsigned long hash;
    
        if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
    
        if (HashFind(table, key, &hash)) return 1; /* Already in table */
    
        bucket               = drmMalloc(sizeof(*bucket));
        if (!bucket) return -1;	/* Error */
        bucket->key          = key;
        bucket->value        = value;
        bucket->next         = table->buckets[hash];
        table->buckets[hash] = bucket;
        return 0;			/* Added to table */
    }
    
    drm_public int drmHashDelete(void *t, unsigned long key)
    {
        HashTablePtr  table = (HashTablePtr)t;
        unsigned long hash;
        HashBucketPtr bucket;
    
        if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
    
        bucket = HashFind(table, key, &hash);
    
        if (!bucket) return 1;	/* Not found */
    
        table->buckets[hash] = bucket->next;
        drmFree(bucket);
        return 0;
    }
    
    drm_public int drmHashNext(void *t, unsigned long *key, void **value)
    {
        HashTablePtr  table = (HashTablePtr)t;
    
        while (table->p0 < HASH_SIZE) {
    	if (table->p1) {
    	    *key       = table->p1->key;
    	    *value     = table->p1->value;
    	    table->p1  = table->p1->next;
    	    return 1;
    	}
    	table->p1 = table->buckets[table->p0];
    	++table->p0;
        }
        return 0;
    }
    
    drm_public int drmHashFirst(void *t, unsigned long *key, void **value)
    {
        HashTablePtr  table = (HashTablePtr)t;
    
        if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
    
        table->p0 = 0;
        table->p1 = table->buckets[0];
        return drmHashNext(table, key, value);
    }