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IABSD.fr/xenocara/lib/mesa/src/broadcom/common/v3d_debug.h

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/broadcom/common/v3d_debug.h
  • /*
     * Copyright 2003 VMware, Inc.
     * Copyright © 2007 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice (including the
     * next paragraph) shall be included in all copies or substantial
     * portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef MESA_V3D_DEBUG_H
    #define MESA_V3D_DEBUG_H
    
    #include <stdint.h>
    #include "compiler/shader_enums.h"
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    /**
     * \file v3d_debug.h
     *
     * Basic V3D_DEBUG environment variable handling.  This file defines the
     * list of debugging flags, as well as some macros for handling them.
     */
    
    extern uint32_t v3d_mesa_debug;
    
    #define V3D_DBG(flag) unlikely(v3d_mesa_debug & V3D_DEBUG_ ## flag)
    
    #define V3D_DEBUG_SHADERDB          (1 << 0)
    #define V3D_DEBUG_TGSI              (1 << 1)
    #define V3D_DEBUG_NIR               (1 << 2)
    #define V3D_DEBUG_VIR               (1 << 3)
    #define V3D_DEBUG_QPU               (1 << 4)
    #define V3D_DEBUG_FS                (1 << 5)
    #define V3D_DEBUG_GS                (1 << 6)
    #define V3D_DEBUG_VS                (1 << 7)
    #define V3D_DEBUG_CS                (1 << 8)
    #define V3D_DEBUG_CL                (1 << 9)
    #define V3D_DEBUG_SURFACE           (1 << 10)
    #define V3D_DEBUG_PERF              (1 << 11)
    #define V3D_DEBUG_NORAST            (1 << 12)
    #define V3D_DEBUG_ALWAYS_FLUSH      (1 << 13)
    #define V3D_DEBUG_CLIF              (1 << 14)
    #define V3D_DEBUG_PRECOMPILE        (1 << 15)
    #define V3D_DEBUG_RA                (1 << 16)
    #define V3D_DEBUG_TMU_32BIT         (1 << 18)
    #define V3D_DEBUG_TMU_16BIT         (1 << 19)
    #define V3D_DEBUG_NO_LOOP_UNROLL    (1 << 20)
    #define V3D_DEBUG_CL_NO_BIN         (1 << 21)
    #define V3D_DEBUG_DOUBLE_BUFFER     (1 << 22)
    #define V3D_DEBUG_CACHE             (1 << 23)
    #define V3D_DEBUG_NO_MERGE_JOBS     (1 << 24)
    #define V3D_DEBUG_OPT_COMPILE_TIME  (1 << 25)
    #define V3D_DEBUG_DISABLE_TFU       (1 << 26)
    #define V3D_DEBUG_SYNC              (1 << 27)
    
    #define V3D_DEBUG_SHADERS           (V3D_DEBUG_TGSI | V3D_DEBUG_NIR | \
                                         V3D_DEBUG_VIR | V3D_DEBUG_QPU | \
                                         V3D_DEBUG_FS | V3D_DEBUG_GS | \
                                         V3D_DEBUG_VS | V3D_DEBUG_CS | \
                                         V3D_DEBUG_RA)
    
    #ifdef HAVE_ANDROID_PLATFORM
    #define LOG_TAG "BROADCOM-MESA"
    #if ANDROID_API_LEVEL >= 26
    #include <log/log.h>
    #else
    #include <cutils/log.h>
    #endif /* use log/log.h start from android 8 major version */
    #ifndef ALOGW
    #define ALOGW LOGW
    #endif
    #define dbg_printf(...)	ALOGW(__VA_ARGS__)
    #else
    #define dbg_printf(...)	fprintf(stderr, __VA_ARGS__)
    #endif /* HAVE_ANDROID_PLATFORM */
    
    extern bool v3d_debug_flag_for_shader_stage(gl_shader_stage stage);
    
    extern void v3d_process_debug_variable(void);
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif /* V3D_DEBUG_H */