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IABSD.fr/xenocara/lib/mesa/src/broadcom/simulator/v3d_simulator.c

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/broadcom/simulator/v3d_simulator.c
  • /*
     * Copyright © 2014-2017 Broadcom
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    /**
     * @file v3d_simulator.c
     *
     * Implements V3D simulation on top of a non-V3D GEM fd.
     *
     * This file's goal is to emulate the V3D ioctls' behavior in the kernel on
     * top of the simpenrose software simulator.  Generally, V3D driver BOs have a
     * GEM-side copy of their contents and a simulator-side memory area that the
     * GEM contents get copied into during simulation.  Once simulation is done,
     * the simulator's data is copied back out to the GEM BOs, so that rendering
     * appears on the screen as if actual hardware rendering had been done.
     *
     * One of the limitations of this code is that we shouldn't really need a
     * GEM-side BO for non-window-system BOs.  However, do we need unique BO
     * handles for each of our GEM bos so that this file can look up its state
     * from the handle passed in at submit ioctl time (also, a couple of places
     * outside of this file still call ioctls directly on the fd).
     *
     * Another limitation is that BO import doesn't work unless the underlying
     * window system's BO size matches what V3D is going to use, which of course
     * doesn't work out in practice.  This means that for now, only DRI3 (V3D
     * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
     * BOs).
     */
    
    #include <stdio.h>
    #include <sys/mman.h>
    #include "c11/threads.h"
    #include "util/hash_table.h"
    #include "util/ralloc.h"
    #include "util/set.h"
    #include "util/simple_mtx.h"
    #include "util/u_dynarray.h"
    #include "util/u_memory.h"
    #include "util/u_mm.h"
    #include "util/u_math.h"
    
    #include <xf86drm.h>
    #include "asahi/lib/unstable_asahi_drm.h"
    #include "drm-uapi/amdgpu_drm.h"
    #include "drm-uapi/i915_drm.h"
    #include "drm-uapi/v3d_drm.h"
    
    #include "v3d_simulator.h"
    #include "v3d_simulator_wrapper.h"
    
    #include "broadcom/common/v3d_csd.h"
    
    /** Global (across GEM fds) state for the simulator */
    static struct v3d_simulator_state {
            simple_mtx_t mutex;
            mtx_t submit_lock;
    
            struct v3d_hw *v3d;
            int ver;
    
            /* Size of the heap. */
            uint64_t mem_size;
    
            struct mem_block *heap;
            struct mem_block *overflow;
    
            /** Mapping from GEM fd to struct v3d_simulator_file * */
            struct hash_table *fd_map;
    
            /** Last performance monitor ID. */
            uint32_t last_perfid;
    
            /** Total performance counters */
            uint32_t perfcnt_total;
    
            struct util_dynarray bin_oom;
            int refcount;
    } sim_state = {
            .mutex = SIMPLE_MTX_INITIALIZER,
    };
    
    enum gem_type {
            GEM_I915,
            GEM_AMDGPU,
            GEM_ASAHI,
            GEM_DUMB
    };
    
    /** Per-GEM-fd state for the simulator. */
    struct v3d_simulator_file {
            int fd;
    
            /** Mapping from GEM handle to struct v3d_simulator_bo * */
            struct hash_table *bo_map;
    
            /** Dynamic array with performance monitors */
            struct v3d_simulator_perfmon **perfmons;
            uint32_t perfmons_size;
            uint32_t active_perfid;
    
            struct mem_block *gmp;
            uint64_t gmp_addr;
    
            /** For specific gpus, use their create ioctl. Otherwise use dumb bo. */
            enum gem_type gem_type;
    };
    
    /** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
    struct v3d_simulator_bo {
            struct v3d_simulator_file *file;
    
            /** Area for this BO within sim_state->mem */
            struct mem_block *block;
            uint32_t size;
            uint64_t mmap_offset;
            uint64_t sim_addr;
            void *gem_vaddr;
    
            int handle;
    };
    
    struct v3d_simulator_perfmon {
            uint32_t ncounters;
            uint8_t counters[DRM_V3D_MAX_PERF_COUNTERS];
            uint64_t values[DRM_V3D_MAX_PERF_COUNTERS];
    };
    
    static void *
    int_to_key(int key)
    {
            return (void *)(uintptr_t)key;
    }
    
    #define PERFMONS_ALLOC_SIZE 100
    
    static uint32_t
    perfmons_next_id(struct v3d_simulator_file *sim_file) {
            sim_state.last_perfid++;
            if (sim_state.last_perfid > sim_file->perfmons_size) {
                    sim_file->perfmons_size += PERFMONS_ALLOC_SIZE;
                    sim_file->perfmons = reralloc(sim_file,
                                                  sim_file->perfmons,
                                                  struct v3d_simulator_perfmon *,
                                                  sim_file->perfmons_size);
            }
    
            return sim_state.last_perfid;
    }
    
    static struct v3d_simulator_file *
    v3d_get_simulator_file_for_fd(int fd)
    {
            struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
                                                               int_to_key(fd + 1));
            return entry ? entry->data : NULL;
    }
    
    /* A marker placed just after each BO, then checked after rendering to make
     * sure it's still there.
     */
    #define BO_SENTINEL		0xfedcba98
    
    /* 128kb */
    #define GMP_ALIGN2		17
    
    /**
     * Sets the range of GPU virtual address space to have the given GMP
     * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
     */
    static void
    set_gmp_flags(struct v3d_simulator_file *file,
                  uint32_t offset, uint32_t size, uint32_t flag)
    {
            assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
            int gmp_offset = offset >> GMP_ALIGN2;
            int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
            uint32_t *gmp = malloc((gmp_count + gmp_offset)*sizeof(uint32_t));
            v3d_hw_read_mem(sim_state.v3d, gmp, file->gmp_addr, (gmp_offset + gmp_count)*sizeof(uint32_t));
    
            assert(flag <= 0x3);
    
            for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
                    int32_t bitshift = (i % 16) * 2;
                    gmp[i / 16] &= ~(0x3 << bitshift);
                    gmp[i / 16] |= flag << bitshift;
            }
    
            v3d_hw_write_mem(sim_state.v3d, file->gmp_addr, gmp, (gmp_offset + gmp_count)*sizeof(uint32_t));
            free(gmp);
    }
    
    /**
     * Allocates space in simulator memory and returns a tracking struct for it
     * that also contains the drm_gem_cma_object struct.
     */
    static struct v3d_simulator_bo *
    v3d_create_simulator_bo(int fd, unsigned size)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    
            simple_mtx_lock(&sim_state.mutex);
            struct v3d_simulator_bo *sim_bo = rzalloc(file,
                                                      struct v3d_simulator_bo);
            sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
            simple_mtx_unlock(&sim_state.mutex);
            assert(sim_bo->block);
            size = align(size, 4096);
            sim_bo->file = file;
            set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);
    
            sim_bo->size = size;
    
            /* Allocate space for the buffer in simulator memory. */
            sim_bo->sim_addr = sim_bo->block->ofs;
            v3d_hw_set_mem(sim_state.v3d, sim_bo->sim_addr, 0xd0, size);
    
            uint32_t sentinel = BO_SENTINEL;
            v3d_hw_write_mem(sim_state.v3d, sim_bo->sim_addr + sim_bo->size, &sentinel, sizeof(sentinel));
    
            return sim_bo;
    }
    
    static struct v3d_simulator_bo *
    v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            struct v3d_simulator_bo *sim_bo =
                    v3d_create_simulator_bo(fd, size);
    
            sim_bo->handle = handle;
    
            /* Map the GEM buffer for copy in/out to the simulator.  i915 blocks
             * dumb mmap on render nodes, so use their ioctl directly if we're on
             * one.
             */
            int ret;
            switch (file->gem_type) {
            case GEM_I915:
            {
                    struct drm_i915_gem_mmap_gtt map = {
                            .handle = handle,
                    };
    
                    /* We could potentially use non-gtt (cached) for LLC systems,
                     * but the copy-in/out won't be the limiting factor on
                     * simulation anyway.
                     */
                    ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map);
                    sim_bo->mmap_offset = map.offset;
                    break;
            }
            case GEM_AMDGPU:
            {
                    union drm_amdgpu_gem_mmap map = { 0 };
                    map.in.handle = handle;
    
                    ret = drmIoctl(fd, DRM_IOCTL_AMDGPU_GEM_MMAP, &map);
                    sim_bo->mmap_offset = map.out.addr_ptr;
                    break;
            }
            case GEM_ASAHI:
            {
                    struct drm_asahi_gem_mmap_offset gem_mmap_offset = {
                            .handle = handle
                    };
    
                    ret = drmIoctl(fd, DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET, &gem_mmap_offset);
                    sim_bo->mmap_offset = gem_mmap_offset.offset;
                    break;
            }
            default:
            {
                    struct drm_mode_map_dumb map = {
                            .handle = handle,
                    };
                    ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
                    sim_bo->mmap_offset = map.offset;
            }
            }
            if (ret) {
                    fprintf(stderr, "Failed to get MMAP offset: %d\n", ret);
                    abort();
            }
    
            sim_bo->gem_vaddr = mmap(NULL, sim_bo->size,
                                     PROT_READ | PROT_WRITE, MAP_SHARED,
                                     fd, sim_bo->mmap_offset);
            if (sim_bo->gem_vaddr == MAP_FAILED) {
                    fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
                            handle, (long long)sim_bo->mmap_offset, sim_bo->size);
                    abort();
            }
    
            /* A handle of 0 is used for v3d_gem.c internal allocations that
             * don't need to go in the lookup table.
             */
            if (handle != 0) {
                    simple_mtx_lock(&sim_state.mutex);
                    _mesa_hash_table_insert(file->bo_map, int_to_key(handle),
                                            sim_bo);
                    simple_mtx_unlock(&sim_state.mutex);
            }
    
            return sim_bo;
    }
    
    static int bin_fd;
    
    uint32_t
    v3d_simulator_get_spill(uint32_t spill_size)
    {
            struct v3d_simulator_bo *sim_bo =
                    v3d_create_simulator_bo(bin_fd, spill_size);
    
            util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *,
                                 sim_bo);
    
            return sim_bo->block->ofs;
    }
    
    static void
    v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
    {
            struct v3d_simulator_file *sim_file = sim_bo->file;
    
            set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);
    
            if (sim_bo->gem_vaddr)
                    munmap(sim_bo->gem_vaddr, sim_bo->size);
    
            simple_mtx_lock(&sim_state.mutex);
            u_mmFreeMem(sim_bo->block);
            if (sim_bo->handle) {
                    _mesa_hash_table_remove_key(sim_file->bo_map,
                                                int_to_key(sim_bo->handle));
            }
            ralloc_free(sim_bo);
            simple_mtx_unlock(&sim_state.mutex);
    }
    
    static struct v3d_simulator_bo *
    v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
    {
            if (gem_handle == 0)
                    return NULL;
    
            simple_mtx_lock(&sim_state.mutex);
            struct hash_entry *entry =
                    _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
            simple_mtx_unlock(&sim_state.mutex);
    
            return entry ? entry->data : NULL;
    }
    
    static void
    v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle)
    {
            struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
    
            if (!sim_bo)
                    return;
    
            v3d_hw_write_mem(sim_state.v3d, sim_bo->sim_addr, sim_bo->gem_vaddr, sim_bo->size);
    }
    
    static void
    v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle)
    {
            struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
    
            if (!sim_bo)
                    return;
    
            v3d_hw_read_mem(sim_state.v3d, sim_bo->gem_vaddr, sim_bo->sim_addr, sim_bo->size);
    
            uint32_t sentinel;
            v3d_hw_read_mem(sim_state.v3d, &sentinel, sim_bo->sim_addr + sim_bo->size, sizeof(sentinel));
            if (sentinel != BO_SENTINEL) {
                    fprintf(stderr, "Buffer overflow in handle %d\n",
                            handle);
            }
    }
    
    static int
    v3d_simulator_pin_bos(struct v3d_simulator_file *file,
                          struct drm_v3d_submit_cl *submit)
    {
            uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
    
            for (int i = 0; i < submit->bo_handle_count; i++)
                    v3d_simulator_copy_in_handle(file, bo_handles[i]);
    
            return 0;
    }
    
    static int
    v3d_simulator_unpin_bos(struct v3d_simulator_file *file,
                            struct drm_v3d_submit_cl *submit)
    {
            uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
    
            for (int i = 0; i < submit->bo_handle_count; i++)
                    v3d_simulator_copy_out_handle(file, bo_handles[i]);
    
            return 0;
    }
    
    static struct v3d_simulator_perfmon *
    v3d_get_simulator_perfmon(int fd, uint32_t perfid)
    {
            if (!perfid || perfid > sim_state.last_perfid)
                    return NULL;
    
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    
            simple_mtx_lock(&sim_state.mutex);
            assert(perfid <= file->perfmons_size);
            struct v3d_simulator_perfmon *perfmon = file->perfmons[perfid - 1];
            simple_mtx_unlock(&sim_state.mutex);
    
            return perfmon;
    }
    
    static void
    v3d_simulator_perfmon_switch(int fd, uint32_t perfid)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            struct v3d_simulator_perfmon *perfmon;
    
            if (perfid == file->active_perfid)
                    return;
    
            perfmon = v3d_get_simulator_perfmon(fd, file->active_perfid);
            if (perfmon)
                    v3d_X_simulator(perfmon_stop)(sim_state.v3d,
                                                  perfmon->ncounters,
                                                  perfmon->values);
    
            perfmon = v3d_get_simulator_perfmon(fd, perfid);
            if (perfmon)
                    v3d_X_simulator(perfmon_start)(sim_state.v3d,
                                                   perfmon->ncounters,
                                                   perfmon->counters);
    
            file->active_perfid = perfid;
    }
    
    static int
    v3d_simulator_signal_syncobjs(int fd, struct drm_v3d_multi_sync *ms)
    {
            struct drm_v3d_sem *out_syncs = (void *)(uintptr_t)ms->out_syncs;
            int n_syncobjs = ms->out_sync_count;
            uint32_t syncobjs[n_syncobjs];
    
            for (int i = 0; i < n_syncobjs; i++)
                    syncobjs[i] = out_syncs[i].handle;
            return drmSyncobjSignal(fd, (uint32_t *) &syncobjs, n_syncobjs);
    }
    
    static int
    v3d_simulator_process_post_deps(int fd, struct drm_v3d_extension *ext)
    {
            int ret = 0;
            while (ext && ext->id != DRM_V3D_EXT_ID_MULTI_SYNC)
                    ext = (void *)(uintptr_t) ext->next;
    
            if (ext) {
                    struct drm_v3d_multi_sync *ms = (struct drm_v3d_multi_sync *) ext;
                    ret = v3d_simulator_signal_syncobjs(fd, ms);
            }
            return ret;
    }
    
    static int
    v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            int ret;
    
            ret = v3d_simulator_pin_bos(file, submit);
            if (ret)
                    return ret;
    
            mtx_lock(&sim_state.submit_lock);
            bin_fd = fd;
    
            v3d_simulator_perfmon_switch(fd, submit->perfmon_id);
            v3d_X_simulator(submit_cl_ioctl)(sim_state.v3d, submit, file->gmp->ofs);
    
            util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *,
                                  sim_bo) {
                    v3d_free_simulator_bo(*sim_bo);
            }
            util_dynarray_clear(&sim_state.bin_oom);
    
            mtx_unlock(&sim_state.submit_lock);
    
            ret = v3d_simulator_unpin_bos(file, submit);
            if (ret)
                    return ret;
    
            if (submit->flags & DRM_V3D_SUBMIT_EXTENSION) {
                    struct drm_v3d_extension *ext = (void *)(uintptr_t)submit->extensions;
                    ret = v3d_simulator_process_post_deps(fd, ext);
            }
    
            return ret;
    }
    
    /**
     * Do fixups after a BO has been opened from a handle.
     *
     * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
     * time, but we're still using drmPrimeFDToHandle() so we have this helper to
     * be called afterward instead.
     */
    void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size)
    {
            v3d_create_simulator_bo_for_gem(fd, handle, size);
    }
    
    /**
     * Simulated ioctl(fd, DRM_V3D_CREATE_BO) implementation.
     *
     * Making a V3D BO is just a matter of making a corresponding BO on the host.
     */
    static int
    v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    
            /* i915 bans dumb create on render nodes, so we have to use their
             * native ioctl in case we're on a render node.
             */
            int ret;
            switch (file->gem_type) {
            case GEM_I915:
            {
                    struct drm_i915_gem_create create = {
                            .size = args->size,
                    };
    
                    ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create);
    
                    args->handle = create.handle;
                    break;
            }
            case GEM_AMDGPU:
            {
                    union drm_amdgpu_gem_create create = { 0 };
                    create.in.bo_size = args->size;
    
                    ret = drmIoctl(fd, DRM_IOCTL_AMDGPU_GEM_CREATE, &create);
    
                    args->handle = create.out.handle;
                    break;
            }
            case GEM_ASAHI:
            {
                    struct drm_asahi_gem_create create = {
                            .size = args->size,
                    };
    
                    ret = drmIoctl(fd, DRM_IOCTL_ASAHI_GEM_CREATE, &create);
    
                    args->handle = create.handle;
                    break;
            }
            default:
            {
                    struct drm_mode_create_dumb create = {
                            .width = 128,
                            .bpp = 8,
                            .height = (args->size + 127) / 128,
                    };
    
                    ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
                    assert(ret != 0 || create.size >= args->size);
    
                    args->handle = create.handle;
            }
            }
            if (ret == 0) {
                    struct v3d_simulator_bo *sim_bo =
                            v3d_create_simulator_bo_for_gem(fd, args->handle,
                                                            args->size);
    
                    args->offset = sim_bo->block->ofs;
            }
    
            return ret;
    }
    
    /**
     * Simulated ioctl(fd, DRM_V3D_MMAP_BO) implementation.
     *
     * We've already grabbed the mmap offset when we created the sim bo, so just
     * return it.
     */
    static int
    v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
                                                                   args->handle);
    
            args->offset = sim_bo->mmap_offset;
    
            return 0;
    }
    
    static int
    v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
                                                                   args->handle);
    
            args->offset = sim_bo->block->ofs;
    
            return 0;
    }
    
    static int
    v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
    {
            /* Free the simulator's internal tracking. */
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
                                                                   args->handle);
    
            v3d_free_simulator_bo(sim_bo);
    
            /* Pass the call on down. */
            return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
    }
    
    static int
    v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            int ret;
    
            v3d_simulator_copy_in_handle(file, args->bo_handles[0]);
            v3d_simulator_copy_in_handle(file, args->bo_handles[1]);
            v3d_simulator_copy_in_handle(file, args->bo_handles[2]);
            v3d_simulator_copy_in_handle(file, args->bo_handles[3]);
    
            ret = v3d_X_simulator(submit_tfu_ioctl)(sim_state.v3d, args);
    
            v3d_simulator_copy_out_handle(file, args->bo_handles[0]);
    
            if (ret)
                    return ret;
    
            if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
                    struct drm_v3d_extension *ext = (void *)(uintptr_t)args->extensions;
                    ret = v3d_simulator_process_post_deps(fd, ext);
            }
    
            return ret;
    }
    
    static int
    v3d_simulator_submit_csd_ioctl(int fd, struct drm_v3d_submit_csd *args)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
            int ret;
    
            for (int i = 0; i < args->bo_handle_count; i++)
                    v3d_simulator_copy_in_handle(file, bo_handles[i]);
    
            v3d_simulator_perfmon_switch(fd, args->perfmon_id);
    
            ret = v3d_X_simulator(submit_csd_ioctl)(sim_state.v3d, args,
                                                    file->gmp->ofs);
    
            for (int i = 0; i < args->bo_handle_count; i++)
                    v3d_simulator_copy_out_handle(file, bo_handles[i]);
    
            if (ret < 0)
                    return ret;
    
            if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
                    struct drm_v3d_extension *ext = (void *)(uintptr_t)args->extensions;
                    ret = v3d_simulator_process_post_deps(fd, ext);
            }
    
            return ret;
    }
    
    static void
    v3d_rewrite_csd_job_wg_counts_from_indirect(int fd,
    					    struct drm_v3d_extension *ext,
    					    struct drm_v3d_submit_cpu *args)
    {
    	struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    	struct drm_v3d_indirect_csd *indirect_csd = (struct drm_v3d_indirect_csd *) ext;
    	uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
    
    	assert(args->bo_handle_count == 1);
    	struct v3d_simulator_bo *bo = v3d_get_simulator_bo(file, bo_handles[0]);
    	struct v3d_simulator_bo *indirect = v3d_get_simulator_bo(file, indirect_csd->indirect);
    	struct drm_v3d_submit_csd *submit = &indirect_csd->submit;
    
    	uint32_t *wg_counts = (uint32_t *) (bo->gem_vaddr + indirect_csd->offset);
    
    	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
    		return;
    
    	submit->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
    	submit->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
    	submit->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
    	submit->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
    			(wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
    
    	for (int i = 0; i < 3; i++) {
    		/* 0xffffffff indicates that the uniform rewrite is not needed */
    		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
    			uint32_t uniform_idx = indirect_csd->wg_uniform_offsets[i];
    			((uint32_t *) indirect->gem_vaddr)[uniform_idx] = wg_counts[i];
    		}
    	}
    
    	v3d_simulator_submit_csd_ioctl(fd, submit);
    }
    
    static void
    v3d_timestamp_query(int fd,
    		    struct drm_v3d_extension *ext,
    		    struct drm_v3d_submit_cpu *args)
    {
    	struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    	struct drm_v3d_timestamp_query *timestamp_query = (struct drm_v3d_timestamp_query *) ext;
    	uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
    	struct v3d_simulator_bo *bo = v3d_get_simulator_bo(file, bo_handles[0]);
    	uint32_t *offsets = (void *)(uintptr_t) timestamp_query->offsets;
    	uint32_t *syncs = (void *)(uintptr_t) timestamp_query->syncs;
    
    	struct timespec t;
    	clock_gettime(CLOCK_MONOTONIC, &t);
    
    	for (uint32_t i = 0; i < timestamp_query->count; i++) {
                    uint64_t value = (i == 0) ? t.tv_sec * 1000000000ull + t.tv_nsec : 0ull;
                    v3d_hw_write_mem(sim_state.v3d, bo->sim_addr + offsets[i], &value, sizeof(value));
    	}
    
    	drmSyncobjSignal(fd, syncs, timestamp_query->count);
    }
    
    static void
    v3d_reset_timestamp_queries(int fd,
    			    struct drm_v3d_extension *ext,
    			    struct drm_v3d_submit_cpu *args)
    {
    	struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    	struct drm_v3d_reset_timestamp_query *reset = (struct drm_v3d_reset_timestamp_query *) ext;
    	uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
    	struct v3d_simulator_bo *bo = v3d_get_simulator_bo(file, bo_handles[0]);
    	uint32_t *syncs = (void *)(uintptr_t) reset->syncs;
    
            v3d_hw_set_mem(sim_state.v3d, bo->sim_addr + reset->offset, 0, reset->count);
    
    	drmSyncobjReset(fd, syncs, reset->count);
    }
    
    static void
    write_to_buffer(void *dst, uint32_t idx, bool do_64bit, uint64_t value)
    {
            if (do_64bit) {
                    uint64_t *dst64 = (uint64_t *) dst;
                    dst64[idx] = value;
            } else {
                    uint32_t *dst32 = (uint32_t *) dst;
                    dst32[idx] = (uint32_t) value;
            }
    }
    
    static void
    v3d_copy_query_results(int fd,
    		       struct drm_v3d_extension *ext,
    		       struct drm_v3d_submit_cpu *args)
    {
    	struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    	struct drm_v3d_copy_timestamp_query *copy = (struct drm_v3d_copy_timestamp_query *) ext;
    	uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
    	struct v3d_simulator_bo *bo = v3d_get_simulator_bo(file, bo_handles[0]);
    	struct v3d_simulator_bo *timestamp = v3d_get_simulator_bo(file, bo_handles[1]);
    	uint32_t *offsets = (void *)(uintptr_t) copy->offsets;
    	uint32_t *syncs = (void *)(uintptr_t) copy->syncs;
    	bool available, write_result;
    	uint8_t *data = malloc(copy->count * copy->stride);
    	uint64_t query_val;
    
    	uint8_t *p = data;
    	for (uint32_t i = 0; i < copy->count; i++) {
    		available = (drmSyncobjWait(fd, &syncs[i], 1, 0, 0, NULL) == 0);
    
    		write_result = available || copy->do_partial;
    		if (write_result) {
    			v3d_hw_read_mem(sim_state.v3d, &query_val, timestamp->sim_addr + offsets[i], sizeof(uint64_t));
    			write_to_buffer(p, 0, copy->do_64bit, query_val);
    		}
    
    		if (copy->availability_bit)
    			write_to_buffer(p, 1, copy->do_64bit, available ? 1u : 0u);
    
    		p += copy->stride;
    	}
    
    	v3d_hw_write_mem(sim_state.v3d, bo->sim_addr + copy->offset, data, copy->count * copy->stride);
    	free(data);
    }
    
    static void
    v3d_reset_performance_queries(int fd,
    			      struct drm_v3d_extension *ext,
    			      struct drm_v3d_submit_cpu *args)
    {
    	struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    	struct drm_v3d_reset_performance_query *reset = (struct drm_v3d_reset_performance_query *) ext;
    	uint64_t *kperfmon_ids = (void *)(uintptr_t) reset->kperfmon_ids;
    	uint32_t *syncs = (void *)(uintptr_t) reset->syncs;
    	struct v3d_simulator_perfmon *perfmon;
    
    	for (uint32_t i = 0; i < reset->count; i++) {
    		uint32_t *ids = (void *)(uintptr_t) kperfmon_ids[i];
    
    		for (uint32_t j = 0; j < reset->nperfmons; j++) {
    			mtx_lock(&sim_state.submit_lock);
    
    			/* Stop the perfmon if it is still active */
    			if (ids[j] == file->active_perfid)
    				v3d_simulator_perfmon_switch(fd, 0);
    
    			mtx_unlock(&sim_state.submit_lock);
    
    			perfmon = v3d_get_simulator_perfmon(fd, ids[j]);
    
    			if (!perfmon)
    				return;
    
    			memset(perfmon->values, 0, perfmon->ncounters * sizeof(uint64_t));
    		}
    	}
    
    	drmSyncobjReset(fd, syncs, reset->count);
    }
    
    static void
    v3d_write_performance_query_result(int fd,
    				   struct drm_v3d_copy_performance_query *copy,
    				   uint32_t *kperfmon_ids,
    				   void *data)
    {
    	struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    	struct v3d_simulator_perfmon *perfmon;
    	uint64_t counter_values[sim_state.perfcnt_total];
    
    	for (uint32_t i = 0; i < copy->nperfmons; i++) {
    		mtx_lock(&sim_state.submit_lock);
    
    		/* Stop the perfmon if it is still active */
    		if (kperfmon_ids[i] == file->active_perfid)
    			v3d_simulator_perfmon_switch(fd, 0);
    
    		mtx_unlock(&sim_state.submit_lock);
    
    		perfmon = v3d_get_simulator_perfmon(fd, kperfmon_ids[i]);
    
    		if (!perfmon)
    			return;
    
    		memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
    		       perfmon->ncounters * sizeof(uint64_t));
    	}
    
    	for (uint32_t i = 0; i < copy->ncounters; i++)
    		write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
    }
    
    static void
    v3d_copy_performance_query(int fd,
    			   struct drm_v3d_extension *ext,
    			   struct drm_v3d_submit_cpu *args)
    {
    	struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    	struct drm_v3d_copy_performance_query *copy = (struct drm_v3d_copy_performance_query *) ext;
    	uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
    	struct v3d_simulator_bo *bo = v3d_get_simulator_bo(file, bo_handles[0]);
    	uint64_t *kperfmon_ids = (void *)(uintptr_t) copy->kperfmon_ids;
    	uint32_t *syncs = (void *)(uintptr_t) copy->syncs;
    	bool available, write_result;
    	uint8_t *data = malloc(copy->count * copy->stride);
    
    	uint8_t *p = data;
    	for (uint32_t i = 0; i < copy->count; i++) {
    		/* Although we don't have in_syncs implemented in the simulator,
    		 * we don't need to wait for the availability of the syncobjs,
    		 * as they are signaled by CL and CSD jobs, which are serialized
    		 * by the simulator.
    		 */
    		available = (drmSyncobjWait(fd, &syncs[i], 1, 0, 0, NULL) == 0);
    
    		write_result = available || copy->do_partial;
    		if (write_result) {
    			v3d_write_performance_query_result(fd, copy,
    							   (void *)(uintptr_t) kperfmon_ids[i],
    							   p);
    		}
    
    		if (copy->availability_bit) {
    			write_to_buffer(p, copy->ncounters, copy->do_64bit,
    					available ? 1u : 0u);
    		}
    
    		p += copy->stride;
    	}
    
    	v3d_hw_write_mem(sim_state.v3d, bo->sim_addr + copy->offset, data, copy->count + copy->stride);
    	free(data);
    }
    
    static int
    v3d_simulator_submit_cpu_ioctl(int fd, struct drm_v3d_submit_cpu *args)
    {
    	struct drm_v3d_extension *ext = (void *)(uintptr_t)args->extensions;
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
            int ret = 0;
    
            for (int i = 0; i < args->bo_handle_count; i++)
                    v3d_simulator_copy_in_handle(file, bo_handles[i]);
    
    	while (ext) {
    		switch (ext->id) {
    		case DRM_V3D_EXT_ID_MULTI_SYNC:
    			/* As the simulator serializes the jobs, we don't need
    			 * to handle the in_syncs here. The out_syncs are handled
    			 * by the end of the ioctl in v3d_simulator_process_post_deps().
    			 */
    			break;
    		case DRM_V3D_EXT_ID_CPU_INDIRECT_CSD:
    			v3d_rewrite_csd_job_wg_counts_from_indirect(fd, ext, args);
    			break;
    		case DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY:
    			v3d_timestamp_query(fd, ext, args);
    			break;
    		case DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY:
    			v3d_reset_timestamp_queries(fd, ext, args);
    			break;
    		case DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY:
    			v3d_copy_query_results(fd, ext, args);
    			break;
    		case DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY:
    			v3d_reset_performance_queries(fd, ext, args);
    			break;
    		case DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY:
    			v3d_copy_performance_query(fd, ext, args);
    			break;
    		default:
    			fprintf(stderr, "Unknown CPU job 0x%08x\n", (int)ext->id);
    			break;
    		}
    
                    ext = (void *)(uintptr_t) ext->next;
    	}
    
            for (int i = 0; i < args->bo_handle_count; i++)
                    v3d_simulator_copy_out_handle(file, bo_handles[i]);
    
            if (ret < 0)
                    return ret;
    
            if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
                    ext = (void *)(uintptr_t)args->extensions;
                    ret = v3d_simulator_process_post_deps(fd, ext);
            }
    
            return ret;
    }
    
    static int
    v3d_simulator_perfmon_create_ioctl(int fd, struct drm_v3d_perfmon_create *args)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    
            if (args->ncounters == 0 ||
                args->ncounters > DRM_V3D_MAX_PERF_COUNTERS)
                    return -EINVAL;
    
            struct v3d_simulator_perfmon *perfmon = rzalloc(file,
                                                            struct v3d_simulator_perfmon);
    
            perfmon->ncounters = args->ncounters;
            for (int i = 0; i < args->ncounters; i++) {
                    if (args->counters[i] >= sim_state.perfcnt_total) {
                            ralloc_free(perfmon);
                            return -EINVAL;
                    } else {
                            perfmon->counters[i] = args->counters[i];
                    }
            }
    
            simple_mtx_lock(&sim_state.mutex);
            args->id = perfmons_next_id(file);
            file->perfmons[args->id - 1] = perfmon;
            simple_mtx_unlock(&sim_state.mutex);
    
            return 0;
    }
    
    static int
    v3d_simulator_perfmon_destroy_ioctl(int fd, struct drm_v3d_perfmon_destroy *args)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
            struct v3d_simulator_perfmon *perfmon =
                    v3d_get_simulator_perfmon(fd, args->id);
    
            if (!perfmon)
                    return -EINVAL;
    
            simple_mtx_lock(&sim_state.mutex);
            file->perfmons[args->id - 1] = NULL;
            simple_mtx_unlock(&sim_state.mutex);
    
            ralloc_free(perfmon);
    
            return 0;
    }
    
    static int
    v3d_simulator_perfmon_get_values_ioctl(int fd, struct drm_v3d_perfmon_get_values *args)
    {
            struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
    
            mtx_lock(&sim_state.submit_lock);
    
            /* Stop the perfmon if it is still active */
            if (args->id == file->active_perfid)
                    v3d_simulator_perfmon_switch(fd, 0);
    
            mtx_unlock(&sim_state.submit_lock);
    
            struct v3d_simulator_perfmon *perfmon =
                    v3d_get_simulator_perfmon(fd, args->id);
    
            if (!perfmon)
                    return -EINVAL;
    
            memcpy((void *)args->values_ptr, perfmon->values, perfmon->ncounters * sizeof(uint64_t));
    
            return 0;
    }
    
    int
    v3d_simulator_ioctl(int fd, unsigned long request, void *args)
    {
            switch (request) {
            case DRM_IOCTL_V3D_SUBMIT_CL:
                    return v3d_simulator_submit_cl_ioctl(fd, args);
            case DRM_IOCTL_V3D_CREATE_BO:
                    return v3d_simulator_create_bo_ioctl(fd, args);
            case DRM_IOCTL_V3D_MMAP_BO:
                    return v3d_simulator_mmap_bo_ioctl(fd, args);
            case DRM_IOCTL_V3D_GET_BO_OFFSET:
                    return v3d_simulator_get_bo_offset_ioctl(fd, args);
    
            case DRM_IOCTL_V3D_WAIT_BO:
                    /* We do all of the v3d rendering synchronously, so we just
                     * return immediately on the wait ioctls.  This ignores any
                     * native rendering to the host BO, so it does mean we race on
                     * front buffer rendering.
                     */
                    return 0;
    
            case DRM_IOCTL_V3D_GET_PARAM:
                    return v3d_X_simulator(get_param_ioctl)(sim_state.v3d,
                                                            sim_state.perfcnt_total,
                                                            args);
    
            case DRM_IOCTL_GEM_CLOSE:
                    return v3d_simulator_gem_close_ioctl(fd, args);
    
            case DRM_IOCTL_V3D_SUBMIT_TFU:
                    return v3d_simulator_submit_tfu_ioctl(fd, args);
    
            case DRM_IOCTL_V3D_SUBMIT_CSD:
                    return v3d_simulator_submit_csd_ioctl(fd, args);
    
    	case DRM_IOCTL_V3D_SUBMIT_CPU:
    		return v3d_simulator_submit_cpu_ioctl(fd, args);
    
            case DRM_IOCTL_V3D_PERFMON_CREATE:
                    return v3d_simulator_perfmon_create_ioctl(fd, args);
    
            case DRM_IOCTL_V3D_PERFMON_DESTROY:
                    return v3d_simulator_perfmon_destroy_ioctl(fd, args);
    
            case DRM_IOCTL_V3D_PERFMON_GET_VALUES:
                    return v3d_simulator_perfmon_get_values_ioctl(fd, args);
    
            case DRM_IOCTL_V3D_PERFMON_GET_COUNTER:
                    return v3d_X_simulator(perfmon_get_counter_ioctl)(sim_state.perfcnt_total,
                                                                      args);
    
            case DRM_IOCTL_GEM_OPEN:
            case DRM_IOCTL_GEM_FLINK:
                    return drmIoctl(fd, request, args);
            default:
                    fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
                    abort();
            }
    }
    
    uint32_t
    v3d_simulator_get_mem_size(void)
    {
       return sim_state.mem_size;
    }
    
    uint32_t
    v3d_simulator_get_mem_free(void)
    {
       uint32_t total_free = 0;
       struct mem_block *p;
       for (p = sim_state.heap->next_free; p != sim_state.heap; p = p->next_free)
          total_free += p->size;
       return total_free;
    }
    
    static void
    v3d_simulator_init_global()
    {
            simple_mtx_lock(&sim_state.mutex);
            if (sim_state.refcount++) {
                    simple_mtx_unlock(&sim_state.mutex);
                    return;
            }
    
            sim_state.v3d = v3d_hw_auto_new(NULL);
            v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
            v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size);
    
            /* Allocate from anywhere from 4096 up.  We don't allocate at 0,
             * because for OQs and some other addresses in the HW, 0 means
             * disabled.
             */
            sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
    
            /* Make a block of 0xd0 at address 0 to make sure we don't screw up
             * and land there.
             */
            struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
            v3d_hw_set_mem(sim_state.v3d, b->ofs, 0xd0, 4096);
    
            sim_state.ver = v3d_hw_get_version(sim_state.v3d);
    
            simple_mtx_unlock(&sim_state.mutex);
    
            sim_state.fd_map =
                    _mesa_hash_table_create(NULL,
                                            _mesa_hash_pointer,
                                            _mesa_key_pointer_equal);
    
            util_dynarray_init(&sim_state.bin_oom, NULL);
    
            v3d_X_simulator(init_regs)(sim_state.v3d);
            v3d_X_simulator(get_perfcnt_total)(&sim_state.perfcnt_total);
    }
    
    struct v3d_simulator_file *
    v3d_simulator_init(int fd)
    {
            v3d_simulator_init_global();
    
            struct v3d_simulator_file *sim_file = rzalloc(NULL, struct v3d_simulator_file);
    
            drmVersionPtr version = drmGetVersion(fd);
            if (version && strncmp(version->name, "i915", version->name_len) == 0)
                    sim_file->gem_type = GEM_I915;
            else if (version && strncmp(version->name, "amdgpu", version->name_len) == 0)
                    sim_file->gem_type = GEM_AMDGPU;
            else if (version && strncmp(version->name, "asahi", version->name_len) == 0)
                    sim_file->gem_type = GEM_ASAHI;
            else
                    sim_file->gem_type = GEM_DUMB;
            drmFreeVersion(version);
    
            sim_file->bo_map =
                    _mesa_hash_table_create(sim_file,
                                            _mesa_hash_pointer,
                                            _mesa_key_pointer_equal);
    
            simple_mtx_lock(&sim_state.mutex);
            _mesa_hash_table_insert(sim_state.fd_map, int_to_key(fd + 1),
                                    sim_file);
            simple_mtx_unlock(&sim_state.mutex);
    
            sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
            sim_file->gmp_addr = sim_file->gmp->ofs;
            v3d_hw_set_mem(sim_state.v3d, sim_file->gmp_addr, 0, 8096);
    
            return sim_file;
    }
    
    void
    v3d_simulator_destroy(struct v3d_simulator_file *sim_file)
    {
            simple_mtx_lock(&sim_state.mutex);
            if (!--sim_state.refcount) {
                    _mesa_hash_table_destroy(sim_state.fd_map, NULL);
                    util_dynarray_fini(&sim_state.bin_oom);
                    u_mmDestroy(sim_state.heap);
                    /* No memsetting the sim_state struct, because it contains the
                     * mutex. */
            }
            ralloc_free(sim_file);
            simple_mtx_unlock(&sim_state.mutex);
    }