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IABSD.fr/xenocara/lib/mesa/src/glx/indirect_vertex_array.h

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  • Author : jsg
    Date : 2015-11-22 02:36:47
    Hash : 1fe54f21
    Message : import Mesa 11.0.6

  • lib/mesa/src/glx/indirect_vertex_array.h
  • /*
     * (C) Copyright IBM Corporation 2004, 2005
     * All Rights Reserved.
     * 
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sub license,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     * 
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     * 
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
     * IBM,
     * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     */
    
    #ifndef INDIRECT_VERTEX_ARRAY_H
    #define INDIRECT_VERTEX_ARRAY_H
    
    extern const GLuint __glXTypeSize_table[16];
    
    #define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \
        ? 0 : __glXTypeSize_table[ (e) & 0x0f ])
    
    extern void __glXArrayDisableAll(__GLXattribute * state);
    
    extern GLboolean __glXSetArrayEnable(__GLXattribute * state,
                                         GLenum key, unsigned index,
                                         GLboolean enable);
    
    extern GLboolean __glXGetArrayEnable(const __GLXattribute * const state,
                                         GLenum key, unsigned index,
                                         GLintptr * dest);
    extern GLboolean __glXGetArraySize(const __GLXattribute * const state,
                                       GLenum key, unsigned index,
                                       GLintptr * dest);
    extern GLboolean __glXGetArrayType(const __GLXattribute * const state,
                                       GLenum key, unsigned index,
                                       GLintptr * dest);
    extern GLboolean __glXGetArrayStride(const __GLXattribute * const state,
                                         GLenum key, unsigned index,
                                         GLintptr * dest);
    extern GLboolean __glXGetArrayPointer(const __GLXattribute * const state,
                                          GLenum key, unsigned index,
                                          void **dest);
    extern GLboolean __glXGetArrayNormalized(const __GLXattribute * const state,
                                             GLenum key, unsigned index,
                                             GLintptr * dest);
    
    extern void __glXPushArrayState(__GLXattribute * state);
    extern void __glXPopArrayState(__GLXattribute * state);
    
    extern GLuint __glXGetActiveTextureUnit(const __GLXattribute * const state);
    
    #endif /* INDIRECT_VERTEX_ARRAY_H */