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IABSD.fr/xenocara/lib/mesa/src/glx/packrender.h

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  • Author : jsg
    Date : 2023-11-02 04:31:01
    Hash : 60059fee
    Message : Import Mesa 23.1.9

  • lib/mesa/src/glx/packrender.h
  • #ifndef __GLX_packrender_h__
    #define __GLX_packrender_h__
    
    /*
     * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
     * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
     *
     * SPDX-License-Identifier: SGI-B-2.0
     */
    
    #include "glxclient.h"
    
    /*
    ** The macros in this header convert the client machine's native data types to
    ** wire protocol data types.  The header is part of the porting layer of the
    ** client library, and it is intended that hardware vendors will rewrite this
    ** header to suit their own machines.
    */
    
    /*
    ** Pad a count of bytes to the nearest multiple of 4.  The X protocol
    ** transfers data in 4 byte quantities, so this macro is used to
    ** insure the right amount of data being sent.
    */
    #define __GLX_PAD(a) (((a)+3) & ~3)
    
    /*
    ** Network size parameters
    */
    #define sz_double 8
    
    /* Setup for all commands */
    #define __GLX_DECLARE_VARIABLES()               \
       struct glx_context *gc;                            \
       GLubyte *pc, *pixelHeaderPC;                 \
       GLuint compsize, cmdlen
    
    #define __GLX_LOAD_VARIABLES()     \
       gc = __glXGetCurrentContext();  \
       pc = gc->pc;                    \
       /* Muffle compilers */                  \
       cmdlen = 0;           (void)cmdlen;          \
       compsize = 0;         (void)compsize;        \
       pixelHeaderPC = NULL; (void)pixelHeaderPC
    
    /*
    ** Variable sized command support macro.  This macro is used by calls
    ** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
    ** Because of their size, they may not automatically fit in the buffer.
    ** If the buffer can't hold the command then it is flushed so that
    ** the command will fit in the next buffer.
    */
    #define __GLX_BEGIN_VARIABLE(opcode,size)       \
       if (pc + (size) > gc->bufEnd) {              \
          pc = __glXFlushRenderBuffer(gc, pc);      \
       }                                            \
       __GLX_PUT_SHORT(0,size);                     \
       __GLX_PUT_SHORT(2,opcode)
    
    #define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
       pc = __glXFlushRenderBuffer(gc, pc);         \
       __GLX_PUT_LONG(0,size);                      \
       __GLX_PUT_LONG(4,opcode)
    
    #define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size)  \
       if (pc + (size) > gc->bufEnd) {                    \
          pc = __glXFlushRenderBuffer(gc, pc);            \
       }                                                  \
       __GLX_PUT_SHORT(0,size);                           \
       __GLX_PUT_SHORT(2,opcode);                         \
       pc += __GLX_RENDER_HDR_SIZE;                       \
       pixelHeaderPC = pc;                                \
       pc += __GLX_PIXEL_HDR_SIZE
    
    #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size)  \
       pc = __glXFlushRenderBuffer(gc, pc);                     \
       __GLX_PUT_LONG(0,size);                                  \
       __GLX_PUT_LONG(4,opcode);                                \
       pc += __GLX_RENDER_LARGE_HDR_SIZE;                       \
       pixelHeaderPC = pc;                                      \
       pc += __GLX_PIXEL_HDR_SIZE
    
    #define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size)  \
       if (pc + (size) > gc->bufEnd) {                       \
          pc = __glXFlushRenderBuffer(gc, pc);               \
       }                                                     \
       __GLX_PUT_SHORT(0,size);                              \
       __GLX_PUT_SHORT(2,opcode);                            \
       pc += __GLX_RENDER_HDR_SIZE;                          \
       pixelHeaderPC = pc;                                   \
       pc += __GLX_PIXEL_3D_HDR_SIZE
    
    #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size)  \
       pc = __glXFlushRenderBuffer(gc, pc);                        \
       __GLX_PUT_LONG(0,size);                                     \
       __GLX_PUT_LONG(4,opcode);                                   \
       pc += __GLX_RENDER_LARGE_HDR_SIZE;                          \
       pixelHeaderPC = pc;                                         \
       pc += __GLX_PIXEL_3D_HDR_SIZE
    
    /*
    ** Fixed size command support macro.  This macro is used by calls that
    ** are never larger than __GLX_SMALL_RENDER_CMD_SIZE.  Because they
    ** always fit in the buffer, and because the buffer promises to
    ** maintain enough room for them, we don't need to check for space
    ** before doing the storage work.
    */
    #define __GLX_BEGIN(opcode,size) \
       __GLX_PUT_SHORT(0,size);      \
       __GLX_PUT_SHORT(2,opcode)
    
    /*
    ** Finish a rendering command by advancing the pc.  If the pc is now past
    ** the limit pointer then there is no longer room for a
    ** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
    ** assumptions present in the __GLX_BEGIN macro.  In this case the
    ** rendering buffer is flushed out into the X protocol stream (which may
    ** or may not do I/O).
    */
    #define __GLX_END(size)           \
       pc += size;                       \
       if (pc > gc->limit) {                  \
          (void) __glXFlushRenderBuffer(gc, pc);    \
       } else {                                     \
          gc->pc = pc;                              \
       }
    
    /* Array copy macros */
    #define __GLX_MEM_COPY(dest,src,bytes)          \
       if (src && dest)                             \
          memcpy(dest, src, bytes)
    
    /* Single item copy macros */
    #define __GLX_PUT_CHAR(offset,a)                \
       do {                                         \
          int8_t __tmp = (a);                       \
          memcpy((pc + (offset)), &__tmp, 1);       \
       } while (0)
    
    #define __GLX_PUT_SHORT(offset,a)               \
       do {                                         \
          int16_t __tmp = (a);                      \
          memcpy((pc + (offset)), &__tmp, 2);       \
       } while (0)
    
    #define __GLX_PUT_LONG(offset,a)                \
       do {                                         \
          int32_t __tmp = (a);                      \
          memcpy((pc + (offset)), &__tmp, 4);       \
       } while (0)
    
    #define __GLX_PUT_FLOAT(offset,a)               \
       do {                                         \
          float __tmp = (a);                        \
          memcpy((pc + (offset)), &__tmp, 4);       \
       } while (0)
    
    #define __GLX_PUT_DOUBLE(offset,a)              \
       do {                                         \
          double __tmp = (a);                       \
          memcpy((pc + (offset)), &__tmp, 8);       \
       } while (0)
    
    #define __GLX_PUT_CHAR_ARRAY(offset,a,alen)                 \
       __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
    
    #define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                \
       __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
    
    #define __GLX_PUT_LONG_ARRAY(offset,a,alen)                 \
       __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
    
    #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                   \
       __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
    
    #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                  \
       __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
    
    
    #endif /* !__GLX_packrender_h__ */