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IABSD.fr/xenocara/lib/mesa/src/intel/compiler/brw_nir_rt.h

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/intel/compiler/brw_nir_rt.h
  • /*
     * Copyright © 2020 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    #pragma once
    
    #include "brw_nir.h"
    #include "brw_rt.h"
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    void brw_nir_lower_raygen(nir_shader *nir);
    void brw_nir_lower_any_hit(nir_shader *nir,
                               const struct intel_device_info *devinfo);
    void brw_nir_lower_closest_hit(nir_shader *nir);
    void brw_nir_lower_miss(nir_shader *nir);
    void brw_nir_lower_callable(nir_shader *nir);
    void brw_nir_lower_combined_intersection_any_hit(nir_shader *intersection,
                                                     const nir_shader *any_hit,
                                                     const struct intel_device_info *devinfo);
    
    /* We reserve the first 16B of the stack for callee data pointers */
    #define BRW_BTD_STACK_RESUME_BSR_ADDR_OFFSET 0
    #define BRW_BTD_STACK_CALL_DATA_PTR_OFFSET 8
    #define BRW_BTD_STACK_CALLEE_DATA_SIZE 16
    
    /* We require the stack to be 8B aligned at the start of a shader */
    #define BRW_BTD_STACK_ALIGN 8
    
    bool brw_nir_lower_ray_queries(nir_shader *shader,
                                   const struct intel_device_info *devinfo);
    
    void brw_nir_lower_shader_returns(nir_shader *shader);
    
    bool brw_nir_lower_shader_calls(nir_shader *shader, struct brw_bs_prog_key *key);
    
    void brw_nir_lower_rt_intrinsics(nir_shader *shader,
                                     const struct intel_device_info *devinfo);
    void brw_nir_lower_intersection_shader(nir_shader *intersection,
                                           const nir_shader *any_hit,
                                           const struct intel_device_info *devinfo);
    
    nir_shader *
    brw_nir_create_raygen_trampoline(const struct brw_compiler *compiler,
                                     void *mem_ctx);
    nir_shader *
    brw_nir_create_trivial_return_shader(const struct brw_compiler *compiler,
                                         void *mem_ctx);
    
    #ifdef __cplusplus
    }
    #endif