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IABSD.fr/xenocara/lib/mesa/src/intel/compiler/brw_reg_allocate.cpp

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/intel/compiler/brw_reg_allocate.cpp
  • /*
     * Copyright © 2010 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     *
     * Authors:
     *    Eric Anholt <eric@anholt.net>
     *
     */
    
    #include "brw_eu.h"
    #include "brw_fs.h"
    #include "brw_builder.h"
    #include "brw_cfg.h"
    #include "util/set.h"
    #include "util/register_allocate.h"
    
    using namespace brw;
    
    static void
    assign_reg(const struct intel_device_info *devinfo,
               unsigned *reg_hw_locations, brw_reg *reg)
    {
       if (reg->file == VGRF) {
          reg->nr = reg_unit(devinfo) * reg_hw_locations[reg->nr] + reg->offset / REG_SIZE;
          reg->offset %= REG_SIZE;
       }
    }
    
    void
    brw_assign_regs_trivial(fs_visitor &s)
    {
       const struct intel_device_info *devinfo = s.devinfo;
       unsigned *hw_reg_mapping = ralloc_array(NULL, unsigned, s.alloc.count + 1);
       unsigned i;
       int reg_width = s.dispatch_width / 8;
    
       /* Note that compressed instructions require alignment to 2 registers. */
       hw_reg_mapping[0] = ALIGN(s.first_non_payload_grf, reg_width);
       for (i = 1; i <= s.alloc.count; i++) {
          hw_reg_mapping[i] = (hw_reg_mapping[i - 1] +
                               DIV_ROUND_UP(s.alloc.sizes[i - 1],
                                            reg_unit(devinfo)));
       }
       s.grf_used = hw_reg_mapping[s.alloc.count];
    
       foreach_block_and_inst(block, fs_inst, inst, s.cfg) {
          assign_reg(devinfo, hw_reg_mapping, &inst->dst);
          for (i = 0; i < inst->sources; i++) {
             assign_reg(devinfo, hw_reg_mapping, &inst->src[i]);
          }
       }
    
       if (s.grf_used >= BRW_MAX_GRF) {
          s.fail("Ran out of regs on trivial allocator (%d/%d)\n",
    	     s.grf_used, BRW_MAX_GRF);
       } else {
          s.alloc.count = s.grf_used;
       }
    
       ralloc_free(hw_reg_mapping);
    }
    
    extern "C" void
    brw_fs_alloc_reg_sets(struct brw_compiler *compiler)
    {
       const struct intel_device_info *devinfo = compiler->devinfo;
       int base_reg_count = (devinfo->ver >= 30 ? XE3_MAX_GRF / reg_unit(devinfo) :
                             BRW_MAX_GRF);
    
       /* The registers used to make up almost all values handled in the compiler
        * are a scalar value occupying a single register (or 2 registers in the
        * case of SIMD16, which is handled by dividing base_reg_count by 2 and
        * multiplying allocated register numbers by 2).  Things that were
        * aggregates of scalar values at the GLSL level were split to scalar
        * values by split_virtual_grfs().
        *
        * However, texture SEND messages return a series of contiguous registers
        * to write into.  We currently always ask for 4 registers, but we may
        * convert that to use less some day.
        *
        * Additionally, on gfx5 we need aligned pairs of registers for the PLN
        * instruction, and on gfx4 we need 8 contiguous regs for workaround simd16
        * texturing.
        */
       assert(REG_CLASS_COUNT == MAX_VGRF_SIZE(devinfo) / reg_unit(devinfo));
       int class_sizes[REG_CLASS_COUNT];
       for (unsigned i = 0; i < REG_CLASS_COUNT; i++)
          class_sizes[i] = i + 1;
    
       struct ra_regs *regs = ra_alloc_reg_set(compiler, base_reg_count, false);
       if (devinfo->ver < 30)
          ra_set_allocate_round_robin(regs);
       struct ra_class **classes = ralloc_array(compiler, struct ra_class *,
                                                REG_CLASS_COUNT);
    
       /* Now, make the register classes for each size of contiguous register
        * allocation we might need to make.
        */
       for (int i = 0; i < REG_CLASS_COUNT; i++) {
          classes[i] = ra_alloc_contig_reg_class(regs, class_sizes[i]);
    
          for (int reg = 0; reg <= base_reg_count - class_sizes[i]; reg++)
             ra_class_add_reg(classes[i], reg);
       }
    
       ra_set_finalize(regs, NULL);
    
       compiler->reg_set.regs = regs;
       for (unsigned i = 0; i < ARRAY_SIZE(compiler->reg_set.classes); i++)
          compiler->reg_set.classes[i] = NULL;
       for (int i = 0; i < REG_CLASS_COUNT; i++)
          compiler->reg_set.classes[class_sizes[i] - 1] = classes[i];
    }
    
    static int
    count_to_loop_end(const bblock_t *block)
    {
       if (block->end()->opcode == BRW_OPCODE_WHILE)
          return block->end_ip;
    
       int depth = 1;
       /* Skip the first block, since we don't want to count the do the calling
        * function found.
        */
       for (block = block->next();
            depth > 0;
            block = block->next()) {
          if (block->start()->opcode == BRW_OPCODE_DO)
             depth++;
          if (block->end()->opcode == BRW_OPCODE_WHILE) {
             depth--;
             if (depth == 0)
                return block->end_ip;
          }
       }
       unreachable("not reached");
    }
    
    void fs_visitor::calculate_payload_ranges(bool allow_spilling,
                                              unsigned payload_node_count,
                                              int *payload_last_use_ip) const
    {
       int loop_depth = 0;
       int loop_end_ip = 0;
    
       for (unsigned i = 0; i < payload_node_count; i++)
          payload_last_use_ip[i] = -1;
    
       int ip = 0;
       foreach_block_and_inst(block, fs_inst, inst, cfg) {
          switch (inst->opcode) {
          case BRW_OPCODE_DO:
             loop_depth++;
    
             /* Since payload regs are deffed only at the start of the shader
              * execution, any uses of the payload within a loop mean the live
              * interval extends to the end of the outermost loop.  Find the ip of
              * the end now.
              */
             if (loop_depth == 1)
                loop_end_ip = count_to_loop_end(block);
             break;
          case BRW_OPCODE_WHILE:
             loop_depth--;
             break;
          default:
             break;
          }
    
          int use_ip;
          if (loop_depth > 0)
             use_ip = loop_end_ip;
          else
             use_ip = ip;
    
          /* Note that UNIFORM args have been turned into FIXED_GRF by
           * assign_curbe_setup(), and interpolation uses fixed hardware regs from
           * the start (see interp_reg()).
           */
          for (int i = 0; i < inst->sources; i++) {
             if (inst->src[i].file == FIXED_GRF) {
                unsigned reg_nr = inst->src[i].nr;
                if (reg_nr / reg_unit(devinfo) >= payload_node_count)
                   continue;
    
                for (unsigned j = reg_nr / reg_unit(devinfo);
                     j < DIV_ROUND_UP(reg_nr + regs_read(devinfo, inst, i),
                                      reg_unit(devinfo));
                     j++) {
                   payload_last_use_ip[j] = use_ip;
                   assert(j < payload_node_count);
                }
             }
          }
    
          if (inst->dst.file == FIXED_GRF) {
             unsigned reg_nr = inst->dst.nr;
             if (reg_nr / reg_unit(devinfo) < payload_node_count) {
                for (unsigned j = reg_nr / reg_unit(devinfo);
                     j < DIV_ROUND_UP(reg_nr + regs_written(inst),
                                      reg_unit(devinfo));
                     j++) {
                   payload_last_use_ip[j] = use_ip;
                   assert(j < payload_node_count);
                }
             }
          }
    
          ip++;
       }
    
       /* g0 is needed to construct scratch headers for spilling.  While we could
        * extend its live range each time we spill a register, and update the
        * interference graph accordingly, this would get pretty messy.  Instead,
        * simply consider g0 live for the whole program if spilling is required.
        */
       if (allow_spilling)
          payload_last_use_ip[0] = ip - 1;
    }
    
    class brw_reg_alloc {
    public:
       brw_reg_alloc(fs_visitor *fs):
          fs(fs), devinfo(fs->devinfo), compiler(fs->compiler),
          live(fs->live_analysis.require()), g(NULL),
          have_spill_costs(false)
       {
          mem_ctx = ralloc_context(NULL);
    
          /* Stash the number of instructions so we can sanity check that our
           * counts still match liveness.
           */
          live_instr_count = fs->cfg->last_block()->end_ip + 1;
    
          spill_insts = _mesa_pointer_set_create(mem_ctx);
    
          /* Most of this allocation was written for a reg_width of 1
           * (dispatch_width == 8).  In extending to SIMD16, the code was
           * left in place and it was converted to have the hardware
           * registers it's allocating be contiguous physical pairs of regs
           * for reg_width == 2.
           */
          int reg_width = fs->dispatch_width / 8;
          payload_node_count = ALIGN(fs->first_non_payload_grf, reg_width);
    
          /* Get payload IP information */
          payload_last_use_ip = ralloc_array(mem_ctx, int, payload_node_count);
    
          node_count = 0;
          first_payload_node = 0;
          grf127_send_hack_node = 0;
          first_vgrf_node = 0;
          last_vgrf_node = 0;
          first_spill_node = 0;
    
          spill_vgrf_ip = NULL;
          spill_vgrf_ip_alloc = 0;
          spill_node_count = 0;
       }
    
       ~brw_reg_alloc()
       {
          ralloc_free(mem_ctx);
       }
    
       bool assign_regs(bool allow_spilling, bool spill_all);
    
    private:
       void setup_live_interference(unsigned node,
                                    int node_start_ip, int node_end_ip);
       void setup_inst_interference(const fs_inst *inst);
    
       void build_interference_graph(bool allow_spilling);
    
       brw_reg build_ex_desc(const brw_builder &bld, unsigned reg_size, bool unspill);
    
       brw_reg build_lane_offsets(const brw_builder &bld,
                                  uint32_t spill_offset, int ip);
       brw_reg build_single_offset(const brw_builder &bld,
                                  uint32_t spill_offset, int ip);
       brw_reg build_legacy_scratch_header(const brw_builder &bld,
                                           uint32_t spill_offset, int ip);
    
       void emit_unspill(const brw_builder &bld, struct brw_shader_stats *stats,
                         brw_reg dst, uint32_t spill_offset, unsigned count, int ip);
       void emit_spill(const brw_builder &bld, struct brw_shader_stats *stats,
                       brw_reg src, uint32_t spill_offset, unsigned count, int ip);
    
       void set_spill_costs();
       int choose_spill_reg();
       brw_reg alloc_spill_reg(unsigned size, int ip);
       void spill_reg(unsigned spill_reg);
    
       void *mem_ctx;
       fs_visitor *fs;
       const intel_device_info *devinfo;
       const brw_compiler *compiler;
       const fs_live_variables &live;
       int live_instr_count;
    
       set *spill_insts;
    
       ra_graph *g;
       bool have_spill_costs;
    
       int payload_node_count;
       int *payload_last_use_ip;
    
       int node_count;
       int first_payload_node;
       int grf127_send_hack_node;
       int first_vgrf_node;
       int last_vgrf_node;
       int first_spill_node;
    
       int *spill_vgrf_ip;
       int spill_vgrf_ip_alloc;
       int spill_node_count;
    };
    
    namespace {
       /**
        * Maximum spill block size we expect to encounter in 32B units.
        *
        * This is somewhat arbitrary and doesn't necessarily limit the maximum
        * variable size that can be spilled -- A higher value will allow a
        * variable of a given size to be spilled more efficiently with a smaller
        * number of scratch messages, but will increase the likelihood of a
        * collision between the MRFs reserved for spilling and other MRFs used by
        * the program (and possibly increase GRF register pressure on platforms
        * without hardware MRFs), what could cause register allocation to fail.
        *
        * For the moment reserve just enough space so a register of 32 bit
        * component type and natural region width can be spilled without splitting
        * into multiple (force_writemask_all) scratch messages.
        */
       unsigned
       spill_max_size(const fs_visitor *s)
       {
          /* LSC is limited to SIMD16 sends (SIMD32 on Xe2) */
          if (s->devinfo->has_lsc)
             return 2 * reg_unit(s->devinfo);
    
          /* FINISHME - On Gfx7+ it should be possible to avoid this limit
           *            altogether by spilling directly from the temporary GRF
           *            allocated to hold the result of the instruction (and the
           *            scratch write header).
           */
          /* FINISHME - The shader's dispatch width probably belongs in
           *            backend_shader (or some nonexistent fs_shader class?)
           *            rather than in the visitor class.
           */
          return s->dispatch_width / 8;
       }
    }
    
    void
    brw_reg_alloc::setup_live_interference(unsigned node,
                                          int node_start_ip, int node_end_ip)
    {
       /* Mark any virtual grf that is live between the start of the program and
        * the last use of a payload node interfering with that payload node.
        */
       for (int i = 0; i < payload_node_count; i++) {
          if (payload_last_use_ip[i] == -1)
             continue;
    
          /* Note that we use a <= comparison, unlike vgrfs_interfere(),
           * in order to not have to worry about the uniform issue described in
           * calculate_live_intervals().
           */
          if (node_start_ip <= payload_last_use_ip[i])
             ra_add_node_interference(g, node, first_payload_node + i);
       }
    
       /* Add interference with every vgrf whose live range intersects this
        * node's.  We only need to look at nodes below this one as the reflexivity
        * of interference will take care of the rest.
        */
       for (unsigned n2 = first_vgrf_node;
            n2 <= (unsigned)last_vgrf_node && n2 < node; n2++) {
          unsigned vgrf = n2 - first_vgrf_node;
          if (!(node_end_ip <= live.vgrf_start[vgrf] ||
                live.vgrf_end[vgrf] <= node_start_ip))
             ra_add_node_interference(g, node, n2);
       }
    }
    
    /**
     * Returns true if this instruction's sources and destinations cannot
     * safely be the same register.
     *
     * In most cases, a register can be written over safely by the same
     * instruction that is its last use.  For a single instruction, the
     * sources are dereferenced before writing of the destination starts
     * (naturally).
     *
     * However, there are a few cases where this can be problematic:
     *
     * - Virtual opcodes that translate to multiple instructions in the
     *   code generator: if src == dst and one instruction writes the
     *   destination before a later instruction reads the source, then
     *   src will have been clobbered.
     *
     * - SIMD16 compressed instructions with certain regioning (see below).
     *
     * The register allocator uses this information to set up conflicts between
     * GRF sources and the destination.
     */
    static bool
    brw_inst_has_source_and_destination_hazard(const fs_inst *inst)
    {
       switch (inst->opcode) {
       case FS_OPCODE_PACK_HALF_2x16_SPLIT:
          /* Multiple partial writes to the destination */
          return true;
       case SHADER_OPCODE_SHUFFLE:
          /* This instruction returns an arbitrary channel from the source and
           * gets split into smaller instructions in the generator.  It's possible
           * that one of the instructions will read from a channel corresponding
           * to an earlier instruction.
           */
       case SHADER_OPCODE_SEL_EXEC:
          /* This is implemented as
           *
           * mov(16)      g4<1>D      0D            { align1 WE_all 1H };
           * mov(16)      g4<1>D      g5<8,8,1>D    { align1 1H }
           *
           * Because the source is only read in the second instruction, the first
           * may stomp all over it.
           */
          return true;
       case SHADER_OPCODE_QUAD_SWIZZLE:
          switch (inst->src[1].ud) {
          case BRW_SWIZZLE_XXXX:
          case BRW_SWIZZLE_YYYY:
          case BRW_SWIZZLE_ZZZZ:
          case BRW_SWIZZLE_WWWW:
          case BRW_SWIZZLE_XXZZ:
          case BRW_SWIZZLE_YYWW:
          case BRW_SWIZZLE_XYXY:
          case BRW_SWIZZLE_ZWZW:
             /* These can be implemented as a single Align1 region on all
              * platforms, so there's never a hazard between source and
              * destination.  C.f. brw_generator::generate_quad_swizzle().
              */
             return false;
          default:
             return !is_uniform(inst->src[0]);
          }
       case BRW_OPCODE_DPAS:
          /* This is overly conservative. The actual hazard is more complicated to
           * describe. When the repeat count is N, the single instruction behaves
           * like N instructions with a repeat count of one, but the destination
           * and source registers are incremented (in somewhat complex ways) for
           * each instruction.
           *
           * This means the source and destination register is actually a range of
           * registers. The hazard exists of an earlier iteration would write a
           * register that should be read by a later iteration.
           *
           * There may be some advantage to properly modeling this, but for now,
           * be overly conservative.
           */
          return inst->rcount > 1;
       default:
          /* The SIMD16 compressed instruction
           *
           * add(16)      g4<1>F      g4<8,8,1>F   g6<8,8,1>F
           *
           * is actually decoded in hardware as:
           *
           * add(8)       g4<1>F      g4<8,8,1>F   g6<8,8,1>F
           * add(8)       g5<1>F      g5<8,8,1>F   g7<8,8,1>F
           *
           * Which is safe.  However, if we have uniform accesses
           * happening, we get into trouble:
           *
           * add(8)       g4<1>F      g4<0,1,0>F   g6<8,8,1>F
           * add(8)       g5<1>F      g4<0,1,0>F   g7<8,8,1>F
           *
           * Now our destination for the first instruction overwrote the
           * second instruction's src0, and we get garbage for those 8
           * pixels.  There's a similar issue for the pre-gfx6
           * pixel_x/pixel_y, which are registers of 16-bit values and thus
           * would get stomped by the first decode as well.
           */
          if (inst->exec_size == 16) {
             for (int i = 0; i < inst->sources; i++) {
                if (inst->src[i].file == VGRF && (inst->src[i].stride == 0 ||
                                                  inst->src[i].type == BRW_TYPE_UW ||
                                                  inst->src[i].type == BRW_TYPE_W ||
                                                  inst->src[i].type == BRW_TYPE_UB ||
                                                  inst->src[i].type == BRW_TYPE_B)) {
                   return true;
                }
             }
          }
          return false;
       }
    }
    
    void
    brw_reg_alloc::setup_inst_interference(const fs_inst *inst)
    {
       /* Certain instructions can't safely use the same register for their
        * sources and destination.  Add interference.
        */
       if (inst->dst.file == VGRF && brw_inst_has_source_and_destination_hazard(inst)) {
          for (unsigned i = 0; i < inst->sources; i++) {
             if (inst->src[i].file == VGRF) {
                ra_add_node_interference(g, first_vgrf_node + inst->dst.nr,
                                            first_vgrf_node + inst->src[i].nr);
             }
          }
       }
    
       /* A compressed instruction is actually two instructions executed
        * simultaneously.  On most platforms, it ok to have the source and
        * destination registers be the same.  In this case, each instruction
        * over-writes its own source and there's no problem.  The real problem
        * here is if the source and destination registers are off by one.  Then
        * you can end up in a scenario where the first instruction over-writes the
        * source of the second instruction.  Since the compiler doesn't know about
        * this level of granularity, we simply make the source and destination
        * interfere.
        */
       if (inst->dst.component_size(inst->exec_size) > REG_SIZE &&
           inst->dst.file == VGRF) {
          for (int i = 0; i < inst->sources; ++i) {
             if (inst->src[i].file == VGRF) {
                ra_add_node_interference(g, first_vgrf_node + inst->dst.nr,
                                            first_vgrf_node + inst->src[i].nr);
             }
          }
       }
    
       if (grf127_send_hack_node >= 0) {
          /* At Intel Broadwell PRM, vol 07, section "Instruction Set Reference",
           * subsection "EUISA Instructions", Send Message (page 990):
           *
           * "r127 must not be used for return address when there is a src and
           * dest overlap in send instruction."
           *
           * We are avoiding using grf127 as part of the destination of send
           * messages adding a node interference to the grf127_send_hack_node.
           * This node has a fixed assignment to grf127.
           *
           * We don't apply it to SIMD16 instructions because previous code avoids
           * any register overlap between sources and destination.
           */
          if (inst->exec_size < 16 && inst->is_send_from_grf() &&
              inst->dst.file == VGRF)
             ra_add_node_interference(g, first_vgrf_node + inst->dst.nr,
                                         grf127_send_hack_node);
       }
    
       /* From the Skylake PRM Vol. 2a docs for sends:
        *
        *    "It is required that the second block of GRFs does not overlap with
        *    the first block."
        *
        * Normally, this is taken care of by fixup_sends_duplicate_payload() but
        * in the case where one of the registers is an undefined value, the
        * register allocator may decide that they don't interfere even though
        * they're used as sources in the same instruction.  We also need to add
        * interference here.
        */
       if (inst->opcode == SHADER_OPCODE_SEND && inst->ex_mlen > 0 &&
           inst->src[2].file == VGRF && inst->src[3].file == VGRF &&
           inst->src[2].nr != inst->src[3].nr)
          ra_add_node_interference(g, first_vgrf_node + inst->src[2].nr,
                                      first_vgrf_node + inst->src[3].nr);
    
       /* When we do send-from-GRF for FB writes, we need to ensure that the last
        * write instruction sends from a high register.  This is because the
        * vertex fetcher wants to start filling the low payload registers while
        * the pixel data port is still working on writing out the memory.  If we
        * don't do this, we get rendering artifacts.
        *
        * We could just do "something high".  Instead, we just pick the highest
        * register that works.
        */
       if (inst->eot && devinfo->ver < 30) {
          const int vgrf = inst->opcode == SHADER_OPCODE_SEND ?
                           inst->src[2].nr : inst->src[0].nr;
          const int size = DIV_ROUND_UP(fs->alloc.sizes[vgrf], reg_unit(devinfo));
          int reg = BRW_MAX_GRF - size;
    
          if (grf127_send_hack_node >= 0) {
             /* Avoid r127 which might be unusable if the node was previously
              * written by a SIMD8 SEND message with source/destination overlap.
              */
             reg--;
          }
    
          assert(reg >= 112);
          ra_set_node_reg(g, first_vgrf_node + vgrf, reg);
    
          if (inst->ex_mlen > 0) {
             const int vgrf = inst->src[3].nr;
             reg -= DIV_ROUND_UP(fs->alloc.sizes[vgrf], reg_unit(devinfo));
             assert(reg >= 112);
             ra_set_node_reg(g, first_vgrf_node + vgrf, reg);
          }
       }
    }
    
    void
    brw_reg_alloc::build_interference_graph(bool allow_spilling)
    {
       /* Compute the RA node layout */
       node_count = 0;
       first_payload_node = node_count;
       node_count += payload_node_count;
    
       grf127_send_hack_node = node_count;
       node_count++;
    
       first_vgrf_node = node_count;
       node_count += fs->alloc.count;
       last_vgrf_node = node_count - 1;
       first_spill_node = node_count;
    
       fs->calculate_payload_ranges(allow_spilling, payload_node_count,
                                    payload_last_use_ip);
    
       assert(g == NULL);
       g = ra_alloc_interference_graph(compiler->reg_set.regs, node_count);
       ralloc_steal(mem_ctx, g);
    
       /* Set up the payload nodes */
       for (int i = 0; i < payload_node_count; i++)
          ra_set_node_reg(g, first_payload_node + i, i);
    
       if (grf127_send_hack_node >= 0)
          ra_set_node_reg(g, grf127_send_hack_node, 127);
    
       /* Specify the classes of each virtual register. */
       for (unsigned i = 0; i < fs->alloc.count; i++) {
          unsigned size = DIV_ROUND_UP(fs->alloc.sizes[i], reg_unit(devinfo));
    
          assert(size <= ARRAY_SIZE(compiler->reg_set.classes) &&
                 "Register allocation relies on split_virtual_grfs()");
    
          ra_set_node_class(g, first_vgrf_node + i,
                            compiler->reg_set.classes[size - 1]);
       }
    
       /* Add interference based on the live range of the register */
       for (unsigned i = 0; i < fs->alloc.count; i++) {
          setup_live_interference(first_vgrf_node + i,
                                  live.vgrf_start[i],
                                  live.vgrf_end[i]);
       }
    
       /* Add interference based on the instructions in which a register is used.
        */
       foreach_block_and_inst(block, fs_inst, inst, fs->cfg)
          setup_inst_interference(inst);
    }
    
    brw_reg
    brw_reg_alloc::build_single_offset(const brw_builder &bld, uint32_t spill_offset, int ip)
    {
       brw_reg offset = retype(alloc_spill_reg(1, ip), BRW_TYPE_UD);
       fs_inst *inst = bld.MOV(offset, brw_imm_ud(spill_offset));
       _mesa_set_add(spill_insts, inst);
       return offset;
    }
    
    brw_reg
    brw_reg_alloc::build_ex_desc(const brw_builder &bld, unsigned reg_size, bool unspill)
    {
       /* Use a different area of the address register than what is used in
        * brw_lower_logical_sends.c (brw_address_reg(2)) so we don't have
        * interactions between the spill/fill instructions and the other send
        * messages.
        */
       brw_reg ex_desc = bld.vaddr(BRW_TYPE_UD,
                                   BRW_ADDRESS_SUBREG_INDIRECT_SPILL_DESC);
       fs_inst *inst = bld.exec_all().group(1, 0).AND(
          ex_desc,
          retype(brw_vec1_grf(0, 5), BRW_TYPE_UD),
          brw_imm_ud(INTEL_MASK(31, 10)));
       _mesa_set_add(spill_insts, inst);
    
       const intel_device_info *devinfo = bld.shader->devinfo;
       if (devinfo->verx10 >= 200) {
          inst = bld.exec_all().group(1, 0).SHR(
             ex_desc, ex_desc, brw_imm_ud(4));
          _mesa_set_add(spill_insts, inst);
       } else {
          if (unspill) {
             inst = bld.exec_all().group(1, 0).OR(
                ex_desc, ex_desc, brw_imm_ud(GFX12_SFID_UGM));
             _mesa_set_add(spill_insts, inst);
          } else {
             inst = bld.exec_all().group(1, 0).OR(
                ex_desc, ex_desc,
                brw_imm_ud(brw_message_ex_desc(devinfo, reg_size) |
                           GFX12_SFID_UGM));
             _mesa_set_add(spill_insts, inst);
          }
       }
    
       return ex_desc;
    }
    
    brw_reg
    brw_reg_alloc::build_lane_offsets(const brw_builder &bld, uint32_t spill_offset, int ip)
    {
       assert(bld.dispatch_width() <= 16 * reg_unit(bld.shader->devinfo));
    
       const brw_builder ubld = bld.exec_all();
       const unsigned reg_count = ubld.dispatch_width() / 8;
    
       brw_reg offset = retype(alloc_spill_reg(reg_count, ip), BRW_TYPE_UD);
       fs_inst *inst;
    
       /* Build an offset per lane in SIMD8 */
       inst = ubld.group(8, 0).MOV(retype(offset, BRW_TYPE_UW),
                                   brw_imm_uv(0x76543210));
       _mesa_set_add(spill_insts, inst);
       inst = ubld.group(8, 0).MOV(offset, retype(offset, BRW_TYPE_UW));
       _mesa_set_add(spill_insts, inst);
    
       /* Build offsets in the upper 8 lanes of SIMD16 */
       if (ubld.dispatch_width() > 8) {
          inst = ubld.group(8, 0).ADD(
             byte_offset(offset, REG_SIZE),
             byte_offset(offset, 0),
             brw_imm_ud(8));
          _mesa_set_add(spill_insts, inst);
       }
    
       /* Make the offset a dword */
       inst = ubld.SHL(offset, offset, brw_imm_ud(2));
       _mesa_set_add(spill_insts, inst);
    
       /* Build offsets in the upper 16 lanes of SIMD32 */
       if (ubld.dispatch_width() > 16) {
          inst = ubld.group(16, 0).ADD(
             byte_offset(offset, 2 * REG_SIZE),
             byte_offset(offset, 0),
             brw_imm_ud(16 << 2));
          _mesa_set_add(spill_insts, inst);
       }
    
       /* Add the base offset */
       if (spill_offset) {
          inst = ubld.ADD(offset, offset, brw_imm_ud(spill_offset));
          _mesa_set_add(spill_insts, inst);
       }
    
       return offset;
    }
    
    /**
     * Generate a scratch header for pre-LSC platforms.
     */
    brw_reg
    brw_reg_alloc::build_legacy_scratch_header(const brw_builder &bld,
                                              uint32_t spill_offset, int ip)
    {
       const brw_builder ubld8 = bld.exec_all().group(8, 0);
       const brw_builder ubld1 = bld.exec_all().group(1, 0);
    
       /* Allocate a spill header and make it interfere with g0 */
       brw_reg header = retype(alloc_spill_reg(1, ip), BRW_TYPE_UD);
       ra_add_node_interference(g, first_vgrf_node + header.nr, first_payload_node);
    
       fs_inst *inst =
          ubld8.emit(SHADER_OPCODE_SCRATCH_HEADER, header, brw_ud8_grf(0, 0));
       _mesa_set_add(spill_insts, inst);
    
       /* Write the scratch offset */
       assert(spill_offset % 16 == 0);
       inst = ubld1.MOV(component(header, 2), brw_imm_ud(spill_offset / 16));
       _mesa_set_add(spill_insts, inst);
    
       return header;
    }
    
    void
    brw_reg_alloc::emit_unspill(const brw_builder &bld,
                               struct brw_shader_stats *stats,
                               brw_reg dst,
                               uint32_t spill_offset, unsigned count, int ip)
    {
       const intel_device_info *devinfo = bld.shader->devinfo;
       const unsigned reg_size = dst.component_size(bld.dispatch_width()) /
                                 REG_SIZE;
    
       for (unsigned i = 0; i < DIV_ROUND_UP(count, reg_size); i++) {
          ++stats->fill_count;
    
          fs_inst *unspill_inst;
          if (devinfo->verx10 >= 125) {
             /* LSC is limited to SIMD16 (SIMD32 on Xe2) load/store but we can
              * load more using transpose messages.
              */
             const bool use_transpose =
                bld.dispatch_width() > 16 * reg_unit(devinfo) ||
                bld.has_writemask_all();
             const brw_builder ubld = use_transpose ? bld.exec_all().group(1, 0) : bld;
             brw_reg offset;
             if (use_transpose) {
                offset = build_single_offset(ubld, spill_offset, ip);
             } else {
                offset = build_lane_offsets(ubld, spill_offset, ip);
             }
    
             brw_reg srcs[] = {
                brw_imm_ud(0), /* desc */
                build_ex_desc(bld, reg_size, true),
                offset,        /* payload */
                brw_reg(),      /* payload2 */
             };
    
             uint32_t desc = lsc_msg_desc(devinfo, LSC_OP_LOAD,
                                          LSC_ADDR_SURFTYPE_SS,
                                          LSC_ADDR_SIZE_A32,
                                          LSC_DATA_SIZE_D32,
                                          use_transpose ? reg_size * 8 : 1 /* num_channels */,
                                          use_transpose,
                                          LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
    
    
             unspill_inst = ubld.emit(SHADER_OPCODE_SEND, dst,
                                      srcs, ARRAY_SIZE(srcs));
             unspill_inst->sfid = GFX12_SFID_UGM;
             unspill_inst->header_size = 0;
             unspill_inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32,
                                                   unspill_inst->exec_size);
             unspill_inst->ex_mlen = 0;
             unspill_inst->size_written =
                lsc_msg_dest_len(devinfo, LSC_DATA_SIZE_D32, bld.dispatch_width()) * REG_SIZE;
             unspill_inst->send_has_side_effects = false;
             unspill_inst->send_is_volatile = true;
    
             unspill_inst->src[0] = brw_imm_ud(
                desc |
                brw_message_desc(devinfo,
                                 unspill_inst->mlen,
                                 unspill_inst->size_written / REG_SIZE,
                                 unspill_inst->header_size));
          } else {
             brw_reg header = build_legacy_scratch_header(bld, spill_offset, ip);
    
             const unsigned bti = GFX8_BTI_STATELESS_NON_COHERENT;
    
             brw_reg srcs[] = {
                brw_imm_ud(0), /* desc */
                brw_imm_ud(0), /* ex_desc */
                header
             };
             unspill_inst = bld.emit(SHADER_OPCODE_SEND, dst,
                                     srcs, ARRAY_SIZE(srcs));
             unspill_inst->mlen = 1;
             unspill_inst->header_size = 1;
             unspill_inst->size_written = reg_size * REG_SIZE;
             unspill_inst->send_has_side_effects = false;
             unspill_inst->send_is_volatile = true;
             unspill_inst->sfid = GFX7_SFID_DATAPORT_DATA_CACHE;
    
             unspill_inst->src[0] = brw_imm_ud(
                brw_dp_desc(devinfo, bti,
                            BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ,
                            BRW_DATAPORT_OWORD_BLOCK_DWORDS(reg_size * 8)) |
                brw_message_desc(devinfo,
                                 unspill_inst->mlen,
                                 unspill_inst->size_written / REG_SIZE,
                                 unspill_inst->header_size));
          }
          _mesa_set_add(spill_insts, unspill_inst);
          assert(unspill_inst->force_writemask_all || count % reg_size == 0);
    
          dst.offset += reg_size * REG_SIZE;
          spill_offset += reg_size * REG_SIZE;
       }
    }
    
    void
    brw_reg_alloc::emit_spill(const brw_builder &bld,
                             struct brw_shader_stats *stats,
                             brw_reg src,
                             uint32_t spill_offset, unsigned count, int ip)
    {
       const intel_device_info *devinfo = bld.shader->devinfo;
       const unsigned reg_size = src.component_size(bld.dispatch_width()) /
                                 REG_SIZE;
    
       for (unsigned i = 0; i < DIV_ROUND_UP(count, reg_size); i++) {
          ++stats->spill_count;
    
          fs_inst *spill_inst;
          if (devinfo->verx10 >= 125) {
             brw_reg offset = build_lane_offsets(bld, spill_offset, ip);
    
             brw_reg srcs[] = {
                brw_imm_ud(0), /* desc */
                build_ex_desc(bld, reg_size, false),
                offset,        /* payload */
                src,           /* payload2 */
             };
             spill_inst = bld.emit(SHADER_OPCODE_SEND, bld.null_reg_f(),
                                   srcs, ARRAY_SIZE(srcs));
             spill_inst->sfid = GFX12_SFID_UGM;
             uint32_t desc = lsc_msg_desc(devinfo, LSC_OP_STORE,
                                          LSC_ADDR_SURFTYPE_SS,
                                          LSC_ADDR_SIZE_A32,
                                          LSC_DATA_SIZE_D32,
                                          1 /* num_channels */,
                                          false /* transpose */,
                                          LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
             spill_inst->header_size = 0;
             spill_inst->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32,
                                                 bld.dispatch_width());
             spill_inst->ex_mlen = reg_size;
             spill_inst->size_written = 0;
             spill_inst->send_has_side_effects = true;
             spill_inst->send_is_volatile = false;
    
             spill_inst->src[0] = brw_imm_ud(
                desc |
                brw_message_desc(devinfo,
                                 spill_inst->mlen,
                                 spill_inst->size_written / REG_SIZE,
                                 spill_inst->header_size));
          } else {
             brw_reg header = build_legacy_scratch_header(bld, spill_offset, ip);
    
             const unsigned bti = GFX8_BTI_STATELESS_NON_COHERENT;
             brw_reg srcs[] = {
                brw_imm_ud(0), /* desc */
                brw_imm_ud(0), /* ex_desc */
                header,
                src
             };
             spill_inst = bld.emit(SHADER_OPCODE_SEND, bld.null_reg_f(),
                                   srcs, ARRAY_SIZE(srcs));
             spill_inst->mlen = 1;
             spill_inst->ex_mlen = reg_size;
             spill_inst->size_written = 0;
             spill_inst->header_size = 1;
             spill_inst->send_has_side_effects = true;
             spill_inst->send_is_volatile = false;
             spill_inst->sfid = GFX7_SFID_DATAPORT_DATA_CACHE;
    
             spill_inst->src[0] = brw_imm_ud(
                brw_dp_desc(devinfo, bti,
                            GFX6_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE,
                            BRW_DATAPORT_OWORD_BLOCK_DWORDS(reg_size * 8)) |
                brw_message_desc(devinfo,
                                 spill_inst->mlen,
                                 spill_inst->size_written / REG_SIZE,
                                 spill_inst->header_size));
             spill_inst->src[1] = brw_imm_ud(
                brw_message_ex_desc(devinfo, spill_inst->ex_mlen));
          }
          _mesa_set_add(spill_insts, spill_inst);
          assert(spill_inst->force_writemask_all || count % reg_size == 0);
    
          src.offset += reg_size * REG_SIZE;
          spill_offset += reg_size * REG_SIZE;
       }
    }
    
    void
    brw_reg_alloc::set_spill_costs()
    {
       float block_scale = 1.0;
       float *spill_costs = rzalloc_array(NULL, float, fs->alloc.count);
    
       /* Calculate costs for spilling nodes.  Call it a cost of 1 per
        * spill/unspill we'll have to do, and guess that the insides of
        * loops run 10 times.
        */
       foreach_block_and_inst(block, fs_inst, inst, fs->cfg) {
          for (unsigned int i = 0; i < inst->sources; i++) {
    	 if (inst->src[i].file == VGRF)
                spill_costs[inst->src[i].nr] += regs_read(devinfo, inst, i) * block_scale;
          }
    
          if (inst->dst.file == VGRF)
             spill_costs[inst->dst.nr] += regs_written(inst) * block_scale;
    
          /* Don't spill anything we generated while spilling */
          if (_mesa_set_search(spill_insts, inst)) {
             for (unsigned int i = 0; i < inst->sources; i++) {
    	    if (inst->src[i].file == VGRF)
                   spill_costs[inst->src[i].nr] = INFINITY;
             }
    	 if (inst->dst.file == VGRF)
                spill_costs[inst->dst.nr] = INFINITY;
          }
    
          switch (inst->opcode) {
    
          case BRW_OPCODE_DO:
    	 block_scale *= 10;
    	 break;
    
          case BRW_OPCODE_WHILE:
    	 block_scale /= 10;
    	 break;
    
          case BRW_OPCODE_IF:
             block_scale *= 0.5;
             break;
    
          case BRW_OPCODE_ENDIF:
             block_scale /= 0.5;
             break;
    
          default:
    	 break;
          }
       }
    
       for (unsigned i = 0; i < fs->alloc.count; i++) {
          /* Do the no_spill check first.  Registers that are used as spill
           * temporaries may have been allocated after we calculated liveness so
           * we shouldn't look their liveness up.  Fortunately, they're always
           * used in SCRATCH_READ/WRITE instructions so they'll always be flagged
           * no_spill.
           */
          if (isinf(spill_costs[i]))
             continue;
    
          int live_length = live.vgrf_end[i] - live.vgrf_start[i];
          if (live_length <= 0)
             continue;
    
          /* Divide the cost (in number of spills/fills) by the log of the length
           * of the live range of the register.  This will encourage spill logic
           * to spill long-living things before spilling short-lived things where
           * spilling is less likely to actually do us any good.  We use the log
           * of the length because it will fall off very quickly and not cause us
           * to spill medium length registers with more uses.
           */
          float adjusted_cost = spill_costs[i] / logf(live_length);
          ra_set_node_spill_cost(g, first_vgrf_node + i, adjusted_cost);
       }
    
       have_spill_costs = true;
    
       ralloc_free(spill_costs);
    }
    
    int
    brw_reg_alloc::choose_spill_reg()
    {
       if (!have_spill_costs)
          set_spill_costs();
    
       int node = ra_get_best_spill_node(g);
       if (node < 0)
          return -1;
    
       assert(node >= first_vgrf_node);
       return node - first_vgrf_node;
    }
    
    brw_reg
    brw_reg_alloc::alloc_spill_reg(unsigned size, int ip)
    {
       int vgrf = fs->alloc.allocate(ALIGN(size, reg_unit(devinfo)));
       int class_idx = DIV_ROUND_UP(size, reg_unit(devinfo)) - 1;
       int n = ra_add_node(g, compiler->reg_set.classes[class_idx]);
       assert(n == first_vgrf_node + vgrf);
       assert(n == first_spill_node + spill_node_count);
    
       setup_live_interference(n, ip - 1, ip + 1);
    
       /* Add interference between this spill node and any other spill nodes for
        * the same instruction.
        */
       for (int s = 0; s < spill_node_count; s++) {
          if (spill_vgrf_ip[s] == ip)
             ra_add_node_interference(g, n, first_spill_node + s);
       }
    
       /* Add this spill node to the list for next time */
       if (spill_node_count >= spill_vgrf_ip_alloc) {
          if (spill_vgrf_ip_alloc == 0)
             spill_vgrf_ip_alloc = 16;
          else
             spill_vgrf_ip_alloc *= 2;
          spill_vgrf_ip = reralloc(mem_ctx, spill_vgrf_ip, int,
                                   spill_vgrf_ip_alloc);
       }
       spill_vgrf_ip[spill_node_count++] = ip;
    
       return brw_vgrf(vgrf, BRW_TYPE_F);
    }
    
    void
    brw_reg_alloc::spill_reg(unsigned spill_reg)
    {
       int size = fs->alloc.sizes[spill_reg];
       unsigned int spill_offset = fs->last_scratch;
       assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */
    
       fs->spilled_any_registers = true;
    
       fs->last_scratch += align(size * REG_SIZE, REG_SIZE * reg_unit(devinfo));
    
       /* We're about to replace all uses of this register.  It no longer
        * conflicts with anything so we can get rid of its interference.
        */
       ra_set_node_spill_cost(g, first_vgrf_node + spill_reg, 0);
       ra_reset_node_interference(g, first_vgrf_node + spill_reg);
    
       /* Generate spill/unspill instructions for the objects being
        * spilled.  Right now, we spill or unspill the whole thing to a
        * virtual grf of the same size.  For most instructions, though, we
        * could just spill/unspill the GRF being accessed.
        */
       int ip = 0;
       foreach_block_and_inst (block, fs_inst, inst, fs->cfg) {
          const brw_builder ibld = brw_builder(fs, block, inst);
          exec_node *before = inst->prev;
          exec_node *after = inst->next;
    
          for (unsigned int i = 0; i < inst->sources; i++) {
    	 if (inst->src[i].file == VGRF &&
                 inst->src[i].nr == spill_reg) {
                /* Count registers needed in units of physical registers */
                int count = align(regs_read(devinfo, inst, i), reg_unit(devinfo));
                /* Align the spilling offset the physical register size */
                int subset_spill_offset = spill_offset +
                   ROUND_DOWN_TO(inst->src[i].offset, REG_SIZE * reg_unit(devinfo));
                brw_reg unspill_dst = alloc_spill_reg(count, ip);
    
                inst->src[i].nr = unspill_dst.nr;
                /* The unspilled register is aligned to physical register, so
                 * adjust the offset to the remaining within the physical register
                 * size.
                 */
                inst->src[i].offset %= REG_SIZE * reg_unit(devinfo);
    
                /* We read the largest power-of-two divisor of the register count
                 * (because only POT scratch read blocks are allowed by the
                 * hardware) up to the maximum supported block size.
                 */
                const unsigned width =
                   MIN2(32, 1u << (ffs(MAX2(1, count) * 8) - 1));
    
                /* Set exec_all() on unspill messages under the (rather
                 * pessimistic) assumption that there is no one-to-one
                 * correspondence between channels of the spilled variable in
                 * scratch space and the scratch read message, which operates on
                 * 32 bit channels.  It shouldn't hurt in any case because the
                 * unspill destination is a block-local temporary.
                 */
                emit_unspill(ibld.exec_all().group(width, 0), &fs->shader_stats,
                             unspill_dst, subset_spill_offset, count, ip);
    	 }
          }
    
          if (inst->dst.file == VGRF &&
              inst->dst.nr == spill_reg &&
              inst->opcode != SHADER_OPCODE_UNDEF) {
             /* Count registers needed in units of physical registers */
             int count = align(regs_written(inst), reg_unit(devinfo));
             /* Align the spilling offset the physical register size */
             int subset_spill_offset = spill_offset +
                ROUND_DOWN_TO(inst->dst.offset, reg_unit(devinfo) * REG_SIZE);
             brw_reg spill_src = alloc_spill_reg(count, ip);
    
             inst->dst.nr = spill_src.nr;
             /* The spilled register is aligned to physical register, so adjust
              * the offset to the remaining within the physical register size.
              */
             inst->dst.offset %= REG_SIZE * reg_unit(devinfo);
    
             /* If we're immediately spilling the register, we should not use
              * destination dependency hints.  Doing so will cause the GPU do
              * try to read and write the register at the same time and may
              * hang the GPU.
              */
             inst->no_dd_clear = false;
             inst->no_dd_check = false;
    
             /* Calculate the execution width of the scratch messages (which work
              * in terms of 32 bit components so we have a fixed number of eight
              * channels per spilled register).  We attempt to write one
              * exec_size-wide component of the variable at a time without
              * exceeding the maximum number of (fake) MRF registers reserved for
              * spills.
              */
             const unsigned width = 8 * reg_unit(devinfo) *
                DIV_ROUND_UP(MIN2(inst->dst.component_size(inst->exec_size),
                                  spill_max_size(fs) * REG_SIZE),
                             reg_unit(devinfo) * REG_SIZE);
    
             /* Spills should only write data initialized by the instruction for
              * whichever channels are enabled in the execution mask.  If that's
              * not possible we'll have to emit a matching unspill before the
              * instruction and set force_writemask_all on the spill.
              */
             const bool per_channel =
                inst->dst.is_contiguous() &&
                brw_type_size_bytes(inst->dst.type) == 4 &&
                inst->exec_size == width;
    
             /* Builder used to emit the scratch messages. */
             const brw_builder ubld = ibld.exec_all(!per_channel).group(width, 0);
    
    	 /* If our write is going to affect just part of the
              * regs_written(inst), then we need to unspill the destination since
              * we write back out all of the regs_written().  If the original
              * instruction had force_writemask_all set and is not a partial
              * write, there should be no need for the unspill since the
              * instruction will be overwriting the whole destination in any case.
    	  */
             if (inst->is_partial_write(reg_unit(devinfo) * REG_SIZE) ||
                 (!inst->force_writemask_all && !per_channel))
                emit_unspill(ubld, &fs->shader_stats, spill_src,
                             subset_spill_offset, regs_written(inst), ip);
    
             emit_spill(ubld.at(block, inst->next), &fs->shader_stats, spill_src,
                        subset_spill_offset, regs_written(inst), ip);
          }
    
          for (fs_inst *inst = (fs_inst *)before->next;
               inst != after; inst = (fs_inst *)inst->next)
             setup_inst_interference(inst);
    
          /* We don't advance the ip for scratch read/write instructions
           * because we consider them to have the same ip as instruction we're
           * spilling around for the purposes of interference.  Also, we're
           * inserting spill instructions without re-running liveness analysis
           * and we don't want to mess up our IPs.
           */
          if (!_mesa_set_search(spill_insts, inst))
             ip++;
       }
    
       assert(ip == live_instr_count);
    }
    
    bool
    brw_reg_alloc::assign_regs(bool allow_spilling, bool spill_all)
    {
       build_interference_graph(allow_spilling);
    
       unsigned spilled = 0;
       while (1) {
          /* Debug of register spilling: Go spill everything. */
          if (unlikely(spill_all)) {
             int reg = choose_spill_reg();
             if (reg != -1) {
                spill_reg(reg);
                continue;
             }
          }
    
          if (ra_allocate(g))
             break;
    
          if (!allow_spilling)
             return false;
    
          /* Failed to allocate registers.  Spill some regs, and the caller will
           * loop back into here to try again.
           */
          unsigned nr_spills = 1;
          if (compiler->spilling_rate)
             nr_spills = MAX2(1, spilled / compiler->spilling_rate);
    
          for (unsigned j = 0; j < nr_spills; j++) {
             int reg = choose_spill_reg();
             if (reg == -1) {
                if (j == 0)
                   return false; /* Nothing to spill */
                break;
             }
    
             spill_reg(reg);
             spilled++;
          }
       }
    
       if (spilled)
          fs->invalidate_analysis(DEPENDENCY_INSTRUCTIONS | DEPENDENCY_VARIABLES);
    
       /* Get the chosen virtual registers for each node, and map virtual
        * regs in the register classes back down to real hardware reg
        * numbers.
        */
       unsigned *hw_reg_mapping = ralloc_array(NULL, unsigned, fs->alloc.count);
       fs->grf_used = fs->first_non_payload_grf;
       for (unsigned i = 0; i < fs->alloc.count; i++) {
          int reg = ra_get_node_reg(g, first_vgrf_node + i);
    
          hw_reg_mapping[i] = reg;
          fs->grf_used = MAX2(fs->grf_used,
    			  hw_reg_mapping[i] + DIV_ROUND_UP(fs->alloc.sizes[i],
                                                               reg_unit(devinfo)));
       }
    
       foreach_block_and_inst(block, fs_inst, inst, fs->cfg) {
          assign_reg(devinfo, hw_reg_mapping, &inst->dst);
          for (int i = 0; i < inst->sources; i++) {
             assign_reg(devinfo, hw_reg_mapping, &inst->src[i]);
          }
       }
    
       fs->alloc.count = fs->grf_used;
    
       ralloc_free(hw_reg_mapping);
    
       return true;
    }
    
    bool
    brw_assign_regs(fs_visitor &s, bool allow_spilling, bool spill_all)
    {
       brw_reg_alloc alloc(&s);
       bool success = alloc.assign_regs(allow_spilling, spill_all);
       if (!success && allow_spilling) {
          s.fail("no register to spill:\n");
          brw_print_instructions(s);
       }
       return success;
    }