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IABSD.fr/xenocara/lib/mesa/src/intel/compiler/elk/elk_compiler.c

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/intel/compiler/elk/elk_compiler.c
  • /*
     * Copyright © 2015-2016 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    #include "elk_compiler.h"
    #include "elk_shader.h"
    #include "elk_eu.h"
    #include "elk_nir.h"
    #include "elk_nir_options.h"
    #include "dev/intel_debug.h"
    #include "compiler/nir/nir.h"
    #include "util/u_debug.h"
    
    struct elk_compiler *
    elk_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo)
    {
       assert(devinfo->ver <= 8);
    
       struct elk_compiler *compiler = rzalloc(mem_ctx, struct elk_compiler);
    
       compiler->devinfo = devinfo;
    
       elk_init_isa_info(&compiler->isa, devinfo);
    
       elk_fs_alloc_reg_sets(compiler);
       if (devinfo->ver < 8)
          elk_vec4_alloc_reg_set(compiler);
    
       compiler->precise_trig = debug_get_bool_option("INTEL_PRECISE_TRIG", false);
    
       /* Default to the sampler since that's what we've done since forever */
       compiler->indirect_ubos_use_sampler = true;
    
       /* There is no vec4 mode on Gfx10+, and we don't use it at all on Gfx8+. */
       for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) {
          compiler->scalar_stage[i] = devinfo->ver >= 8 ||
             i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE;
       }
    
       nir_lower_int64_options int64_options =
          nir_lower_imul64 |
          nir_lower_isign64 |
          nir_lower_divmod64 |
          nir_lower_imul_high64 |
          nir_lower_find_lsb64 |
          nir_lower_ufind_msb64 |
          nir_lower_bit_count64;
       nir_lower_doubles_options fp64_options =
          nir_lower_drcp |
          nir_lower_dsqrt |
          nir_lower_drsq |
          nir_lower_dsign |
          nir_lower_dtrunc |
          nir_lower_dfloor |
          nir_lower_dceil |
          nir_lower_dfract |
          nir_lower_dround_even |
          nir_lower_dmod |
          nir_lower_dsub |
          nir_lower_ddiv;
    
       if (!devinfo->has_64bit_float || INTEL_DEBUG(DEBUG_SOFT64))
          fp64_options |= nir_lower_fp64_full_software;
       if (!devinfo->has_64bit_int)
          int64_options |= (nir_lower_int64_options)~0;
    
       /* The Bspec's section titled "Instruction_multiply[DevBDW+]" claims that
        * destination type can be Quadword and source type Doubleword for Gfx8 and
        * Gfx9. So, lower 64 bit multiply instruction on rest of the platforms.
        */
       if (devinfo->ver < 8)
          int64_options |= nir_lower_imul_2x32_64;
    
       /* We want the GLSL compiler to emit code that uses condition codes */
       for (int i = 0; i < MESA_ALL_SHADER_STAGES; i++) {
          struct nir_shader_compiler_options *nir_options =
             rzalloc(compiler, struct nir_shader_compiler_options);
          bool is_scalar = compiler->scalar_stage[i];
          if (is_scalar) {
             *nir_options = elk_scalar_nir_options;
             int64_options |= nir_lower_usub_sat64;
          } else {
             *nir_options = elk_vector_nir_options;
          }
    
          /* Prior to Gfx6, there are no three source operations, and Gfx11 loses
           * LRP.
           */
          nir_options->lower_ffma16 = devinfo->ver < 6;
          nir_options->lower_ffma32 = devinfo->ver < 6;
          nir_options->lower_ffma64 = devinfo->ver < 6;
          nir_options->lower_flrp32 = devinfo->ver < 6;
    
          nir_options->has_bfe = devinfo->ver >= 7;
          nir_options->has_bfm = devinfo->ver >= 7;
          nir_options->has_bfi = devinfo->ver >= 7;
    
          nir_options->lower_bitfield_reverse = devinfo->ver < 7;
          nir_options->lower_find_lsb = devinfo->ver < 7;
          nir_options->lower_ifind_msb = devinfo->ver < 7;
    
          nir_options->lower_int64_options = int64_options;
          nir_options->lower_doubles_options = fp64_options;
    
          nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
          nir_options->support_indirect_inputs = (uint8_t)BITFIELD_MASK(PIPE_SHADER_TYPES),
          nir_options->support_indirect_outputs = (uint8_t)BITFIELD_MASK(PIPE_SHADER_TYPES),
    
          nir_options->force_indirect_unrolling |=
             elk_nir_no_indirect_mask(compiler, i);
          nir_options->force_indirect_unrolling_sampler = devinfo->ver < 7;
    
          nir_options->divergence_analysis_options |=
             nir_divergence_single_prim_per_subgroup;
    
          compiler->nir_options[i] = nir_options;
       }
    
       return compiler;
    }
    
    static void
    insert_u64_bit(uint64_t *val, bool add)
    {
       *val = (*val << 1) | !!add;
    }
    
    uint64_t
    elk_get_compiler_config_value(const struct elk_compiler *compiler)
    {
       uint64_t config = 0;
       unsigned bits = 0;
    
       insert_u64_bit(&config, compiler->precise_trig);
       bits++;
    
       uint64_t mask = DEBUG_DISK_CACHE_MASK;
       bits += util_bitcount64(mask);
    
       u_foreach_bit64(bit, mask)
          insert_u64_bit(&config, INTEL_DEBUG(1ULL << bit));
    
       mask = SIMD_DISK_CACHE_MASK;
       bits += util_bitcount64(mask);
    
       u_foreach_bit64(bit, mask)
          insert_u64_bit(&config, (intel_simd & (1ULL << bit)) != 0);
    
       mask = 3;
       bits += util_bitcount64(mask);
    
       assert(bits <= util_bitcount64(UINT64_MAX));
    
       return config;
    }
    
    unsigned
    elk_prog_data_size(gl_shader_stage stage)
    {
       static const size_t stage_sizes[] = {
          [MESA_SHADER_VERTEX]       = sizeof(struct elk_vs_prog_data),
          [MESA_SHADER_TESS_CTRL]    = sizeof(struct elk_tcs_prog_data),
          [MESA_SHADER_TESS_EVAL]    = sizeof(struct elk_tes_prog_data),
          [MESA_SHADER_GEOMETRY]     = sizeof(struct elk_gs_prog_data),
          [MESA_SHADER_FRAGMENT]     = sizeof(struct elk_wm_prog_data),
          [MESA_SHADER_COMPUTE]      = sizeof(struct elk_cs_prog_data),
       };
       assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
       return stage_sizes[stage];
    }
    
    unsigned
    elk_prog_key_size(gl_shader_stage stage)
    {
       static const size_t stage_sizes[] = {
          [MESA_SHADER_VERTEX]       = sizeof(struct elk_vs_prog_key),
          [MESA_SHADER_TESS_CTRL]    = sizeof(struct elk_tcs_prog_key),
          [MESA_SHADER_TESS_EVAL]    = sizeof(struct elk_tes_prog_key),
          [MESA_SHADER_GEOMETRY]     = sizeof(struct elk_gs_prog_key),
          [MESA_SHADER_FRAGMENT]     = sizeof(struct elk_wm_prog_key),
          [MESA_SHADER_COMPUTE]      = sizeof(struct elk_cs_prog_key),
       };
       assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
       return stage_sizes[stage];
    }
    
    void
    elk_write_shader_relocs(const struct elk_isa_info *isa,
                            void *program,
                            const struct elk_stage_prog_data *prog_data,
                            struct elk_shader_reloc_value *values,
                            unsigned num_values)
    {
       for (unsigned i = 0; i < prog_data->num_relocs; i++) {
          assert(prog_data->relocs[i].offset % 8 == 0);
          void *dst = program + prog_data->relocs[i].offset;
          for (unsigned j = 0; j < num_values; j++) {
             if (prog_data->relocs[i].id == values[j].id) {
                uint32_t value = values[j].value + prog_data->relocs[i].delta;
                switch (prog_data->relocs[i].type) {
                case ELK_SHADER_RELOC_TYPE_U32:
                   *(uint32_t *)dst = value;
                   break;
                case ELK_SHADER_RELOC_TYPE_MOV_IMM:
                   elk_update_reloc_imm(isa, dst, value);
                   break;
                default:
                   unreachable("Invalid relocation type");
                }
                break;
             }
          }
       }
    }